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Yilin Zheng

Publications and source records attributed to Yilin Zheng.

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FEWT: Frequency-Enhanced Wavelet-based Transformer for Multimodal Wheeled Bimanual Manipulation

Embodied intelligence bridges the physical world and information spaces, with robots demonstrating immense potential through imitation learning algorithms. In this study, a custom-built wheeled bimanual robotic platform equipped with an exoskeleton-style teleoperation system was utilized to realize intuitive remote manipulation and the efficient collection of anthropomorphic action data. To overcome the representation mismatch between spatial visual semantics and localized high-frequency physical dynamics, we propose a lightweight frequency-aligned imitation-learning framework, termed the Frequency-Enhanced Wavelet-based Transformer (FEWT). FEWT integrates two primary modules: Frequency-Enhanced Efficient Multi-Scale Attention (FE-EMA) and Time-Series Discrete Wavelet Transform (TS-DWT) to explicitly extract and align multi-scale features, improving the compatibility between spatial visual representations and temporal-frequency recalibration. Crucially, for real-world deployment, this framework is further extended into a multimodal system by seamlessly integrating a self-developed Smart Tactile Fabric (STF) sensor into the physical end-effectors, providing local contact-stress information that complements proprioceptive and chassis-motion cues in the shared multimodal representation. Experimental evaluations demonstrate that the core FEWT architecture significantly improves the success rate over the widely used Action Chunking with Transformers baseline, particularly during the most challenging phases of simulated bimanual insertion tasks. Furthermore, in complex real-world mobile and desktop manipulation tasks, the full STF-enhanced system effectively adapts to microscopic dynamic perturbations, yielding substantial performance enhancements.

cs.RO

Tokens are All You Need: Dual-purpose Semantic IDs for Achieving LLM-Level I/O Efficiency in recommendation systems

Large-scale recommendation systems face "Memory Wall" bottlenecks due to massive, dense embedding tables. While generative retrieval uses discrete tokens for IDs, high-dimensional context still relies on inefficient dense formats. Inspired by computer vision data compression, we propose Dual-purpose Semantic IDs to achieve LLM-level I/O efficiency. Our methodology uses hierarchical quantization to condense continuous embeddings into discrete Semantic IDs performing two concurrent roles: (1) Collaborative Identity: modeling user-item interactions via learnable embedding table; and (2) Content Reconstruction: using a lightweight Semantic Decoder for on-the-fly embedding approximation. This approach replaces massive vector storage with on-demand reconstruction, reducing system overhead and data footprints. We demonstrate the efficacy of our framework through offline evaluations and successful online deployment in production-scale ranking and retrieval systems at a major video sharing platform, showing that discrete tokens are indeed all you need for highly efficient, content-rich recommendation.

cs.IR

Improving Bayesian Optimization via Training-Aware Conditional Diffusion Models

Bayesian optimization (BO) is a widely used approach for black-box optimization that uses a Gaussian process (GP) as a surrogate and guides sequential evaluations via an acquisition function, with the ultimate goal of locating the global optimum $\mathbf{x}^{\star}$. To align with this goal, information-based acquisition functions such as Predictive Entropy Search (PES) model $\mathbf{x}^{\star}$ as a random variable and reduce the entropy of its distribution, but approximating this distribution via traditional GP posterior sampling is computationally expensive. To address this limitation, we leverage Conditional Diffusion Models (CDMs) to efficiently approximate the distribution of $\mathbf{x}^{\star}$ and develop BO-inherent training strategies for CDMs. Motivated by the structural properties of the CDM-learned distribution, we further develop an acquisition strategy termed Diffusion-based Mode Seeking (DMS) to guide the sequential evaluation. We establish a sub-optimality guarantee for the CDM-learned distribution and demonstrate through extensive experiments that DMS outperforms standard BO baselines.

stat.ML

RoboMatch: A Unified Mobile-Manipulation Teleoperation Platform with Auto-Matching Network Architecture for Long-Horizon Tasks

This paper presents RoboMatch, a novel unified teleoperation platform for mobile manipulation with an auto-matching network architecture, designed to tackle long-horizon tasks in dynamic environments. Our system enhances teleoperation performance, data collection efficiency, task accuracy, and operational stability. The core of RoboMatch is a cockpit-style control interface that enables synchronous operation of the mobile base and dual arms, significantly improving control precision and data collection. Moreover, we introduce the Proprioceptive-Visual Enhanced Diffusion Policy (PVE-DP), which leverages Discrete Wavelet Transform (DWT) for multi-scale visual feature extraction and integrates high-precision IMUs at the end-effector to enrich proprioceptive feedback, substantially boosting fine manipulation performance. Furthermore, we propose an Auto-Matching Network (AMN) architecture that decomposes long-horizon tasks into logical sequences and dynamically assigns lightweight pre-trained models for distributed inference. Experimental results demonstrate that our approach improves data collection efficiency by over 20%, increases task success rates by 20-30% with PVE-DP, and enhances long-horizon inference performance by approximately 40% with AMN, offering a robust solution for complex manipulation tasks. Project website: https://robomatch.github.io

cs.RO

PLUM: Adapting Pre-trained Language Models for Industrial-scale Generative Recommendations

