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Yihan Pang

Publications and source records attributed to Yihan Pang.

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Towards Energy-Efficiency by Navigating the Trilemma of Energy, Latency, and Accuracy

Extended Reality (XR) enables immersive experiences through untethered headsets but suffers from stringent battery and resource constraints. Energy-efficient design is crucial to ensure both longevity and high performance in XR devices. However, latency and accuracy are often prioritized over energy, leading to a gap in achieving energy efficiency. This paper examines scene reconstruction, a key building block for immersive XR experiences, and demonstrates how energy efficiency can be achieved by navigating the trilemma of energy, latency, and accuracy. We explore three classes of energy-oriented optimizations, covering the algorithm, execution, and data, that reveal a broad design space through configurable parameters. Our resulting 72 designs expose a wide range of latency and energy trade-offs, with a smaller range of accuracy loss. We identify a Pareto-optimal curve and show that the designs on the curve are achievable only through synergistic co-optimization of all three optimization classes and by considering the latency and accuracy needs of downstream scene reconstruction consumers. Our analysis covering various use cases and measurements on an embedded class system shows that, relative to the baseline, our designs offer energy benefits of up to 60X with potential latency range of 4X slowdown to 2X speedup. Detailed exploration of a use case across representative data sequences from ScanNet showed about 25X energy savings with 1.5X latency reduction and negligible reconstruction quality loss.

cs.CV

Exploring Extended Reality with ILLIXR: A New Playground for Architecture Research

As we enter the era of domain-specific architectures, systems researchers must understand the requirements of emerging application domains. Augmented and virtual reality (AR/VR) or extended reality (XR) is one such important domain. This paper presents ILLIXR, the first open source end-to-end XR system (1) with state-of-the-art components, (2) integrated with a modular and extensible multithreaded runtime, (3) providing an OpenXR compliant interface to XR applications (e.g., game engines), and (4) with the ability to report (and trade off) several quality of experience (QoE) metrics. We analyze performance, power, and QoE metrics for the complete ILLIXR system and for its individual components. Our analysis reveals several properties with implications for architecture and systems research. These include demanding performance, power, and QoE requirements, a large diversity of critical tasks, inter-dependent execution pipelines with challenges in scheduling and resource management, and a large tradeoff space between performance/power and human perception related QoE metrics. ILLIXR and our analysis have the potential to propel new directions in architecture and systems research in general, and impact XR in particular. ILLIXR is open-source and available at https://illixr.github.io

cs.DC