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Yike Liu

Publications and source records attributed to Yike Liu.

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Xiaomi-GUI-0 Technical Report

Graphical user interface (GUI) agents build on vision-language models to complete user tasks end-to-end in real applications through interface actions such as tapping, swiping, text entry, and navigation. However, existing GUI agents are trained and evaluated largely on offline trajectories, simulated environments, and standardized benchmarks. These differ substantially from real applications in interface layout, interaction logic, and abnormal-state distribution, and cannot faithfully characterize execution stability in real-world use, where account states, permission dialogs, payment authentication, and risk control continually reshape the state distribution and open a persistent gap between benchmark scores and real usability. To close this gap, we propose Xiaomi-GUI-0, a native multimodal GUI agent for real mobile environments, trained and evaluated within a real-device closed loop. At its core is a real-device-dominant hybrid infrastructure, where physical devices are the primary execution environment and sandboxes provide auxiliary support, so that data collection, training, rollout, and evaluation share an execution distribution close to real deployment. We construct multi-source training data spanning high-frequency head tasks, high-generalization data for long-tail intents, and capability-enhancement data for reflection and memory, and introduce an error-driven data flywheel that turns failure trajectories into corrected actions, reflective explanations, and recovery demonstrations. The model is trained through a progressive three-stage pipeline of supervised fine-tuning, step-level reinforcement learning, and agentic reinforcement learning. Evaluated on public benchmarks and our in-house RealMobile, Xiaomi-GUI-0 achieves 72.0% success on RealMobile and 78.9% on AndroidWorld, while substantially improving execution stability and abnormal-state recognition in real-world tasks.

cs.AI

TeRoR: Decoupled Temporal Rotation with Relational Circular Region for Temporal Knowledge Graph Embedding

In recent years, with the emergence of Temporal Knowledge Graphs (TKGs), research on learning entity and relation representations in TKGs has attracted increasing attention, giving rise to a large number of TKG embedding methods. TeRo is a simple and efficient temporal knowledge graph embedding approach. However, TeRo does not do well in modeling the mapping properties of various relations, such as one-to-many, many-to-one, and many-to-many. Meanwhile, it also has limitations in the expression of temporal information. To address these issues, we propose a novel TKG embedding method named TeRoR. This method divides the temporal evolution of entity embeddings, and conducts independent rotation transformations on head and tail entities in the complex vector space to strengthen temporal information modeling capacity. In terms of relational characteristics, we train a radius to constrain the rotated and translated head entities within a circular region centered on the tail entity, which effectively captures the diverse mapping properties of relations. Experimental results demonstrate that TeRoR achieves competitive performance against state-of-the-art models on four distinct TKG datasets.

cs.LG

RelBall: Relation Ball with Quaternion Rotation for Knowledge Graph Completion

Real-world knowledge graphs are often incomplete, lacking many valid facts. Knowledge Graph Completion (KGC) aims to predict missing links using known triples, thereby enhancing graph coverage. A key challenge is modeling diverse relational patterns such as symmetry, antisymmetry, inversion, composition and semantic hierarchy. Existing models such as RotatE can capture symmetric, antisymmetric, inverse, and commutative composition patterns, yet struggle with non-commutative composition. Rotate3D addresses this by introducing non-commutativity via three-dimensional rotations, but still fails to capture the semantic hierarchies prevalent in knowledge graphs. Moreover, both models cannot effectively model one-to-many relations. To overcome these limitations, we propose RelBall, which extends Rotate3D with two innovations. First, our model introduces modulus transformation to model hierarchies, driving abstract concepts toward smaller moduli and concrete instances toward larger ones. Second, it introduces a tail-centric relation ball to model one-to-one, one-to-many, many-to-one, and many-to-many relations. RelBall offers the following advantages: (1) coverage of all relational patterns, including the ones mentioned above; (2) an interpretable hierarchical representation where the modulus directly reflect semantic levels; (3) support for one-to-one, one-to-many, many-to-one, and many-to-many relations. Experiments on multiple datasets demonstrate RelBall's competitive link prediction performance against various baselines.

