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Yijia Fan

Publications and source records attributed to Yijia Fan.

At least 19 recordsLinked to original sources

Beyond Text Conditioning: A Systematic Study of MLLM-DiT Fusion for Video Generation

Diffusion Transformers (DiTs) have become the dominant paradigm for high-fidelity video generation, yet their ability to perform high-level semantic planning remains limited. While hybrid architectures integrating MLLMs with diffusion backbones have shown strong advantages in image synthesis, such designs remain underexplored in video generation, where existing approaches often treat MLLMs primarily as frozen feature encoders rather than semantic generators. To fill this gap, we systematically study how an MLLM should be integrated with a DiT for video generation by answering three questions: what intermediate representation should bridge the MLLM and DiT, how the MLLM should generate it, and how the DiT should incorporate it during diffusion rendering. Our analysis reveals three key findings: (1) discrete semantic visual tokens produced by an EMA-based tokenizer provide a stable and expressive interface, (2) autoregressive causal modeling is effective for generating these tokens, and (3) explicit visual-token conditioning is more effective than prompt refinement or latent bridging. Based on these findings, we propose BiVidGen, a hybrid framework where an MLLM first generates semantic visual tokens and a DiT renders videos conditioned on both text and these tokens via multi-layer cross-attention. Extensive experiments show that BiVidGen improves semantic alignment and temporal coherence over a fine-tuned DiT baseline, achieving stronger performance on VBench-Long. These results demonstrate that explicit MLLM-based visual planning provides an effective intermediate interface for text-to-video generation beyond text-only conditioning.

cs.CV

Argus: A General-Purpose Agentic Reasoning Runtime for Long-Horizon Tasks

Long-horizon reasoning requires an agentic runtime that can persist when evidence supports its current approach and pivot when measurements reveal failure, hidden constraints, or a misspecified objective. We present Argus, a persistent, self-evolving runtime in which Manager, Planner, Engineer, and Reviewer execute bounded missions over durable project state. Argus separates stable user intent from operational objectives, constraints, and verification criteria, and admits memories, skills, procedures, verifiers, routing decisions, and rejected routes only after role-owned review and, when available, task-native verification. Model weights remain fixed; self-evolution occurs through persistent runtime state and control policy, with autonomous execution between operator-owned escalation points. Across seven GPT-5.5 benchmark arenas, Argus achieves about 78% on SWE-Bench Pro versus 59% for Direct Copilot while using 1.41 times the aggregate tokens. After verification-gated self-evolution, mature SWE-Bench waves use 21% fewer solve-input tokens and 15% less active workflow time per task than startup waves, while recording 34 verifier recoveries and 22 strict review-loop rescues. Argus also reaches 76.8% on AARRI-Bench and a 28.0-point gap on mathematical data synthesis, with competitive GPU-kernel and language-model-training results. Beyond benchmarks, an optimized RWKV6 kernel was merged upstream; a multi-day mathematics campaign retained falsified routes and proof-backed frontier updates; and six paper pipelines completed 254 missions with 16 stage rollbacks. These results show that a fixed-weight, self-evolving harness can revise, recover, and accumulate verified approaches while producing structured trajectories for future supervised and reinforcement learning.

cs.AI

RESOURCE2SKILL: Distilling Executable Agent Skills from Human-Created Multimodal Resources

Skills are a useful abstraction for software agents, turning human and agent experience into reusable procedural knowledge. Yet existing skill libraries are mostly hand-written, text-centric, or derived from agent traces, leaving tutorial videos and other multimodal human resources largely underused. We present RESOURCE2SKILL, a framework that distills multimodal resources, including tutorial videos, repositories, articles, and reference artifacts, into executable skills for software agents. RESOURCE2SKILL organizes these skills as a hierarchical multimodal Skill Wiki, where each entry combines structured text, code, visual examples, metadata, and provenance. This design preserves complementary signals from different resources: videos capture temporal operations and visual effects, code captures executable tool patterns, and articles or artifacts provide conceptual and stylistic grounding. At inference time, agents retrieve and compose relevant skills from the wiki; when coverage is insufficient, the same construction operator can acquire new skills online. Across seven practical authoring domains, RESOURCE2SKILL improves average overall score by +11.9 percentage points over no-skill agents and outperforms strong harness baselines in 26 of 28 main-aggregate model-domain cells. Ablations confirm the value of multimodal skill format, hierarchical organization, source diversity, selection strategy, and online acquisition.

