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Yike Guo

Publications and source records attributed to Yike Guo.

At least 73 records · Page 4Linked to original sources

Glance-or-Gaze: Incentivizing LMMs to Adaptively Focus Search via Reinforcement Learning

Large Multimodal Models (LMMs) have achieved remarkable success in visual understanding, yet they struggle with knowledge-intensive queries involving long-tail entities or evolving information due to static parametric knowledge. Recent search-augmented approaches attempt to address this limitation, but existing methods rely on indiscriminate whole-image retrieval that introduces substantial visual redundancy and noise, and lack deep iterative reflection, limiting their effectiveness on complex visual queries. To overcome these challenges, we propose Glance-or-Gaze (GoG), a fully autonomous framework that shifts from passive perception to active visual planning. GoG introduces a Selective Gaze mechanism that dynamically chooses whether to glance at global context or gaze into high-value regions, filtering irrelevant information before retrieval. We design a dual-stage training strategy: Reflective GoG Behavior Alignment via supervised fine-tuning instills the fundamental GoG paradigm, while Complexity-Adaptive Reinforcement Learning further enhances the model's capability to handle complex queries through iterative reasoning. Experiments across six benchmarks demonstrate state-of-the-art performance. Ablation studies confirm that both Selective Gaze and complexity-adaptive RL are essential for effective visual search.

cs.CV↗

Audio-Omni: Extending Multi-modal Understanding to Versatile Audio Generation and Editing

Recent progress in multimodal models has spurred rapid advances in audio understanding, generation, and editing. However, these capabilities are typically addressed by specialized models, leaving the development of a truly unified framework that can seamlessly integrate all three tasks underexplored. While some pioneering works have explored unifying audio understanding and generation, they often remain confined to specific domains. To address this, we introduce Audio-Omni, the first end-to-end framework to unify generation and editing across general sound, music, and speech domains, with integrated multi-modal understanding capabilities. Our architecture synergizes a frozen Multimodal Large Language Model for high-level reasoning with a trainable Diffusion Transformer for high-fidelity synthesis. To overcome the critical data scarcity in audio editing, we construct AudioEdit, a new large-scale dataset comprising over one million meticulously curated editing pairs. Extensive experiments demonstrate that Audio-Omni achieves state-of-the-art performance across a suite of benchmarks, outperforming prior unified approaches while achieving performance on par with or superior to specialized expert models. Beyond its core capabilities, Audio-Omni exhibits remarkable inherited capabilities, including knowledge-augmented reasoning generation, in-context generation, and zero-shot cross-lingual control for audio generation, highlighting a promising direction toward universal generative audio intelligence. The code, model, and dataset will be publicly released on https://zeyuet.github.io/Audio-Omni.

cs.SD↗

ActorMind: Emulating Human Actor Reasoning for Speech Role-Playing

Role-playing has garnered rising attention as it provides a strong foundation for human-machine interaction and facilitates sociological research. However, current work is confined to textual modalities, neglecting speech, which plays a predominant role in daily life, thus limiting genuine role-playing. To bridge this gap, we conceptualize and benchmark speech role-playing through ActorMindBench, and we present a corresponding reasoning framework, called ActorMind. Specifically, (1) Speech Role-Playing enables models to deliver spontaneous responses with personalized verbal traits based on their role, the scene, and spoken dialogue. (2) ActorMindBench is a hierarchical benchmark comprises Utterance-Level content with 7,653 utterances, Scene-Level content with 313 scenes, and Role-Level content with 6 roles. (3) ActorMind is an off-the-shelf, multi-agent, chain-of-though style reasoning framework that emulates how human actors perform in theaters. Concretely, ActorMind first reads its assigned role description via Eye Agent, then comprehends emotional cues within contextual spoken dialogues through Ear Agent. Subsequently, Brain Agent generates a descriptive emotional state, and finally, Mouth Agent delivers the scripts infused with corresponding emotion state. Experimental results demonstrate the effectiveness of ActorMind in enhancing speech role-playing.