cs.AI

Scaling, Benchmarking, and Reasoning of Vision-Language Agents for Mobile GUI Navigation

Vision-Language Models (VLMs) have shown rapid progress in mobile GUI navigation. This paper presents a systematic study of data scaling, benchmarking, and reasoning for VLM-based agents in this domain. To facilitate rigorous evaluation, we introduce HyperTrack, a large-scale dataset with over 16000 real-world tasks across more than 650 Chinese mobile applications, along with GUIEvalKit, an open-source toolkit for unified benchmarking of VLMs on offline GUI navigation tasks. Using HyperTrack, we analyze the effects of training data scale on both supervised and reinforcement-based finetuning. Our results show that reinforcement-based finetuning consistently outperforms supervised finetuning, particularly in out-of-domain settings, highlighting the synergy between data scaling and reinforcement learning. Leveraging GUIEvalKit, we further benchmark state-of-the-art (SOTA) VLMs and analyze how interaction history and reasoning capabilities influence task completion. Together, HyperTrack and GUIEvalKit provide a comprehensive platform for developing and evaluating VLM agents in mobile GUI navigation tasks.

cs.AI

NeuroRisk: Physics-Informed Neural Optimization for Risk-Aware Traffic Engineering

In production Wide-Area Networks (WANs), correlated failures dominate availability losses, forcing operators to reserve large safety margins that leave substantial capacity underutilized. Achieving high utilization under strict availability targets therefore requires risk-aware Traffic Engineering (TE) over dozens to hundreds of probabilistic failure scenarios-yet solving this problem at operational timescales remains elusive. We demonstrate that existing risk-aware formulations can be unified under an embedded Sort-and-Select structure, exposing a fundamental trade-off between expressiveness and tractability: classical optimizers either restrict scenario selection for efficiency or incur prohibitive decomposition costs. While deep learning appears promising, prior Deep TE methods mainly target maximum link utilization and rely on scaling-based feasibility, which fundamentally breaks under explicit capacity constraints and scenario-dependent risk. We present NeuroRisk, a physics-informed deep unrolled optimizer that exploits the structure of Sort-and-Select. NeuroRisk enforces feasibility via gated edge-local reservations and represents scenario sets through permutation-invariant, gradient-aligned cues. Evaluations on production-style WANs show that NeuroRisk achieves small optimality gaps relative to the solver with orders of magnitude speedup $(10^2- 10^5 \times)$ on risk objectives, while outperforming neural baselines on nominal throughput.

cs.NI

Leaf-centric Logical Topology Design for OCS-based GPU Clusters

Recent years have witnessed the growing deployment of optical circuit switches (OCS) in commercial GPU clusters (e.g., Google A3 GPU cluster) optimized for machine learning (ML) workloads. Such clusters adopt a three-tier leaf-spine-OCS topology, servers attach to leaf-layer electronic packet switches (EPSes); these leaf switches aggregate into spine-layer EPSes to form a Pod; and multiple Pods are interconnected via core-layer OCSes. Unlike EPSes, OCSes only support circuit-based paths between directly connected spine switches, potentially inducing a phenomenon termed routing polarization, which refers to the scenario where the bandwidth requirements between specific pairs of Pods are unevenly fulfilled through links among different spine switches. The resulting imbalance induces traffic contention and bottlenecks on specific leaf-to-spine links, ultimately reducing ML training throughput. To mitigate this issue, we introduce a leaf-centric paradigm to ensure traffic originating from the same leaf switch is evenly distributed across multiple spine switches with balanced loads. Through rigorous theoretical analysis, we establish a sufficient condition for avoiding routing polarization and propose a corresponding logical topology design algorithm with polynomial-time complexity. Large-scale simulations validate up to 19.27% throughput improvement and a 99.16% reduction in logical topology computation overhead compared to Mixed Integer Programming (MIP)-based methods.

