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Yile Zhang

Publications and source records attributed to Yile Zhang.

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Head-Related Transfer Function Interpolation with a Spherical CNN

Head-related transfer functions (HRTFs) are crucial for spatial soundfield reproduction in virtual reality applications. However, obtaining personalized, high-resolution HRTFs is a time-consuming and costly task. Recently, deep learning-based methods showed promise in interpolating high-resolution HRTFs from sparse measurements. Some of these methods treat HRTF interpolation as an image super-resolution task, which neglects spatial acoustic features. This paper proposes a spherical convolutional neural network method for HRTF interpolation. The proposed method realizes the convolution process by decomposing and reconstructing HRTF through the Spherical Harmonics (SHs). The SHs, an orthogonal function set defined on a sphere, allow the convolution layers to effectively capture the spatial features of HRTFs, which are sampled on a sphere. Simulation results demonstrate the effectiveness of the proposed method in achieving accurate interpolation from sparse measurements, outperforming the SH method and learning-based methods.

eess.AS

Towards Better User Studies in Computer Graphics and Vision

Online crowdsourcing platforms have made it increasingly easy to perform evaluations of algorithm outputs with survey questions like "which image is better, A or B?", leading to their proliferation in vision and graphics research papers. Results of these studies are often used as quantitative evidence in support of a paper's contributions. On the one hand we argue that, when conducted hastily as an afterthought, such studies lead to an increase of uninformative, and, potentially, misleading conclusions. On the other hand, in these same communities, user research is underutilized in driving project direction and forecasting user needs and reception. We call for increased attention to both the design and reporting of user studies in computer vision and graphics papers towards (1) improved replicability and (2) improved project direction. Together with this call, we offer an overview of methodologies from user experience research (UXR), human-computer interaction (HCI), and applied perception to increase exposure to the available methodologies and best practices. We discuss foundational user research methods (e.g., needfinding) that are presently underutilized in computer vision and graphics research, but can provide valuable project direction. We provide further pointers to the literature for readers interested in exploring other UXR methodologies. Finally, we describe broader open issues and recommendations for the research community.

cs.GR