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Yikai Wang

Publications and source records attributed to Yikai Wang.

At least 109 records · Page 6Linked to original sources

InstructPix2NeRF: Instructed 3D Portrait Editing from a Single Image

With the success of Neural Radiance Field (NeRF) in 3D-aware portrait editing, a variety of works have achieved promising results regarding both quality and 3D consistency. However, these methods heavily rely on per-prompt optimization when handling natural language as editing instructions. Due to the lack of labeled human face 3D datasets and effective architectures, the area of human-instructed 3D-aware editing for open-world portraits in an end-to-end manner remains under-explored. To solve this problem, we propose an end-to-end diffusion-based framework termed InstructPix2NeRF, which enables instructed 3D-aware portrait editing from a single open-world image with human instructions. At its core lies a conditional latent 3D diffusion process that lifts 2D editing to 3D space by learning the correlation between the paired images' difference and the instructions via triplet data. With the help of our proposed token position randomization strategy, we could even achieve multi-semantic editing through one single pass with the portrait identity well-preserved. Besides, we further propose an identity consistency module that directly modulates the extracted identity signals into our diffusion process, which increases the multi-view 3D identity consistency. Extensive experiments verify the effectiveness of our method and show its superiority against strong baselines quantitatively and qualitatively. Source code and pre-trained models can be found on our project page: \url{https://mybabyyh.github.io/InstructPix2NeRF}.

cs.CV↗

GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting

3D editing plays a crucial role in many areas such as gaming and virtual reality. Traditional 3D editing methods, which rely on representations like meshes and point clouds, often fall short in realistically depicting complex scenes. On the other hand, methods based on implicit 3D representations, like Neural Radiance Field (NeRF), render complex scenes effectively but suffer from slow processing speeds and limited control over specific scene areas. In response to these challenges, our paper presents GaussianEditor, an innovative and efficient 3D editing algorithm based on Gaussian Splatting (GS), a novel 3D representation. GaussianEditor enhances precision and control in editing through our proposed Gaussian semantic tracing, which traces the editing target throughout the training process. Additionally, we propose Hierarchical Gaussian splatting (HGS) to achieve stabilized and fine results under stochastic generative guidance from 2D diffusion models. We also develop editing strategies for efficient object removal and integration, a challenging task for existing methods. Our comprehensive experiments demonstrate GaussianEditor's superior control, efficacy, and rapid performance, marking a significant advancement in 3D editing. Project Page: https://buaacyw.github.io/gaussian-editor/

cs.CV↗

Knockoffs-SPR: Clean Sample Selection in Learning with Noisy Labels

A noisy training set usually leads to the degradation of the generalization and robustness of neural networks. In this paper, we propose a novel theoretically guaranteed clean sample selection framework for learning with noisy labels. Specifically, we first present a Scalable Penalized Regression (SPR) method, to model the linear relation between network features and one-hot labels. In SPR, the clean data are identified by the zero mean-shift parameters solved in the regression model. We theoretically show that SPR can recover clean data under some conditions. Under general scenarios, the conditions may be no longer satisfied; and some noisy data are falsely selected as clean data. To solve this problem, we propose a data-adaptive method for Scalable Penalized Regression with Knockoff filters (Knockoffs-SPR), which is provable to control the False-Selection-Rate (FSR) in the selected clean data. To improve the efficiency, we further present a split algorithm that divides the whole training set into small pieces that can be solved in parallel to make the framework scalable to large datasets. While Knockoffs-SPR can be regarded as a sample selection module for a standard supervised training pipeline, we further combine it with a semi-supervised algorithm to exploit the support of noisy data as unlabeled data. Experimental results on several benchmark datasets and real-world noisy datasets show the effectiveness of our framework and validate the theoretical results of Knockoffs-SPR. Our code and pre-trained models are available at https://github.com/Yikai-Wang/Knockoffs-SPR.

