SearcharxivSearch

arXiv subjects

Yike Guo

Publications and source records attributed to Yike Guo.

At least 19 recordsLinked to original sources

LexAgentHallu: A Hierarchical Benchmark for Profiling Hallucinations in Legal Agents

As large language models are increasingly deployed as tool-augmented legal agents, they introduce agentic hallucinations where tool-call and reasoning errors cascade into fabricated holdings and miscited authority. However, existing legal benchmarks evaluate only single-turn QA with outcome-level metrics, while agentic hallucination benchmarks lack legal-specific diagnostic capability. Neither answers to what extent and how a legal agent hallucinates along its trajectory. To address these limitations, we introduce LexAgentHallu, a legal agentic hallucination benchmark designed to evaluate to what extent and how legal agents fail along multi-step trajectories. Built through a four-stage expert-in-the-loop pipeline, LexAgentHallu contains 3414 instances across 17 legal categories and 6 task types. Each instance is annotated under a dual-layer hallucination taxonomy of 7 high-level categories and 27 fine-grained subclasses, covering both substantive errors and agent-procedural failures. We further design fine-grained metrics that quantify to what extent and localize how each failure occurs along an agent's execution path. Our evaluation across 18 proprietary and open-source agents uncovers a Right-Answer-Wrong-Reason effect and reveals that hallucination subclasses cluster rather than scatter, forming distinct agentic framework, legal task, and category profiles. These findings, invisible to outcome-level evaluation, validate the diagnostic power of LexAgentHallu for evaluating agentic hallucination in law.

cs.AI

Safe Harness Self-Evolution: A Theoretical Analysis of Feasibility and Limits

Harness self-evolution is the process by which an agent modifies its prompts, tools, code, or orchestration in response to task feedback while keeping the underlying language model frozen, with changes persisting across subsequent tasks. We provide a systematic theoretical analysis of the feasibility and limits of safe harness self-evolution, connecting modification generation, finite-data certification and selection, safe adoption, and behavior after an update. Under a fixed user-task distribution, we establish conditions guaranteeing overall expected-reward improvement while controlling changes on retained tasks, characterize the probability of generating qualified modifications, and derive finite-data bounds for safe selection and adoption. Our analysis shows that generation and certification impose distinct constraints: current task performance does not determine the probability of generating qualified modifications, and generating more candidates need not improve the guarantee of a successful update when evaluation is limiting. Stagnation may therefore arise even when improvement opportunities remain. We further show that worst-case evaluation cost for recognizing genuine improvements diverges as expected reward approaches its upper bound. Across successive updates, certified improvement guarantees accumulate over a finite run, but a successful update does not by itself guarantee that further improvement remains possible. These results provide a basis for diagnosing bottlenecks and designing safer self-evolution mechanisms.

cs.AI

LeCor: Learning to Be Corrected by Meta-Learned Test-Time Training for Interactive 3D Lung-Tumour Segmentation

Delineating lung tumours on computed tomography (CT) takes a considerable share of the time spent on radiotherapy planning, and a contour proposed by a model can be refined interactively by the clinician. Promptable foundation models such as SAM 3 support this workflow by writing each correction into a session memory that conditions the remaining slices, while the model weights stay fixed. On 690 test cases from five public CT cohorts, fine-tuning SAM 3 on lung tumours raises the Dice obtained from a single point prompt from 0.298 to 0.757, and seven rounds of corrections raise it further to 0.765, but under memory conditioning alone the accuracy on slices the annotator has not touched stops improving after six rounds. We therefore treat each correction as a training signal and propose LeCor, which performs test-time training on a small set of case adapters that are reset for every case and meta-learned such that a single gradient step driven by a click improves the slices that were not clicked. On the 133 test cases that span at least eight slices, LeCor raises the Dice reached after seven correction rounds from 0.787 with the fine-tuned model to 0.827, reduces the number of cases that never reach a Dice of 0.80 from 47 to 27, and reaches in three correction rounds the accuracy that the fine-tuned model attains in seven.

cs.CV

Scaling Large Reasoning Models beyond Human Supervision: A Path toward Superintelligence