cs.SE

Covering Human Action Space for Computer Use: Data Synthesis and Benchmark

Computer-use agents (CUAs) automate on-screen work, as illustrated by GPT-5.4 and Claude. Yet their reliability on complex, low-frequency interactions is still poor, limiting user trust. Our analysis of failure cases from advanced models suggests a long-tail pattern in GUI operations, where a relatively small fraction of complex and diverse interactions accounts for a disproportionate share of task failures. We hypothesize that this issue largely stems from the scarcity of data for complex interactions. To address this problem, we propose a new benchmark CUActSpot for evaluating models' capabilities on complex interactions across five modalities: GUI, text, table, canvas, and natural image, as well as a variety of actions (click, drag, draw, etc.), covering a broader range of interaction types than prior click-centric benchmarks that focus mainly on GUI widgets. We also design a renderer-based data-synthesis pipeline: scenes are automatically generated for each modality, screenshots and element coordinates are recorded, and an LLM produces matching instructions and action traces. After training on this corpus, our Phi-Ground-Any-4B outperforms open-source models with fewer than 32B parameters. We will release our benchmark, data, code, and models at https://github.com/microsoft/Phi-Ground.git

cs.CV

Decoupling Endpoint and Semantic Transition Learning for Zero-Shot Composed Image Retrieval

Zero-shot composed image retrieval (ZS-CIR) retrieves a target image from a reference image and a text modification without human-annotated CIR triplets. Projection-based ZS-CIR methods are attractive because they do not rely on LLMs at inference and remain lightweight, but they often underperform LLM-based approaches on complex semantic modifications. This gap reflects a semantic transition bottleneck in projection-based ZS-CIR: endpoint-level matching can let the edit text act as a target-side attribute cue rather than grounding it as a source-conditioned semantic transition. We further show that adding semantic transition supervision to the same text adapter creates an endpoint--transition conflict between endpoint alignment and semantic transition alignment. To address this conflict, DeCIR decouples endpoint and transition learning. It constructs paired forward/reverse edit tuples from image-caption pairs, trains separate low-rank text adapter branches for endpoint alignment and semantic transition alignment, and merges them with Low-Rank Directional Merge (LRDM) into one deployable adapter. Extensive experiments on CIRR, CIRCO, FashionIQ, and GeneCIS demonstrate that DeCIR consistently improves projection-based ZS-CIR without increasing inference complexity.

cs.CV

UniG2U-Bench: Do Unified Models Advance Multimodal Understanding?

Unified multimodal models have recently demonstrated strong generative capabilities, yet whether and when generation improves understanding remains unclear. Existing benchmarks lack a systematic exploration of the specific tasks where generation facilitates understanding. To this end, we introduce UniG2U-Bench, a comprehensive benchmark categorizing generation-to-understanding (G2U) evaluation into 7 regimes and 30 subtasks, requiring varying degrees of implicit or explicit visual transformations. Extensive evaluation of over 30 models reveals three core findings: 1) Unified models generally underperform their base Vision-Language Models (VLMs), and Generate-then-Answer (GtA) inference typically degrades performance relative to direct inference. 2) Consistent enhancements emerge in spatial intelligence, visual illusions, or multi-round reasoning subtasks, where enhanced spatial and shape perception, as well as multi-step intermediate image states, prove beneficial. 3) Tasks with similar reasoning structures and models sharing architectures exhibit correlated behaviors, suggesting that generation-understanding coupling induces class-consistent inductive biases over tasks, pretraining data, and model architectures. These findings highlight the necessity for more diverse training data and novel paradigms to fully unlock the potential of unified multimodal modeling.

cs.CV

Spectral Gating Networks

Gating mechanisms are ubiquitous, yet a complementary question in feed-forward networks remains under-explored: how to introduce frequency-rich expressivity without sacrificing stability and scalability? This tension is exposed by spline-based Kolmogorov-Arnold Network (KAN) parameterizations, where grid refinement can induce parameter growth and brittle optimization in high dimensions. To propose a stability-preserving way to inject spectral capacity into existing MLP/FFN layers under fixed parameter and training budgets, we introduce Spectral Gating Networks (SGN), a drop-in spectral reparameterization. SGN augments a standard activation pathway with a compact spectral pathway and learnable gates that allow the model to start from a stable base behavior and progressively allocate capacity to spectral features during training. The spectral pathway is instantiated with trainable Random Fourier Features (learned frequencies and phases), replacing grid-based splines and removing resolution dependence. A hybrid GELU-Fourier formulation further improves optimization robustness while enhancing high-frequency fidelity. Across vision, NLP, audio, and PDE benchmarks, SGN consistently improves accuracy-efficiency trade-offs under comparable computational budgets, achieving 93.15% accuracy on CIFAR-10 and up to 11.7x faster inference than spline-based KAN variants. Code and trained models will be released.

