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Yige Wang

Publications and source records attributed to Yige Wang.

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Code-Level Cost Function Generation for Spatial Image Steganography Using RAG-Enhanced Large Language Models

Designing cost functions of adaptive steganography traditionally requires extensive manual tuning, while deep learning methods lack interpretability. Although large language models (LLMs) offer an automated alternative via evolutionary generation, they often violate domain specific mathematical constraints due to a lack of explicit domain knowledge. To address this problem, we propose a novel evolutionary system focused on exploiting Retrieval-Augmented Generation (RAG) enhanced LLMs for the automatic code-level generation of spatial steganography cost functions. This system incorporates a core Self Evolving RAG (SE-RAG) module, wherein a Code Semantic Signature (CSS) translates procedural code into aligned queries, retrieving explicit guidance from static literature and dynamic experience knowledge bases to steer the LLM generation process. A dedicated feedback mechanism then continuously refines the dynamic knowledge base with successful optimization strategies. Extensive experiments on the BOSSBase and BOWS2 datasets demonstrate that the proposed framework consistently achieves higher steganographic security than existing automatically designed methods, and increases the average code execution rate by 46.3% while reducing the search cost by 26.1%, thereby highlighting the effectiveness, efficiency, and potential of combining LLMs with domain-specific knowledge in the field of automatic steganographic algorithm generation.

cs.CR

Cross-Epoch Adaptive Rollout Optimization for RL Post-Training

LLM post-training often relies on reinforcement learning methods that sample multiple rollouts per prompt, yet most existing approaches use a fixed rollout budget for every prompt, despite large differences in the training signal different prompts provide. In this paper, we study adaptive rollout allocation under a fixed global budget and formulate the problem as online resource allocation with prompt-level diminishing returns. Our method, CERO, maintains a Beta posterior over each prompt's success probability and uses the posterior expected Bernoulli variance as a Bayesian estimate of the value of additional rollouts. We use this estimate to construct a concave, saturating utility over cumulative allocations, yielding an objective in which decisions across prompts and epochs are coupled by the global budget. Since the resulting objective is temporally nonseparable, we derive a Fenchel-dual reformulation and update both prompt-level and budget-level dual variables via projected online gradient descent. Under fixed prompt utilities, we prove an $O(\sqrt{K})$ regret bound against the offline allocation benchmark. Experiments on mathematical-reasoning problems show that CERO consistently outperforms GRPO across multiple open-weight LLMs and benchmarks, demonstrating that adaptive rollout budgeting can improve sample efficiency.

cs.LG

AgentSchool: An LLM-Powered Multi-Agent Simulation for Education

Despite the rapid deployment of LLMs into classrooms, validating educational AI remains uniquely intractable: interventions act on developing learners whose cognitive and social trajectories are irreversibly shaped, while real-world trials are slow, ethically constrained, and institutionally locked. LLM-based educational simulators have emerged as a potential remedy, but many still collapse learning into persona-conditioned role-play and, when optimized only to reproduce existing classrooms, can structurally penalize the institutional novelty that pedagogical reform requires. In this work, we introduce AgentSchool, an LLM-driven multi-agent simulator that models learning as state transition rather than prompted behavior. AgentSchool couples cognitively growable student agents -- equipped with weighted subject knowledge graphs, thinking-workflow pools, and explicit misconceptions -- with adaptive teacher agents that plan, scaffold, and reflect along the Zone of Proximal Development, embedded in a configurable scenery generator that situates instruction within both formal and informal learning fields, and a multi-scale simulator that decouples interaction scale, temporal granularity, and simulation duration. Experiments show that structured student agents produce more differentiated mastery and misconception traces than a baseline simulator, while teacher-agent comparisons show backbone-dependent patterns consistent with ZPD-informed adaptation. Further, AgentSchool generates plausible traces of peripheral participation, clique formation, aggressor-induced cohesion, and opinion-leader emergence consistent with classroom social theories. Beyond its role as an educational research instrument, AgentSchool frames education as a socially meaningful testbed for long-horizon memory, multi-agent coordination, and future institutional reasoning under organizational pressure.

