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Yihui Li

Publications and source records attributed to Yihui Li.

15 recordsLinked to original sources

ArchEGraph: A Large-Scale Graph Dataset for Geometry-Topology-Physics Aligned Building Energy Modeling

Accurate estimation of building energy use is essential for achieving carbon neutral and sustainable buildings. To better understand the influence of design decisions on building energy use and calibrate machine learning models that can give architects and engineers rapid design feedback, large-scale datasets are needed that explicitly map building geometry to performance. We present ArchEGraph, a large-scale benchmark dataset that represents buildings as heterogeneous graphs with aligned geometry, topology, weather, and zone-level thermal loads. The dataset contains 5,481 buildings and 49,326 validated building-weather simulation cases. In total, it includes over 133,000 space nodes and 1.44 million face nodes, reflecting substantial geometric and topological complexity. Based on ArchEGraph, we define two benchmark tasks: (i) graph reconstruction from polygonal meshes, aiming to recover topological structure from geometric representations; and (ii) topology-informed load prediction, which leverages graph structure and temporal weather conditions to forecast zone-level response time series. We further introduce standardized evaluation protocols for both tasks and conduct cross-building and cross-climate generalization experiments to assess model robustness. ArchEGraph provides a unified testbed for studying geometry-topology-physics coupling in building energy modeling, enabling the development and evaluation of scalable and generalizable surrogate models.

cs.LG

Efficient Solving for Dynamic Data Structure Constraint Satisfaction Problem

Functional verification plays a central role in ensuring the correctness of modern integrated circuit designs, where constrained-random verification is widely adopted to generate diverse stimuli under high-level constraints. In industrial verification environments, constraint solving increasingly involves dynamic data structures whose shape and content are determined at runtime, causing the sets of variables and constraint instances to evolve across solver invocations, which in turn leads to substantial overhead when nested and high-dimensional structures repeatedly expand across solves. We formalize this class of problems as the Dynamic Data Structure Constraint Satisfaction Problem (D2SCSP),which captures the interaction between dynamic data structure expansion and constraint evaluation. We propose a dependency-guided problem partitioning framework combined with an incremental encoding and constraint activation mechanism, enabling reuse of solver state and encodings across multiple solves. The framework is integrated into an industrial SystemVerilog verification flow and implemented in the commercial simulator VeriSim. Experimental results on industrial benchmarks demonstrate significant performance improvements, achieving an average speedup of 24.80x over a baseline and 1.72x over a state-of-the-art commercial simulator, highlighting the practicality of the approach for real-world verification workflows.

cs.AR

Gau-Occ: Geometry-Completed Gaussians for Multi-Modal 3D Occupancy Prediction

3D semantic occupancy prediction is crucial for autonomous driving. While multi-modal fusion improves accuracy over vision-only methods, it typically relies on computationally expensive dense voxel or BEV tensors. We present Gau-Occ, a multi-modal framework that bypasses dense volumetric processing by modeling the scene as a compact collection of semantic 3D Gaussians. To ensure geometric completeness, we propose a LiDAR Completion Diffuser (LCD) that recovers missing structures from sparse LiDAR to initialize robust Gaussian anchors. Furthermore, we introduce Gaussian Anchor Fusion (GAF), which efficiently integrates multi-view image semantics via geometry-aligned 2D sampling and cross-modal alignment. By refining these compact Gaussian descriptors, Gau-Occ captures both spatial consistency and semantic discriminability. Extensive experiments across challenging benchmarks demonstrate that Gau-Occ achieves state-of-the-art performance with significant computational efficiency.

cs.CV

Catalyst4D: High-Fidelity 3D-to-4D Scene Editing via Dynamic Propagation

Recent advances in 3D scene editing using NeRF and 3DGS enable high-quality static scene editing. In contrast, dynamic scene editing remains challenging, as methods that directly extend 2D diffusion models to 4D often produce motion artifacts, temporal flickering, and inconsistent style propagation. We introduce Catalyst4D, a framework that transfers high-quality 3D edits to dynamic 4D Gaussian scenes while maintaining spatial and temporal coherence. At its core, Anchor-based Motion Guidance (AMG) builds a set of structurally stable and spatially representative anchors from both original and edited Gaussians. These anchors serve as robust region-level references, and their correspondences are established via optimal transport to enable consistent deformation propagation without cross-region interference or motion drift. Complementarily, Color Uncertainty-guided Appearance Refinement (CUAR) preserves temporal appearance consistency by estimating per-Gaussian color uncertainty and selectively refining regions prone to occlusion-induced artifacts. Extensive experiments demonstrate that Catalyst4D achieves temporally stable, high-fidelity dynamic scene editing and outperforms existing methods in both visual quality and motion coherence.

