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Yiling Xu

Publications and source records attributed to Yiling Xu.

At least 37 records · Page 2Linked to original sources

ADC-GS: Anchor-Driven Deformable and Compressed Gaussian Splatting for Dynamic Scene Reconstruction

Existing 4D Gaussian Splatting methods rely on per-Gaussian deformation from a canonical space to target frames, which overlooks redundancy among adjacent Gaussian primitives and results in suboptimal performance. To address this limitation, we propose Anchor-Driven Deformable and Compressed Gaussian Splatting (ADC-GS), a compact and efficient representation for dynamic scene reconstruction. Specifically, ADC-GS organizes Gaussian primitives into an anchor-based structure within the canonical space, enhanced by a temporal significance-based anchor refinement strategy. To reduce deformation redundancy, ADC-GS introduces a hierarchical coarse-to-fine pipeline that captures motions at varying granularities. Moreover, a rate-distortion optimization is adopted to achieve an optimal balance between bitrate consumption and representation fidelity. Experimental results demonstrate that ADC-GS outperforms the per-Gaussian deformation approaches in rendering speed by 300%-800% while achieving state-of-the-art storage efficiency without compromising rendering quality. The code is released at https://github.com/H-Huang774/ADC-GS.git.

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Video Streaming with Kairos: An MPC-Based ABR with Streaming-Aware Throughput Prediction

In this paper, we present Kairos, a model predictive control (MPC)-based adaptive bitrate (ABR) scheme that integrates streaming-aware throughput predictions to enhance video streaming quality. Kairos features an attention-based throughput predictor with buffer-aware uncertainty control, improving prediction accuracy and adaptability to network conditions. Specifically, we introduce a multi-time attention network to handle the irregularly sampled sequences in streaming data, creating uniformly spaced latent representations. Additionally, we design a separate prediction network that estimates future throughput at multiple percentiles and incorporates a buffer-aware uncertainty adjustment module. This module dynamically selects the appropriate throughput percentile based on the buffer size, enhancing robustness to varying network conditions. Lastly, to mitigate QoE smoothness penalties caused by predictors focused solely on accuracy, we introduce a smoothness regularizer. By embedding streaming-aware characteristics, such as sampling irregularity, buffer occupancy, and smoothness, into the throughput predictor design, Kairos significantly improves bitrate decision-making within the MPC framework. Extensive trace-driven and real-world experiments demonstrate that Kairos outperforms state-of-the-art ABR schemes, achieving an average QoE improvement of 1.52% to 7.28% under various network conditions.

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A Hierarchical Compression Technique for 3D Gaussian Splatting Compression

3D Gaussian Splatting (GS) demonstrates excellent rendering quality and generation speed in novel view synthesis. However, substantial data size poses challenges for storage and transmission, making 3D GS compression an essential technology. Current 3D GS compression research primarily focuses on developing more compact scene representations, such as converting explicit 3D GS data into implicit forms. In contrast, compression of the GS data itself has hardly been explored. To address this gap, we propose a Hierarchical GS Compression (HGSC) technique. Initially, we prune unimportant Gaussians based on importance scores derived from both global and local significance, effectively reducing redundancy while maintaining visual quality. An Octree structure is used to compress 3D positions. Based on the 3D GS Octree, we implement a hierarchical attribute compression strategy by employing a KD-tree to partition the 3D GS into multiple blocks. We apply farthest point sampling to select anchor primitives within each block and others as non-anchor primitives with varying Levels of Details (LoDs). Anchor primitives serve as reference points for predicting non-anchor primitives across different LoDs to reduce spatial redundancy. For anchor primitives, we use the region adaptive hierarchical transform to achieve near-lossless compression of various attributes. For non-anchor primitives, each is predicted based on the k-nearest anchor primitives. To further minimize prediction errors, the reconstructed LoD and anchor primitives are combined to form new anchor primitives to predict the next LoD. Our method notably achieves superior compression quality and a significant data size reduction of over 4.5 times compared to the state-of-the-art compression method on small scenes datasets.