cs.LG↗

ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation

Score distillation sampling (SDS) has shown great promise in text-to-3D generation by distilling pretrained large-scale text-to-image diffusion models, but suffers from over-saturation, over-smoothing, and low-diversity problems. In this work, we propose to model the 3D parameter as a random variable instead of a constant as in SDS and present variational score distillation (VSD), a principled particle-based variational framework to explain and address the aforementioned issues in text-to-3D generation. We show that SDS is a special case of VSD and leads to poor samples with both small and large CFG weights. In comparison, VSD works well with various CFG weights as ancestral sampling from diffusion models and simultaneously improves the diversity and sample quality with a common CFG weight (i.e., $7.5$). We further present various improvements in the design space for text-to-3D such as distillation time schedule and density initialization, which are orthogonal to the distillation algorithm yet not well explored. Our overall approach, dubbed ProlificDreamer, can generate high rendering resolution (i.e., $512\times512$) and high-fidelity NeRF with rich structure and complex effects (e.g., smoke and drops). Further, initialized from NeRF, meshes fine-tuned by VSD are meticulously detailed and photo-realistic. Project page and codes: https://ml.cs.tsinghua.edu.cn/prolificdreamer/

cs.LG↗

Guardians as You Fall: Active Mode Transition for Safe Falling

Recent advancements in optimal control and reinforcement learning have enabled quadrupedal robots to perform various agile locomotion tasks over diverse terrains. During these agile motions, ensuring the stability and resiliency of the robot is a primary concern to prevent catastrophic falls and mitigate potential damages. Previous methods primarily focus on recovery policies after the robot falls. There is no active safe falling solution to the best of our knowledge. In this paper, we proposed Guardians as You Fall (GYF), a safe falling/tumbling and recovery framework that can actively tumble and recover to stable modes to reduce damage in highly dynamic scenarios. The key idea of GYF is to adaptively traverse different stable modes via active tumbling before the robot shifts to irrecoverable poses. Via comprehensive simulation and real-world experiments, we show that GYF significantly reduces the maximum acceleration and jerk of the robot base compared to the baselines. In particular, GYF reduces the maximum acceleration and jerk by 20%~73% in different scenarios in simulation and real-world experiments. GYF offers a new perspective on safe falling and recovery in locomotion tasks, potentially enabling much more aggressive explorations of existing agile locomotion skills.

cs.RO↗

Learning Robust, Agile, Natural Legged Locomotion Skills in the Wild

Recently, reinforcement learning has become a promising and polular solution for robot legged locomotion. Compared to model-based control, reinforcement learning based controllers can achieve better robustness against uncertainties of environments through sim-to-real learning. However, the corresponding learned gaits are in general overly conservative and unatural. In this paper, we propose a new framework for learning robust, agile and natural legged locomotion skills over challenging terrain. We incorporate an adversarial training branch based on real animal locomotion data upon a teacher-student training pipeline for robust sim-to-real transfer. Empirical results on both simulation and real world of a quadruped robot demonstrate that our proposed algorithm enables robustly traversing challenging terrains such as stairs, rocky ground and slippery floor with only proprioceptive perception. Meanwhile, the gaits are more agile, natural, and energy efficient compared to the baselines. Both qualitative and quantitative results are presented in this paper.

cs.RO↗

Coarse-to-Fine Amodal Segmentation with Shape Prior

Amodal object segmentation is a challenging task that involves segmenting both visible and occluded parts of an object. In this paper, we propose a novel approach, called Coarse-to-Fine Segmentation (C2F-Seg), that addresses this problem by progressively modeling the amodal segmentation. C2F-Seg initially reduces the learning space from the pixel-level image space to the vector-quantized latent space. This enables us to better handle long-range dependencies and learn a coarse-grained amodal segment from visual features and visible segments. However, this latent space lacks detailed information about the object, which makes it difficult to provide a precise segmentation directly. To address this issue, we propose a convolution refine module to inject fine-grained information and provide a more precise amodal object segmentation based on visual features and coarse-predicted segmentation. To help the studies of amodal object segmentation, we create a synthetic amodal dataset, named as MOViD-Amodal (MOViD-A), which can be used for both image and video amodal object segmentation. We extensively evaluate our model on two benchmark datasets: KINS and COCO-A. Our empirical results demonstrate the superiority of C2F-Seg. Moreover, we exhibit the potential of our approach for video amodal object segmentation tasks on FISHBOWL and our proposed MOViD-A. Project page at: http://jianxgao.github.io/C2F-Seg.

cs.CV↗

Root Pose Decomposition Towards Generic Non-rigid 3D Reconstruction with Monocular Videos

