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Yilin Liu

Publications and source records attributed to Yilin Liu.

44 records · Page 3Linked to original sources

Learning Reconstructability for Drone Aerial Path Planning

We introduce the first learning-based reconstructability predictor to improve view and path planning for large-scale 3D urban scene acquisition using unmanned drones. In contrast to previous heuristic approaches, our method learns a model that explicitly predicts how well a 3D urban scene will be reconstructed from a set of viewpoints. To make such a model trainable and simultaneously applicable to drone path planning, we simulate the proxy-based 3D scene reconstruction during training to set up the prediction. Specifically, the neural network we design is trained to predict the scene reconstructability as a function of the proxy geometry, a set of viewpoints, and optionally a series of scene images acquired in flight. To reconstruct a new urban scene, we first build the 3D scene proxy, then rely on the predicted reconstruction quality and uncertainty measures by our network, based off of the proxy geometry, to guide the drone path planning. We demonstrate that our data-driven reconstructability predictions are more closely correlated to the true reconstruction quality than prior heuristic measures. Further, our learned predictor can be easily integrated into existing path planners to yield improvements. Finally, we devise a new iterative view planning framework, based on the learned reconstructability, and show superior performance of the new planner when reconstructing both synthetic and real scenes.

cs.GR↗

Capturing, Reconstructing, and Simulating: the UrbanScene3D Dataset

We present UrbanScene3D, a large-scale data platform for research of urban scene perception and reconstruction. UrbanScene3D contains over 128k high-resolution images covering 16 scenes including large-scale real urban regions and synthetic cities with 136 km^2 area in total. The dataset also contains high-precision LiDAR scans and hundreds of image sets with different observation patterns, which provide a comprehensive benchmark to design and evaluate aerial path planning and 3D reconstruction algorithms. In addition, the dataset, which is built on Unreal Engine and Airsim simulator together with the manually annotated unique instance label for each building in the dataset, enables the generation of all kinds of data, e.g., 2D depth maps, 2D/3D bounding boxes, and 3D point cloud/mesh segmentations, etc. The simulator with physical engine and lighting system not only produce variety of data but also enable users to simulate cars or drones in the proposed urban environment for future research.

cs.CV↗

Bayesian local exchangeability design for phase II basket trials

We propose an information borrowing strategy for the design and monitoring of phase II basket trials based on the local multisource exchangeability assumption between baskets (disease types). In our proposed local-MEM framework, information borrowing is only allowed to occur locally, i.e., among baskets with similar response rate and the amount of information borrowing is determined by the level of similarity in response rate, whereas baskets not considered similar are not allowed to share information. We construct a two-stage design for phase II basket trials using the proposed strategy. The proposed method is compared to competing Bayesian methods and Simon's two-stage design in a variety of simulation scenarios. We demonstrate the proposed method is able to maintain the family-wise type I error rate at a reasonable level and has desirable basket-wise power compared to Simon's two-stage design. In addition, our method is computationally efficient compared to existing Bayesian methods in that the posterior profiles of interest can be derived explicitly without the need for sampling algorithms.

stat.ME↗

Effect of Visual Cues on Pointing Tasks in Co-located Augmented Reality Collaboration

Visual cues are essential in computer-mediated communication. It is especially important when communication happens in a collaboration scenario that requires focusing several users' attention on aspecific object among other similar ones. This paper explores the effect of visual cues on pointing tasks in co-located Augmented Reality (AR) collaboration. A user study (N = 32, 16 pairs) was conducted to compare two types of visual cues: Pointing Line (PL)and Moving Track (MT). Both are head-based visual techniques.Through a series of collaborative pointing tasks on objects with different states (static and dynamic) and density levels (low, mediumand high), the results showed that PL was better on task performance and usability, but MT was rated higher on social presenceand user preference. Based on our results, some design implicationsare provided for pointing tasks in co-located AR collaboration.