cs.AI

Adaptive Bidding Policies for First-Price Auctions with Budget Constraints under Non-stationarity

In this paper, we study how a budget-constrained bidder should learn to bid adaptively in repeated first-price auctions to maximize cumulative payoff. This problem arises from the recent industry-wide shift from second-price auctions to first-price auctions in display advertising, which renders truthful bidding suboptimal. We propose a simple dual-gradient-descent-based bidding policy that maintains a dual variable for the budget constraint as the bidder consumes the budget. We analyze two settings based on the bidder's knowledge of future private values: (i) an uninformative setting where all distributional knowledge (potentially non-stationary) is entirely unknown, and (ii) an informative setting where a prediction of budget allocation is available in advance. We characterize the performance loss (regret) relative to an optimal policy with complete information. For uninformative setting, we show that the regret is ~O(sqrt(T)) plus a Wasserstein-based variation term capturing non-stationarity, which is order-optimal. In the informative setting, the variation term can be eliminated using predictions, yielding a regret of ~O(sqrt(T)) plus the prediction error. Furthermore, we go beyond the global budget constraint by introducing a refined benchmark based on a per-period budget allocation plan, achieving exactly ~O(sqrt(T)) regret. We also establish robustness guarantees when the baseline policy deviates from the planned allocation, covering both ideal and adversarial deviations.

cs.GT

Non-Stationary Online Resource Allocation: Learning from a Single Sample

We study online resource allocation under non-stationary demand with a minimum offline data requirement. In this problem, a decision-maker must allocate multiple types of resources to sequentially arriving queries over a finite horizon. Each query belongs to a finite set of types with fixed resource consumption and a stochastic reward drawn from an unknown, type-specific distribution. Critically, the environment exhibits arbitrary non-stationarity -- arrival distributions may shift unpredictably-while the algorithm requires only one historical sample per period to operate effectively. We distinguish two settings based on sample informativeness: (i) reward-observed samples containing both query type and reward realization, and (ii) the more challenging type-only samples revealing only query type information. We propose a novel type-dependent quantile-based meta-policy that decouples the problem into modular components: reward distribution estimation, optimization of target service probabilities via fluid relaxation, and real-time decisions through dynamic acceptance thresholds. For reward-observed samples, our static threshold policy achieves $\tilde{O}(\sqrt{T})$ regret. For type-only samples, we first establish that sublinear regret is impossible without additional structure; under a mild minimum-arrival-probability assumption, we design both a partially adaptive policy attaining the same $\tilde{O}({T})$ bound and, more significantly, a fully adaptive resolving policy with careful rounding that achieves the first poly-logarithmic regret guarantee of $O((\log T)^3)$ for non-stationary multi-resource allocation. Our framework advances prior work by operating with minimal offline data (one sample per period), handling arbitrary non-stationarity without variation-budget assumptions, and supporting multiple resource constraints.

cs.LG

Defining Cost Function of Steganography with Large Language Models

In this paper, we make the first attempt towards defining cost function of steganography with large language models (LLMs), which is totally different from previous works that rely heavily on expert knowledge or require large-scale datasets for cost learning. To achieve this goal, a two-stage strategy combining LLM-guided program synthesis with evolutionary search is applied in the proposed method. In the first stage, a certain number of cost functions in the form of computer programs are synthesized from LLM responses to structured prompts. These cost functions are then evaluated with pretrained steganalysis models so that candidate cost functions suited to steganography can be collected. In the second stage, by retraining a steganalysis model for each candidate cost function, the optimal cost function(s) can be determined according to the detection accuracy. This two-stage strategy is performed by an iterative fashion so that the best cost function can be collected at the last iteration. Experiments show that the proposed method enables LLMs to design new cost functions of steganography that significantly outperform existing works in terms of resisting steganalysis tools, which verifies the superiority of the proposed method. To the best knowledge of the authors, this is the first work applying LLMs to the design of advanced cost function of steganography, which presents a novel perspective for steganography design and may shed light on further research.