Recent advances in large reasoning models (LRMs) have shown that reinforcement learning with verifiable rewards (RLVR) can substantially improve reasoning in mathematics and code, where outcomes can be checked automatically. Extending this progress to open-ended and agentic tasks remains difficult because reliable rewards are harder to obtain and direct human supervision cannot keep pace with the scale and complexity of model-generated experience. This paper studies how LRMs can continue to improve as human supervision gradually recedes from the learning loop. We examine two connected dimensions of this problem. The reward axis traces the development from per-instance human judgments to reusable verifiers and rewards that operate even without human feedback. The experience axis examines how learning can progress from human-curated tasks and environments toward self-generated curricula, constructed environments, and autonomous co-evolution. We connect these dimensions through a five-level ladder from L0 to L4 that identifies which parts of the learning process remain under continued human control. Our analysis further highlights the risks introduced by increasingly autonomous rewards and experience generation, including reward hacking, feedback drift, curriculum collapse, and environment errors. Consequently, we also provide the evaluation around three complementary objects: policy capability, feedback fidelity, and experience quality. This analysis provides a structured account of current approaches to scaling LRMs beyond human supervision and the open problems involved in developing self-sustaining learning systems toward superintelligence. Furthermore, we maintain a continuously updated \href{https://github.com/visitworld123/Awesome-Scaling-LRM-Beyond-Human-Supervision}{GitHub repository} to track the latest advances.

cs.AI

Life Operators: a self-evolving framework for multiscale life modelling

Medical AI is moving beyond recognition towards clinical dialogue and longitudinal prediction. Yet a central question remains: how would a patient's state change under intervention? Statistical models learn future observations, whereas mechanistic models describe selected processes. Neither provides a common framework for representing patient state, coupling scales or revising failed assumptions. We propose Life Operators: task-bounded mappings that define three scientific roles. Perception operators infer task-relevant biological states from multimodal observations, Evolution operators propagate these states under natural or intervention-conditioned dynamics, and Generation operators map them to measurable signals. Each role may be realised by equations, statistical models, neural networks or hybrids. Bridge operators connect components with different variables, scales and time steps. Selected operators and bridges form task-specific Operator Graphs containing the smallest set of states and mechanisms sufficient for a declared claim. This modular structure also makes scientific revision localisable. An AI co-scientist may propose changes to states, operators, bridges or graph structure, while independent evidence determines which variants are retained, restricted or retired. Over time, validated components could accumulate into broader multiscale models of the human body and provide a computational foundation for medical artificial superintelligence.

cs.CL

UniVerse: Benchmarking and Enhancing LALMs on Culturally Inclusive Low-Resource Music Understanding

Recent advances in large audio-language models (LALMs) have significantly improved performance in tasks such as music captioning, genre classification, and sound event detection. However, limited attention has been paid to improving their adaptability across diverse musical traditions, particularly folk music rooted in distinct cultural contexts. Folk-music traditions are typically resource-scarce, unevenly represented across regions, and poorly documented. Even when such samples appear in large-scale pre-training, LALMs often fail to capture their structural and stylistic characteristics, partly due to the absence of dedicated evaluation protocols and training solutions. To address these limitations, we introduce UniVerse, a reproducible solution for low-resource music understanding. Specifically, we propose UniVerseBench, a benchmark of 5,042 Q&A pairs across more than 38 cultural and linguistic entities, constructed via an expert-guided yet highly automated pipeline. In parallel, we construct a fully automated, model-generated multi-turn dialogue training dataset UniVerseSet. By training LALMs on UniVerseSet, we systematically adapt and investigate representative multimodal imbalance learning strategies across both dense and Mixture-of-Experts (MoE) architectures. Experimental results indicate that fully automated data curation combined with imbalance-aware training yields non-trivial improvements, but models still struggle to capture fine-grained acoustic features, indicating a gap between surface-level alignment and deep musical comprehension.

cs.SD

Can Coding Agents Solve Repository-Level Issues with Rendered Code? An Exploratory Study of Visual Representations

Visual modality has recently been explored as a way to compress textual tokens, including rendering code as images for static code understanding. We study whether this representation can serve as operational context for agentic coding, where an agent must navigate repositories, edit source files, and verify executable patches. Using SWE-bench Verified, we evaluate rendered code in repository-level repair workflows and introduce controlled agent settings to separate unguided repository exploration from more structured repair stages. Our results show a mixed picture. Rendered code consistently reduces prompt-token cost, but the savings do not increase linearly with the nominal visual compression ratio. It largely preserves end-to-end repair accuracy, but does not overcome the performance limits of the underlying model or agent architecture, and can become unstable under aggressive compression. Further analysis suggests that visual code is most useful when raw source reading is a major bottleneck; once repository localization is structured, much of the remaining cost comes from patch--test trial-and-error, where visual compression has limited leverage. Overall, our study positions rendered code as a viable but conditional compression mechanism for realistic coding agents.

