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Yihao Feng

Publications and source records attributed to Yihao Feng.

At least 37 records · Page 2Linked to original sources

FAMO: Fast Adaptive Multitask Optimization

One of the grand enduring goals of AI is to create generalist agents that can learn multiple different tasks from diverse data via multitask learning (MTL). However, in practice, applying gradient descent (GD) on the average loss across all tasks may yield poor multitask performance due to severe under-optimization of certain tasks. Previous approaches that manipulate task gradients for a more balanced loss decrease require storing and computing all task gradients ($\mathcal{O}(k)$ space and time where $k$ is the number of tasks), limiting their use in large-scale scenarios. In this work, we introduce Fast Adaptive Multitask Optimization FAMO, a dynamic weighting method that decreases task losses in a balanced way using $\mathcal{O}(1)$ space and time. We conduct an extensive set of experiments covering multi-task supervised and reinforcement learning problems. Our results indicate that FAMO achieves comparable or superior performance to state-of-the-art gradient manipulation techniques while offering significant improvements in space and computational efficiency. Code is available at \url{https://github.com/Cranial-XIX/FAMO}.

cs.LG↗

LIBERO: Benchmarking Knowledge Transfer for Lifelong Robot Learning

Lifelong learning offers a promising paradigm of building a generalist agent that learns and adapts over its lifespan. Unlike traditional lifelong learning problems in image and text domains, which primarily involve the transfer of declarative knowledge of entities and concepts, lifelong learning in decision-making (LLDM) also necessitates the transfer of procedural knowledge, such as actions and behaviors. To advance research in LLDM, we introduce LIBERO, a novel benchmark of lifelong learning for robot manipulation. Specifically, LIBERO highlights five key research topics in LLDM: 1) how to efficiently transfer declarative knowledge, procedural knowledge, or the mixture of both; 2) how to design effective policy architectures and 3) effective algorithms for LLDM; 4) the robustness of a lifelong learner with respect to task ordering; and 5) the effect of model pretraining for LLDM. We develop an extendible procedural generation pipeline that can in principle generate infinitely many tasks. For benchmarking purpose, we create four task suites (130 tasks in total) that we use to investigate the above-mentioned research topics. To support sample-efficient learning, we provide high-quality human-teleoperated demonstration data for all tasks. Our extensive experiments present several insightful or even unexpected discoveries: sequential finetuning outperforms existing lifelong learning methods in forward transfer, no single visual encoder architecture excels at all types of knowledge transfer, and naive supervised pretraining can hinder agents' performance in the subsequent LLDM. Check the website at https://libero-project.github.io for the code and the datasets.

cs.AI↗

BOLAA: Benchmarking and Orchestrating LLM-augmented Autonomous Agents

The massive successes of large language models (LLMs) encourage the emerging exploration of LLM-augmented Autonomous Agents (LAAs). An LAA is able to generate actions with its core LLM and interact with environments, which facilitates the ability to resolve complex tasks by conditioning on past interactions such as observations and actions. Since the investigation of LAA is still very recent, limited explorations are available. Therefore, we provide a comprehensive comparison of LAA in terms of both agent architectures and LLM backbones. Additionally, we propose a new strategy to orchestrate multiple LAAs such that each labor LAA focuses on one type of action, \textit{i.e.} BOLAA, where a controller manages the communication among multiple agents. We conduct simulations on both decision-making and multi-step reasoning environments, which comprehensively justify the capacity of LAAs. Our performance results provide quantitative suggestions for designing LAA architectures and the optimal choice of LLMs, as well as the compatibility of both. We release our implementation code of LAAs to the public at \url{https://github.com/salesforce/BOLAA}.

cs.AI↗

Fantastic Rewards and How to Tame Them: A Case Study on Reward Learning for Task-oriented Dialogue Systems

When learning task-oriented dialogue (ToD) agents, reinforcement learning (RL) techniques can naturally be utilized to train dialogue strategies to achieve user-specific goals. Prior works mainly focus on adopting advanced RL techniques to train the ToD agents, while the design of the reward function is not well studied. This paper aims at answering the question of how to efficiently learn and leverage a reward function for training end-to-end (E2E) ToD agents. Specifically, we introduce two generalized objectives for reward-function learning, inspired by the classical learning-to-rank literature. Further, we utilize the learned reward function to guide the training of the E2E ToD agent. With the proposed techniques, we achieve competitive results on the E2E response-generation task on the Multiwoz 2.0 dataset. Source code and checkpoints are publicly released at https://github.com/Shentao-YANG/Fantastic_Reward_ICLR2023.