This work focuses on the 3D reconstruction of non-rigid objects based on monocular RGB video sequences. Concretely, we aim at building high-fidelity models for generic object categories and casually captured scenes. To this end, we do not assume known root poses of objects, and do not utilize category-specific templates or dense pose priors. The key idea of our method, Root Pose Decomposition (RPD), is to maintain a per-frame root pose transformation, meanwhile building a dense field with local transformations to rectify the root pose. The optimization of local transformations is performed by point registration to the canonical space. We also adapt RPD to multi-object scenarios with object occlusions and individual differences. As a result, RPD allows non-rigid 3D reconstruction for complicated scenarios containing objects with large deformations, complex motion patterns, occlusions, and scale diversities of different individuals. Such a pipeline potentially scales to diverse sets of objects in the wild. We experimentally show that RPD surpasses state-of-the-art methods on the challenging DAVIS, OVIS, and AMA datasets.

cs.CV↗

Human-imperceptible, Machine-recognizable Images

Massive human-related data is collected to train neural networks for computer vision tasks. A major conflict is exposed relating to software engineers between better developing AI systems and distancing from the sensitive training data. To reconcile this conflict, this paper proposes an efficient privacy-preserving learning paradigm, where images are first encrypted to become ``human-imperceptible, machine-recognizable'' via one of the two encryption strategies: (1) random shuffling to a set of equally-sized patches and (2) mixing-up sub-patches of the images. Then, minimal adaptations are made to vision transformer to enable it to learn on the encrypted images for vision tasks, including image classification and object detection. Extensive experiments on ImageNet and COCO show that the proposed paradigm achieves comparable accuracy with the competitive methods. Decrypting the encrypted images requires solving an NP-hard jigsaw puzzle or an ill-posed inverse problem, which is empirically shown intractable to be recovered by various attackers, including the powerful vision transformer-based attacker. We thus show that the proposed paradigm can ensure the encrypted images have become human-imperceptible while preserving machine-recognizable information. The code is available at \url{https://github.com/FushengHao/PrivacyPreservingML.}

cs.CV↗

Joint fMRI Decoding and Encoding with Latent Embedding Alignment

The connection between brain activity and corresponding visual stimuli is crucial in comprehending the human brain. While deep generative models have exhibited advancement in recovering brain recordings by generating images conditioned on fMRI signals, accomplishing high-quality generation with consistent semantics continues to pose challenges. Moreover, the prediction of brain activity from visual stimuli remains a formidable undertaking. In this paper, we introduce a unified framework that addresses both fMRI decoding and encoding. Commencing with the establishment of two latent spaces capable of representing and reconstructing fMRI signals and visual images, respectively, we proceed to align the fMRI signals and visual images within the latent space, thereby enabling a bidirectional transformation between the two domains. Our Latent Embedding Alignment (LEA) model concurrently recovers visual stimuli from fMRI signals and predicts brain activity from images within a unified framework. The performance of LEA surpasses that of existing methods on multiple benchmark fMRI decoding and encoding datasets. By integrating fMRI decoding and encoding, LEA offers a comprehensive solution for modeling the intricate relationship between brain activity and visual stimuli.

cs.CV↗

Towards Effective Adversarial Textured 3D Meshes on Physical Face Recognition

Face recognition is a prevailing authentication solution in numerous biometric applications. Physical adversarial attacks, as an important surrogate, can identify the weaknesses of face recognition systems and evaluate their robustness before deployed. However, most existing physical attacks are either detectable readily or ineffective against commercial recognition systems. The goal of this work is to develop a more reliable technique that can carry out an end-to-end evaluation of adversarial robustness for commercial systems. It requires that this technique can simultaneously deceive black-box recognition models and evade defensive mechanisms. To fulfill this, we design adversarial textured 3D meshes (AT3D) with an elaborate topology on a human face, which can be 3D-printed and pasted on the attacker's face to evade the defenses. However, the mesh-based optimization regime calculates gradients in high-dimensional mesh space, and can be trapped into local optima with unsatisfactory transferability. To deviate from the mesh-based space, we propose to perturb the low-dimensional coefficient space based on 3D Morphable Model, which significantly improves black-box transferability meanwhile enjoying faster search efficiency and better visual quality. Extensive experiments in digital and physical scenarios show that our method effectively explores the security vulnerabilities of multiple popular commercial services, including three recognition APIs, four anti-spoofing APIs, two prevailing mobile phones and two automated access control systems.