cs.HC

SkillProx: Self-Evolving Agent Skills via Proximal Textual Gradient Descent

LLM agents increasingly adapt to recurring tasks by accumulating procedural knowledge in skills. These skills are lightweight, reusable textual artifacts that are loaded into the agent's context without weight updates. Recent methods refine skills through iterative task execution, failure diagnosis, and trajectory-guided text-space updates. However, existing frameworks lack explicit diagnosis--outcome feedback and treat deletion as a generic edit operation rather than a dedicated mechanism for consolidating accumulated knowledge. We introduce SkillProx, a proximal-gradient-inspired forward--backward framework that couples closed-loop diagnostic evolution with utility-aware proximal refinement. Motivated by a composite objective balancing task loss and skill complexity, the forward stage re-executes diagnosis-driven edits on the same task batch, rolls back regressions, and feeds measured outcomes into subsequent diagnoses. The backward stage decomposes the resulting skill into auditable knowledge units, estimates their contributions using a frozen leave-one-out utility audit, and applies validation-gated consolidation, demotion, or removal. Experiments on in-distribution and out-of-distribution benchmarks across multiple backbone LLMs show that SkillProx improves average accuracy by 3.0 percentage points over the strongest gradient-based baseline. Component ablations demonstrate the complementary effects of closed-loop diagnosis and proximal refinement.

cs.AI

Failure-Informed Image Self-Augmentation for Multimodal Large Language Model Self-Improvement

Multimodal large language models (MLLMs) have achieved remarkable performance across vision-language tasks, but their progress depends heavily on large-scale, high-quality multimodal data that are costly to annotate. Self-augmentation offers a promising alternative by enabling models to expand their own training data without external supervision. However, existing MLLM self-augmentation methods are largely text-centric, while image augmentation remains underexplored and typically relies on generic or handcrafted transformations that are weakly aligned with the model's actual incapability. We propose Failure-informed Image Self-Augmentation (\textbf{FISA}), a framework for MLLM self-improvement that constructs augmented images from the model's own failure cases. Our method generates visually challenging yet answer-preserving image complications, verifies their utility through self-examination, and applies dual fidelity filtering to avoid semantic distortion. Experiments on visual question answering benchmarks show that the proposed method consistently improves performance across both in-distribution and out-of-distribution settings. Further experiments validate the compatibility of FISA with existing textual self-augmentation approaches, the superior data efficiency of the synthesized samples over generic image augmentation baselines, and the practical effectiveness of the proposed filtering strategy.

cs.AI

HOMIE: Human-object Centric Video Personalization via Multimodal Intelligent Enhancement

Human-object centric video personalization (HOCVP) is a core task within subject-driven video generation. However, existing methods suffer from two key limitations. First, most approaches focusing on inter-subject personalization still struggle to strike a balance between high subject fidelity and accurate interaction patterns between humans and diverse objects, especially when objects represent abstract concepts such as logos. Second, while intra-subject references (e.g., OCR maps, multi-view inputs) are expected to enhance subject fidelity, most existing works lack mechanisms to understand such latent correspondence. To address both challenges, we propose HOMIE, an HOCVP framework that tackles both inter- and intra-subject input settings in a unified manner. Compared to previous approaches, HOMIE proposes a better MLLM integration strategy to extract knowledge of reference-level relationships without compromising the controllability of text encoders or incurring costly re-alignment. Specifically, we introduce global multimodal guidance within self-attention to better align MLLM-derived semantic features with VAE tokens. Furthermore, we propose modality-reference embedding to differentiate tokens from MLLM features and VAE tokens and associate intra-subject reference image tokens. Extensive experiments validate that our method achieves state-of-the-art performance across various HOCVP tasks. Project Page: https://yiyangcai.github.io/homie-page.github.io/

cs.CV

ReBind: Multi-Reference Video Editing via Structured Instructions with Explicit Reference Relationships

Recent diffusion-based video generation models have made significant progress in multi-reference image-conditioned video editing. However, existing methods still struggle to coordinate information from multiple visual sources accurately. We identify a critical deficiency in existing approaches. Existing editing instructions lack explicit reference relationships, and most multimodal large language models (MLLMs) cannot generate them reliably. To address this problem, we propose ReBind, a systematic framework that introduces semantic instructions with embedded reference tokens as the intermediate representation for multi-reference image-conditioned video editing. Our key insight is embedding reference tokens at semantic positions to eliminate ambiguity and establish precise bindings between visual attributes and their sources. We develop ReBind-Instruct, a specialized MLLM that learns to establish explicit bindings between visual attributes and their reference sources through a two-stage progressive scheme for precise reference relationships. We further develop ReBind-Edit, which enables lightweight adaptation of text-to-video models to coordinate multiple references by binding visual attributes to their designated sources. Extensive experiments demonstrate that ReBind substantially outperforms general-purpose MLLMs in instruction quality and achieves state-of-the-art performance among open-source methods on reference image conditioned video editing. Our project webpage: https://rebind-mrv2v.github.io/.

