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Yikai Wang

Publications and source records attributed to Yikai Wang.

At least 19 recordsLinked to original sources

Topology as a Design Variable: Joint Architecture-Sizing Optimization for SRAM

SRAM's power-performance-area-stability trade-off depends on bitcell topology, a discrete architectural choice that interacts non-separably with continuous transistor sizing. However, no open-source SRAM tool treats topology as an optimizable variable. OpenRAM generates SRAM layouts but performs no optimization, while OpenYield supports high-fidelity evaluation but restricts optimization to scalar sizing of a fixed 6T cell. OpenYieldV2 closes this gap through three integrated contributions. First, a fully parameterized compiler generates complete 6T and 10T SRAM macros with peripheral circuits and replica-bitline self-timing, enabling topology comparison under identical simulation conditions. Second, a few-shot TabPFN surrogate learns topology-dependent PPA responses with limited full-macro SPICE samples. Third, a coarse-to-refined multi-objective optimizer combines global exploration of discrete architectural choices with local refinement of continuous transistor sizes. Experiments across varying design conditions reveal a topology decision boundary that shifts with operating constraints rather than following a fixed design rule. Jointly optimizing across this boundary improves hypervolume by up to 17.3\% over the strongest single-topology baseline. OpenYieldV2 is open-source to support reproducible SRAM design research.

cs.LG↗

CADForge: Agentic Single-View CAD Reconstruction with Explicit Geometry Reasoning

Reconstructing editable parametric CAD models from a single-view image is of great practical value for modern manufacturing, yet remains challenging due to incomplete geometric observations and complex inter-part relationships. To address it, we propose CADForge, an agentic framework that progressively converts a single image into CadQuery programs. CADForge decomposes an object into CAD-meaningful components and performs explicit geometric reasoning for each component, a process that first identifies CAD-relevant constraints and then translates them into precise modeling parameters through mathematical code. The inferred parameters then drive component-wise synthesis of executable CadQuery programs, with a review agent evaluating the resulting geometry and providing targeted feedback for iterative refinement. To further improve robustness and efficiency, CADForge incorporates a failure-guided toolkit construction mechanism to distill accumulated experience into tools, and maintains a compact parametric CAD memory for retrieving modeling context on demand. Experiments on diverse single- and multi-part objects show that CADForge consistently outperforms existing baselines in reconstruction fidelity and perceptual quality, demonstrating an effective approach to accurate single-view CAD reconstruction.

cs.AI↗

Native Action-Prior Learning from Videos for World Action Models

World action models integrate future visual dynamics with robot action prediction, but their scalability remains limited by the need for action-annotated robot trajectories. Observation-only videos contain rich evidence about interaction dynamics, but existing approaches typically use them either to pretrain visual representations that must later be adapted for control, or to infer latent actions that are subsequently grounded to robot commands. We present NAVA-WAM, which introduces native action-prior learning by directly pretraining the action policy from observation-only videos, avoiding indirect representation-to-control transfer or a separate latent-action model. Our training consists of two stages. First, we pretrain on observation-only videos, where future-video flow-matching supervision over visual transitions is propagated through transition-structured joint attention to optimize the Action-DiT and learn action-relevant priors. Second, we use action-labeled demonstrations to post-train the Action-DiT for robot control through joint video--action flow matching, while asymmetric attention decouples the visual branch from iterative action denoising and enables efficient action-only inference. Extensive experiments show that NAVA-WAM consistently outperforms prior approaches under both in-distribution and out-of-distribution settings, while demonstrating strong action-label efficiency and effective real-robot generalization. These results establish native action-prior learning as an effective approach to directly pretrain action policies from observation-only videos, providing a scalable path beyond action-labeled robot data.