cs.CV↗

Compacting Binary Neural Networks by Sparse Kernel Selection

Binary Neural Network (BNN) represents convolution weights with 1-bit values, which enhances the efficiency of storage and computation. This paper is motivated by a previously revealed phenomenon that the binary kernels in successful BNNs are nearly power-law distributed: their values are mostly clustered into a small number of codewords. This phenomenon encourages us to compact typical BNNs and obtain further close performance through learning non-repetitive kernels within a binary kernel subspace. Specifically, we regard the binarization process as kernel grouping in terms of a binary codebook, and our task lies in learning to select a smaller subset of codewords from the full codebook. We then leverage the Gumbel-Sinkhorn technique to approximate the codeword selection process, and develop the Permutation Straight-Through Estimator (PSTE) that is able to not only optimize the selection process end-to-end but also maintain the non-repetitive occupancy of selected codewords. Experiments verify that our method reduces both the model size and bit-wise computational costs, and achieves accuracy improvements compared with state-of-the-art BNNs under comparable budgets.

cs.CV↗

Benchmarking Robustness of 3D Object Detection to Common Corruptions in Autonomous Driving

3D object detection is an important task in autonomous driving to perceive the surroundings. Despite the excellent performance, the existing 3D detectors lack the robustness to real-world corruptions caused by adverse weathers, sensor noises, etc., provoking concerns about the safety and reliability of autonomous driving systems. To comprehensively and rigorously benchmark the corruption robustness of 3D detectors, in this paper we design 27 types of common corruptions for both LiDAR and camera inputs considering real-world driving scenarios. By synthesizing these corruptions on public datasets, we establish three corruption robustness benchmarks -- KITTI-C, nuScenes-C, and Waymo-C. Then, we conduct large-scale experiments on 24 diverse 3D object detection models to evaluate their corruption robustness. Based on the evaluation results, we draw several important findings, including: 1) motion-level corruptions are the most threatening ones that lead to significant performance drop of all models; 2) LiDAR-camera fusion models demonstrate better robustness; 3) camera-only models are extremely vulnerable to image corruptions, showing the indispensability of LiDAR point clouds. We release the benchmarks and codes at https://github.com/kkkcx/3D_Corruptions_AD. We hope that our benchmarks and findings can provide insights for future research on developing robust 3D object detection models.

cs.CV↗

LOCUS: A Novel Decomposition Method for Brain Network Connectivity Matrices using Low-rank Structure with Uniform Sparsity

Network-oriented research has been increasingly popular in many scientific areas. In neuroscience research, imaging-based network connectivity measures have become the key for understanding brain organizations, potentially serving as individual neural fingerprints. There are major challenges in analyzing connectivity matrices including the high dimensionality of brain networks, unknown latent sources underlying the observed connectivity, and the large number of brain connections leading to spurious findings. In this paper, we propose a novel blind source separation method with low-rank structure and uniform sparsity (LOCUS) as a fully data-driven decomposition method for network measures. Compared with the existing method that vectorizes connectivity matrices ignoring brain network topology, LOCUS achieves more efficient and accurate source separation for connectivity matrices using low-rank structure. We propose a novel angle-based uniform sparsity regularization that demonstrates better performance than the existing sparsity controls for low-rank tensor methods. We propose a highly efficient iterative Node-Rotation algorithm that exploits the block multi-convexity of the objective function to solve the non-convex optimization problem for learning LOCUS. We illustrate the advantage of LOCUS through extensive simulation studies. Application of LOCUS to Philadelphia Neurodevelopmental Cohort neuroimaging study reveals biologically insightful connectivity traits which are not found using the existing method.

stat.ML↗

Entity-Level Text-Guided Image Manipulation

Existing text-guided image manipulation methods aim to modify the appearance of the image or to edit a few objects in a virtual or simple scenario, which is far from practical applications. In this work, we study a novel task on text-guided image manipulation on the entity level in the real world (eL-TGIM). The task imposes three basic requirements, (1) to edit the entity consistent with the text descriptions, (2) to preserve the entity-irrelevant regions, and (3) to merge the manipulated entity into the image naturally. To this end, we propose an elegant framework, dubbed as SeMani, forming the Semantic Manipulation of real-world images that can not only edit the appearance of entities but also generate new entities corresponding to the text guidance. To solve eL-TGIM, SeMani decomposes the task into two phases: the semantic alignment phase and the image manipulation phase. In the semantic alignment phase, SeMani incorporates a semantic alignment module to locate the entity-relevant region to be manipulated. In the image manipulation phase, SeMani adopts a generative model to synthesize new images conditioned on the entity-irrelevant regions and target text descriptions. We discuss and propose two popular generation processes that can be utilized in SeMani, the discrete auto-regressive generation with transformers and the continuous denoising generation with diffusion models, yielding SeMani-Trans and SeMani-Diff, respectively. We conduct extensive experiments on the real datasets CUB, Oxford, and COCO datasets to verify that SeMani can distinguish the entity-relevant and -irrelevant regions and achieve more precise and flexible manipulation in a zero-shot manner compared with baseline methods. Our codes and models will be released at https://github.com/Yikai-Wang/SeMani.