cs.CV

Zero2Skill: Bootstrapping Robot Skills through Autonomous Data Collection, Training, and Deployment

Autonomous data collection governs the volume and quality of real-world trajectories for manipulation policy learning. Existing pipelines reduce human effort via self-resetting, VLM verification, or language-guided correction, yet episode-scoped fixes must be reissued whenever the same failure recurs, so oversight cost grows with session length rather than with the number of distinct problems. We present Zero2Skill, a human-robot symbiotic agentic system in which corrections are retained and reused across rounds. The collection loop collects, verifies, and resets autonomously, pausing for a remote operator only when a phase exhausts an explicit retry budget. An LLM parser maps each natural-language utterance to a structured adjustment stored in Corrective Memory, so addressed failure modes typically need not be corrected again under the same conditions. On a real-robot desktop-clearing testbed, Zero2Skill matches teleoperation episode success while reducing human working time to 16%. Language corrections improve verifier-human agreement in all four evaluated settings and raise average single-attempt success from 12.5% to 47.5% (arm-selection: 20.0% to 50.0%). Policies fine-tuned on Zero2Skill data match teleoperation-trained policy success at a fraction of collection human cost.

cs.RO

A Control Theory of Predictability in Latent World Models

Latent world models are trained to predict future states in a learned representation and are then deployed inside a planner that selects actions by simulating them forward. Current practice adopts the prediction error, the single- or multi-step rollout loss on held-out data, as the training and model-selection objective, on the assumption that a lower prediction error yields better control. We show that this assumption is unreliable for a structural reason: a planner does not query the model on the training distribution but on the states that its candidate actions reach, which generally leave the data manifold, so an error averaged over the data cannot by itself govern control. We therefore reframe the objective as the discrepancy between the predicted and the true plan-cost at the plan the planner commits to, and prove that the planner's suboptimality is bounded by twice this discrepancy, whereas the data-averaged prediction error neither bounds nor tracks it. Under a linear-control premise the discrepancy separates into two terms. The first is a small on-manifold residual, on which the predicted and true dynamics agree and which a spectral tax prices through the non-normality of the latent transition operator. The second is an off-manifold divergence, on which an action carries the state off the manifold and the two dynamics diverge; this divergence is the binding term and is bounded by no data-averaged error. Synthetic operators confirm the pricing formulas, and latent model-predictive control experiments confirm the decoupling: across seeds, the single-step validation error is essentially uncorrelated with control success, whereas a fidelity score on the planner-reachable measure tracks it.

cs.LG

TTHE: Test-Time Harness Evolution

The behavior of an LLM agent is determined not only by the underlying model, but also by its harness: the executable program that constructs context, invokes tools, verifies intermediate results, and recovers from failures. Existing approaches optimize such harnesses before deployment, searching training or development data for a fixed agent workflow that is then frozen at test time. This limits adaptation when the test distribution, failure modes, or tool interactions differ from those seen during development. We ask whether the harness can instead be optimized during evaluation itself, using only the unlabeled execution traces the agent produces on the test inputs. We introduce Test-Time Harness Evolution (TTHE), which treats the executable harness as the state of test-time adaptation. During evaluation, TTHE maintains a population of candidate harnesses and refines them through an agentic proposer that reasons over their execution traces, without gold labels or task-specific supervision; a judge then commits an improved harness from execution-derived proxy signals, and the selected program persists to govern subsequent inputs. Crucially, TTHE does not update model weights, require gold labels, or train a separate adaptation model: solver, proposers, and judge are different roles and harnesses around the same frozen LLM, so all adaptation occurs through changes to the surrounding program. Across text-to-SQL, competitive programming, software engineering, data-science coding, and agentic tool-use tasks, TTHE improves fixed ReAct-style baseline harnesses, yielding persistent, inspectable improvements rather than a pre-searched workflow or per-query retries. These results recast test-time adaptation for LLM agents as evolution over executable control programs and identify execution-derived proxy reliability as a central challenge for robust unsupervised agent improvement.

cs.SE

A Physics-guided Fine-tuned LLM-based Framework for Customized Power Distribution System Feeder Generation