cs.CV↗

World Action Modeling with Progressive Visual Planning

World action models (WAMs) have emerged as a promising paradigm for robotic control by jointly predicting future visual dynamics and actions from an initial observation and instruction. However, existing WAMs struggle with long-horizon prediction, as generating dense video rollouts is highly inefficient. Some recent WAMs address this by predicting a single future frame without generating the full video, but this approach neglects how to progress toward the goal. We present ProWAM, a progressive world action model that jointly predicts actions and an ordered sequence of sparse visual sub-goals, providing explicit visual guidance to anchor action generation throughout task execution. This design scales naturally, as sub-goal prediction can be learned from large-scale action-free videos, allowing the video backbone to offload complex visual planning from the action policy. For efficient action generation, ProWAM executes a single video-backbone forward pass to cache sparse sub-goal features, eliminating iterative full-video generation and requiring only lightweight action denoising during replanning. Across extensive evaluations, ProWAM achieves superior out-of-distribution robustness. On simulation benchmarks, it sets new state-of-the-art results on LIBERO-Plus (85.8%) and randomized RoboTwin (75.7%), outperforming the strongest baseline with relative gains of up to +35.9%. On RoboCasa365, ProWAM achieves a 48.1% success rate and 18.2% on the challenging Composite-Unseen split, ranking 4th overall. Crucially, in zero-shot real-world experiments, ProWAM achieves 70.0% success, outperforming the strongest baseline by +15.0 (from 55.0% to 70.0%, a +27.3% relative gain) in novel scenes. These results demonstrate the value of progress-indexed visual foresight for closed-loop control. Our program is in https://sii-ferenas.github.io/ProWAM-page.

cs.AI↗

In-Flight KV Cache with Clean Anchors for Faster Autoregressive Video Diffusion

Few-step autoregressive video diffusion generates a long video by splitting the video into temporal chunks and generating chunk-by-chunk, each through a short sequence of denoising stages. To memorize chunks that are already generated, previous methods reconstruct a clean or less-noisy key--value (KV) cache by additional forwards to build the cache without advancing an output latent. However, every denoising forward itself already computes the in-flight KV of the current chunk. We introduce FlashForward, which directly reuses this cache to avoid the heavy cache-update-only model forwards. After the current chunk completes one denoising stage, its stage-specific cache is already available for the next chunk. Assigning one GPU to each stage therefore lets different chunks occupy different stages concurrently. This early availability has a quality cost: the resulting stage-matched history is noisy, causing appearance and motion drift among chunks. To complement it, FlashForward produces sparse auxiliary clean anchor latents before the corresponding region is generated so the generation trajectories can be stabilized by this two-sided conditioning. The two memories operate at different temporal scales: sparse clean anchor KV supplies coarse, long-range two-sided structural guidance, while dense stage-matched history preserves fine, recent evolution. With up to four GPUs, FlashForward runs $1.16$--$1.69\times$ faster than HiAR and $1.42$--$2.92\times$ faster than Self-Forcing for 16 FPS videos of 20 seconds or longer across 1.3B and 14B backbone scales at 480p and 720p. On VBench, for the 1.3B model at 480p, it achieves higher scores and remains stable at longer durations, demonstrating that FlashForward generates high-quality and temporally consistent videos across durations of 20s, 35s and 65s at a much faster generation speed.

cs.CV↗

EvoScene-VLA: Evolving Scene Beliefs Inside the Action Decoder for Chunked Robot Control

Chunked vision-language-action (VLA) policies generate multi-step actions from one observation and typically re-observe after executing the action chunk. Earlier actions change the scene conditions for later steps, while occlusion can compromise visual feedback. Spatial and temporal VLAs enhance geometry and memory, but their representations may become stale as actions alter object poses and contacts. We introduce EvoScene-VLA, which uses compact scene tokens to unify within-chunk scene prediction, cross-chunk state propagation, and observation-based correction. The action expert jointly denoises actions and future scene states in a single flow-matching process, allowing predicted scene changes to inform action generation. The final scene state serves as the next prior for subsequent correction. At the next control call, the vision-language model (VLM) fuses the incoming visual input with this prior. Two-level geometric anchoring applies local depth supervision to per-view scene features and global 3D feature supervision to the fused scene state; a shared geometric decoder imposes the same constraints on current and future states. Since demonstrations do not directly provide future scene states, we train a scene predictor using 3D teacher features from future images. Its predictions provide targets for the action expert's future scene states. At deployment, we remove both Scene Predictor and Geometric Anchor. EvoScene-VLA improves average success over the matched baseline by 2.4 and 2.2 percentage points on 31 RoboTwin tasks under fixed and randomized settings, respectively, and by 2.7 points on LIBERO. Across three real-robot tasks, average success rises from 37.3% to 42.0%. Ablations show that a recurrent scene state alone does not necessarily improve performance, whereas state propagation can improve control when combined with geometric and future scene supervision.