Large Language Models (LLMs) pose a new paradigm of modeling and computation for information tasks. Recommendation systems are a critical application domain poised to benefit significantly from the sequence modeling capabilities and world knowledge inherent in these large models. In this paper, we introduce PLUM, a framework designed to adapt pre-trained LLMs for industry-scale recommendation tasks. PLUM consists of item tokenization using Semantic IDs, continued pre-training (CPT) on domain-specific data, and task-specific fine-tuning for recommendation objectives. For fine-tuning, we focus particularly on generative retrieval, where the model is directly trained to generate Semantic IDs of recommended items based on user context. We conduct comprehensive experiments on large-scale internal video recommendation datasets. Our results demonstrate that PLUM achieves substantial improvements for retrieval compared to a heavily-optimized production model built with large embedding tables. We also present a scaling study for the model's retrieval performance, our learnings about CPT, a few enhancements to Semantic IDs, along with an overview of the training and inference methods that enable launching this framework to billions of users in YouTube.

cs.IR

Non-Federated Multi-Task Split Learning for Heterogeneous Sources

With the development of edge networks and mobile computing, the need to serve heterogeneous data sources at the network edge requires the design of new distributed machine learning mechanisms. As a prevalent approach, Federated Learning (FL) employs parameter-sharing and gradient-averaging between clients and a server. Despite its many favorable qualities, such as convergence and data-privacy guarantees, it is well-known that classic FL fails to address the challenge of data heterogeneity and computation heterogeneity across clients. Most existing works that aim to accommodate such sources of heterogeneity stay within the FL operation paradigm, with modifications to overcome the negative effect of heterogeneous data. In this work, as an alternative paradigm, we propose a Multi-Task Split Learning (MTSL) framework, which combines the advantages of Split Learning (SL) with the flexibility of distributed network architectures. In contrast to the FL counterpart, in this paradigm, heterogeneity is not an obstacle to overcome, but a useful property to take advantage of. As such, this work aims to introduce a new architecture and methodology to perform multi-task learning for heterogeneous data sources efficiently, with the hope of encouraging the community to further explore the potential advantages we reveal. To support this promise, we first show through theoretical analysis that MTSL can achieve fast convergence by tuning the learning rate of the server and clients. Then, we compare the performance of MTSL with existing multi-task FL methods numerically on several image classification datasets to show that MTSL has advantages over FL in training speed, communication cost, and robustness to heterogeneous data.

cs.LG

Better Generalization with Semantic IDs: A Case Study in Ranking for Recommendations

Randomly-hashed item ids are used ubiquitously in recommendation models. However, the learned representations from random hashing prevents generalization across similar items, causing problems of learning unseen and long-tail items, especially when item corpus is large, power-law distributed, and evolving dynamically. In this paper, we propose using content-derived features as a replacement for random ids. We show that simply replacing ID features with content-based embeddings can cause a drop in quality due to reduced memorization capability. To strike a good balance of memorization and generalization, we propose to use Semantic IDs -- a compact discrete item representation learned from frozen content embeddings using RQ-VAE that captures the hierarchy of concepts in items -- as a replacement for random item ids. Similar to content embeddings, the compactness of Semantic IDs poses a problem of easy adaption in recommendation models. We propose novel methods for adapting Semantic IDs in industry-scale ranking models, through hashing sub-pieces of of the Semantic-ID sequences. In particular, we find that the SentencePiece model that is commonly used in LLM tokenization outperforms manually crafted pieces such as N-grams. To the end, we evaluate our approaches in a real-world ranking model for YouTube recommendations. Our experiments demonstrate that Semantic IDs can replace the direct use of video IDs by improving the generalization ability on new and long-tail item slices without sacrificing overall model quality.

cs.IR

Fractal Gripper: Adaptive manipulator with mode switching

Although the multi-jointed underactuated manipulator is highly dexterous, its grasping capacity does not match that of the parallel jaw gripper. This work introduces a fractal gripper to enhance the grasping capacity of multi-joint underactuated manipulators, preserving their passive clamping features. We describe in detail the working principle and manufacturing process of the fractal gripper. This work, inspired by the 'Fractal Vise' structure, resulted in the invention of a fractal gripper with mode switching capabilities. The fractal gripper inherits the inherent adaptive properties of the fractal structure and realizes the self-resetting function by integrating spring into the original design, thereby enhancing the efficiency of object grasping tasks. The fractal gripper prevents object damage by distributing pressure evenly and applying it at multiple points through its fractal structure during closure. Objects of various shapes are effectively grasped by the fractal gripper, which ensures a safe and secure grasp. The superior performance was provided by the force distribution characteristics of the fractal gripper. By applying the flexible polymer PDMS, which possesses superior elasticity, to the fractal structure's wrapping surface, potential scratching during grasping is effectively prevented, thus protecting the object's geometric surface. Grab experiments with objects of diverse shapes and sizes confirm fractal gripper multi-scale adaptability and superior grasping stability.