cs.CV

TokenSplat: Token-aligned 3D Gaussian Splatting for Feed-forward Pose-free Reconstruction

We present TokenSplat, a feed-forward framework for joint 3D Gaussian reconstruction and camera pose estimation from unposed multi-view images. At its core, TokenSplat introduces a Token-aligned Gaussian Prediction module that aligns semantically corresponding information across views directly in the feature space. Guided by coarse token positions and fusion confidence, it aggregates multi-scale contextual features to enable long-range cross-view reasoning and reduce redundancy from overlapping Gaussians. To further enhance pose robustness and disentangle viewpoint cues from scene semantics, TokenSplat employs learnable camera tokens and an Asymmetric Dual-Flow Decoder (ADF-Decoder) that enforces directionally constrained communication between camera and image tokens. This maintains clean factorization within a feed-forward architecture, enabling coherent reconstruction and stable pose estimation without iterative refinement. Extensive experiments demonstrate that TokenSplat achieves higher reconstruction fidelity and novel-view synthesis quality in pose-free settings, and significantly improves pose estimation accuracy compared to prior pose-free methods. Project page: https://kidleyh.github.io/tokensplat/.

cs.CV

A Fully Automated DM-BIM-BEM Pipeline Enabling Graph-Based Intelligence, Interoperability, and Performance-Driven Early Design

Artificial intelligence in construction increasingly depends on structured representations such as Building Information Models and knowledge graphs, yet early-stage building designs are predominantly created as flexible boundary-representation (B-rep) models that lack explicit spatial, semantic, and performance structure. This paper presents a robust, fully automated framework that transforms unstructured B-rep geometry into knowledge-graph-based Building Information Models and further into executable Building Energy Models. The framework enables artificial intelligence to explicitly interpret building elements, spatial topology, and their associated thermal and performance attributes. It integrates automated geometry cleansing, multiple auto space-generation strategies, graph-based extraction of space and element topology, ontology-aligned knowledge modeling, and reversible transformation between ontology-based BIM and EnergyPlus energy models. Validation on parametric, sketch-based, and real-world building datasets demonstrates high robustness, consistent topological reconstruction, and reliable performance-model generation. By bridging design models, BIM, and BEM, the framework provides an AI-oriented infrastructure that extends BIM- and graph-based intelligence pipelines to flexible early-stage design geometry, enabling performance-driven design exploration and optimization by learning-based methods.

stat.CO

Beyond Isolated Investor: Predicting Startup Success via Roleplay-Based Collective Agents

Due to the high value and high failure rates of startups, predicting their success is a critical challenge. Existing approaches typically model startup success from a single decision-maker's perspective, overlooking the collective dynamics that dominate real-world venture capital (VC) decision-making. We propose SimVC-CAS, a collective agent system that simulates VC decisions as a multi-agent interaction process. By designing role-playing agents and a GNN-based supervised interaction module, we reformulate startup financing prediction as a group decision-making task, capturing both enterprise fundamentals and investor network dynamics. Each agent represents an investor with distinct traits and preferences, enabling heterogeneous evaluations and realistic information exchange over a graph-structured co-investment network. Using both proprietary and public VC data with strict anti-leakage controls, we show that SimVC-CAS significantly improves predictive performance, achieving approximately 25% relative improvement in average precision@10, while exhibiting consistency with real investor decisions. The interaction mechanism is particularly effective for network-central startups, confirming the importance of network in VC decision-making. Analysis of agents' reasoning for decision changes further reveals how network environment influence decision quality, demonstrating the system's interpretability. Our approach may generalize to broader group decision-making scenarios.

cs.AI

NOVA: Coordinated Test Selection and Bayes-Optimized Constrained Randomization for Accelerated Coverage Closure