cs.RO↗

KPI: A Promptable Kernel for Physical Interaction on Humanoids

Humanoids now walk, balance and reach with remarkable generality: one whole-body tracking policy follows references from a human, or from an end-to-end policy. That generality travels in the trajectory, and a trajectory alone carries limited information about the interaction it should produce: at contact, the executing controller determines how the robot behaves. Single-task policies usually reach hard interactions by optimising trajectory and controller together in simulation; general stacks usually assume a preset or hand-chosen controller. We present KPI, a promptable kernel for physical interaction between the trajectory source and an unmodified whole-body tracker. Instead of a controller fixed before the task, the trajectory source sends a contract: per direction, track, comply, or hold a force range. From tracking error and a wrench estimate, the kernel adapts the arms' stiffness, damping, reference and feedforward toward it at contact rate. We demonstrate KPI through an agentic framework: from one instruction, a vision-language agent writes both the reference trajectory and the contract, with no task-specific code. We demonstrate instruction-driven winch operation, door opening, and box transport, alongside scripted surface-interaction experiments. In the winch demonstration, the humanoid is able to turn a crank to hoist a second robot fully off the ground.

cs.RO↗

Keep the Future, Drop the Rollout: RIFT for World Action Models

World action models (WAMs) condition robot actions on predicted futures, but iterative video rollout increases deployment latency. We ask whether action generation requires the evolving rollout trajectory or only its future representation. Across four WAMs on 40 simulated robotic manipulation tasks, paired closed-loop interventions show that blocking access to the future cache or reassigning its values changes execution and reduces success. Yet in the evaluated co-denoising settings, reusing one fixed final-clean key/value (K/V) cache throughout action denoising nearly preserves unmodified execution, with $1.7$--$1.9$ cm end-effector average displacement error. Obtaining this cache still requires iterative video generation. We therefore propose RIFT (Rollout-free Imagination via Future Tokens), which uses learned anticipation tokens to construct a complete future K/V cache in one backbone pass. On LIBERO, RIFT achieves $98.8\%$ overall success, outperforming all evaluated rollout-based methods while yielding a $3.1$--$9.2\times$ inference speedup. Without further training, it achieves $81.1\%$ overall success on the out-of-distribution LIBERO-Plus benchmark, a $+9.7$ percentage-point improvement over the strongest evaluated baseline. On RoboTwin, it achieves $92.9\%$ and $92.6\%$ success on clean and randomized scenes, respectively, the highest among the evaluated methods. On real-world manipulation tasks, RIFT achieves $45.3\%$ average success, a $+6.0$ percentage-point improvement over Fast-WAM-Joint. These results support rollout-free future conditioning without iterative video generation at deployment.

cs.RO↗

LoRango: It Takes Two LoRAs to Unlock Hidden Behaviors in Diffusion Models

Users commonly combine multiple Low-Rank Adaptation (LoRA) adapters to personalize images with different subjects, styles, and visual attributes. Yet inspecting adapters individually does not establish the safety of their composition. We identify and characterize a pair-conditioned attack in text-to-image diffusion: individually useful and benign-appearing adapters redirect image generation when co-loaded with a specifically matched partner, whose identity serves as the trigger. We introduce LoRango to realize this attack through complementary Signature and Payload adapters. The Signature writes a pair-specific code into intermediate carrier representations, while the Payload uses code-selective responses and opposing signal/reference branches. These branches approximately cancel for standalone adapters and mismatched pairs; matched code-reader alignment breaks cancellation within native GEGLU blocks and releases the programmed action. Both adapters are exported as ordinary static LoRA files compatible with standard loaders, requiring no prompt trigger or base-pipeline modification. LoRango achieves matched-pair attack success rates of 97.9\% on SD v1.5 and 98.7\% on SDXL, compared with 2.8--4.6\% when implanted adapters are loaded individually. Further experiments evaluate pair selectivity, standalone fidelity, robustness to deployment variations, and applicability across denoiser architectures. These findings show that individual-adapter inspection is insufficient to assess the security of multi-LoRA personalization and motivate auditing adapter compositions.