cs.SD↗

ClawNet: Human-Symbiotic Agent Network for Cross-User Autonomous Cooperation

Current AI agent frameworks have made remarkable progress in automating individual tasks, yet all existing systems serve a single user. Human productivity rests on the social and organizational relationships through which people coordinate, negotiate, and delegate. When agents move beyond performing tasks for one person to representing that person in collaboration with others, the infrastructure for cross-user agent collaboration is entirely absent, let alone the governance mechanisms needed to secure it. We argue that the next frontier for AI agents lies not in stronger individual capability, but in the digitization of human collaborative relationships. To this end, we propose a human-symbiotic agent paradigm. Each user owns a permanently bound agent system that collaborates on the owner's behalf, forming a network whose nodes are humans rather than agents. This paradigm rests on three governance primitives. A layered identity architecture separates a Manager Agent from multiple context-specific Identity Agents; the Manager Agent holds global knowledge but is architecturally isolated from external communication. Scoped authorization enforces per-identity access control and escalates boundary violations to the owner. Action-level accountability logs every operation against its owner's identity and authorization, ensuring full auditability. We instantiate this paradigm in ClawNet, an identity-governed agent collaboration framework that enforces identity binding and authorization verification through a central orchestrator, enabling multiple users to collaborate securely through their respective agents.

cs.AI↗

When Text Hijacks Vision: Benchmarking and Mitigating Text Overlay-Induced Hallucination in Vision Language Models

Recent advances in Vision-Language Models (VLMs) have substantially enhanced their ability across multimodal video understanding benchmarks spanning temporal, action, object, and spatial understanding. However, we identify a critical yet overlooked issue: when embedded on-screen text contradicts the visual scene, existing VLMs systematically hallucinate, prioritizing overlay textual semantics over the actual visual content. We define this phenomenon as Text Overlay-Induced Hallucination (TOIH). In this work, we propose VisualTextTrap, the first comprehensive benchmark, including large-scale human-validated samples with specifically designed evaluation metrics. In particular, we construct VisualTextTrap from widely-used public datasets using a scalable hybrid pipeline of VLMs assisted text generation and rigorous manual verification. The benchmark features 6,057 samples annotated across 88 fine-grained attributes within four dimensions, with hallucination intensity quantified on a five-level scale (L1--L5) that reflects the semantic contradiction between overlay text and visual reality. Moreover, we propose Visual Text Hallucination Mitigation Mixture-of-Experts (VTHM-MoE), a novel Vision-Text Disentanglement framework that employs a dual-encoder architecture. Concretely, four dimension-specialized expert modules spanning Temporal, Action, Object, and Spatial reasoning are first pre-trained to identify and leverage cross-modal discrepancies between textual semantics and actual video content. We develop an Adaptive Token Routing Strategy to enable dynamic expert allocation, conferring robust resistance to TOIH while preserving performance on uncontaminated videos. Extensive experiments conducted on our VisualTextTrap benchmark verify the effectiveness of VTHM-MoE, outperforming state-of-the-art counterparts with diverse video question answering tasks.

cs.CV↗

When Slower Isn't Truer: Inverse Scaling Law of Truthfulness in Multimodal Reasoning

Reasoning models have attracted increasing attention for their ability to tackle complex tasks, embodying the System II (slow thinking) paradigm in contrast to System I (fast, intuitive responses). Yet a key question remains: Does slower reasoning necessarily lead to more truthful answers? Our findings suggest otherwise. We conduct the first systematic study of the inverse scaling law in slow-thinking paradigms for multimodal reasoning. We find that when confronted with incomplete or misleading visual inputs, slow-thinking models are more prone to fabricating plausible yet false details to justify untruthful reasoning. To analyze this behavior, we construct a 5,000-sample hierarchical prompt dataset annotated by 50 human participants. The prompts progressively increase in complexity, revealing a consistent pattern: slower reasoning models tend to follow depth-first search (DFS) thinking, persistently exploring flawed premises, while faster chat models favor breadth-first search (BFS) inference, showing greater caution under uncertainty. These findings reveal a critical vulnerability of reasoning models: while effective in structured domains such as math, their DFS-style reasoning becomes fragile when confronted with ambiguous, multimodal inputs.