cs.RO

A Generative Machine Learning Model for Material Microstructure 3D Reconstruction and Performance Evaluation

The reconstruction of 3D microstructures from 2D slices is considered to hold significant value in predicting the spatial structure and physical properties of materials.The dimensional extension from 2D to 3D is viewed as a highly challenging inverse problem from the current technological perspective.Recently,methods based on generative adversarial networks have garnered widespread attention.However,they are still hampered by numerous limitations,including oversimplified models,a requirement for a substantial number of training samples,and difficulties in achieving model convergence during training.In light of this,a novel generative model that integrates the multiscale properties of U-net with and the generative capabilities of GAN has been proposed.Based on this,the innovative construction of a multi-scale channel aggregation module,a multi-scale hierarchical feature aggregation module and a convolutional block attention mechanism can better capture the properties of the material microstructure and extract the image information.The model's accuracy is further improved by combining the image regularization loss with the Wasserstein distance loss.In addition,this study utilizes the anisotropy index to accurately distinguish the nature of the image,which can clearly determine the isotropy and anisotropy of the image.It is also the first time that the generation quality of material samples from different domains is evaluated and the performance of the model itself is compared.The experimental results demonstrate that the present model not only shows a very high similarity between the generated 3D structures and real samples but is also highly consistent with real data in terms of statistical data analysis.

cs.LG

A Lyapunov-Based Methodology for Constrained Optimization with Bandit Feedback

In a wide variety of applications including online advertising, contractual hiring, and wireless scheduling, the controller is constrained by a stringent budget constraint on the available resources, which are consumed in a random amount by each action, and a stochastic feasibility constraint that may impose important operational limitations on decision-making. In this work, we consider a general model to address such problems, where each action returns a random reward, cost, and penalty from an unknown joint distribution, and the decision-maker aims to maximize the total reward under a budget constraint $B$ on the total cost and a stochastic constraint on the time-average penalty. We propose a novel low-complexity algorithm based on Lyapunov optimization methodology, named ${\tt LyOn}$, and prove that for $K$ arms it achieves $O(\sqrt{K B\log B})$ regret and zero constraint-violation when $B$ is sufficiently large. The low computational cost and sharp performance bounds of ${\tt LyOn}$ suggest that Lyapunov-based algorithm design methodology can be effective in solving constrained bandit optimization problems.

cs.LG

Meta Learning for Support Recovery in High-dimensional Precision Matrix Estimation

In this paper, we study meta learning for support (i.e., the set of non-zero entries) recovery in high-dimensional precision matrix estimation where we reduce the sufficient sample complexity in a novel task with the information learned from other auxiliary tasks. In our setup, each task has a different random true precision matrix, each with a possibly different support. We assume that the union of the supports of all the true precision matrices (i.e., the true support union) is small in size. We propose to pool all the samples from different tasks, and \emph{improperly} estimate a single precision matrix by minimizing the $\ell_1$-regularized log-determinant Bregman divergence. We show that with high probability, the support of the \emph{improperly} estimated single precision matrix is equal to the true support union, provided a sufficient number of samples per task $n \in O((\log N)/K)$, for $N$-dimensional vectors and $K$ tasks. That is, one requires less samples per task when more tasks are available. We prove a matching information-theoretic lower bound for the necessary number of samples, which is $n \in Ω((\log N)/K)$, and thus, our algorithm is minimax optimal. Then for the novel task, we prove that the minimization of the $\ell_1$-regularized log-determinant Bregman divergence with the additional constraint that the support is a subset of the estimated support union could reduce the sufficient sample complexity of successful support recovery to $O(\log(|S_{\text{off}}|))$ where $|S_{\text{off}}|$ is the number of off-diagonal elements in the support union and is much less than $N$ for sparse matrices. We also prove a matching information-theoretic lower bound of $Ω(\log(|S_{\text{off}}|))$ for the necessary number of samples. Synthetic experiments validate our theory.

cs.LG

Outline Objects using Deep Reinforcement Learning

Image segmentation needs both local boundary position information and global object context information. The performance of the recent state-of-the-art method, fully convolutional networks, reaches a bottleneck due to the neural network limit after balancing between the two types of information simultaneously in an end-to-end training style. To overcome this problem, we divide the semantic image segmentation into temporal subtasks. First, we find a possible pixel position of some object boundary; then trace the boundary at steps within a limited length until the whole object is outlined. We present the first deep reinforcement learning approach to semantic image segmentation, called DeepOutline, which outperforms other algorithms in Coco detection leaderboard in the middle and large size person category in Coco val2017 dataset. Meanwhile, it provides an insight into a divide and conquer way by reinforcement learning on computer vision problems.

cs.CV