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Yihan Pan

Publications and source records attributed to Yihan Pan.

15 recordsLinked to original sources

BenDi: An Energy-Efficient Quasi-Stochastic Systolic Architecture for Edge Bioelectronics

Continuous long-term monitoring and diagnosis of biomedical signals, such as electrocardiograms (ECGs), can help mitigate an increasing threat to public health. Artificial Intelligence (AI) models, such as Convolutional Neural Networks (CNNs), provide accurate monitoring and classification for relevant diseases; however, they require more computational resources than conventional AI hardware can typically afford, especially for a resource-constrained environment on the edge. In this work, we present BenDi, an energy-efficient quasi-stochastic systolic architecture for bioelectronic systems on the edge. BenDi leverages multiple levels of energy and power optimization, ranging from circuits to software quantization, including low supply voltage, the \underline{Ben}t-Pyramid data format for quasi-stochastic multiplication, the \underline{Di}P systolic dataflow, and hardware-aware quantization, to handle CNNs with high accuracy on the edge within limited hardware budgets. The hardware implementation results, using a commercial 22nm technology, show that BenDi architecture, at 0.5 Voltage and 100 MHz, offers 3.35x smaller area and 5x higher energy efficiency, compared to state-of-the-art binary-based weight-stationary systolic architectures. Regarding Bioelectronic edge systems, BenDi achieves an order-of-magnitude improvement in energy efficiency and another order-of-magnitude improvement in area efficiency, compared to its counterparts. This significant improvement comes at the cost of 1\% to 3.3\% accuracy loss on the MIT-BIH and Apnea-ECG benchmarks, respectively, compared with conventional computing using the 32-bit floating-point format.

cs.AR

$\text{VG}^2$GT: Voxel-Gaussian Splatting Visual Geometry Grounded Transformer

Gaussian splatting has shown strong potential for 3D reconstruction and novel view synthesis. However, most existing methods require accurate camera parameters and per-scene optimization, while feed-forward methods with pixel-aligned Gaussian primitives often suffer from artifacts and non-uniform primitives. In this paper, we propose $\text{VG}^2$GT, a Voxel-Gaussian Splatting Visual Geometry-Grounded Transformer. $\text{VG}^2$GT leverages a frozen pretrained visual foundation model (VFM), incorporates a multi-scale differentiable voxel module to enhance geometric understanding, and directly splits and regresses Gaussian primitive parameters from voxel features. During training, depth maps are supervised through stochastic solid volume rendering, enabling geometrically accurate Gaussian scene reconstruction while keeping the visual foundation model fully frozen. This design enables $\text{VG}^2$GT to be seamlessly plugged into any patch-feature-based VFM, while substantially reducing the required training cost. $\text{VG}^2$GT outperforms current state-of-the-art methods on widely used DTU, Replica, TAT, and ScanNet datasets.

cs.CV

ECHO: Towards Emotionally Appropriate and Contextually Aware Interactive Head Generation

In natural face-to-face interaction, participants seamlessly alternate between speaking and listening, producing facial behaviors (FBs) that are finely informed by long-range context and naturally exhibit contextual appropriateness and emotional rationality. Interactive Head Generation (IHG) aims to synthesize lifelike avatar head video emulating such capabilities. Existing IHG methods typically condition on dual-track signals (i.e., human user's behaviors and pre-defined audio for avatar) within a short temporal window, jointly driving generation of avatar's audio-aligned lip articulation and non-verbal FBs. However, two main challenges persist in these methods: (i) the reliance on short-clip behavioral cues without long-range contextual modeling leads them to produce facial behaviors lacking contextual appropriateness; and (ii) the entangled, role-agnostic fusion of dual-track signals empirically introduces cross-signal interference, potentially compromising lip-region synchronization during speaking. To this end, we propose ECHO, a novel IHG framework comprising two key components: a Long-range Contextual Understanding (LCU) component that facilitates contextual understanding of both behavior-grounded dynamics and linguistic-driven affective semantics to promote contextual appropriateness and emotional rationality of synthesized avatar FBs; and a block-wise Spatial-aware Decoupled Cross-attention Modulation (SDCM) module, that preserves self-audio-driven lip articulation while adaptively integrating user contextual behavioral cues for non-lip facial regions, complemented by our designed two-stage training paradigm, to jointly enhance lip synchronization and visual fidelity. Extensive experiments demonstrate the effectiveness of proposed components and ECHO's superior IHG performance.