cs.CV↗

SongDriver: Real-time Music Accompaniment Generation without Logical Latency nor Exposure Bias

Real-time music accompaniment generation has a wide range of applications in the music industry, such as music education and live performances. However, automatic real-time music accompaniment generation is still understudied and often faces a trade-off between logical latency and exposure bias. In this paper, we propose SongDriver, a real-time music accompaniment generation system without logical latency nor exposure bias. Specifically, SongDriver divides one accompaniment generation task into two phases: 1) The arrangement phase, where a Transformer model first arranges chords for input melodies in real-time, and caches the chords for the next phase instead of playing them out. 2) The prediction phase, where a CRF model generates playable multi-track accompaniments for the coming melodies based on previously cached chords. With this two-phase strategy, SongDriver directly generates the accompaniment for the upcoming melody, achieving zero logical latency. Furthermore, when predicting chords for a timestep, SongDriver refers to the cached chords from the first phase rather than its previous predictions, which avoids the exposure bias problem. Since the input length is often constrained under real-time conditions, another potential problem is the loss of long-term sequential information. To make up for this disadvantage, we extract four musical features from a long-term music piece before the current time step as global information. In the experiment, we train SongDriver on some open-source datasets and an original àiSong Dataset built from Chinese-style modern pop music scores. The results show that SongDriver outperforms existing SOTA (state-of-the-art) models on both objective and subjective metrics, meanwhile significantly reducing the physical latency.

cs.SD↗

Channel Exchanging Networks for Multimodal and Multitask Dense Image Prediction

Multimodal fusion and multitask learning are two vital topics in machine learning. Despite the fruitful progress, existing methods for both problems are still brittle to the same challenge -- it remains dilemmatic to integrate the common information across modalities (resp. tasks) meanwhile preserving the specific patterns of each modality (resp. task). Besides, while they are actually closely related to each other, multimodal fusion and multitask learning are rarely explored within the same methodological framework before. In this paper, we propose Channel-Exchanging-Network (CEN) which is self-adaptive, parameter-free, and more importantly, applicable for multimodal and multitask dense image prediction. At its core, CEN adaptively exchanges channels between subnetworks of different modalities. Specifically, the channel exchanging process is self-guided by individual channel importance that is measured by the magnitude of Batch-Normalization (BN) scaling factor during training. For the application of dense image prediction, the validity of CEN is tested by four different scenarios: multimodal fusion, cycle multimodal fusion, multitask learning, and multimodal multitask learning. Extensive experiments on semantic segmentation via RGB-D data and image translation through multi-domain input verify the effectiveness of CEN compared to state-of-the-art methods. Detailed ablation studies have also been carried out, which demonstrate the advantage of each component we propose. Our code is available at https://github.com/yikaiw/CEN.

cs.CV↗

Bridged Transformer for Vision and Point Cloud 3D Object Detection

3D object detection is a crucial research topic in computer vision, which usually uses 3D point clouds as input in conventional setups. Recently, there is a trend of leveraging multiple sources of input data, such as complementing the 3D point cloud with 2D images that often have richer color and fewer noises. However, due to the heterogeneous geometrics of the 2D and 3D representations, it prevents us from applying off-the-shelf neural networks to achieve multimodal fusion. To that end, we propose Bridged Transformer (BrT), an end-to-end architecture for 3D object detection. BrT is simple and effective, which learns to identify 3D and 2D object bounding boxes from both points and image patches. A key element of BrT lies in the utilization of object queries for bridging 3D and 2D spaces, which unifies different sources of data representations in Transformer. We adopt a form of feature aggregation realized by point-to-patch projections which further strengthen the correlations between images and points. Moreover, BrT works seamlessly for fusing the point cloud with multi-view images. We experimentally show that BrT surpasses state-of-the-art methods on SUN RGB-D and ScanNetV2 datasets.

cs.CV↗