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Yilin Zhang

Publications and source records attributed to Yilin Zhang.

At least 37 records · Page 2Linked to original sources

Planar or Spatial: Exploring Design Aspects and Challenges for Presentations in Virtual Reality with No-coding Interface

The proliferation of virtual reality (VR) has led to its increasing adoption as an immersive medium for delivering presentations, distinct from other VR experiences like games and 360-degree videos by sharing information in richly interactive environments. However, creating engaging VR presentations remains a challenging and time-consuming task for users, hindering the full realization of VR presentation's capabilities. This research aims to explore the potential of VR presentation, analyze users' opinions, and investigate these via providing a user-friendly no-coding authoring tool. Through an examination of popular presentation software and interviews with seven professionals, we identified five design aspects and four design challenges for VR presentations. Based on the findings, we developed VRStory, a prototype for presentation authoring without coding to explore the design aspects and strategies for addressing the challenges. VRStory offers a variety of predefined and customizable VR elements, as well as modules for layout design, navigation control, and asset generation. A user study was then conducted with 12 participants to investigate their opinions and authoring experience with VRStory. Our results demonstrated that, while acknowledging the advantages of immersive and spatial features in VR, users often have a consistent mental model for traditional 2D presentations and may still prefer planar and static formats in VR for better accessibility and efficient communication. We finally shared our learned design considerations for future development of VR presentation tools, emphasizing the importance of balancing of promoting immersive features and ensuring accessibility.

cs.HC↗

cAST: Enhancing Code Retrieval-Augmented Generation with Structural Chunking via Abstract Syntax Tree

Retrieval-Augmented Generation (RAG) has become essential for large-scale code generation, grounding predictions in external code corpora to improve actuality. However, a critical yet underexplored aspect of RAG pipelines is chunking -- the process of dividing documents into retrievable units. Existing line-based chunking heuristics often break semantic structures, splitting functions or merging unrelated code, which can degrade generation quality. We propose chunking via Abstract Syntax Trees (\ourwork), a structure-aware method that recursively breaks large AST nodes into smaller chunks and merges sibling nodes while respecting size limits. This approach generates self-contained, semantically coherent units across programming languages and tasks, improving performance on diverse code generation tasks, e.g., boosting Recall@5 by 4.3 points on RepoEval retrieval and Pass@1 by 2.67 points on SWE-bench generation. Our work highlights the importance of structure-aware chunking for scaling retrieval-enhanced code intelligence.

cs.SE↗

Describe, Don't Dictate: Semantic Image Editing with Natural Language Intent

Despite the progress in text-to-image generation, semantic image editing remains a challenge. Inversion-based algorithms unavoidably introduce reconstruction errors, while instruction-based models mainly suffer from limited dataset quality and scale. To address these problems, we propose a descriptive-prompt-based editing framework, named DescriptiveEdit. The core idea is to re-frame `instruction-based image editing' as `reference-image-based text-to-image generation', which preserves the generative power of well-trained Text-to-Image models without architectural modifications or inversion. Specifically, taking the reference image and a prompt as input, we introduce a Cross-Attentive UNet, which newly adds attention bridges to inject reference image features into the prompt-to-edit-image generation process. Owing to its text-to-image nature, DescriptiveEdit overcomes limitations in instruction dataset quality, integrates seamlessly with ControlNet, IP-Adapter, and other extensions, and is more scalable. Experiments on the Emu Edit benchmark show it improves editing accuracy and consistency.

cs.CV↗

Prompting Strategies for Language Model-Based Item Generation in K-12 Education: Bridging the Gap Between Small and Large Language Models