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Metric Residual Networks for Sample Efficient Goal-Conditioned Reinforcement Learning

Goal-conditioned reinforcement learning (GCRL) has a wide range of potential real-world applications, including manipulation and navigation problems in robotics. Especially in such robotics tasks, sample efficiency is of the utmost importance for GCRL since, by default, the agent is only rewarded when it reaches its goal. While several methods have been proposed to improve the sample efficiency of GCRL, one relatively under-studied approach is the design of neural architectures to support sample efficiency. In this work, we introduce a novel neural architecture for GCRL that achieves significantly better sample efficiency than the commonly-used monolithic network architecture. The key insight is that the optimal action-value function Q^*(s, a, g) must satisfy the triangle inequality in a specific sense. Furthermore, we introduce the metric residual network (MRN) that deliberately decomposes the action-value function Q(s,a,g) into the negated summation of a metric plus a residual asymmetric component. MRN provably approximates any optimal action-value function Q^*(s,a,g), thus making it a fitting neural architecture for GCRL. We conduct comprehensive experiments across 12 standard benchmark environments in GCRL. The empirical results demonstrate that MRN uniformly outperforms other state-of-the-art GCRL neural architectures in terms of sample efficiency.

cs.LG↗

A Unified Framework for Alternating Offline Model Training and Policy Learning

In offline model-based reinforcement learning (offline MBRL), we learn a dynamic model from historically collected data, and subsequently utilize the learned model and fixed datasets for policy learning, without further interacting with the environment. Offline MBRL algorithms can improve the efficiency and stability of policy learning over the model-free algorithms. However, in most of the existing offline MBRL algorithms, the learning objectives for the dynamic models and the policies are isolated from each other. Such an objective mismatch may lead to inferior performance of the learned agents. In this paper, we address this issue by developing an iterative offline MBRL framework, where we maximize a lower bound of the true expected return, by alternating between dynamic-model training and policy learning. With the proposed unified model-policy learning framework, we achieve competitive performance on a wide range of continuous-control offline reinforcement learning datasets. Source code is publicly released.

cs.LG↗

A Behavior Regularized Implicit Policy for Offline Reinforcement Learning

Offline reinforcement learning enables learning from a fixed dataset, without further interactions with the environment. The lack of environmental interactions makes the policy training vulnerable to state-action pairs far from the training dataset and prone to missing rewarding actions. For training more effective agents, we propose a framework that supports learning a flexible yet well-regularized fully-implicit policy. We further propose a simple modification to the classical policy-matching methods for regularizing with respect to the dual form of the Jensen--Shannon divergence and the integral probability metrics. We theoretically show the correctness of the policy-matching approach, and the correctness and a good finite-sample property of our modification. An effective instantiation of our framework through the GAN structure is provided, together with techniques to explicitly smooth the state-action mapping for robust generalization beyond the static dataset. Extensive experiments and ablation study on the D4RL benchmark validate our framework and the effectiveness of our algorithmic designs.

stat.ML↗

Regularizing a Model-based Policy Stationary Distribution to Stabilize Offline Reinforcement Learning

Offline reinforcement learning (RL) extends the paradigm of classical RL algorithms to purely learning from static datasets, without interacting with the underlying environment during the learning process. A key challenge of offline RL is the instability of policy training, caused by the mismatch between the distribution of the offline data and the undiscounted stationary state-action distribution of the learned policy. To avoid the detrimental impact of distribution mismatch, we regularize the undiscounted stationary distribution of the current policy towards the offline data during the policy optimization process. Further, we train a dynamics model to both implement this regularization and better estimate the stationary distribution of the current policy, reducing the error induced by distribution mismatch. On a wide range of continuous-control offline RL datasets, our method indicates competitive performance, which validates our algorithm. The code is publicly available.