Functional verification relies on large simulation-based regressions. Traditional test selection relies on static test features and overlooks actual coverage behavior, wasting substantial simulation time, while constrained random stimuli generation depends on manually crafted distributions that are difficult to design and often ineffective. We present NOVA, a framework that coordinates coverage-aware test selection with Bayes-optimized constrained randomization. NOVA extracts fine-grained coverage features to filter redundant tests and modifies the constraint solver to expose parameterized decision strategies whose settings are tuned via Bayesian optimization to maximize coverage growth. Across multiple RTL designs, NOVA achieves up to a 2.82$\times$ coverage convergence speedup without requiring human-crafted heuristics.

stat.ME

Micro-macro Gaussian Splatting with Enhanced Scalability for Unconstrained Scene Reconstruction

Reconstructing 3D scenes from unconstrained image collections poses significant challenges due to variations in appearance. In this paper, we propose Scalable Micro-macro Wavelet-based Gaussian Splatting (SMW-GS), a novel method that enhances 3D reconstruction across diverse scales by decomposing scene representations into global, refined, and intrinsic components. SMW-GS incorporates the following innovations: Micro-macro Projection, which enables Gaussian points to sample multi-scale details with improved diversity; and Wavelet-based Sampling, which refines feature representations using frequency-domain information to better capture complex scene appearances. To achieve scalability, we further propose a large-scale scene promotion strategy, which optimally assigns camera views to scene partitions by maximizing their contributions to Gaussian points, achieving consistent and high-quality reconstructions even in expansive environments. Extensive experiments demonstrate that SMW-GS significantly outperforms existing methods in both reconstruction quality and scalability, particularly excelling in large-scale urban environments with challenging illumination variations. Project is available at https://github.com/Kidleyh/SMW-GS.

cs.CV

Micro-macro Wavelet-based Gaussian Splatting for 3D Reconstruction from Unconstrained Images

3D reconstruction from unconstrained image collections presents substantial challenges due to varying appearances and transient occlusions. In this paper, we introduce Micro-macro Wavelet-based Gaussian Splatting (MW-GS), a novel approach designed to enhance 3D reconstruction by disentangling scene representations into global, refined, and intrinsic components. The proposed method features two key innovations: Micro-macro Projection, which allows Gaussian points to capture details from feature maps across multiple scales with enhanced diversity; and Wavelet-based Sampling, which leverages frequency domain information to refine feature representations and significantly improve the modeling of scene appearances. Additionally, we incorporate a Hierarchical Residual Fusion Network to seamlessly integrate these features. Extensive experiments demonstrate that MW-GS delivers state-of-the-art rendering performance, surpassing existing methods.

cs.CV

Question Answering for Decisionmaking in Green Building Design: A Multimodal Data Reasoning Method Driven by Large Language Models

In recent years, the critical role of green buildings in addressing energy consumption and environmental issues has become widely acknowledged. Research indicates that over 40% of potential energy savings can be achieved during the early design stage. Therefore, decision-making in green building design (DGBD), which is based on modeling and performance simulation, is crucial for reducing building energy costs. However, the field of green building encompasses a broad range of specialized knowledge, which involves significant learning costs and results in low decision-making efficiency. Many studies have already applied artificial intelligence (AI) methods to this field. Based on previous research, this study innovatively integrates large language models with DGBD, creating GreenQA, a question answering framework for multimodal data reasoning. Utilizing Retrieval Augmented Generation, Chain of Thought, and Function Call methods, GreenQA enables multimodal question answering, including weather data analysis and visualization, retrieval of green building cases, and knowledge query. Additionally, this study conducted a user survey using the GreenQA web platform. The results showed that 96% of users believed the platform helped improve design efficiency. This study not only effectively supports DGBD but also provides inspiration for AI-assisted design.

cs.AI

Distributed Hierarchical Distribution Control for Very-Large-Scale Clustered Multi-Agent Systems