This study explores automatic generation (AIG) using language models to create multiple choice questions (MCQs) for morphological assessment, aiming to reduce the cost and inconsistency of manual test development. The study used a two-fold approach. First, we compared a fine-tuned medium model (Gemma, 2B) with a larger untuned one (GPT-3.5, 175B). Second, we evaluated seven structured prompting strategies, including zero-shot, few-shot, chain-of-thought, role-based, sequential, and combinations. Generated items were assessed using automated metrics and expert scoring across five dimensions. We also used GPT-4.1, trained on expert-rated samples, to simulate human scoring at scale. Results show that structured prompting, especially strategies combining chain-of-thought and sequential design, significantly improved Gemma's outputs. Gemma generally produced more construct-aligned and instructionally appropriate items than GPT-3.5's zero-shot responses, with prompt design playing a key role in mid-size model performance. This study demonstrates that structured prompting and efficient fine-tuning can enhance midsized models for AIG under limited data conditions. We highlight the value of combining automated metrics, expert judgment, and large-model simulation to ensure alignment with assessment goals. The proposed workflow offers a practical and scalable way to develop and validate language assessment items for K-12.

cs.CL↗

Trusted Multi-view Learning under Noisy Supervision

Multi-view learning methods often focus on improving decision accuracy while neglecting the decision uncertainty, which significantly restricts their applications in safety-critical scenarios. To address this, trusted multi-view learning methods estimate prediction uncertainties by learning class distributions from each instance. However, these methods heavily rely on high quality ground-truth labels. This motivates us to delve into a new problem: how to develop a reliable multi-view learning model under the guidance of noisy labels? We propose the Trusted Multi view Noise Refining (TMNR) method to address this challenge by modeling label noise arising from low-quality data features and easily-confused classes. TMNR employs evidential deep neural networks to construct view-specific opinions that capture both beliefs and uncertainty. These opinions are then transformed through noise correlation matrices to align with the noisy supervision, where matrix elements are constrained by sample uncertainty to reflect label reliability. Furthermore, considering the challenge of jointly optimizing the evidence network and noise correlation matrices under noisy supervision, we further propose Trusted Multi-view Noise Re-Refining (TMNR^2 ), which disentangles this complex co-training problem by establishing different training objectives for distinct modules. TMNR^2 identifies potentially mislabeled samples through evidence-label consistency and generates pseudo-labels from neighboring information. By assigning clean samples to optimize evidential networks and noisy samples to guide noise correlation matrices, respectively, TMNR^2 reduces mapping interference and achieves stabilizes training. Experimental results demonstrate that TMNR^2 significantly outperforms baseline methods, with average accuracy improvements of 7% on datasets with 50% label noise.

cs.LG↗

NTIRE 2025 Image Shadow Removal Challenge Report

This work examines the findings of the NTIRE 2025 Shadow Removal Challenge. A total of 306 participants have registered, with 17 teams successfully submitting their solutions during the final evaluation phase. Following the last two editions, this challenge had two evaluation tracks: one focusing on reconstruction fidelity and the other on visual perception through a user study. Both tracks were evaluated with images from the WSRD+ dataset, simulating interactions between self- and cast-shadows with a large number of diverse objects, textures, and materials.

cs.CV↗

Unleashing High-Quality Image Generation in Diffusion Sampling Using Second-Order Levenberg-Marquardt-Langevin

The diffusion models (DMs) have demonstrated the remarkable capability of generating images via learning the noised score function of data distribution. Current DM sampling techniques typically rely on first-order Langevin dynamics at each noise level, with efforts concentrated on refining inter-level denoising strategies. While leveraging additional second-order Hessian geometry to enhance the sampling quality of Langevin is a common practice in Markov chain Monte Carlo (MCMC), the naive attempts to utilize Hessian geometry in high-dimensional DMs lead to quadratic-complexity computational costs, rendering them non-scalable. In this work, we introduce a novel Levenberg-Marquardt-Langevin (LML) method that approximates the diffusion Hessian geometry in a training-free manner, drawing inspiration from the celebrated Levenberg-Marquardt optimization algorithm. Our approach introduces two key innovations: (1) A low-rank approximation of the diffusion Hessian, leveraging the DMs' inherent structure and circumventing explicit quadratic-complexity computations; (2) A damping mechanism to stabilize the approximated Hessian. This LML approximated Hessian geometry enables the diffusion sampling to execute more accurate steps and improve the image generation quality. We further conduct a theoretical analysis to substantiate the approximation error bound of low-rank approximation and the convergence property of the damping mechanism. Extensive experiments across multiple pretrained DMs validate that the LML method significantly improves image generation quality, with negligible computational overhead.