cs.LG

Why Keep Your Doubts to Yourself? Trading Visual Uncertainties in Multi-Agent Bandit Systems

Vision-Language Models (VLMs) enable powerful multi-agent systems, but scaling them is economically unsustainable: coordinating heterogeneous agents under information asymmetry often spirals costs. Existing paradigms, such as Mixture-of-Agents and knowledge-based routers, rely on heuristic proxies that ignore costs and collapse uncertainty structure, leading to provably suboptimal coordination. We introduce Agora, a framework that reframes coordination as a decentralized market for uncertainty. Agora formalizes epistemic uncertainty into a structured, tradable asset (perceptual, semantic, inferential), and enforces profitability-driven trading among agents based on rational economic rules. A market-aware broker, extending Thompson Sampling, initiates collaboration and guides the system toward cost-efficient equilibria. Experiments on five multimodal benchmarks (MMMU, MMBench, MathVision, InfoVQA, CC-OCR) show that Agora outperforms strong VLMs and heuristic multi-agent strategies, e.g., achieving +8.5% accuracy over the best baseline on MMMU while reducing cost by over 3x. These results establish market-based coordination as a principled and scalable paradigm for building economically viable multi-agent visual intelligence systems.

cs.AI

3D-Agent:Tri-Modal Multi-Agent Collaboration for Scalable 3D Object Annotation

Driven by applications in autonomous driving robotics and augmented reality 3D object annotation presents challenges beyond 2D annotation including spatial complexity occlusion and viewpoint inconsistency Existing approaches based on single models often struggle to address these issues effectively We propose Tri MARF a novel framework that integrates tri modal inputs including 2D multi view images textual descriptions and 3D point clouds within a multi agent collaborative architecture to enhance large scale 3D annotation Tri MARF consists of three specialized agents a vision language model agent for generating multi view descriptions an information aggregation agent for selecting optimal descriptions and a gating agent that aligns textual semantics with 3D geometry for refined captioning Extensive experiments on Objaverse LVIS Objaverse XL and ABO demonstrate that Tri MARF substantially outperforms existing methods achieving a CLIPScore of 88 point 7 compared to prior state of the art methods retrieval accuracy of 45 point 2 and 43 point 8 on ViLT R at 5 and a throughput of up to 12000 objects per hour on a single NVIDIA A100 GPU

cs.CV

FlashVLM: Text-Guided Visual Token Selection for Large Multimodal Models

Large vision-language models (VLMs) typically process hundreds or thousands of visual tokens per image or video frame, incurring quadratic attention cost and substantial redundancy. Existing token reduction methods often ignore the textual query or rely on deep attention maps, whose instability under aggressive pruning leads to degraded semantic alignment. We propose FlashVLM, a text guided visual token selection framework that dynamically adapts visual inputs to the query. Instead of relying on noisy attention weights, FlashVLM computes an explicit cross modal similarity between projected image tokens and normalized text embeddings in the language model space. This extrinsic relevance is fused with intrinsic visual saliency using log domain weighting and temperature controlled sharpening. In addition, a diversity preserving partition retains a minimal yet representative set of background tokens to maintain global context. Under identical token budgets and evaluation protocols, FlashVLM achieves beyond lossless compression, slightly surpassing the unpruned baseline while pruning up to 77.8 percent of visual tokens on LLaVA 1.5, and maintaining 92.8 percent accuracy even under 94.4 percent compression. Extensive experiments on 14 image and video benchmarks demonstrate that FlashVLM delivers state of the art efficiency performance trade offs while maintaining strong robustness and generalization across mainstream VLMs.

cs.CV

PTTA: A Pure Text-to-Animation Framework for High-Quality Creation

Traditional animation production involves complex pipelines and significant manual labor cost. While recent video generation models such as Sora, Kling, and CogVideoX achieve impressive results on natural video synthesis, they exhibit notable limitations when applied to animation generation. Recent efforts, such as AniSora, demonstrate promising performance by fine-tuning image-to-video models for animation styles, yet analogous exploration in the text-to-video setting remains limited. In this work, we present PTTA, a pure text-to-animation framework for high-quality animation creation. We first construct a small-scale but high-quality paired dataset of animation videos and textual descriptions. Building upon the pretrained text-to-video model HunyuanVideo, we perform fine-tuning to adapt it to animation-style generation. Extensive visual evaluations across multiple dimensions show that the proposed approach consistently outperforms comparable baselines in animation video synthesis.