cs.CR↗

Anticipatory Robot Goalkeeping via Monotone Optimal Stopping

Robots engaged in fast physical interactions often need to act before the intent of another agent is fully known. Anticipatory goalkeeping illustrates this challenge. Waiting provides more reliable information about the target but reduces the physical opportunity for interception, whereas acting early preserves reachability but requires initiating motion under uncertainty. Given a fixed closed-loop save controller, we formulate the decision of when to initiate motion as a policy-conditional finite-horizon optimal stopping problem. Building on this formulation, we propose monotone optimal stopping (MOS), a structured release-timing method for dynamic robotic interception. The quadruped save policy is trained with reinforcement learning, while MOS determines when the policy should be activated from the evolving robot state and target belief. Rather than predicting a release time or relying on confidence alone, MOS learns the return advantage of acting now over waiting for one more observation. We derive a direct Bellman recursion for this act-versus-wait margin and impose monotonicity only with respect to physical urgency, reflecting the irreversible loss of interception opportunity as time elapses. This structure enables early activation for dynamically demanding saves while preserving closed-loop adaptation when later observations change the predicted target. Under a single-crossing condition, MOS admits a threshold release boundary with a bounded approximation error. Extensive simulation studies show that MOS improves the mean save rate from 67.7% to 74.4% over a parameter-matched learned gate and increases reversal saves from 52.1% to 66.5%. Real-robot experiments further demonstrate rapid interception and post-release direction correction under human shot-direction feints.

cs.RO↗

Dynamics-Induced Commitment in Learning-Based Robotic Penalty Kicks

Learning in robotic games is constrained not only by strategic information but also by what the body can still execute. We study this coupling in a hierarchical humanoid-quadruped penalty system in which game-level self-play policies command fixed soccer whole-body controllers (S-WBCs). The humanoid shooting skill is initialized from self-collected motion-capture data, whereas the quadruped saving skill is learned by reinforcement learning. We introduce dynamics-induced commitment mapping (DIC-Map), a body-grounded analysis that estimates continuation capability, identifies the first persistent loss of a terminal alternative, and tests whether the remaining interaction admits a reduced zero-sum game. For symmetric terminal alternatives, the reduced game yields a closed-form bound on optimal strategy concentration determined by the responder's value of deferring. We further show that, when the responder acts through an estimator, equal response values eliminate the direct terminal-allocation gradient and leave an estimator-mediated first-order learning channel. Experiments locate commitment about 0.29 s before contact, and changing only ball speed shifts deferral coverage. Across four responder policies, replacing the estimator raises save rate from 0.240 to 0.472, whereas a comparable gain in read accuracy obtained by waiting raises it only to 0.246. Posterior analysis is used for the equilibrium comparison because the available coverage terms are observational proxies. Project website: https://chris-ruizegeng.github.io/penaltykick/

cs.RO↗

AffineTok: Semantic Affine Consistency for Diffusion-Friendly Visual Tokenizer

Visual tokenizers increasingly inject semantic supervision into latent spaces to make downstream diffusion easier. Yet how these semantics should be organized to facilitate denoising remains underexplored. In this paper, we define the semantic recovery objective: the denoising process should recover the semantic content of the clean image from noisy latent, and a good tokenizer should make it easier. Existing approaches train a projector to predict the semantics directly from the noisy latent. We argue that this predicts the average of clean-image semantics, whereas what really needs to be aligned is the semantics of averaged clean latents. More importantly, we demonstrate that the semantic recovery error orthogonally decomposes into the error of the optimal semantic prediction directly from the noisy latent and the error between these two predictions. We therefore identify their consistency as the missing requirement and call it Semantic Affine Consistency (SAC). To examine whether this overlooked requirement is closely related to downstream generation, we introduce M_SAC, a tokenizer-side proxy for SAC. Across the evaluated tokenizers and diffusion model scales, M_SAC closely tracks generation quality, reaching a Pearson correlation of 0.960 with SiT-XL gFID, thereby motivating SAC-guided tokenizer training. We then introduce AffineTok, which promotes SAC through two complementary, training-only components. Global Semantic Coordination Token (GSCT) coordinates the semantic organization of clean latents, keeping semantic averaging meaningful, while Posterior-Mean Semantic Alignment (PMSA) predicts posterior-mean latents from noisy inputs and supervises their semantics. On ImageNet 256, compared with the baseline, AffineTok reduces gFID by 26% at 20 epochs and, with continued training, achieves a new state-of-the-art gFID of 1.21 without classifier-free guidance and 1.10 with guidance.

