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Yijian Li

Publications and source records attributed to Yijian Li.

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VLN-AVP: Zero-Shot Vision-Language Navigation with Hybrid Long-Short-Term Memory for Autonomous Valet Parking

Existing methods in Autonomous Valet Parking (AVP) typically rely on pre-built maps, which severely restricts their scalability to unseen environments and open-vocabulary targets. Inspired by the application of Vision-Language Models (VLMs) in Vision-Language Navigation (VLN) tasks, we propose VLN-AVP, a zero-shot navigation framework for AVP tasks. By combining the precise spatial perception of a Bird's-Eye-View (BEV) model with the general intelligence of VLMs, our framework 1) eliminates the dependency on pre-built maps, 2) interprets semantic environmental contexts in parking scenarios, and 3) enables intuitive navigation following natural language instructions. Specifically, we introduce a hybrid memory system: a short-term perception memory tracks semantic visual cues to address the limitations of VLM's single-frame reasoning in existing methods, while a long-term topological memory facilitates stable policy learning from past experiences. To bridge the gap in existing benchmarks, we also present the VLN-AVP dataset and benchmark. Featuring 10 high-fidelity parking scenes and over 1,000 navigation episodes, it has the largest number of garage scenes to date and is the first VLN benchmark for underground parking. Extensive experiments demonstrate that in simulation, our method achieves an over 25% improvement in success rate compared to VLN methods and an over 15% improvement compared to other autonomous driving methods. Furthermore, it attains a leading success rate in real-world vehicle experiments, proving its practical feasibility.

cs.RO

AgenticNav: Zero-Shot Vision-and-Language Navigation as a Tool-Calling Harness

Zero-shot vision-and-language navigation in continuous environments (VLN-CE) has recently become feasible with large vision-language models (VLMs). However, existing methods typically rely on learned waypoint predictors to propose navigable actions. This severely limits the model's action space and fails to leverage depth inputs effectively. Moreover, memory is commonly handled by accumulating long textual or visual histories with substantial irrelevant context, or by retrieving cross-episode experiences, which weakens the zero-shot setting. In this paper, we rethink zero-shot VLN-CE as an agentic interface between the VLM and the environment, and present AgenticNav, a lightweight navigation harness that exposes action, depth, and memory as callable tools. Instead of choosing from predicted waypoints, the action tool allows the VLM to directly select a target pixel in RGB observations, converting it into executable motion. Depth is exposed through an on-demand pixel-depth tool, enabling the VLM to request precise metric distances only where they matter. For memory, AgenticNav provides a compact map image summarizing the historical trajectory, paired with a recall tool that allows the VLM to selectively revisit past visual observations without overwhelming the prompt context. On the R2R-CE benchmark, AgenticNav establishes new state-of-the-art (SOTA) performance among zero-shot methods given the same VLM backbone. Real-world validation further highlights its zero-shot generalization compared to prior methods. Ablations show that our action tool design outperforms traditional waypoint predictors, and that depth tool and agentic memory further contribute to navigation performance.

cs.RO

REAP: Reinforcement-Learning End-to-End Autonomous Parking with Gaussian Splatting Simulator for Real2Sim2Real Transfer

In recent years, autonomous parking has made significant advances, yet parking tasks still face challenges in extreme scenarios such as mechanical and dead-end parking slots, often resulting in failures. This is mainly due to traditional parking methods adopting a multistage approach, lacking the ability to optimize the parking problem as a whole. End-to-end methods enable joint optimization across perception and planning modules to eliminate the accumulation of errors, enhancing algorithm performance in extreme scenarios. Although several end-to-end parking methods use imitation or reinforcement learning, the former is limited by data cost and distribution coverage, while the latter suffers from inefficient exploration. To address these challenges, we propose a Reinforcement learning End-to-end Autonomous Parking method (REAP). REAP employs Soft Actor-Critic (SAC) within an asymmetric reinforcement learning framework to improve training efficiency and inference performance. To accelerate model convergence, we distill the capabilities of a rule-based planner into the end-to-end network through behavior cloning. We further introduce a soft predictive collision penalty mechanism to reduce collision rates by penalizing obstacle-approaching actions. To ensure that the trained reinforcement learning network can directly transfer to real-world scenarios, we have established a Real2Sim2Real simulator. In the Real2Sim step, we use 3D Gaussian Splatting (3DGS) to transform real-world scenes into digital scenes. In the Sim2Real step, we deploy the end-to-end model onto the vehicle to bridge the Sim2Real gap. Trained in the 3DGS simulator and deployed on physical vehicles, REAP successfully parks in various types of parking spaces, especially demonstrating the feasibility of end-to-end RL parking in extremely narrow mechanical slots.

cs.RO