cs.CV

FSFSplatter: Build Surface and Novel Views with Sparse-Views within 2min

Gaussian Splatting has become a leading reconstruction technique, known for its high-quality novel view synthesis and detailed reconstruction. However, most existing methods require dense, calibrated views. Reconstructing from free sparse images often leads to poor surface due to limited overlap and overfitting. We introduce FSFSplatter, a new approach for fast surface reconstruction from free sparse images. Our method integrates end-to-end dense Gaussian initialization, camera parameter estimation, and geometry-enhanced scene optimization. Specifically, FSFSplatter employs a large Transformer to encode multi-view images and generates a dense and geometrically consistent Gaussian scene initialization via a self-splitting Gaussian head. It eliminates local floaters through contribution-based pruning and mitigates overfitting to limited views by leveraging depth and multi-view feature supervision with differentiable camera parameters during rapid optimization. FSFSplatter outperforms current state-of-the-art methods on widely used DTU, Replica, and BlendedMVS datasets.

cs.CV

Super-LIO: A Robust and Efficient LiDAR-Inertial Odometry System with a Compact Mapping Strategy

LiDAR-Inertial Odometry (LIO) is a foundational technique for autonomous systems, yet its deployment on resource-constrained platforms remains challenging due to computational and memory limitations. We propose Super-LIO, a robust LIO system that demands both high performance and accuracy, ideal for applications such as aerial robots and mobile autonomous systems. At the core of Super-LIO is a compact octo-voxel-based map structure, termed OctVox, that limits each voxel to eight fused subvoxels, enabling strict point density control and incremental denoising during map updates. This design enables a simple yet efficient and accurate map structure, which can be easily integrated into existing LIO frameworks. Additionally, Super-LIO designs a heuristic-guided KNN strategy (HKNN) that accelerates the correspondence search by leveraging spatial locality, further reducing runtime overhead. We evaluated the proposed system using four publicly available datasets and several self-collected datasets, totaling more than 30 sequences. Extensive testing on both X86 and ARM platforms confirms that Super-LIO offers superior efficiency and robustness, while maintaining competitive accuracy. Super-LIO processes each frame approximately 73% faster than SOTA, while consuming less CPU resources. The system is fully open-source and plug-and-play compatible with a wide range of LiDAR sensors and platforms. The implementation is available at: https://github.com/Liansheng-Wang/Super-LIO.git

cs.RO

Views: a hardware-friendly graph database model for storing semantic information

The graph database (GDB) is an increasingly common storage model for data involving relationships between entries. Beyond its widespread usage in database industries, the advantages of GDBs indicate a strong potential in constructing symbolic artificial intelligences (AIs) and retrieval-augmented generation (RAG), where knowledge of data inter-relationships takes a critical role in implementation. However, current GDB models are not optimised for hardware acceleration, leading to bottlenecks in storage capacity and computational efficiency. In this paper, we propose a hardware-friendly GDB model, called Views. We show its data structure and organisation tailored for efficient storage and retrieval of graph data and demonstrate its functional equivalence and storage performance advantage compared to represent traditional graph representations. We further demonstrate its symbolic processing abilities in semantic reasoning and cognitive modelling with practical examples and provide a short perspective on future developments.

cs.DB

OISMA: On-the-fly In-memory Stochastic Multiplication Architecture for Matrix-Multiplication Workloads

Artificial intelligence (AI) models are currently driven by a significant upscaling of their complexity, with massive matrix-multiplication workloads representing the major computational bottleneck. In-memory computing (IMC) architectures are proposed to avoid the von Neumann bottleneck. However, both digital/binary-based and analog IMC architectures suffer from various limitations, which significantly degrade the performance and energy efficiency gains. This work proposes OISMA, an energy-efficient IMC architecture that utilizes the computational simplicity of a quasi-stochastic computing (SC) domain (bent-pyramid (BP) system) while keeping the same efficiency, scalability, and productivity of digital memories. OISMA converts normal memory read operations into in situ stochastic multiplication operations with a negligible cost. An accumulation periphery then accumulates the output multiplication bitstreams, achieving the matrix multiplication (MatMul) functionality. A 4-kB 1T1R OISMA array was implemented using a commercial 180-nm technology node and in-house resistive random-access memory (RRAM) technology. At 50 MHz, it achieves 0.789 TOPS/W and 3.98 GOPS/mm2 for energy and area efficiency, respectively, occupying an effective computing area of 0.804241 mm2. Scaling OISMA to 22-nm technology shows a significant improvement of two orders of magnitude in energy efficiency and one order of magnitude in area efficiency, compared to dense MatMul IMC architectures.

