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Yihan Zhou

Publications and source records attributed to Yihan Zhou.

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From Splats to Silicon: Rethinking Computational Efficiency of 3DGS

3D Gaussian splatting (3DGS) represents scenes with explicit primitives and supports real-time novel-view synthesis, yet its system efficiency varies substantially across scenes, viewpoints, rendering paths, and platform constraints. Existing studies pursue efficiency through representation and algorithm design, GPU runtime optimization, and architectural support, but their reported gains correspond to different points along the rendering and update paths. Connecting these indicators to end-to-end system benefit requires tracing how each optimization changes Gaussian selection, screen-space work, data movement, and stage or frame time. We therefore use a workload-centric framework to connect representation and algorithm research, GPU runtimes, and hardware architectures and to identify recurring workload patterns. We complement literature analysis with reproduced measurements and controlled GPU profiling of selected implementations, relating workload counts to stage time and memory traffic. Together, these comparisons show that system gains depend on workload reductions reaching downstream execution, granularity matching each stage, and the cost of data transfers, synchronization, and cached results, gradients, and optimizer data. Building on these findings, we discuss more consistent evaluation under rendering-quality constraints and identify key directions for future system design.

cs.AR

InterSing: Explicit Interaction Dynamics for 3D Duet Singing Animation and Beyond

We present InterSing, a framework for generating realistic 3D head animations for duet singing performances. Unlike solo singing, duet performance requires each singer to balance individual expressiveness with intermittent interaction at musically salient moments, such as phrase boundaries, synchronized rhythms, and call-and-response passages. Because these interactions are sparse and rhythm-dependent, existing audio-driven animation methods and conversational interaction models do not adequately capture their structure. Our key insight is that duet coordination can be represented as a time-varying signal that reflects how strongly performers engage with one another throughout a song. Based on this observation, we introduce interaction logits, an interpretable latent representation that models the degree of cross-performer engagement at each time step. We learn these logits using weak supervision and use them to condition an interaction-aware diffusion model jointly driven by audio features and interaction dynamics. This formulation enables unified multi-mode generation, spanning independent motion, coordinated behavior, and smooth transitions between them. Experiments show that InterSing generates realistic and expressive singing head animations with stronger coordination and musical alignment than existing methods, while preserving each performer's characteristic motion style. We further demonstrate that the same formulation generalizes to multi-singer performances and provides intuitive control over when and how performers engage.

cs.CV