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Once-Training-All-Fine: No-Reference Point Cloud Quality Assessment via Domain-relevance Degradation Description

The visual quality of point clouds plays a crucial role in the development and broadcasting of immersive media. Therefore, investigating point cloud quality assessment (PCQA) is instrumental in facilitating immersive media applications, including virtual reality and augmented reality applications. Considering reference point clouds are not available in many cases, no-reference (NR) metrics have become a research hotspot. Existing NR methods suffer from difficult training. To address this shortcoming, we propose a novel NR-PCQA method, Point Cloud Quality Assessment via Domain-relevance Degradation Description (D$^3$-PCQA). First, we demonstrate our model's interpretability by deriving the function of each module using a kernelized ridge regression model. Specifically, quality assessment can be characterized as a leap from the scattered perceptual domain (reflecting subjective perception) to the ordered quality domain (reflecting mean opinion score). Second, to reduce the significant domain discrepancy, we establish an intermediate domain, the description domain, based on insights from the human visual system (HVS), by considering the domain relevance among samples located in the perception domain and learning a structured latent space. The anchor features derived from the learned latent space are generated as cross-domain auxiliary information to promote domain transformation. Furthermore, the newly established description domain decomposes the NR-PCQA problem into two relevant stages. These stages include a classification stage that gives the degradation descriptions to point clouds and a regression stage to determine the confidence degrees of descriptions, providing a semantic explanation for the predicted quality scores. Experimental results demonstrate that D$^3$-PCQA exhibits robust performance and outstanding generalization on several publicly available datasets.

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Differentiable Low-computation Global Correlation Loss for Monotonicity Evaluation in Quality Assessment

In this paper, we propose a global monotonicity consistency training strategy for quality assessment, which includes a differentiable, low-computation monotonicity evaluation loss function and a global perception training mechanism. Specifically, unlike conventional ranking loss and linear programming approaches that indirectly implement the Spearman rank-order correlation coefficient (SROCC) function, our method directly converts SROCC into a loss function by making the sorting operation within SROCC differentiable and functional. Furthermore, to mitigate the discrepancies between batch optimization during network training and global evaluation of SROCC, we introduce a memory bank mechanism. This mechanism stores gradient-free predicted results from previous batches and uses them in the current batch's training to prevent abrupt gradient changes. We evaluate the performance of the proposed method on both images and point clouds quality assessment tasks, demonstrating performance gains in both cases.

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From Images to Point Clouds: An Efficient Solution for Cross-media Blind Quality Assessment without Annotated Training

We present a novel quality assessment method which can predict the perceptual quality of point clouds from new scenes without available annotations by leveraging the rich prior knowledge in images, called the Distribution-Weighted Image-Transferred Point Cloud Quality Assessment (DWIT-PCQA). Recognizing the human visual system (HVS) as the decision-maker in quality assessment regardless of media types, we can emulate the evaluation criteria for human perception via neural networks and further transfer the capability of quality prediction from images to point clouds by leveraging the prior knowledge in the images. Specifically, domain adaptation (DA) can be leveraged to bridge the images and point clouds by aligning feature distributions of the two media in the same feature space. However, the different manifestations of distortions in images and point clouds make feature alignment a difficult task. To reduce the alignment difficulty and consider the different distortion distribution during alignment, we have derived formulas to decompose the optimization objective of the conventional DA into two suboptimization functions with distortion as a transition. Specifically, through network implementation, we propose the distortion-guided biased feature alignment which integrates existing/estimated distortion distribution into the adversarial DA framework, emphasizing common distortion patterns during feature alignment. Besides, we propose the quality-aware feature disentanglement to mitigate the destruction of the mapping from features to quality during alignment with biased distortions. Experimental results demonstrate that our proposed method exhibits reliable performance compared to general blind PCQA methods without needing point cloud annotations.

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CLIP-PCQA: Exploring Subjective-Aligned Vision-Language Modeling for Point Cloud Quality Assessment

In recent years, No-Reference Point Cloud Quality Assessment (NR-PCQA) research has achieved significant progress. However, existing methods mostly seek a direct mapping function from visual data to the Mean Opinion Score (MOS), which is contradictory to the mechanism of practical subjective evaluation. To address this, we propose a novel language-driven PCQA method named CLIP-PCQA. Considering that human beings prefer to describe visual quality using discrete quality descriptions (e.g., "excellent" and "poor") rather than specific scores, we adopt a retrieval-based mapping strategy to simulate the process of subjective assessment. More specifically, based on the philosophy of CLIP, we calculate the cosine similarity between the visual features and multiple textual features corresponding to different quality descriptions, in which process an effective contrastive loss and learnable prompts are introduced to enhance the feature extraction. Meanwhile, given the personal limitations and bias in subjective experiments, we further covert the feature similarities into probabilities and consider the Opinion Score Distribution (OSD) rather than a single MOS as the final target. Experimental results show that our CLIP-PCQA outperforms other State-Of-The-Art (SOTA) approaches.