cs.CR

SafeWork-R1: Coevolving Safety and Intelligence under the AI-45$^{\circ}$ Law

We introduce SafeWork-R1, a cutting-edge multimodal reasoning model that demonstrates the coevolution of capabilities and safety. It is developed by our proposed SafeLadder framework, which incorporates large-scale, progressive, safety-oriented reinforcement learning post-training, supported by a suite of multi-principled verifiers. Unlike previous alignment methods such as RLHF that simply learn human preferences, SafeLadder enables SafeWork-R1 to develop intrinsic safety reasoning and self-reflection abilities, giving rise to safety `aha' moments. Notably, SafeWork-R1 achieves an average improvement of $46.54\%$ over its base model Qwen2.5-VL-72B on safety-related benchmarks without compromising general capabilities, and delivers state-of-the-art safety performance compared to leading proprietary models such as GPT-4.1 and Claude Opus 4. To further bolster its reliability, we implement two distinct inference-time intervention methods and a deliberative search mechanism, enforcing step-level verification. Finally, we further develop SafeWork-R1-InternVL3-78B, SafeWork-R1-DeepSeek-70B, and SafeWork-R1-Qwen2.5VL-7B. All resulting models demonstrate that safety and capability can co-evolve synergistically, highlighting the generalizability of our framework in building robust, reliable, and trustworthy general-purpose AI.

cs.AI

Adaptive Bidding Policies for First-Price Auctions with Budget Constraints under Non-stationarity

We study how a budget-constrained bidder should learn to adaptively bid in repeated first-price auctions to maximize her cumulative payoff. This problem arose due to an industry-wide shift from second-price auctions to first-price auctions in display advertising recently, which renders truthful bidding (i.e., always bidding one's private value) no longer optimal. We propose a simple dual-gradient-descent-based bidding policy that maintains a dual variable for budget constraint as the bidder consumes her budget. In analysis, we consider two settings regarding the bidder's knowledge of her private values in the future: (i) an uninformative setting where all the distributional knowledge (can be non-stationary) is entirely unknown to the bidder, and (ii) an informative setting where a prediction of the budget allocation in advance. We characterize the performance loss (or regret) relative to an optimal policy with complete information on the stochasticity. For uninformative setting, We show that the regret is \tilde{O}(\sqrt{T}) plus a variation term that reflects the non-stationarity of the value distributions, and this is of optimal order. We then show that we can get rid of the variation term with the help of the prediction; specifically, the regret is \tilde{O}(\sqrt{T}) plus the prediction error term in the informative setting.

cs.GT

Holistic Audit Dataset Generation for LLM Unlearning via Knowledge Graph Traversal and Redundancy Removal

In recent years, Large Language Models (LLMs) have faced increasing demands to selectively remove sensitive information, protect privacy, and comply with copyright regulations through unlearning, by Machine Unlearning. While evaluating unlearning effectiveness is crucial, existing benchmarks are limited in scale and comprehensiveness, typically containing only a few hundred test cases. We identify two critical challenges in generating holistic audit datasets: ensuring audit adequacy and handling knowledge redundancy between forget and retain dataset. To address these challenges, we propose HANKER, an automated framework for holistic audit dataset generation leveraging knowledge graphs to achieve fine-grained coverage and eliminate redundant knowledge. Applying HANKER to the popular MUSE benchmark, we successfully generated over 69,000 and 111,000 audit cases for the News and Books datasets respectively, identifying thousands of knowledge memorization instances that the previous benchmark failed to detect. Our empirical analysis uncovers how knowledge redundancy significantly skews unlearning effectiveness metrics, with redundant instances artificially inflating the observed memorization measurements ROUGE from 19.7% to 26.1% and Entailment Scores from 32.4% to 35.2%, highlighting the necessity of systematic deduplication for accurate assessment.

cs.AI

CloudAttention: Efficient Multi-Scale Attention Scheme For 3D Point Cloud Learning