cs.AI↗

AudioX: A Unified Framework for Anything-to-Audio Generation

Audio and music generation based on flexible multimodal control signals is a widely applicable topic, with the following key challenges: 1) a unified multimodal modeling framework, and 2) large-scale, high-quality training data. As such, we propose AudioX, a unified framework for anything-to-audio generation that integrates varied multimodal conditions (i.e., text, video, and audio signals) in this work. The core design in this framework is a Multimodal Adaptive Fusion module, which enables the effective fusion of diverse multimodal inputs, enhancing cross-modal alignment and improving overall generation quality. To train this unified model, we construct a large-scale, high-quality dataset, IF-caps, comprising over 7 million samples curated through a structured data annotation pipeline. This dataset provides comprehensive supervision for multimodal-conditioned audio generation. We benchmark AudioX against state-of-the-art methods across a wide range of tasks, finding that our model achieves superior performance, especially in text-to-audio and text-to-music generation. These results demonstrate our method is capable of audio generation under multimodal control signals, showing powerful instruction-following potential. The code and datasets will be available at https://zeyuet.github.io/AudioX/.

cs.MM↗

BTC-LLM: Efficient Sub-1-Bit LLM Quantization via Learnable Transformation and Binary Codebook

Binary quantization represents the most extreme form of compression, reducing weights to +/-1 for maximal memory and computational efficiency. While recent sparsity-aware binarization achieves sub-1-bit compression via weight pruning, it faces critical challenges: performance degradation, mask-management overhead, and limited hardware compatibility. In this paper, we present BTC-LLM, a novel sub-1-bit LLM quantization framework that leverages binary pattern clustering and weight transformation to overcome these limitations. Our approach incorporates two key innovations: (1) a Binary Codebook that clusters recurring vectors into compact indices using custom distance metrics and sign-based updates; (2) a Learnable Transformation that reduces outliers and promotes shared sign patterns among binary weights. This eliminates sparse masks, enabling efficient inference on standard hardware. Extensive evaluations across LLaMA, Qwen, and FBI-LLM families demonstrate that BTC-LLM achieves state-of-the-art results in extreme compression (1.11-0.7 bits). Notably, BTC-LLM compressed to 0.8 bits on LLaMA-2-13B maintains high performance, with only a 3.1 percent accuracy drop in zero-shot benchmarks, while delivering a 1.6x speedup over FP16.

cs.LG↗

QaRL: Rollout-Aligned Quantization-Aware RL for Fast and Stable Training under Training--Inference Mismatch

Large language model (LLM) reinforcement learning (RL) pipelines are often bottlenecked by rollout generation, making end-to-end training slow. Recent work mitigates this by running rollouts with quantization to accelerate decoding, which is the most expensive stage of the RL loop. However, these setups destabilize optimization by amplifying the training-inference gap: rollouts are operated at low precision, while learning updates are computed at full precision. To address this challenge, we propose QaRL (Rollout Alignment Quantization-Aware RL), which aligns training-side forward with the quantized rollout to minimize mismatch. We further identify a failure mode in quantized rollouts: long-form responses tend to produce repetitive, garbled tokens (error tokens). To mitigate these problems, we introduce TBPO (Trust-Band Policy Optimization), a sequence-level objective with dual clipping for negative samples, aimed at keeping updates within the trust region. On Qwen3-30B-A3B MoE for math problems, QaRL outperforms quantized-rollout training by +5.5 while improving stability and preserving low-bit throughput benefits.

cs.LG↗

Bit-by-Bit: Progressive QAT Strategy with Outlier Channel Splitting for Stable Low-Bit LLMs