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Asynchronous Feedback Network for Perceptual Point Cloud Quality Assessment

Recent years have witnessed the success of the deep learning-based technique in research of no-reference point cloud quality assessment (NR-PCQA). For a more accurate quality prediction, many previous studies have attempted to capture global and local features in a bottom-up manner, but ignored the interaction and promotion between them. To solve this problem, we propose a novel asynchronous feedback quality prediction network (AFQ-Net). Motivated by human visual perception mechanisms, AFQ-Net employs a dual-branch structure to deal with global and local features, simulating the left and right hemispheres of the human brain, and constructs a feedback module between them. Specifically, the input point clouds are first fed into a transformer-based global encoder to generate the attention maps that highlight these semantically rich regions, followed by being merged into the global feature. Then, we utilize the generated attention maps to perform dynamic convolution for different semantic regions and obtain the local feature. Finally, a coarse-to-fine strategy is adopted to merge the two features into the final quality score. We conduct comprehensive experiments on three datasets and achieve superior performance over the state-of-the-art approaches on all of these datasets. The code will be available at The code will be available at https://github.com/zhangyujie-1998/AFQ-Net.

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Learning Disentangled Representations for Perceptual Point Cloud Quality Assessment via Mutual Information Minimization

No-Reference Point Cloud Quality Assessment (NR-PCQA) aims to objectively assess the human perceptual quality of point clouds without relying on pristine-quality point clouds for reference. It is becoming increasingly significant with the rapid advancement of immersive media applications such as virtual reality (VR) and augmented reality (AR). However, current NR-PCQA models attempt to indiscriminately learn point cloud content and distortion representations within a single network, overlooking their distinct contributions to quality information. To address this issue, we propose DisPA, a novel disentangled representation learning framework for NR-PCQA. The framework trains a dual-branch disentanglement network to minimize mutual information (MI) between representations of point cloud content and distortion. Specifically, to fully disentangle representations, the two branches adopt different philosophies: the content-aware encoder is pretrained by a masked auto-encoding strategy, which can allow the encoder to capture semantic information from rendered images of distorted point clouds; the distortion-aware encoder takes a mini-patch map as input, which forces the encoder to focus on low-level distortion patterns. Furthermore, we utilize an MI estimator to estimate the tight upper bound of the actual MI and further minimize it to achieve explicit representation disentanglement. Extensive experimental results demonstrate that DisPA outperforms state-of-the-art methods on multiple PCQA datasets.

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Inter-Frame Coding for Dynamic Meshes via Coarse-to-Fine Anchor Mesh Generation

In the current Video-based Dynamic Mesh Coding (V-DMC) standard, inter-frame coding is restricted to mesh frames with constant topology. Consequently, temporal redundancy is not fully leveraged, resulting in suboptimal compression efficacy. To address this limitation, this paper introduces a novel coarse-to-fine scheme to generate anchor meshes for frames with time-varying topology. Initially, we generate a coarse anchor mesh using an octree-based nearest neighbor search. Motion estimation compensates for regions with significant motion changes during this process. However, the quality of the coarse mesh is low due to its suboptimal vertices. To enhance details, the fine anchor mesh is further optimized using the Quadric Error Metrics (QEM) algorithm to calculate more precise anchor points. The inter-frame anchor mesh generated herein retains the connectivity of the reference base mesh, while concurrently preserving superior quality. Experimental results show that our method achieves 7.2% ~ 10.3% BD-rate gain compared to the existing V-DMC test model version 7.

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Perception-Guided Quality Metric of 3D Point Clouds Using Hybrid Strategy

Full-reference point cloud quality assessment (FR-PCQA) aims to infer the quality of distorted point clouds with available references. Most of the existing FR-PCQA metrics ignore the fact that the human visual system (HVS) dynamically tackles visual information according to different distortion levels (i.e., distortion detection for high-quality samples and appearance perception for low-quality samples) and measure point cloud quality using unified features. To bridge the gap, in this paper, we propose a perception-guided hybrid metric (PHM) that adaptively leverages two visual strategies with respect to distortion degree to predict point cloud quality: to measure visible difference in high-quality samples, PHM takes into account the masking effect and employs texture complexity as an effective compensatory factor for absolute difference; on the other hand, PHM leverages spectral graph theory to evaluate appearance degradation in low-quality samples. Variations in geometric signals on graphs and changes in the spectral graph wavelet coefficients are utilized to characterize geometry and texture appearance degradation, respectively. Finally, the results obtained from the two components are combined in a non-linear method to produce an overall quality score of the tested point cloud. The results of the experiment on five independent databases show that PHM achieves state-of-the-art (SOTA) performance and offers significant performance improvement in multiple distortion environments. The code is publicly available at https://github.com/zhangyujie-1998/PHM.