Processing 3D data efficiently has always been a challenge. Spatial operations on large-scale point clouds, stored as sparse data, require extra cost. Attracted by the success of transformers, researchers are using multi-head attention for vision tasks. However, attention calculations in transformers come with quadratic complexity in the number of inputs and miss spatial intuition on sets like point clouds. We redesign set transformers in this work and incorporate them into a hierarchical framework for shape classification and part and scene segmentation. We propose our local attention unit, which captures features in a spatial neighborhood. We also compute efficient and dynamic global cross attentions by leveraging sampling and grouping at each iteration. Finally, to mitigate the non-heterogeneity of point clouds, we propose an efficient Multi-Scale Tokenization (MST), which extracts scale-invariant tokens for attention operations. The proposed hierarchical model achieves state-of-the-art shape classification in mean accuracy and yields results on par with the previous segmentation methods while requiring significantly fewer computations. Our proposed architecture predicts segmentation labels with around half the latency and parameter count of the previous most efficient method with comparable performance. The code is available at https://github.com/YigeWang-WHU/CloudAttention.

cs.CV

Hierarchical Feature Embedding for Attribute Recognition

Attribute recognition is a crucial but challenging task due to viewpoint changes, illumination variations and appearance diversities, etc. Most of previous work only consider the attribute-level feature embedding, which might perform poorly in complicated heterogeneous conditions. To address this problem, we propose a hierarchical feature embedding (HFE) framework, which learns a fine-grained feature embedding by combining attribute and ID information. In HFE, we maintain the inter-class and intra-class feature embedding simultaneously. Not only samples with the same attribute but also samples with the same ID are gathered more closely, which could restrict the feature embedding of visually hard samples with regard to attributes and improve the robustness to variant conditions. We establish this hierarchical structure by utilizing HFE loss consisted of attribute-level and ID-level constraints. We also introduce an absolute boundary regularization and a dynamic loss weight as supplementary components to help build up the feature embedding. Experiments show that our method achieves the state-of-the-art results on two pedestrian attribute datasets and a facial attribute dataset.

cs.CV

Hierarchical and High-Girth QC LDPC Codes

We present a general approach to designing capacity-approaching high-girth low-density parity-check (LDPC) codes that are friendly to hardware implementation. Our methodology starts by defining a new class of "hierarchical" quasi-cyclic (HQC) LDPC codes that generalizes the structure of quasi-cyclic (QC) LDPC codes. Whereas the parity check matrices of QC LDPC codes are composed of circulant sub-matrices, those of HQC LDPC codes are composed of a hierarchy of circulant sub-matrices that are in turn constructed from circulant sub-matrices, and so on, through some number of levels. We show how to map any class of codes defined using a protograph into a family of HQC LDPC codes. Next, we present a girth-maximizing algorithm that optimizes the degrees of freedom within the family of codes to yield a high-girth HQC LDPC code. Finally, we discuss how certain characteristics of a code protograph will lead to inevitable short cycles, and show that these short cycles can be eliminated using a "squashing" procedure that results in a high-girth QC LDPC code, although not a hierarchical one. We illustrate our approach with designed examples of girth-10 QC LDPC codes obtained from protographs of one-sided spatially-coupled codes.

cs.IT

Divide & Concur and Difference-Map BP Decoders for LDPC Codes

The "Divide and Concur'' (DC) algorithm, recently introduced by Gravel and Elser, can be considered a competitor to the belief propagation (BP) algorithm, in that both algorithms can be applied to a wide variety of constraint satisfaction, optimization, and probabilistic inference problems. We show that DC can be interpreted as a message-passing algorithm on a constraint graph, which helps make the comparison with BP more clear. The "difference-map'' dynamics of the DC algorithm enables it to avoid "traps'' which may be related to the "trapping sets'' or "pseudo-codewords'' that plague BP decoders of low-density parity check (LDPC) codes in the error-floor regime. We investigate two decoders for low-density parity-check (LDPC) codes based on these ideas. The first decoder is based directly on DC, while the second decoder borrows the important "difference-map'' concept from the DC algorithm and translates it into a BP-like decoder. We show that this "difference-map belief propagation'' (DMBP) decoder has dramatically improved error-floor performance compared to standard BP decoders, while maintaining a similar computational complexity. We present simulation results for LDPC codes on the additive white Gaussian noise and binary symmetric channels, comparing DC and DMBP decoders with other decoders based on BP, linear programming, and mixed-integer linear programming.

cs.IT