cs.LG↗

Unsupervised Out-of-Domain Detection via Pre-trained Transformers

Deployed real-world machine learning applications are often subject to uncontrolled and even potentially malicious inputs. Those out-of-domain inputs can lead to unpredictable outputs and sometimes catastrophic safety issues. Prior studies on out-of-domain detection require in-domain task labels and are limited to supervised classification scenarios. Our work tackles the problem of detecting out-of-domain samples with only unsupervised in-domain data. We utilize the latent representations of pre-trained transformers and propose a simple yet effective method to transform features across all layers to construct out-of-domain detectors efficiently. Two domain-specific fine-tuning approaches are further proposed to boost detection accuracy. Our empirical evaluations of related methods on two datasets validate that our method greatly improves out-of-domain detection ability in a more general scenario.

cs.CL↗

Operator Deep Q-Learning: Zero-Shot Reward Transferring in Reinforcement Learning

Reinforcement learning (RL) has drawn increasing interests in recent years due to its tremendous success in various applications. However, standard RL algorithms can only be applied for single reward function, and cannot adapt to an unseen reward function quickly. In this paper, we advocate a general operator view of reinforcement learning, which enables us to directly approximate the operator that maps from reward function to value function. The benefit of learning the operator is that we can incorporate any new reward function as input and attain its corresponding value function in a zero-shot manner. To approximate this special type of operator, we design a number of novel operator neural network architectures based on its theoretical properties. Our design of operator networks outperform the existing methods and the standard design of general purpose operator network, and we demonstrate the benefit of our operator deep Q-learning framework in several tasks including reward transferring for offline policy evaluation (OPE) and reward transferring for offline policy optimization in a range of tasks.

cs.LG↗

Incremental Few-shot Text Classification with Multi-round New Classes: Formulation, Dataset and System

Text classification is usually studied by labeling natural language texts with relevant categories from a predefined set. In the real world, new classes might keep challenging the existing system with limited labeled data. The system should be intelligent enough to recognize upcoming new classes with a few examples. In this work, we define a new task in the NLP domain, incremental few-shot text classification, where the system incrementally handles multiple rounds of new classes. For each round, there is a batch of new classes with a few labeled examples per class. Two major challenges exist in this new task: (i) For the learning process, the system should incrementally learn new classes round by round without re-training on the examples of preceding classes; (ii) For the performance, the system should perform well on new classes without much loss on preceding classes. In addition to formulating the new task, we also release two benchmark datasets in the incremental few-shot setting: intent classification and relation classification. Moreover, we propose two entailment approaches, ENTAILMENT and HYBRID, which show promise for solving this novel problem.

cs.CL↗

Non-asymptotic Confidence Intervals of Off-policy Evaluation: Primal and Dual Bounds

Off-policy evaluation (OPE) is the task of estimating the expected reward of a given policy based on offline data previously collected under different policies. Therefore, OPE is a key step in applying reinforcement learning to real-world domains such as medical treatment, where interactive data collection is expensive or even unsafe. As the observed data tends to be noisy and limited, it is essential to provide rigorous uncertainty quantification, not just a point estimation, when applying OPE to make high stakes decisions. This work considers the problem of constructing non-asymptotic confidence intervals in infinite-horizon off-policy evaluation, which remains a challenging open question. We develop a practical algorithm through a primal-dual optimization-based approach, which leverages the kernel Bellman loss (KBL) of Feng et al.(2019) and a new martingale concentration inequality of KBL applicable to time-dependent data with unknown mixing conditions. Our algorithm makes minimum assumptions on the data and the function class of the Q-function, and works for the behavior-agnostic settings where the data is collected under a mix of arbitrary unknown behavior policies. We present empirical results that clearly demonstrate the advantages of our approach over existing methods.

cs.LG↗

Off-Policy Interval Estimation with Lipschitz Value Iteration

Off-policy evaluation provides an essential tool for evaluating the effects of different policies or treatments using only observed data. When applied to high-stakes scenarios such as medical diagnosis or financial decision-making, it is crucial to provide provably correct upper and lower bounds of the expected reward, not just a classical single point estimate, to the end-users, as executing a poor policy can be very costly. In this work, we propose a provably correct method for obtaining interval bounds for off-policy evaluation in a general continuous setting. The idea is to search for the maximum and minimum values of the expected reward among all the Lipschitz Q-functions that are consistent with the observations, which amounts to solving a constrained optimization problem on a Lipschitz function space. We go on to introduce a Lipschitz value iteration method to monotonically tighten the interval, which is simple yet efficient and provably convergent. We demonstrate the practical efficiency of our method on a range of benchmarks.

