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Yikai Tang

Publications and source records attributed to Yikai Tang.

7 recordsLinked to original sources

GPWM: Modeling the World as 3D Particle Motion

We introduce GPWM, a Generative Particle World Model that predicts how 3D scenes evolve by generating the motion of particles and rigid bodies over time. Unlike video world models that generate scene appearance, GPWM operates directly in 3D physical space. A single representation and architecture cover rigid, deformable, cloth, and granular materials, in both passive physics and robotic interaction. GPWM is an object-aware multi-resolution transformer that combines flow matching with diffusion forcing to generate coherent physical trajectories far beyond its training horizon. We train and evaluate GPWM on ParticleWorlds, a 25.5-million-frame corpus spanning diverse geometries, materials, interactions, and robot embodiments. GPWM outperforms the best prior learned-dynamics baseline in each of six physical domains, reducing prediction error by 31% on average. Breaking from the domain-specific setting of prior methods, a single Unified GPWM models these heterogeneous regimes with one set of weights, largely outperforming per-domain baselines and even surpassing our own specialist models in two domains. GPWM further generalizes to unseen geometries, physical properties, object counts, and rollout horizons. Beyond prediction, GPWM enables contact-rich planning by learning a generative prior over joint actuator-object motion. Instead of searching over unconstrained actions, planning searches the model's latent noise for interactions that achieve a desired object-space goal. With the same world model, noise-space planning substantially outperforms action-space search on pushing and picking, where complex contact sequences are hard to discover. Executed open-loop in simulation, the resulting plans achieve goal-directed manipulation without reference action trajectories or goal-specific policies.

cs.RO↗

What Matters in Quality-Aware VLA Pretraining: A Benchmark and Empirical Study

How should demonstration quality be used during vision-language-action (VLA) pretraining to improve performance after target-task fine-tuning? We compare weighting, filtering, and conditioning across reward definitions and label granularities using 5,000 naturally suboptimal human demonstrations and 24 target tasks. Within each VLA, we match demonstrations and training budgets. Additional comparisons examine pretraining data size and the roles of quality tags during fine-tuning and inference. Across three VLAs, we find that approach-aware episode conditioning improves mean success over plain behavioral cloning; conditioning and filtering favor episode and chunk labels, respectively, on average, with model-dependent reversals; and constant-tag fine-tuning improves mean success after conditioned pretraining with either tagged or untagged inference. We introduce AXIS-Bench to support these controlled comparisons. Built on crowdsourced simulation demonstrations, it provides recorded object and contact states for recomputing quality labels on shared trajectories. Replayable trajectories support workspace-aligned rendering and user-defined real-world target tasks. In our real-world experiment, simulation pretraining raises success from 9.6\% to 31.7\%. Project page: https://axis-bench.github.io/.

cs.RO↗

TUCO: Curating Simulation Demonstrations for Sim-to-Real Robot Policy Co-Training

Simulation demonstrations can supplement scarce real-world data for robot policy co-training. However, the value of using data curation to actively select these demonstrations for sim-to-real co-training remains underexplored. Existing curation methods also lack a unified criterion for measuring trajectory-level utility and set-level coverage from closed-loop target behavior. To address these gaps, we present the first systematic study of data curation for sim-to-real robot policy co-training and propose Trajectory-level Utility and set-level Coverage Optimization (TUCO). TUCO uses influence functions to trace how each source demonstration affects target-domain scoring rollouts. Our key insight is that these effects can be decomposed into an overall contribution to target return and variation across rollouts, providing a common closed-loop basis for measuring trajectory utility and set coverage. We further propose a performance-aligned subset optimizer that combines these measures in a unified curation objective to reduce redundancy and select complementary demonstrations. Extensive experiments on RoboMimic and OmniReset establish the value of active simulation data curation for sim-to-real policy co-training and show that TUCO achieves state-of-the-art performance across single-simulator, sim-to-sim, and sim-to-real settings.

cs.RO↗

AXIS: A Growable Community-Driven Data Engine for Scalable Robot Manipulation

Learning effective robot manipulation policies requires diverse, high-quality demonstrations, yet existing data pipelines are often difficult to scale because they rely on specialized hardware, centralized operators, or fixed task suites. We present AXIS, a growable community-driven data engine and benchmark for scalable robot learning, which enables browser-based teleoperation for large-scale demonstration collection, automatically generates and validates new manipulation tasks, and transforms community-collected demonstrations into training-ready data through automated success checking, quality filtering, trajectory smoothing, and visual and physics-based augmentation. The AXIS dataset currently contains 207 diverse tasks and 50K+ trajectories. Meanwhile, AXIS organizes data into task snapshots and evaluates policies with a systematic held-out protocol. We compare vision-language-action (VLA) policies under a unified AXIS evaluation suite and analyze scaling behavior across different data volumes. Continual pretraining on AXIS substantially improves the overall success rate of $π_{0.5}$ by 5.8%, outperforms the model pretrained on RoboCasa365 by 37.3%, and exhibits consistent scaling with increasing data volume, with the largest gains observed under layout, sensor-noise, and camera perturbations.

cs.RO↗

DIPOLE: Fusing Vision and Geometry for Robust Visuomotor Generalization

Imitation learning has emerged as a crucial approach for acquiring visuomotor skills from demonstrations, where designing effective observation encoders is essential for policy generalization. However, existing methods tend to struggle once test-time conditions differ from the demonstrations, such as changes in lighting, texture, viewpoint, object placement, or object identity. To address this challenge, we propose DIffusion POlicy with compLementarity Encoders (DIPOLE), a visuomotor policy that learns to fuse complementary modalities through a training-time mechanism rather than a specialized fusion architecture. A modality-wise dropout masks one branch at each training step, encouraging each modality to remain individually informative. A lightweight cross-attention layer then exchanges complementary cues between the two. This design endows DIPOLE with five core strengths: stable high performance across diverse tasks, robustness to visual changes, spatial generalization at sub-centimeter precision, emergent capability beyond either modality, and zero-shot transfer to unseen objects. Across 18 simulated and 4 real-world tasks, DIPOLE outperforms six baselines by 39.1% on average, with gains of 41.5% under unseen visual distractors and 15.2% under randomized object placement.

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Sorrel: A simple and flexible framework for multi-agent reinforcement learning

We introduce Sorrel (https://github.com/social-ai-uoft/sorrel), a simple Python interface for generating and testing new multi-agent reinforcement learning environments. This interface places a high degree of emphasis on simplicity and accessibility, and uses a more psychologically intuitive structure for the basic agent-environment loop, making it a useful tool for social scientists to investigate how learning and social interaction leads to the development and change of group dynamics. In this short paper, we outline the basic design philosophy and features of Sorrel.

cs.MA↗

Social coordination perpetuates stereotypic expectations and behaviors across generations in deep multi-agent reinforcement learning

Despite often being perceived as morally objectionable, stereotypes are a common feature of social groups, a phenomenon that has often been attributed to biased motivations or limits on the ability to process information. We argue that one reason for this continued prevalence is that pre-existing expectations about how others will behave, in the context of social coordination, can change the behaviors of one's social partners, creating the very stereotype one expected to see, even in the absence of other potential sources of stereotyping. We use a computational model of dynamic social coordination to illustrate how this "feedback loop" can emerge, engendering and entrenching stereotypic behavior, and then show that human behavior on the task generates a comparable feedback loop. Notably, people's choices on the task are not related to social dominance or system justification, suggesting biased motivations are not necessary to maintain these stereotypes.

cs.MA↗