cs.AR

Multi-Armed Bandits With Machine Learning-Generated Surrogate Rewards

Multi-armed bandit (MAB) is a widely adopted framework for sequential decision-making under uncertainty. Traditional bandit algorithms rely solely on online data, which tends to be scarce as it must be gathered during the online phase when the arms are actively pulled. However, in many practical settings, rich auxiliary data, such as covariates of past users, is available prior to deploying any arms. We introduce a new setting for MAB where pre-trained machine learning (ML) models are applied to convert side information and historical data into \emph{surrogate rewards}. A prominent challenge of this setting is that the surrogate rewards may exhibit substantial bias, as true reward data is typically unavailable in the offline phase, forcing ML predictions to heavily rely on extrapolation. To address the issue, we propose the Machine Learning-Assisted Upper Confidence Bound (MLA-UCB) algorithm, which can be applied to any reward prediction model and any form of auxiliary data. When the predicted and true rewards are jointly Gaussian, it provably improves the cumulative regret, even in cases where the mean surrogate reward completely misaligns with the true mean rewards, and achieves the asymptotic optimality among a broad class of policies. Notably, our method requires no prior knowledge of the covariance matrix between true and surrogate rewards. We further extend the method to a batched reward MAB problem, where each arm pull yields a batch of observations and rewards may be non-Gaussian, and we derive computable confidence bounds and regret guarantees that improve upon classical UCB algorithms. Finally, extensive simulations with both Gaussian and ML-generated surrogates, together with real-world studies on language model selection and video recommendation, demonstrate consistent and often substantial regret reductions with moderate offline surrogate sample sizes and correlations.

math.ST

LLIA -- Enabling Low-Latency Interactive Avatars: Real-Time Audio-Driven Portrait Video Generation with Diffusion Models

Diffusion-based models have gained wide adoption in the virtual human generation due to their outstanding expressiveness. However, their substantial computational requirements have constrained their deployment in real-time interactive avatar applications, where stringent speed, latency, and duration requirements are paramount. We present a novel audio-driven portrait video generation framework based on the diffusion model to address these challenges. Firstly, we propose robust variable-length video generation to reduce the minimum time required to generate the initial video clip or state transitions, which significantly enhances the user experience. Secondly, we propose a consistency model training strategy for Audio-Image-to-Video to ensure real-time performance, enabling a fast few-step generation. Model quantization and pipeline parallelism are further employed to accelerate the inference speed. To mitigate the stability loss incurred by the diffusion process and model quantization, we introduce a new inference strategy tailored for long-duration video generation. These methods ensure real-time performance and low latency while maintaining high-fidelity output. Thirdly, we incorporate class labels as a conditional input to seamlessly switch between speaking, listening, and idle states. Lastly, we design a novel mechanism for fine-grained facial expression control to exploit our model's inherent capacity. Extensive experiments demonstrate that our approach achieves low-latency, fluid, and authentic two-way communication. On an NVIDIA RTX 4090D, our model achieves a maximum of 78 FPS at a resolution of 384x384 and 45 FPS at a resolution of 512x512, with an initial video generation latency of 140 ms and 215 ms, respectively.

cs.CV

L-Sort: On-chip Spike Sorting with Efficient Median-of-Median Detection and Localization-based Clustering

