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Yiling Xu

Publications and source records attributed to Yiling Xu.

57 records · Page 4Linked to original sources

IoT Security: An End-to-End View and Case Study

In this paper, we present an end-to-end view of IoT security and privacy and a case study. Our contribution is three-fold. First, we present our end-to-end view of an IoT system and this view can guide risk assessment and design of an IoT system. We identify 10 basic IoT functionalities that are related to security and privacy. Based on this view, we systematically present security and privacy requirements in terms of IoT system, software, networking and big data analytics in the cloud. Second, using the end-to-end view of IoT security and privacy, we present a vulnerability analysis of the Edimax IP camera system. We are the first to exploit this system and have identified various attacks that can fully control all the cameras from the manufacturer. Our real-world experiments demonstrate the effectiveness of the discovered attacks and raise the alarms again for the IoT manufacturers. Third, such vulnerabilities found in the exploit of Edimax cameras and our previous exploit of Edimax smartplugs can lead to another wave of Mirai attacks, which can be either botnets or worm attacks. To systematically understand the damage of the Mirai malware, we model propagation of the Mirai and use the simulations to validate the modeling. The work in this paper raises the alarm again for the IoT device manufacturers to better secure their products in order to prevent malware attacks like Mirai.

cs.CR↗

QoE-Oriented Resource Allocation for 360-degree Video Transmission over Heterogeneous Networks

Immersive media streaming, especially virtual reality (VR)/360-degree video streaming which is very bandwidth demanding, has become more and more popular due to the rapid growth of the multimedia and networking deployments. To better explore the usage of resource and achieve better quality of experience (QoE) perceived by users, this paper develops an application-layer scheme to jointly exploit the available bandwidth from the LTE and Wi-Fi networks in 360-degree video streaming. This newly proposed scheme and the corresponding solution algorithms utilize the saliency of video, prediction of users' view and the status information of users to obtain an optimal association of the users with different Wi-Fi access points (APs) for maximizing the system's utility. Besides, a novel buffer strategy is proposed to mitigate the influence of short-time prediction problem for transmitting 360-degree videos in time-varying networks. The promising performance and low complexity of the proposed scheme and algorithms are validated in simulations with various 360-degree videos.

cs.MM↗

Viewport Adaptation-Based Immersive Video Streaming: Perceptual Modeling and Applications

Immersive video offers the freedom to navigate inside virtualized environment. Instead of streaming the bulky immersive videos entirely, a viewport (also referred to as field of view, FoV) adaptive streaming is preferred. We often stream the high-quality content within current viewport, while reducing the quality of representation elsewhere to save the network bandwidth consumption. Consider that we could refine the quality when focusing on a new FoV, in this paper, we model the perceptual impact of the quality variations (through adapting the quantization stepsize and spatial resolution) with respect to the refinement duration, and yield a product of two closed-form exponential functions that well explain the joint quantization and resolution induced quality impact. Analytical model is cross-validated using another set of data, where both Pearson and Spearman's rank correlation coefficients are close to 0.98. Our work is devised to optimize the adaptive FoV streaming of the immersive video under limited network resource. Numerical results show that our proposed model significantly improves the quality of experience of users, with about 9.36\% BD-Rate (Bjontegaard Delta Rate) improvement on average as compared to other representative methods, particularly under the limited bandwidth.

cs.MM↗