cs.CV↗

RankLLM: A Python Package for Reranking with LLMs

The adoption of large language models (LLMs) as rerankers in multi-stage retrieval systems has gained significant traction in academia and industry. These models refine a candidate list of retrieved documents, often through carefully designed prompts, and are typically used in applications built on retrieval-augmented generation (RAG). This paper introduces RankLLM, an open-source Python package for reranking that is modular, highly configurable, and supports both proprietary and open-source LLMs in customized reranking workflows. To improve usability, RankLLM features optional integration with Pyserini for retrieval and provides integrated evaluation for multi-stage pipelines. Additionally, RankLLM includes a module for detailed analysis of input prompts and LLM responses, addressing reliability concerns with LLM APIs and non-deterministic behavior in Mixture-of-Experts (MoE) models. This paper presents the architecture of RankLLM, along with a detailed step-by-step guide and sample code. We reproduce results from RankGPT, LRL, RankVicuna, RankZephyr, and other recent models. RankLLM integrates with common inference frameworks and a wide range of LLMs. This compatibility allows for quick reproduction of reported results, helping to speed up both research and real-world applications. The complete repository is available at rankllm.ai, and the package can be installed via PyPI.

cs.IR↗

The Tenth NTIRE 2025 Efficient Super-Resolution Challenge Report

This paper presents a comprehensive review of the NTIRE 2025 Challenge on Single-Image Efficient Super-Resolution (ESR). The challenge aimed to advance the development of deep models that optimize key computational metrics, i.e., runtime, parameters, and FLOPs, while achieving a PSNR of at least 26.90 dB on the $\operatorname{DIV2K\_LSDIR\_valid}$ dataset and 26.99 dB on the $\operatorname{DIV2K\_LSDIR\_test}$ dataset. A robust participation saw \textbf{244} registered entrants, with \textbf{43} teams submitting valid entries. This report meticulously analyzes these methods and results, emphasizing groundbreaking advancements in state-of-the-art single-image ESR techniques. The analysis highlights innovative approaches and establishes benchmarks for future research in the field.

cs.CV↗

Efficient Many-Shot In-Context Learning with Dynamic Block-Sparse Attention

Many-shot in-context learning has recently shown promise as an alternative to finetuning, with the major advantage that the same model can be served for multiple tasks. However, this shifts the computational burden from training-time to inference-time, making deployment of many-shot ICL challenging to justify in-practice. This cost is further increased if a custom demonstration set is retrieved for each inference example. We present Dynamic Block-Sparse Attention, a training-free framework for retrieval-based many-shot in-context learning. By combining carefully designed block-sparse attention and retrieval of cached groups of demonstrations, we achieve comparable per-example latency to finetuning while maintaining on average >95% of the best method's accuracy across strong ICL and finetuning baselines. We hope that this will further enable the deployment of many-shot ICL at scale.