Training LLMs at ultra-low precision remains a formidable challenge. Direct low-bit QAT often suffers from convergence instability and substantial training costs, exacerbated by quantization noise from heavy-tailed outlier channels and error accumulation across layers. To address these issues, we present Bit-by-Bit, a progressive QAT framework with outlier channel splitting. Our approach integrates three key components: (1) block-wise progressive training that reduces precision stage by stage, ensuring stable initialization for low-bit optimization; (2) nested structure of integer quantization grids to enable a "train once, deploy any precision" paradigm, allowing a single model to support multiple bit-widths without retraining; (3) rounding-aware outlier channel splitting, which mitigates quantization error while acting as an identity transform that preserves the quantized outputs. Furthermore, we follow microscaling groups with E4M3 scales, capturing dynamic activation ranges in alignment with OCP/NVIDIA standards. To address the lack of efficient 2-bit kernels, we developed custom operators for both W2A2 and W2A16 configurations, achieving up to 11$\times$ speedup over BF16. Under W2A2 settings, Bit-by-Bit significantly outperforms baselines like BitDistiller and EfficientQAT on both Llama2/3, achieving a loss of only 2.25 WikiText2 PPL compared to full-precision models.

cs.LG↗

Graceful Forgetting in Generative Language Models

Recently, the pretrain-finetune paradigm has become a cornerstone in various deep learning areas. While in general the pre-trained model would promote both effectiveness and efficiency of downstream tasks fine-tuning, studies have shown that not all knowledge acquired during pre-training is beneficial. Some of the knowledge may actually bring detrimental effects to the fine-tuning tasks, which is also known as negative transfer. To address this problem, graceful forgetting has emerged as a promising approach. The core principle of graceful forgetting is to enhance the learning plasticity of the target task by selectively discarding irrelevant knowledge. However, this approach remains underexplored in the context of generative language models, and it is often challenging to migrate existing forgetting algorithms to these models due to architecture incompatibility. To bridge this gap, in this paper we propose a novel framework, Learning With Forgetting (LWF), to achieve graceful forgetting in generative language models. With Fisher Information Matrix weighting the intended parameter updates, LWF computes forgetting confidence to evaluate self-generated knowledge regarding the forgetting task, and consequently, knowledge with high confidence is periodically unlearned during fine-tuning. Our experiments demonstrate that, although thoroughly uncovering the mechanisms of knowledge interaction remains challenging in pre-trained language models, applying graceful forgetting can contribute to enhanced fine-tuning performance.

cs.CL↗

Semantic Voting: A Self-Evaluation-Free Approach for Efficient LLM Self-Improvement on Unverifiable Open-ended Tasks

The rising cost of acquiring supervised data has driven significant interest in self-improvement for large language models (LLMs). Straightforward unsupervised signals like majority voting have proven effective in generating pseudo-labels for verifiable tasks, while their applicability to unverifiable tasks (e.g., translation) is limited by the open-ended character of responses. As a result, self-evaluation mechanisms (e.g., self-judging and entropy minimization) are predominantly used to derive pseudo-labels. However, self-evaluation relying on LLMs typically incurs high computational overhead and introduces overconfidence issues due to intrinsic biases. To address these challenges, we propose a novel self-evaluation-free approach for unverifiable tasks, designed for lightweight yet effective self-improvement. Inspired by majority voting commonly employed in verifiable tasks, we propose semantic voting as a novel mechanism that relaxes the principle of hard matching (i.e., exact matching) toward soft matching (i.e., semantic similarity). Soft matching is achieved by leveraging a lightweight sentence embedding model to quantify semantic similarity, thereby mitigating excessive computational burden and intrinsic bias-associated limitations of self-evaluation. Comprehensive experiments demonstrate that our method achieves substantial gains in computational efficiency and overall better performance than self-evaluation methods across diverse model architectures and tasks.

cs.CL↗

SqueezeComposer: Temporal Speed-up is A Simple Trick for Long-form Music Composing