cs.LG↗

Accountable Off-Policy Evaluation With Kernel Bellman Statistics

We consider off-policy evaluation (OPE), which evaluates the performance of a new policy from observed data collected from previous experiments, without requiring the execution of the new policy. This finds important applications in areas with high execution cost or safety concerns, such as medical diagnosis, recommendation systems and robotics. In practice, due to the limited information from off-policy data, it is highly desirable to construct rigorous confidence intervals, not just point estimation, for the policy performance. In this work, we propose a new variational framework which reduces the problem of calculating tight confidence bounds in OPE into an optimization problem on a feasible set that catches the true state-action value function with high probability. The feasible set is constructed by leveraging statistical properties of a recently proposed kernel Bellman loss (Feng et al., 2019). We design an efficient computational approach for calculating our bounds, and extend it to perform post-hoc diagnosis and correction for existing estimators. Empirical results show that our method yields tight confidence intervals in different settings.

cs.LG↗

A Kernel Loss for Solving the Bellman Equation

Value function learning plays a central role in many state-of-the-art reinforcement-learning algorithms. Many popular algorithms like Q-learning do not optimize any objective function, but are fixed-point iterations of some variant of Bellman operator that is not necessarily a contraction. As a result, they may easily lose convergence guarantees, as can be observed in practice. In this paper, we propose a novel loss function, which can be optimized using standard gradient-based methods without risking divergence. The key advantage is that its gradient can be easily approximated using sampled transitions, avoiding the need for double samples required by prior algorithms like residual gradient. Our approach may be combined with general function classes such as neural networks, on either on- or off-policy data, and is shown to work reliably and effectively in several benchmarks.

cs.LG↗

Doubly Robust Bias Reduction in Infinite Horizon Off-Policy Estimation

Infinite horizon off-policy policy evaluation is a highly challenging task due to the excessively large variance of typical importance sampling (IS) estimators. Recently, Liu et al. (2018a) proposed an approach that significantly reduces the variance of infinite-horizon off-policy evaluation by estimating the stationary density ratio, but at the cost of introducing potentially high biases due to the error in density ratio estimation. In this paper, we develop a bias-reduced augmentation of their method, which can take advantage of a learned value function to obtain higher accuracy. Our method is doubly robust in that the bias vanishes when either the density ratio or the value function estimation is perfect. In general, when either of them is accurate, the bias can also be reduced. Both theoretical and empirical results show that our method yields significant advantages over previous methods.

cs.LG↗

Knowledge-guided Semantic Computing Network

It is very useful to integrate human knowledge and experience into traditional neural networks for faster learning speed, fewer training samples and better interpretability. However, due to the obscured and indescribable black box model of neural networks, it is very difficult to design its architecture, interpret its features and predict its performance. Inspired by human visual cognition process, we propose a knowledge-guided semantic computing network which includes two modules: a knowledge-guided semantic tree and a data-driven neural network. The semantic tree is pre-defined to describe the spatial structural relations of different semantics, which just corresponds to the tree-like description of objects based on human knowledge. The object recognition process through the semantic tree only needs simple forward computing without training. Besides, to enhance the recognition ability of the semantic tree in aspects of the diversity, randomicity and variability, we use the traditional neural network to aid the semantic tree to learn some indescribable features. Only in this case, the training process is needed. The experimental results on MNIST and GTSRB datasets show that compared with the traditional data-driven network, our proposed semantic computing network can achieve better performance with fewer training samples and lower computational complexity. Especially, Our model also has better adversarial robustness than traditional neural network with the help of human knowledge.

cs.LG↗

Action-depedent Control Variates for Policy Optimization via Stein's Identity

Policy gradient methods have achieved remarkable successes in solving challenging reinforcement learning problems. However, it still often suffers from the large variance issue on policy gradient estimation, which leads to poor sample efficiency during training. In this work, we propose a control variate method to effectively reduce variance for policy gradient methods. Motivated by the Stein's identity, our method extends the previous control variate methods used in REINFORCE and advantage actor-critic by introducing more general action-dependent baseline functions. Empirical studies show that our method significantly improves the sample efficiency of the state-of-the-art policy gradient approaches.

stat.ML↗