cs.NI

Coding-Prior Guided Diffusion Network for Video Deblurring

While recent video deblurring methods have advanced significantly, they often overlook two valuable prior information: (1) motion vectors (MVs) and coding residuals (CRs) from video codecs, which provide efficient inter-frame alignment cues, and (2) the rich real-world knowledge embedded in pre-trained diffusion generative models. We present CPGDNet, a novel two-stage framework that effectively leverages both coding priors and generative diffusion priors for high-quality deblurring. First, our coding-prior feature propagation (CPFP) module utilizes MVs for efficient frame alignment and CRs to generate attention masks, addressing motion inaccuracies and texture variations. Second, a coding-prior controlled generation (CPC) module network integrates coding priors into a pretrained diffusion model, guiding it to enhance critical regions and synthesize realistic details. Experiments demonstrate our method achieves state-of-the-art perceptual quality with up to 30% improvement in IQA metrics. Both the code and the codingprior-augmented dataset will be open-sourced.

cs.CV

CodingHomo: Bootstrapping Deep Homography With Video Coding

Homography estimation is a fundamental task in computer vision with applications in diverse fields. Recent advances in deep learning have improved homography estimation, particularly with unsupervised learning approaches, offering increased robustness and generalizability. However, accurately predicting homography, especially in complex motions, remains a challenge. In response, this work introduces a novel method leveraging video coding, particularly by harnessing inherent motion vectors (MVs) present in videos. We present CodingHomo, an unsupervised framework for homography estimation. Our framework features a Mask-Guided Fusion (MGF) module that identifies and utilizes beneficial features among the MVs, thereby enhancing the accuracy of homography prediction. Additionally, the Mask-Guided Homography Estimation (MGHE) module is presented for eliminating undesired features in the coarse-to-fine homography refinement process. CodingHomo outperforms existing state-of-the-art unsupervised methods, delivering good robustness and generalizability. The code and dataset are available at: \href{github}{https://github.com/liuyike422/CodingHomo

cs.CV

Graph Summarization Methods and Applications: A Survey

While advances in computing resources have made processing enormous amounts of data possible, human ability to identify patterns in such data has not scaled accordingly. Efficient computational methods for condensing and simplifying data are thus becoming vital for extracting actionable insights. In particular, while data summarization techniques have been studied extensively, only recently has summarizing interconnected data, or graphs, become popular. This survey is a structured, comprehensive overview of the state-of-the-art methods for summarizing graph data. We first broach the motivation behind, and the challenges of, graph summarization. We then categorize summarization approaches by the type of graphs taken as input and further organize each category by core methodology. Finally, we discuss applications of summarization on real-world graphs and conclude by describing some open problems in the field.

cs.IR

An Empirical Comparison of the Summarization Power of Graph Clustering Methods

How do graph clustering techniques compare with respect to their summarization power? How well can they summarize a million-node graph with a few representative structures? Graph clustering or community detection algorithms can summarize a graph in terms of coherent and tightly connected clusters. In this paper, we compare and contrast different techniques: METIS, Louvain, spectral clustering, SlashBurn and KCBC, our proposed k-core-based clustering method. Unlike prior work that focuses on various measures of cluster quality, we use vocabulary structures that often appear in real graphs and the Minimum Description Length (MDL) principle to obtain a graph summary per clustering method. Our main contributions are: (i) Formulation: We propose a summarization-based evaluation of clustering methods. Our method, VOG-OVERLAP, concisely summarizes graphs in terms of their important structures which lead to small edge overlap, and large node/edge coverage; (ii) Algorithm: we introduce KCBC, a graph decomposition technique, in the heart of which lies the k-core algorithm (iii) Evaluation: We compare the summarization power of five clustering techniques on large real graphs, and analyze their compression performance, summary statistics and runtimes.

cs.IR