Composing coherent long-form music remains a significant challenge due to the complexity of modeling long-range dependencies and the prohibitive memory and computational requirements associated with lengthy audio representations. In this work, we propose a simple yet powerful trick: we assume that AI models can understand and generate time-accelerated (speeded-up) audio at rates such as 2x, 4x, or even 8x. By first generating a high-speed version of the music, we greatly reduce the temporal length and resource requirements, making it feasible to handle long-form music that would otherwise exceed memory or computational limits. The generated audio is then restored to its original speed, recovering the full temporal structure. This temporal speed-up and slow-down strategy naturally follows the principle of hierarchical generation from abstract to detailed content, and can be conveniently applied to existing music generation models to enable long-form music generation. We instantiate this idea in SqueezeComposer, a framework that employs diffusion models for generation in the accelerated domain and refinement in the restored domain. We validate the effectiveness of this approach on two tasks: long-form music generation, which evaluates temporal-wise control (including continuation, completion, and generation from scratch), and whole-song singing accompaniment generation, which evaluates track-wise control. Experimental results demonstrate that our simple temporal speed-up trick enables efficient, scalable, and high-quality long-form music generation. Audio samples are available at https://SqueezeComposer.github.io/.

eess.AS↗

Towards Reason-Informed Video Editing in Unified Models with Self-Reflective Learning

Unified video models exhibit strong capabilities in understanding and generation, yet they struggle with reason-informed visual editing even when equipped with powerful internal vision-language models (VLMs). We attribute this gap to two factors: (1) existing datasets are inadequate for training and evaluating reasoning-aware video editing, and (2) an inherent disconnect between the models' reasoning and editing capabilities, which prevents understanding from guiding the editing process. To address this, we introduce the Reason-Informed Video Editing (RVE) task, which requires reasoning about physical plausibility and causal dynamics during editing. To support systematic evaluation, we construct RVE-Bench, a comprehensive benchmark with two complementary subsets: Reasoning-Aware Video Editing (RAVE) and In-Context Video-to-Video Generation (ICVG), spanning diverse reasoning dimensions across both editing and generation scenarios. Building upon this foundation, we propose ReViSE, a self-reflective learning framework that harnesses the model's internal VLM to evaluate and refine its own generation during training. Unlike prior reward-based approaches that rely on external critics, ReViSE leverages the model's internal VLM as a self-reflective evaluator, providing differentiable feedback that directly refines the generator's reasoning behavior during training. Extensive experiments on RVE-Bench demonstrate that ReViSE enhances editing accuracy and visual fidelity, outperforming the finetuned counterpart by 10% in Overall score on the RAVE subset, demonstrating the effectiveness of self-reflective differentiable reward.

cs.CV↗

DreamVideo-Omni: Omni-Motion Controlled Multi-Subject Video Customization with Latent Identity Reinforcement Learning

While large-scale diffusion models have revolutionized video synthesis, achieving precise control over both multi-subject identity and multi-granularity motion remains a significant challenge. Recent attempts to bridge this gap often suffer from limited motion granularity, control ambiguity, and identity degradation, leading to suboptimal performance on identity preservation and motion control. In this work, we present DreamVideo-Omni, a unified framework enabling harmonious multi-subject customization with omni-motion control via a progressive two-stage training paradigm. In the first stage, we integrate comprehensive control signals for joint training, encompassing subject appearances, global motion, local dynamics, and camera movements. To ensure robust and precise controllability, we introduce a condition-aware 3D rotary positional embedding to coordinate heterogeneous inputs and a hierarchical motion injection strategy to enhance global motion guidance. Furthermore, to resolve multi-subject ambiguity, we introduce group and role embeddings to explicitly anchor motion signals to specific identities, effectively disentangling complex scenes into independent controllable instances. In the second stage, to mitigate identity degradation, we design a latent identity reward feedback learning paradigm by training a latent identity reward model upon a pretrained video diffusion backbone. This provides motion-aware identity rewards in the latent space, prioritizing identity preservation aligned with human preferences. Supported by our curated large-scale dataset and the comprehensive DreamOmni Bench for multi-subject and omni-motion control evaluation, DreamVideo-Omni demonstrates superior performance in generating high-quality videos with precise controllability.