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Deep joint source-channel coding for wireless point cloud transmission

The growing demand for high-quality point cloud transmission over wireless networks presents significant challenges, primarily due to the large data sizes and the need for efficient encoding techniques. In response to these challenges, we introduce a novel system named Deep Point Cloud Semantic Transmission (PCST), designed for end-to-end wireless point cloud transmission. Our approach employs a progressive resampling framework using sparse convolution to project point cloud data into a semantic latent space. These semantic features are subsequently encoded through a deep joint source-channel (JSCC) encoder, generating the channel-input sequence. To enhance transmission efficiency, we use an adaptive entropy-based approach to assess the importance of each semantic feature, allowing transmission lengths to vary according to their predicted entropy. PCST is robust across diverse Signal-to-Noise Ratio (SNR) levels and supports an adjustable rate-distortion (RD) trade-off, ensuring flexible and efficient transmission. Experimental results indicate that PCST significantly outperforms traditional separate source-channel coding (SSCC) schemes, delivering superior reconstruction quality while achieving over a 50% reduction in bandwidth usage.

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A Benchmark for Gaussian Splatting Compression and Quality Assessment Study

To fill the gap of traditional GS compression method, in this paper, we first propose a simple and effective GS data compression anchor called Graph-based GS Compression (GGSC). GGSC is inspired by graph signal processing theory and uses two branches to compress the primitive center and attributes. We split the whole GS sample via KDTree and clip the high-frequency components after the graph Fourier transform. Followed by quantization, G-PCC and adaptive arithmetic coding are used to compress the primitive center and attribute residual matrix to generate the bitrate file. GGSS is the first work to explore traditional GS compression, with advantages that can reveal the GS distortion characteristics corresponding to typical compression operation, such as high-frequency clipping and quantization. Second, based on GGSC, we create a GS Quality Assessment dataset (GSQA) with 120 samples. A subjective experiment is conducted in a laboratory environment to collect subjective scores after rendering GS into Processed Video Sequences (PVS). We analyze the characteristics of different GS distortions based on Mean Opinion Scores (MOS), demonstrating the sensitivity of different attributes distortion to visual quality. The GGSC code and the dataset, including GS samples, MOS, and PVS, are made publicly available at https://github.com/Qi-Yangsjtu/GGSC.

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StreamOptix: A Cross-layer Adaptive Video Delivery Scheme

This paper presents a cross-layer video delivery scheme, StreamOptix, and proposes a joint optimization algorithm for video delivery that leverages the characteristics of the physical (PHY), medium access control (MAC), and application (APP) layers. Most existing methods for optimizing video transmission over different layers were developed individually. Realizing a cross-layer design has always been a significant challenge, mainly due to the complex interactions and mismatches in timescales between layers, as well as the presence of distinct objectives in different layers. To address these complications, we take a divide-and-conquer approach and break down the formulated cross-layer optimization problem for video delivery into three sub-problems. We then propose a three-stage closedloop optimization framework, which consists of 1) an adaptive bitrate (ABR) strategy based on the link capacity information from PHY, 2) a video-aware resource allocation scheme accounting for the APP bitrate constraint, and 3) a link adaptation technique utilizing the soft acknowledgment feedback (soft-ACK). The proposed framework also supports the collections of the distorted bitstreams transmitted across the link. This allows a more reasonable assessment of video quality compared to many existing ABR methods that simply neglect the distortions occurring in the PHY layer. Experiments conducted under various network settings demonstrate the effectiveness and superiority of the new cross-layer optimization strategy. A byproduct of this study is the development of more comprehensive performance metrics on video delivery, which lays down the foundation for extending our system to multimodal communications in the future. Code for reproducing the experimental results is available at https://github.com/Evan-sudo/StreamOptix.