Power distribution system feeder models (e.g., IEEE 33-bus system, IEEE 13-bus system, etc.) are cornerstones for conducting power distribution system studies. As real-world feeder models are hard to acquire due to energy security concerns, generating high-quality synthetic feeders becomes an important alternative to satisfy the fast-growing and diversified needs of power system researchers and engineers. In this paper, we propose an LLM-based synthetic feeder generation framework that can achieve end-to-end generation from natural language specifications to physically consistent feeder models. First, Supervised Fine-Tuning (SFT) is performed on a dataset created following physical laws to empower the LLM with syntactic understanding of complex feeder structures. Second, Group Relative Policy Optimization (GRPO) with a specially-designed multi-stage gated reward function is introduced to better align the generation results with user intent and physical constraints. Third, a dual-agent architecture is deployed to refine and evaluate the generated feeders. Specifically, a refinement agent calibrates the feeder model parameters referring to the industrial feeder design standards, while a judge agent provides quality assessments. Case studies demonstrate that the proposed framework generates customizable feeders with valid formats, physical consistency and high engineering applicability.

eess.SY

Flow-PIN: A Two-Stage Power-Flow-Guided Method for System-Wide Multivariate Profile Inpainting in Distribution Networks

High-quality system measurement data is critical for power distribution system operation. As deep generative models (e.g., GAN, Diffusion, etc.) have been widely studied to solve the missing data restoration problem to enhance the data quality, their results may look "realistic" but not sufficiently "accurate" due to lacking physical guarantees. To address this limitation, a two-stage physics-guided framework, Flow-PIN, is proposed in this paper for system-wide multivariate profile inpainting. The first stage employs a conditional flow matching model, conditioned on topological and correlation graphs, to generate candidate values. A physical penalty is integrated into the loss function to constrain the generative vector field based on grid physical laws. The second stage introduces a topology-aware power-flow-guided refiner that utilizes Laplacian positional encoding to inject topology information into node embeddings. By coupling alternating current power flow equations with a differentiable correlation alignment mechanism, this refiner further corrects numerical deviations. Evaluations on an active distribution network dataset benchmark the proposed framework against ten representative baselines. The results show that Flow-PIN achieves high-fidelity profile inpainting across three dimensions: maximizing numerical accuracy, capturing temporal fluctuation, and preserving spatial topological correlations.

eess.SP

UniSAE: Unified Speech Attribute Editing on Speaker, Emotion and Low-Level Content via Discrete Phonetic Posteriorgram Modelling

Speech editing aims to modify specific portions of an utterance while preserving the remaining speech. Existing approaches primarily focus on word-level content modification and typically treat content, speaker, and emotion editing as separate tasks, limiting both editing granularity and flexibility. We propose UniSAE, a unified speech attribute editing framework which supports composable speaker, emotion and content editing from sub-phoneme to word level within a single architecture. UniSAE introduces a Discrete Phonetic PosteriorGram (DPPG) representation that factorizes speech content into discrete tokens encoding phoneme identity, pronunciation variants, and duration, enabling direct phoneme- and sub-phoneme-level editing. For higher-level modifications, an autoregressive content transformer predicts edited DPPG sequences for word-level content editing. The edited sequences are rendered into speech by a diffusion-based acoustic decoder, conditioned on disentangled speaker and emotion representations. Experimental results demonstrate that the proposed unified framework supports precise speaker and emotion control, content editing at multiple granularities, and joint modification of all three attributes within a single framework.

cs.SD

LUNA: Learning Universal 3D Human Animation Beyond Skinning

Creating photorealistic, animatable 3D human avatars from monocular images still largely depends on Linear Blend Skinning (LBS) and parametric body models, which constrain expressivity and often introduce artifacts due to imperfect fitting. We propose LUNA, an LBS-free universal neural animation model that directly maps multiple 2D controls like images, keypoints, sketches, and unseen characters into 3D Gaussian deformations, bypassing explicit body fitting. At its core, a transformer-based motion regressor disentangles global rigid motion from fine-grained local dynamics to capture both coherent movement and subtle non-rigid effects. To resolve the inherent ambiguity of 2D-to-3D lifting while scaling beyond fitted datasets, we introduce hybrid supervision that distills soft structural priors from an LBS teacher and a loss that supports training on both limited fitted data and large in-the-wild unlabeled videos. Extensive experiments show LUNA achieves competitive visual fidelity compared to LBS-based approaches, while delivering realistic human motion and zero-shot cross-identity generalization across diverse driving modalities. To the best of our knowledge, LUNA is the first end-to-end 3D animatable model that supports implicit 2D driving.

cs.CV