cs.CV

LLM-CAS: Dynamic Neuron Perturbation for Real-Time Hallucination Correction

Large language models (LLMs) often generate hallucinated content that lacks factual or contextual grounding, limiting their reliability in critical applications. Existing approaches such as supervised fine-tuning and reinforcement learning from human feedback are data intensive and computationally expensive, while static parameter editing methods struggle with context dependent errors and catastrophic forgetting. We propose LLM-CAS, a framework that formulates real-time hallucination correction as a hierarchical reinforcement learning problem. LLM-CAS trains an agent to learn a policy that dynamically selects temporary neuron perturbations during inference based on the current context. Unlike prior dynamic approaches that rely on heuristic or predefined adjustments, this policy driven mechanism enables adaptive and fine grained correction without permanent parameter modification. Experiments across multiple language models demonstrate that LLM-CAS consistently improves factual accuracy, achieving gains of 10.98 percentage points on StoryCloze, 2.71 points on TriviaQA, and 2.06 points on the MC1 score of TruthfulQA. These results outperform both static editing methods such as ITI and CAA and the dynamic SADI framework. Overall, LLM-CAS provides an efficient and context aware solution for improving the reliability of LLMs, with promising potential for future multimodal extensions.

cs.CL

MM-CoT:A Benchmark for Probing Visual Chain-of-Thought Reasoning in Multimodal Models

The ability to perform Chain-of-Thought (CoT) reasoning marks a major milestone for multimodal models (MMs), enabling them to solve complex visual reasoning problems. Yet a critical question remains: is such reasoning genuinely grounded in visual evidence and logically coherent? Existing benchmarks emphasize generation but neglect verification, i.e., the capacity to assess whether a reasoning chain is both visually consistent and logically valid. To fill this gap, we introduce MM-CoT, a diagnostic benchmark specifically designed to probe the visual grounding and logical coherence of CoT reasoning in MMs. Instead of generating free-form explanations, models must select the sole event chain that satisfies two orthogonal constraints: (i) visual consistency, ensuring all steps are anchored in observable evidence, and (ii) logical coherence, ensuring causal and commonsense validity. Adversarial distractors are engineered to violate one of these constraints, exposing distinct reasoning failures. We evaluate leading vision-language models on MM-CoT and find that even the most advanced systems struggle, revealing a sharp discrepancy between generative fluency and true reasoning fidelity. MM-CoT shows low correlation with existing benchmarks, confirming that it measures a unique combination of visual grounding and logical reasoning. This benchmark provides a foundation for developing future models that reason not just plausibly, but faithfully and coherently within the visual world.

cs.CV

Causal Invariance and Counterfactual Learning Driven Cooperative Game for Multi-Label Classification

Multi-label classification (MLC) remains vulnerable to label imbalance, spurious correlations, and distribution shifts, challenges that are particularly detrimental to rare label prediction. To address these limitations, we introduce the Causal Cooperative Game (CCG) framework, which conceptualizes MLC as a cooperative multi-player interaction. CCG unifies explicit causal discovery via Neural Structural Equation Models with a counterfactual curiosity reward to drive robust feature learning. Furthermore, it incorporates a causal invariance loss to ensure generalization across diverse environments, complemented by a specialized enhancement strategy for rare labels. Extensive benchmarking demonstrates that CCG substantially outperforms strong baselines in both rare label prediction and overall robustness. Through rigorous ablation studies and qualitative analysis, we validate the efficacy and interpretability of our components, underscoring the potential of synergizing causal inference with cooperative game theory for advancing multi-label learning.

cs.LG

Cost-Effective Communication: An Auction-based Method for Language Agent Interaction

Multi-agent systems (MAS) built on large language models (LLMs) often suffer from inefficient "free-for-all" communication, leading to exponential token costs and low signal-to-noise ratios that hinder their practical deployment. We challenge the notion that more communication is always beneficial, hypothesizing instead that the core issue is the absence of resource rationality. We argue that "free" communication, by ignoring the principle of scarcity, inherently breeds inefficiency and unnecessary expenses. To address this, we introduce the Dynamic Auction-based Language Agent (DALA), a novel framework that treats communication bandwidth as a scarce and tradable resource. Specifically, our DALA regards inter-agent communication as a centralized auction, where agents learn to bid for the opportunity to speak based on the predicted value density of their messages. Thus, our DALA intrinsically encourages agents to produce concise, informative messages while filtering out low-value communication. Extensive and comprehensive experiments demonstrate that our economically-driven DALA achieves new state-of-the-art performance across seven challenging reasoning benchmarks, including 84.32% on MMLU and a 91.21% pass@1 rate on HumanEval. Note that this is accomplished with remarkable efficiency, i.e., our DALA uses only 6.25 million tokens, a fraction of the resources consumed by current state-of-the-art methods on GSM8K. Further analysis reveals that our DALA cultivates the emergent skill of strategic silence, effectively adapting its communication strategies from verbosity to silence in a dynamical manner via resource constraints. Our code and updates are available at https://github.com/waltstephen/Cost-Effective-Communication.