cs.HC↗

RelicVR: A Virtual Reality Game for Active Exploration of Archaeological Relics

Digitalization is changing how people visit museums and explore the artifacts they house. Museums, as important educational venues outside classrooms, need to actively explore the application of digital interactive media, including games that can balance entertainment and knowledge acquisition. In this paper, we introduce RelicVR, a virtual reality (VR) game that encourages players to discover artifacts through physical interaction in a game-based approach. Players need to unearth artifacts hidden in a clod enclosure by using available tools and physical movements. The game relies on the dynamic voxel deformation technique to allow players to chip away earth covering the artifacts. We added uncertainty in the exploration process to bring it closer to how archaeological discovery happens in real life. Players do not know the shape or features of the hidden artifact and have to take away the earth gradually but strategically without hitting the artifact itself. From playtesting sessions with eight participants, we found that the uncertainty elements are conducive to their engagement and exploration experience. Overall, RelicVR is an innovative game that can improve players' learning motivation and outcomes of ancient artifacts.

cs.HC↗

Real-Time Mapping of Tissue Properties for Magnetic Resonance Fingerprinting

Magnetic resonance Fingerprinting (MRF) is a relatively new multi-parametric quantitative imaging method that involves a two-step process: (i) reconstructing a series of time frames from highly-undersampled non-Cartesian spiral k-space data and (ii) pattern matching using the time frames to infer tissue properties (e.g., T1 and T2 relaxation times). In this paper, we introduce a novel end-to-end deep learning framework to seamlessly map the tissue properties directly from spiral k-space MRF data, thereby avoiding time-consuming processing such as the nonuniform fast Fourier transform (NUFFT) and the dictionary-based Fingerprint matching. Our method directly consumes the non-Cartesian k- space data, performs adaptive density compensation, and predicts multiple tissue property maps in one forward pass. Experiments on both 2D and 3D MRF data demonstrate that quantification accuracy comparable to state-of-the-art methods can be accomplished within 0.5 second, which is 1100 to 7700 times faster than the original MRF framework. The proposed method is thus promising for facilitating the adoption of MRF in clinical settings.

eess.IV↗

VGF-Net: Visual-Geometric Fusion Learning for Simultaneous Drone Navigation and Height Mapping

The drone navigation requires the comprehensive understanding of both visual and geometric information in the 3D world. In this paper, we present a Visual-Geometric Fusion Network(VGF-Net), a deep network for the fusion analysis of visual/geometric data and the construction of 2.5D height maps for simultaneous drone navigation in novel environments. Given an initial rough height map and a sequence of RGB images, our VGF-Net extracts the visual information of the scene, along with a sparse set of 3D keypoints that capture the geometric relationship between objects in the scene. Driven by the data, VGF-Net adaptively fuses visual and geometric information, forming a unified Visual-Geometric Representation. This representation is fed to a new Directional Attention Model(DAM), which helps enhance the visual-geometric object relationship and propagates the informative data to dynamically refine the height map and the corresponding keypoints. An entire end-to-end information fusion and mapping system is formed, demonstrating remarkable robustness and high accuracy on the autonomous drone navigation across complex indoor and large-scale outdoor scenes. The dataset can be found in http://vcc.szu.edu.cn/research/2021/VGFNet.

cs.CV↗

Accurate Automatic Segmentation of Amygdala Subnuclei and Modeling of Uncertainty via Bayesian Fully Convolutional Neural Network

Recent advances in deep learning have improved the segmentation accuracy of subcortical brain structures, which would be useful in neuroimaging studies of many neurological disorders. However, most of the previous deep learning work does not investigate the specific difficulties that exist in segmenting extremely small but important brain regions such as the amygdala and its subregions. To tackle this challenging task, a novel 3D Bayesian fully convolutional neural network was developed to apply a dilated dualpathway approach that retains fine details and utilizes both local and more global contextual information to automatically segment the amygdala and its subregions at high precision. The proposed method provides insights on network design and sampling strategy that target segmentations of small 3D structures. In particular, this study confirms that a large context, enabled by a large field of view, is beneficial for segmenting small objects; furthermore, precise contextual information enabled by dilated convolutions allows for better boundary localization, which is critical for examining the morphology of the structure. In addition, it is demonstrated that the uncertainty information estimated from our network may be leveraged to identify atypicality in data. Our method was compared with two state-of-the-art deep learning models and a traditional multi-atlas approach, and exhibited excellent performance as measured both by Dice overlap as well as average symmetric surface distance. To the best of our knowledge, this work is the first deep learning-based approach that targets the subregions of the amygdala.

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