Spike sorting is a critical process for decoding large-scale neural activity from extracellular recordings. The advancement of neural probes facilitates the recording of a high number of neurons with an increase in channel counts, arising a higher data volume and challenging the current on-chip spike sorters. This paper introduces L-Sort, a novel on-chip spike sorting solution featuring median-of-median spike detection and localization-based clustering. By combining the median-of-median approximation and the proposed incremental median calculation scheme, our detection module achieves a reduction in memory consumption. Moreover, the localization-based clustering utilizes geometric features instead of morphological features, thus eliminating the memory-consuming buffer for containing the spike waveform during feature extraction. Evaluation using Neuropixels datasets demonstrates that L-Sort achieves competitive sorting accuracy with reduced hardware resource consumption. Implementations on FPGA and ASIC (180 nm technology) demonstrate significant improvements in area and power efficiency compared to state-of-the-art designs while maintaining comparable accuracy. If normalized to 22 nm technology, our design can achieve roughly $\times 10$ area and power efficiency with similar accuracy, compared with the state-of-the-art design evaluated with the same dataset. Therefore, L-Sort is a promising solution for real-time, high-channel-count neural processing in implantable devices.

eess.SP

An Energy-efficient Capacitive-RRAM Content Addressable Memory

Content addressable memory is popular in intelligent computing systems as it allows parallel content-searching in memory. Emerging CAMs show a promising increase in bitcell density and a decrease in power consumption than pure CMOS solutions. This article introduced an energy-efficient 3T1R1C TCAM cooperating with capacitor dividers and RRAM devices. The RRAM as a storage element also acts as a switch to the capacitor divider while searching for content. CAM cells benefit from working parallel in an array structure. We implemented a 64 x 64 array and digital controllers to perform with an internal built-in clock frequency of 875MHz. Both data searches and reads take three clock cycles. Its worst average energy for data match is reported to be 1.71fJ/bit-search and the worst average energy for data miss is found at 4.69fJ/bit-search. The prototype is simulated and fabricated in 0.18um technology with in-lab RRAM post-processing. Such memory explores the charge domain searching mechanism and can be applied to data centers that are power-hungry.

eess.SY

A CMOS-based Characterisation Platform for Emerging RRAM Technologies

Mass characterisation of emerging memory devices is an essential step in modelling their behaviour for integration within a standard design flow for existing integrated circuit designers. This work develops a novel characterisation platform for emerging resistive devices with a capacity of up to 1 million devices on-chip. Split into four independent sub-arrays, it contains on-chip column-parallel DACs for fast voltage programming of the DUT. On-chip readout circuits with ADCs are also available for fast read operations covering 5-decades of input current (20nA to 2mA). This allows a device's resistance range to be between 1k$Ω$ and 10M$Ω$ with a minimum voltage range of $\pm$1.5V on the device.

cs.ET

A High-fidelity, Machine-learning Enhanced Queueing Network Simulation Model for Hospital Ultrasound Operations

We collaborate with a large teaching hospital in Shenzhen, China and build a high-fidelity simulation model for its ultrasound center to predict key performance metrics, including the distributions of queue length, waiting time and sojourn time, with high accuracy. The key challenge to build an accurate simulation model is to understanding the complicated patient routing at the ultrasound center. To address the issue, we propose a novel two-level routing component to the queueing network model. We apply machine learning tools to calibrate the key components of the queueing model from data with enhanced accuracy.

cs.LG

Hybrid CMOS/Memristor Circuit Design Methodology

RRAM technology has experienced explosive growth in the last decade, with multiple device structures being developed for a wide range of applications. However, transitioning the technology from the lab into the marketplace requires the development of an accessible and user-friendly design flow, supported by an industry-grade toolchain. In this work, we demonstrate with examples an end-to-end design flow for RRAM-based electronics, from the introduction of a custom RRAM model into our chosen CAD tool to performing layout-versus-schematic and post-layout checks including the RRAM device. We envisage that this step-by-step guide to introducing RRAM into the standard integrated circuit design flow will be a useful reference document for both device developers who wish to benchmark their technologies and circuit designers who wish to experiment with RRAM-enhanced systems.

cs.ET

2nd Place Solution to ECCV 2020 VIPriors Object Detection Challenge

In this report, we descibe our approach to the ECCV 2020 VIPriors Object Detection Challenge which took place from March to July in 2020. We show that by using state-of-the-art data augmentation strategies, model designs, and post-processing ensemble methods, it is possible to overcome the difficulty of data shortage and obtain competitive results. Notably, our overall detection system achieves 36.6$\%$ AP on the COCO 2017 validation set using only 10K training images without any pre-training or transfer learning weights ranking us 2nd place in the challenge.

cs.CV