cs.CV↗

FIRM: Fine-Grained Intra-Token Representation of Masks for Remote Sensing Reasoning Segmentation

Reasoning segmentation requires multimodal large language models (MLLMs) to translate implicit instructions into precise pixel-level masks. MLLMs encode an image as visual tokens, each of which merges a group of image patches. In remote sensing images, small targets, thin structures, and adjacent instances can occupy different parts of the same visual token. Assigning a single binary mask label to such a token loses its internal spatial structure, causing nearby targets to merge and object boundaries to become coarse. To bridge this representational gap, we introduce FIRM, a Fine-grained Intra-token Representation of Masks. For each visual token, FIRM predicts a mask code that specifies an $r\times r$ binary sub-cell pattern rather than a single foreground/background label. Given a target identified by the MLLM, the complete grid of mask codes is predicted in one mask pass. Fixed lookup converts the predicted codes into a discrete sub-cell mask, while marginalizing the code distribution yields a soft structural field. To further recover fine-grained boundaries within each sub-cell, we introduce a lightweight continuous renderer that refines this field using pre-merge visual features and image details. Across five reasoning and referring segmentation benchmarks on satellite and UAV images, FIRM achieves leading results, including $70.5/80.5$ gIoU/cIoU on LaSeRS and a $3.0$-point average gain on EarthReason. These results demonstrate the value of explicitly representing intra-token mask patterns for fine-grained MLLM segmentation.

cs.CV↗

APEX: Learning Adaptive High-Platform Traversal for Humanoid Robots

Humanoid locomotion has advanced rapidly with deep reinforcement learning (DRL), enabling robust feet-based traversal over uneven terrain. Yet platforms beyond leg length remain largely out of reach because current RL training paradigms often converge to jumping-like solutions that are high-impact, torque-limited, and unsafe for real-world deployment. To address this gap, we propose APEX, a system for perceptive, climbing-based high-platform traversal that composes terrain-conditioned behaviors: climb-up and climb-down at vertical edges, walking or crawling on the platform, and stand-up and lie-down for posture reconfiguration. Central to our approach is a generalized ratchet progress reward for learning contact-rich, goal-reaching maneuvers. It tracks the best-so-far task progress and penalizes non-improving steps, providing dense yet velocity-free supervision that enables efficient exploration under strong safety regularization. Based on this formulation, we train LiDAR-based full-body maneuver policies and reduce the sim-to-real perception gap through a dual strategy: modeling mapping artifacts during training and applying filtering and inpainting to elevation maps during deployment. Finally, we distill all six skills into a single policy that autonomously selects behaviors and transitions based on local geometry and commands. Experiments on a 29-DoF Unitree G1 humanoid demonstrate zero-shot sim-to-real traversal of 0.8 meter platforms (approximately 114% of leg length), with robust adaptation to platform height and initial pose, as well as smooth and stable multi-skill transitions.

cs.RO↗

StateFlow: Building, Evolving, and Accessing 3D World States for Previsualization

Previsualization is an intermediate layer between ideas and production in film, games, architecture, and urban design. It lets creators iteratively refine scenes, actions, cameras, and spatial-temporal dynamics. Yet existing generative methods rely on simple prompts to jointly control all of these factors through one-shot image or video synthesis, offering weak controllability and limited support for iterative editing. Fundamentally, a world comprises multiple elements with geometry, appearance, and other attributes, together with cameras. Different frames are produced through local modifications or recombinations of this shared state, which is otherwise largely reused. Therefore, we argue that the missing component is an explicit and persistent working state. To address this, we present StateFlow, a state-centric framework for generative previsualization. Rather than generating videos in one shot, StateFlow uses an editable 3D world to organize scene structure, evolution, and cameras, while off-the-shelf video models enhance visual quality when higher fidelity is desired. This world is maintained as a persistent structured 3D state of scene elements and camera configurations, serving as the core working representation for previsualization. Built on this insight, StateFlow has three stages to construct, evolve, and access the world state. State construction lifts generated 2D content into a coherent 3D world through prior-guided, conflict-aware dual-view initialization, while State evolution translates user intent into structured state transitions while preserving world memory, avoiding full-scene regeneration for each edit. State access uses render-feedback reflection to refine camera plans into visually feasible trajectories, avoiding reliance on VLM semantics alone. Experiments show that StateFlow produces high-quality 3D worlds for video creation and game-like prototyping.