cs.CL↗

PAPILLON: Efficient and Stealthy Fuzz Testing-Powered Jailbreaks for LLMs

Large Language Models (LLMs) have excelled in various tasks but are still vulnerable to jailbreaking attacks, where attackers create jailbreak prompts to mislead the model to produce harmful or offensive content. Current jailbreak methods either rely heavily on manually crafted templates, which pose challenges in scalability and adaptability, or struggle to generate semantically coherent prompts, making them easy to detect. Additionally, most existing approaches involve lengthy prompts, leading to higher query costs. In this paper, to remedy these challenges, we introduce a novel jailbreaking attack framework called PAPILLON, which is an automated, black-box jailbreaking attack framework that adapts the black-box fuzz testing approach with a series of customized designs. Instead of relying on manually crafted templates,PAPILLON starts with an empty seed pool, removing the need to search for any related jailbreaking templates. We also develop three novel question-dependent mutation strategies using an LLM helper to generate prompts that maintain semantic coherence while significantly reducing their length. Additionally, we implement a two-level judge module to accurately detect genuine successful jailbreaks. We evaluated PAPILLON on 7 representative LLMs and compared it with 5 state-of-the-art jailbreaking attack strategies. For proprietary LLM APIs, such as GPT-3.5 turbo, GPT-4, and Gemini-Pro, PAPILLONs achieves attack success rates of over 90%, 80%, and 74%, respectively, exceeding existing baselines by more than 60\%. Additionally, PAPILLON can maintain high semantic coherence while significantly reducing the length of jailbreak prompts. When targeting GPT-4, PAPILLON can achieve over 78% attack success rate even with 100 tokens. Moreover, PAPILLON demonstrates transferability and is robust to state-of-the-art defenses. Code: https://github.com/aaFrostnova/Papillon

cs.CR↗

TherAIssist: Assisting Art Therapy Homework and Client-Practitioner Collaboration through Human-AI Interaction

Art therapy homework is essential for fostering clients' reflection on daily experiences between sessions. However, current practices present challenges: clients often lack guidance for completing tasks that combine art-making and verbal expression, while therapists find it difficult to track and tailor homework. How HCI systems might support art therapy homework remains underexplored. To address this, we present TherAIssist, comprising a client-facing application leveraging human-AI co-creative art-making and conversational agents to facilitate homework, and a therapist-facing application enabling customization of homework agents and AI-compiled homework history. A 30-day field study with 24 clients and 5 therapists showed how TherAIssist supported clients' homework and reflection in their everyday settings. Results also revealed how therapists infused their practice principles and personal touch into the agents to offer tailored homework, and how AI-compiled homework history became a meaningful resource for in-session interactions. Implications for designing human-AI systems to facilitate asynchronous client-practitioner collaboration are discussed.

cs.HC↗

Robust Inference for High-dimensional Linear Models with Heavy-tailed Errors via Partial Gini Covariance

This paper introduces the partial Gini covariance, a novel dependence measure that addresses the challenges of high-dimensional inference with heavy-tailed errors, often encountered in fields like finance, insurance, climate, and biology. Conventional high-dimensional regression inference methods suffer from inaccurate type I errors and reduced power in heavy-tailed contexts, limiting their effectiveness. Our proposed approach leverages the partial Gini covariance to construct a robust statistical inference framework that requires minimal tuning and does not impose restrictive moment conditions on error distributions. Unlike traditional methods, it circumvents the need for estimating the density of random errors and enhances the computational feasibility and robustness. Extensive simulations demonstrate the proposed method's superior power and robustness over standard high-dimensional inference approaches, such as those based on the debiased Lasso. The asymptotic relative efficiency analysis provides additional theoretical insight on the improved efficiency of the new approach in the heavy-tailed setting. Additionally, the partial Gini covariance extends to the multivariate setting, enabling chi-square testing for a group of coefficients. We illustrate the method's practical application with a real-world data example.

stat.ME↗

UIFormer: A Unified Transformer-based Framework for Incremental Few-Shot Object Detection and Instance Segmentation

This paper introduces a novel framework for unified incremental few-shot object detection (iFSOD) and instance segmentation (iFSIS) using the Transformer architecture. Our goal is to create an optimal solution for situations where only a few examples of novel object classes are available, with no access to training data for base or old classes, while maintaining high performance across both base and novel classes. To achieve this, We extend Mask-DINO into a two-stage incremental learning framework. Stage 1 focuses on optimizing the model using the base dataset, while Stage 2 involves fine-tuning the model on novel classes. Besides, we incorporate a classifier selection strategy that assigns appropriate classifiers to the encoder and decoder according to their distinct functions. Empirical evidence indicates that this approach effectively mitigates the over-fitting on novel classes learning. Furthermore, we implement knowledge distillation to prevent catastrophic forgetting of base classes. Comprehensive evaluations on the COCO and LVIS datasets for both iFSIS and iFSOD tasks demonstrate that our method significantly outperforms state-of-the-art approaches.