As the scale and complexity of multi-agent robotic systems are subject to a continuous increase, this paper considers a class of systems labeled as Very-Large-Scale Multi-Agent Systems (VLMAS) with dimensionality that can scale up to the order of millions of agents. In particular, we consider the problem of steering the state distributions of all agents of a VLMAS to prescribed target distributions while satisfying probabilistic safety guarantees. Based on the key assumption that such systems often admit a multi-level hierarchical clustered structure - where the agents are organized into cliques of different levels - we associate the control of such cliques with the control of distributions, and introduce the Distributed Hierarchical Distribution Control (DHDC) framework. The proposed approach consists of two sub-frameworks. The first one, Distributed Hierarchical Distribution Estimation (DHDE), is a bottom-up hierarchical decentralized algorithm which links the initial and target configurations of the cliques of all levels with suitable Gaussian distributions. The second part, Distributed Hierarchical Distribution Steering (DHDS), is a top-down hierarchical distributed method that steers the distributions of all cliques and agents from the initial to the targets ones assigned by DHDE. Simulation results that scale up to two million agents demonstrate the effectiveness and scalability of the proposed framework. The increased computational efficiency and safety performance of DHDC against related methods is also illustrated. The results of this work indicate the importance of hierarchical distribution control approaches towards achieving safe and scalable solutions for the control of VLMAS. A video with all results is available in https://youtu.be/0QPyR4bD2q0 .

cs.RO

Quantum Anomalous Hall and Valley Quantum Anomalous Hall Effects in Two-Dimensional d0 Orbital XY Monolayers

We propose a new family of the d0 orbital XY (X = K, Rb, Cs; Y = N, P, As, Sb, Bi) monolayers with abundant and novel topology and valley properties. The KN, RbN, RbP, RbAs, CsP, CsAs, and CsSb monolayers possess remarkable quantum anomalous Hall effect (QAHE). CsSb monolayer also exhibits extraordinary valley QAHE with giant splitting. Moreover, the topological properties of XY monolayers can be effciently tuned by the in-plane strain, owing to the strain-induced band inversion between the px;y and pz orbitals. Our findings suggest that the d0 orbital XY monolayers can be good candidates for promising applications in the spintronics and multifunctional topological-based devices.

cond-mat.mtrl-sci

A Graph Attention Spatio-temporal Convolutional Network for 3D Human Pose Estimation in Video

Spatio-temporal information is key to resolve occlusion and depth ambiguity in 3D pose estimation. Previous methods have focused on either temporal contexts or local-to-global architectures that embed fixed-length spatio-temporal information. To date, there have not been effective proposals to simultaneously and flexibly capture varying spatio-temporal sequences and effectively achieves real-time 3D pose estimation. In this work, we improve the learning of kinematic constraints in the human skeleton: posture, local kinematic connections, and symmetry by modeling local and global spatial information via attention mechanisms. To adapt to single- and multi-frame estimation, the dilated temporal model is employed to process varying skeleton sequences. Also, importantly, we carefully design the interleaving of spatial semantics with temporal dependencies to achieve a synergistic effect. To this end, we propose a simple yet effective graph attention spatio-temporal convolutional network (GAST-Net) that comprises of interleaved temporal convolutional and graph attention blocks. Experiments on two challenging benchmark datasets (Human3.6M and HumanEva-I) and YouTube videos demonstrate that our approach effectively mitigates depth ambiguity and self-occlusion, generalizes to half upper body estimation, and achieves competitive performance on 2D-to-3D video pose estimation. Code, video, and supplementary information is available at: \href{http://www.juanrojas.net/gast/}{http://www.juanrojas.net/gast/}

cs.CV

A SLAM Map Restoration Algorithm Based on Submaps and an Undirected Connected Graph

Many visual simultaneous localization and mapping (SLAM) systems have been shown to be accurate and robust, and have real-time performance capabilities on both indoor and ground datasets. However, these methods can be problematic when dealing with aerial frames captured by a camera mounted on an unmanned aerial vehicle (UAV) because the flight height of the UAV can be difficult to control and is easily affected by the environment.To cope with the case of lost tracking, many visual SLAM systems employ a relocalization strategy. This involves the tracking thread continuing the online working by inspecting the connections between the subsequent new frames and the generated map before the tracking was lost. To solve the missing map problem, which is an issue in many applications , after the tracking is lost, based on monocular visual SLAM, we present a method of reconstructing a complete global map of UAV datasets by sequentially merging the submaps via the corresponding undirected connected graph. Specifically, submaps are repeatedly generated, from the initialization process to the place where the tracking is lost, and a corresponding undirected connected graph is built by considering these submaps as nodes and the common map points within two submaps as edges. The common map points are then determined by the bag-of-words (BoW) method, and the submaps are merged if they are found to be connected with the online map in the undirect connected graph. To demonstrate the performance of the proposed method, we first investigated the performance on a UAV dataset, and the experimental results showed that, in the case of several tracking failures, the integrity of the mapping was significantly better than that of the current mainstream SLAM method.

cs.CV