cs.AI

3DAlign-DAER: Dynamic Attention Policy and Efficient Retrieval Strategy for Fine-grained 3D-Text Alignment at Scale

Despite recent advancements in 3D-text cross-modal alignment, existing state-of-the-art methods still struggle to align fine-grained textual semantics with detailed geometric structures, and their alignment performance degrades significantly when scaling to large-scale 3D databases. To overcome this limitation, we introduce 3DAlign-DAER, a unified framework designed to align text and 3D geometry via the proposed dynamic attention policy and the efficient retrieval strategy, capturing subtle correspondences for diverse cross-modal retrieval and classification tasks. Specifically, during the training, our proposed dynamic attention policy (DAP) employs the Hierarchical Attention Fusion (HAF) module to represent the alignment as learnable fine-grained token-to-point attentions. To optimize these attentions across different tasks and geometric hierarchies, our DAP further exploits the Monte Carlo tree search to dynamically calibrate HAF attention weights via a hybrid reward signal and further enhances the alignment between textual descriptions and local 3D geometry. During the inference, our 3DAlign-DAER introduces an Efficient Retrieval Strategy (ERS) to leverage efficient hierarchical searching in the large-scale embedding spaces, outperforming traditional methods (e.g., KNN) in accuracy and efficiency. Furthermore, to facilitate text-3D alignment research and train our 3DAlign-DAER, we construct Align3D-2M, a large-scale dataset featuring 2M text-3D pairs, to provide sufficient fine-grained cross-modal annotations. Extensive and comprehensive experiments demonstrate the superior performance of our 3DAlign-DAER on diverse benchmarks. We will release our codes, models, and datasets. Our code and updates are available at https://github.com/waltstephen/Cost-Effective-Communication.

cs.CV

Backward-Friendly Optimization: Training Large Language Models with Approximate Gradients under Memory Constraints

Full fine-tuning of Large Language Models (LLMs) is notoriously memory-intensive, primarily because conventional optimizers such as SGD or Adam assume access to exact gradients derived from cached activations. Existing solutions either alter the model architecture (e.g., reversible networks) or trade memory for computation (e.g., activation checkpointing), but the optimizer itself remains untouched. In this work, we introduce GradLite, a backward-friendly optimizer that relaxes the requirement of exact gradients, enabling efficient training even when intermediate activations are aggressively discarded or approximated. GradLite leverages two key techniques: (i) low-rank Jacobian approximation, which reduces the dimensionality of backpropagated error signals, and (ii) error-feedback correction, which accumulates and compensates approximation errors across iterations to preserve convergence guarantees. We provide a theoretical analysis showing that GradLite maintains unbiased gradient estimates with bounded variance, ensuring convergence rates comparable to Adam. Empirically, GradLite reduces optimizer-state and activation memory consumption by up to 50\% without architectural changes, and achieves on-par or superior downstream performance on reasoning (MMLU, GSM8K), multilingual, and dialogue benchmarks compared to checkpointing and optimizer-centric baselines (LoMo, GaLore).

cs.LG

Agent-GSPO: Communication-Efficient Multi-Agent Systems via Group Sequence Policy Optimization

To combat the prohibitive communication costs of ``free-for-all" multi-agent systems (MAS), we introduce \textbf{Agent-GSPO}, a framework that directly optimizes for token economy using sequence-level reinforcement learning. Agent-GSPO leverages the stable and memory-efficient Group Sequence Policy Optimization (GSPO) algorithm to train agents on a communication-aware reward that explicitly penalizes verbosity. Across seven reasoning benchmarks, Agent-GSPO not only achieves new state-of-the-art performance but does so with a fraction of the token consumption of existing methods. By fostering emergent strategies like ``strategic silence," our approach provides a practical blueprint for developing scalable and economically viable multi-agent systems.

cs.MA