cs.CV↗

Seed-Music: A Unified Framework for High Quality and Controlled Music Generation

We introduce Seed-Music, a suite of music generation systems capable of producing high-quality music with fine-grained style control. Our unified framework leverages both auto-regressive language modeling and diffusion approaches to support two key music creation workflows: controlled music generation and post-production editing. For controlled music generation, our system enables vocal music generation with performance controls from multi-modal inputs, including style descriptions, audio references, musical scores, and voice prompts. For post-production editing, it offers interactive tools for editing lyrics and vocal melodies directly in the generated audio. We encourage readers to listen to demo audio examples at https://team.doubao.com/seed-music "https://team.doubao.com/seed-music".

cs.SD↗

Effect of Adaptation Rate and Cost Display in a Human-AI Interaction Game

As interactions between humans and AI become more prevalent, it is critical to have better predictors of human behavior in these interactions. We investigated how changes in the AI's adaptive algorithm impact behavior predictions in two-player continuous games. In our experiments, the AI adapted its actions using a gradient descent algorithm under different adaptation rates while human participants were provided cost feedback. The cost feedback was provided by one of two types of visual displays: (a) cost at the current joint action vector, or (b) cost in a local neighborhood of the current joint action vector. Our results demonstrate that AI adaptation rate can significantly affect human behavior, having the ability to shift the outcome between two game theoretic equilibrium. We observed that slow adaptation rates shift the outcome towards the Nash equilibrium, while fast rates shift the outcome towards the human-led Stackelberg equilibrium. The addition of localized cost information had the effect of shifting outcomes towards Nash, compared to the outcomes from cost information at only the current joint action vector. Future work will investigate other effects that influence the convergence of gradient descent games.

cs.AI↗

MV-DETR: Multi-modality indoor object detection by Multi-View DEtecton TRansformers

We introduce a novel MV-DETR pipeline which is effective while efficient transformer based detection method. Given input RGBD data, we notice that there are super strong pretraining weights for RGB data while less effective works for depth related data. First and foremost , we argue that geometry and texture cues are both of vital importance while could be encoded separately. Secondly, we find that visual texture feature is relatively hard to extract compared with geometry feature in 3d space. Unfortunately, single RGBD dataset with thousands of data is not enough for training an discriminating filter for visual texture feature extraction. Last but certainly not the least, we designed a lightweight VG module consists of a visual textual encoder, a geometry encoder and a VG connector. Compared with previous state of the art works like V-DETR, gains from pretrained visual encoder could be seen. Extensive experiments on ScanNetV2 dataset shows the effectiveness of our method. It is worth mentioned that our method achieve 78\% AP which create new state of the art on ScanNetv2 benchmark.

cs.CV↗

A Two-Stage Adverse Weather Semantic Segmentation Method for WeatherProof Challenge CVPR 2024 Workshop UG2+

This technical report presents our team's solution for the WeatherProof Dataset Challenge: Semantic Segmentation in Adverse Weather at CVPR'24 UG2+. We propose a two-stage deep learning framework for this task. In the first stage, we preprocess the provided dataset by concatenating images into video sequences. Subsequently, we leverage a low-rank video deraining method to generate high-fidelity pseudo ground truths. These pseudo ground truths offer superior alignment compared to the original ground truths, facilitating model convergence during training. In the second stage, we employ the InternImage network to train for the semantic segmentation task using the generated pseudo ground truths. Notably, our meticulously designed framework demonstrates robustness to degraded data captured under adverse weather conditions. In the challenge, our solution achieved a competitive score of 0.43 on the Mean Intersection over Union (mIoU) metric, securing a respectable rank of 4th.

cs.CV↗