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EVAN: Evolutional Video Streaming Adaptation via Neural Representation

Adaptive bitrate (ABR) using conventional codecs cannot further modify the bitrate once a decision has been made, exhibiting limited adaptation capability. This may result in either overly conservative or overly aggressive bitrate selection, which could cause either inefficient utilization of the network bandwidth or frequent re-buffering, respectively. Neural representation for video (NeRV), which embeds the video content into neural network weights, allows video reconstruction with incomplete models. Specifically, the recovery of one frame can be achieved without relying on the decoding of adjacent frames. NeRV has the potential to provide high video reconstruction quality and, more importantly, pave the way for developing more flexible ABR strategies for video transmission. In this work, a new framework, named Evolutional Video streaming Adaptation via Neural representation (EVAN), which can adaptively transmit NeRV models based on soft actor-critic (SAC) reinforcement learning, is proposed. EVAN is trained with a more exploitative strategy and utilizes progressive playback to avoid re-buffering. Experiments showed that EVAN can outperform existing ABRs with 50% reduction in re-buffering and achieve nearly 20% .

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Contrastive Pre-Training with Multi-View Fusion for No-Reference Point Cloud Quality Assessment

No-reference point cloud quality assessment (NR-PCQA) aims to automatically evaluate the perceptual quality of distorted point clouds without available reference, which have achieved tremendous improvements due to the utilization of deep neural networks. However, learning-based NR-PCQA methods suffer from the scarcity of labeled data and usually perform suboptimally in terms of generalization. To solve the problem, we propose a novel contrastive pre-training framework tailored for PCQA (CoPA), which enables the pre-trained model to learn quality-aware representations from unlabeled data. To obtain anchors in the representation space, we project point clouds with different distortions into images and randomly mix their local patches to form mixed images with multiple distortions. Utilizing the generated anchors, we constrain the pre-training process via a quality-aware contrastive loss following the philosophy that perceptual quality is closely related to both content and distortion. Furthermore, in the model fine-tuning stage, we propose a semantic-guided multi-view fusion module to effectively integrate the features of projected images from multiple perspectives. Extensive experiments show that our method outperforms the state-of-the-art PCQA methods on popular benchmarks. Further investigations demonstrate that CoPA can also benefit existing learning-based PCQA models.

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PAME: Self-Supervised Masked Autoencoder for No-Reference Point Cloud Quality Assessment

No-reference point cloud quality assessment (NR-PCQA) aims to automatically predict the perceptual quality of point clouds without reference, which has achieved remarkable performance due to the utilization of deep learning-based models. However, these data-driven models suffer from the scarcity of labeled data and perform unsatisfactorily in cross-dataset evaluations. To address this problem, we propose a self-supervised pre-training framework using masked autoencoders (PAME) to help the model learn useful representations without labels. Specifically, after projecting point clouds into images, our PAME employs dual-branch autoencoders, reconstructing masked patches from distorted images into the original patches within reference and distorted images. In this manner, the two branches can separately learn content-aware features and distortion-aware features from the projected images. Furthermore, in the model fine-tuning stage, the learned content-aware features serve as a guide to fuse the point cloud quality features extracted from different perspectives. Extensive experiments show that our method outperforms the state-of-the-art NR-PCQA methods on popular benchmarks in terms of prediction accuracy and generalizability.

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TCDM: Transformational Complexity Based Distortion Metric for Perceptual Point Cloud Quality Assessment

The goal of objective point cloud quality assessment (PCQA) research is to develop quantitative metrics that measure point cloud quality in a perceptually consistent manner. Merging the research of cognitive science and intuition of the human visual system (HVS), in this paper, we evaluate the point cloud quality by measuring the complexity of transforming the distorted point cloud back to its reference, which in practice can be approximated by the code length of one point cloud when the other is given. For this purpose, we first make space segmentation for the reference and distorted point clouds based on a 3D Voronoi diagram to obtain a series of local patch pairs. Next, inspired by the predictive coding theory, we utilize a space-aware vector autoregressive (SA-VAR) model to encode the geometry and color channels of each reference patch with and without the distorted patch, respectively. Assuming that the residual errors follow the multi-variate Gaussian distributions, the self-complexity of the reference and transformational complexity between the reference and distorted samples are computed using covariance matrices. Additionally, the prediction terms generated by SA-VAR are introduced as one auxiliary feature to promote the final quality prediction. The effectiveness of the proposed transformational complexity based distortion metric (TCDM) is evaluated through extensive experiments conducted on five public point cloud quality assessment databases. The results demonstrate that TCDM achieves state-of-the-art (SOTA) performance, and further analysis confirms its robustness in various scenarios. The code is publicly available at https://github.com/zyj1318053/TCDM.

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