cs.CV↗

Not Just the Destination, But the Journey: Reasoning Traces Causally Shape Generalization Behaviors

Chain-of-Thought (CoT) is often viewed as a window into LLM decision-making, yet recent work suggests it may function merely as post-hoc rationalization. This raises a critical alignment question: Does the reasoning trace causally shape model generalization independent of the final answer? To isolate reasoning's causal effect, we design a controlled experiment holding final harmful answers constant while varying reasoning paths. We construct datasets with \textit{Evil} reasoning embracing malice, \textit{Misleading} reasoning rationalizing harm, and \textit{Submissive} reasoning yielding to pressure. We train models (0.6B--14B parameters) under multiple paradigms, including question-thinking-answer (QTA), question-thinking (QT), and thinking-only (T-only), and evaluate them in both think and no-think modes. We find that: (1) CoT training could amplify harmful generalization more than standard fine-tuning; (2) distinct reasoning types induce distinct behavioral patterns aligned with their semantics, despite identical final answers; (3) training on reasoning without answer supervision (QT or T-only) is sufficient to alter behavior, proving reasoning carries an independent signal; and (4) these effects persist even when generating answers without reasoning, indicating deep internalization. Our findings demonstrate that reasoning content is causally potent, challenging alignment strategies that supervise only outputs.

cs.CL↗

ThinkPatterns-21k: A Systematic Study on the Impact of Thinking Patterns in LLMs

Large language models (LLMs) have demonstrated enhanced performance through the \textit{Thinking then Responding} paradigm, where models generate internal thoughts before final responses (aka, System 2 thinking). However, existing research lacks a systematic understanding of the mechanisms underlying how thinking patterns affect performance across model sizes. In this work, we conduct a comprehensive analysis of the impact of various thinking types on model performance and introduce ThinkPatterns-21k, a curated dataset comprising 21k instruction-response pairs (QA) collected from existing instruction-following datasets with five thinking types. For each pair, we augment it with five distinct internal thinking patterns: one unstructured thinking (monologue) and four structured variants (decomposition, self-ask, self-debate and self-critic), while maintaining the same instruction and response. Through extensive evaluation across different model sizes (3B-32B parameters), we have two key findings: (1) smaller models (<30B parameters) can benefit from most of structured thinking patterns, while larger models (32B) with structured thinking like decomposition would degrade performance and (2) unstructured monologue demonstrates broad effectiveness across different model sizes. Finally, we released all of our datasets, checkpoints, training logs of diverse thinking patterns to reproducibility, aiming to facilitate further research in this direction.

cs.CL↗

DC-W2S: Dual-Consensus Weak-to-Strong Training for Reliable Process Reward Modeling in Biological Reasoning

In scientific reasoning tasks, the veracity of the reasoning process is as critical as the final outcome. While Process Reward Models (PRMs) offer a solution to the coarse-grained supervision problems inherent in Outcome Reward Models (ORMs), their deployment is hindered by the prohibitive cost of obtaining expert-verified step-wise labels. This paper addresses the challenge of training reliable PRMs using abundant but noisy "weak" supervision. We argue that existing Weak-to-Strong Generalization (W2SG) theories lack prescriptive guidelines for selecting high-quality training signals from noisy data. To bridge this gap, we introduce the Dual-Consensus Weak-to-Strong (DC-W2S) framework. By intersecting Self-Consensus (SC) metrics among weak supervisors with Neighborhood-Consensus (NC) metrics in the embedding space, we stratify supervision signals into distinct reliability regimes. We then employ a curriculum of instance-level balanced sampling and label-level reliability-aware masking to guide the training process. We demonstrate that DC-W2S enables the training of robust PRMs for complex reasoning without exhaustive expert annotation, proving that strategic data curation is more effective than indiscriminate training on large-scale noisy datasets.

cs.CL↗