cs.CV↗

MoE Proxy Models for Low-Cost Failure Reproduction and Diagnosis in LLM RL Post-Training

Reinforcement learning (RL) post-training of large language models (LLMs) is computationally intensive and involves complex system pipelines with substantial debugging overhead. In practice, factors such as framework adaptation, numerical precision, and operator implementation can cause failures, including gradient overflow and loss divergence. Reproducing such failures directly on large models requires considerable time and computational resources. This paper systematically analyzes failures encountered during large-scale RL training on the Huawei Ascend platform, summarizes representative failure types, and identifies three model-side factors relevant to fault reproduction. Based on these factors, we propose a proxy-model construction method for low-cost fault investigation and auxiliary diagnosis. It employs structure-preserving, clustering-based expert pruning to select representative experts while retaining the model's backbone architecture, routing mechanism, and basic task capabilities. Our experimental results show that the proxy models reduce accelerator requirements by 50%-87.5% and achieve up to a 33.3x reduction in per-step NPU-hour cost, while preserving major training dynamics and reproducing fault responses consistent with the original models. Overall, the proxy models can serve as low-cost surrogates for fault reproduction, targeted validation, and auxiliary diagnosis in RL post-training.

cs.LG↗

Wasserstein Distributionally Robust Regret Optimization for Reinforcement Learning from Human Feedback

Reinforcement learning from human feedback (RLHF) is a central post-training tool for aligning large language models, but its training reward is only a learned proxy for true human utility. This creates a decision problem under objective misspecification: the policy is optimized against an estimated reward, while deployment performance is governed by an unobserved population preference. The resulting gap leads to reward over-optimization, where proxy reward keeps improving after true quality deteriorates. We propose distributionally robust regret optimization (DRRO) for RLHF with a Wasserstein ambiguity set over reward laws, using promptwise $\ell_p$ distances between reward vectors as transport costs. Unlike standard distributionally robust optimization, which pessimizes worst-case value, DRRO pessimizes worst-case regret relative to the best policy under the same plausible reward perturbation. We show that the expressive-policy problem decomposes into promptwise regret problems. For each prompt, the inner adversary has a dual-norm closed form; under the $\ell_1$ transport cost used by our algorithm, the optimizer has a water-filling structure. These results lead to a practical policy-gradient algorithm that adds a simple sampled bonus to GRPO-style training. Theory and experiments both show that DRRO is less over-pessimistic than standard DRO and mitigates over-optimization more effectively than existing baselines.

cs.LG↗

fMRI2Face: A Full-HD fMRI-Video Dataset and Geometry-Guided Neural Decoding Framework for Dynamic Human Face Reconstruction

Reconstructing dynamic human faces from brain activity provides a powerful way to study how the mind perceives identity, expression, and facial motion. However, progress in fMRI-based face decoding has been limited by scarce controlled, high-resolution neural datasets and by methods that struggle to recover both identity-specific appearance and time-varying facial dynamics. We present fMRI-Face, the first fMRI dataset paired with controllable full-HD digital human facial videos rendered at 1920$\times$1080 resolution. During scanning, participants watched photorealistic, background-free facial videos with controlled identity, expression, and head pose, while fMRI activity was recorded. The resulting dataset contains 62,856 paired fMRI-video samples, providing a structured resource for studying dynamic face perception and reconstruction. Building on this dataset, we propose fMRI2Face, a geometry-guided neural video decoding framework for reconstructing facial videos from fMRI signals. fMRI2Face derives two complementary neural controls from brain activity: Brain-derived Appearance Context, which captures global identity-related visual attributes, and Morphable 3D Facial Control, which provides explicit geometry-aware guidance for pose, expression, and non-rigid facial dynamics. These controls are integrated through Neural-Controlled Video Diffusion with auxiliary latent completion, enabling high-fidelity facial video reconstruction directly from brain activity. Experiments show that fMRI2Face consistently improves reconstruction fidelity, identity preservation, facial geometry, and motion consistency over representative neural decoding baselines. Together, fMRI-Face and fMRI2Face establish a controlled platform for studying dynamic face perception and provide a new benchmark for fMRI-based digital human reconstruction.

cs.CV↗