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Yilun Du

Publications and source records attributed to Yilun Du.

At least 19 recordsLinked to original sources

SyncWorld: Visual Calibration Enables World Models as Zero-Shot Simulators

World models are increasingly used as policy-in-the-loop imagination environments, where reliable rollouts require fine-grained controllability with respect to low-level robot actions. A key obstacle to scaling such models in robotics is that actions are not a universal language in pixel space: changes in visual environment, camera view, robot placement, or embodiment alter how the same numerical action manifests visually, leading to conflicting supervision under mixed training and brittle generalization at deployment. We introduce SyncWorld, an action-conditioned world model that serves as a zero-shot simulator across unseen environments without any additional training. SyncWorld leverages a visual calibration episode---paired frames and actions that showcase all the controllable degrees of freedom---to specify the setup-specific Action--Visual Mapping in context. Training with visual calibration contexts teaches the model to interpret actions through visual evidence and to leverage interaction history when explicit calibration is unavailable. Experiments show that SyncWorld can accurately simulate action outcomes in previously unseen settings, and that its capability of simulating rollouts enables test-time policy improvement without training.

cs.CV

Visual General Intelligence: A White Paper

This paper reconsiders intelligence from a vision-centered perspective and examines whether intelligence emerging from visual experience and learning may provide a pathway toward AGI. In the language domain, beginning with the introduction of the Transformer architecture, the GPT series has demonstrated transfer to unseen tasks through autoregressive language modeling on web-scale text combined with aggressive scaling. This raises a natural question, namely, what capabilities and forms of intelligence can emerge from visual modalities such as images, videos, and geometry? In this paper, we discuss whether visual intelligence can serve as a pathway toward AGI, referred to in this paper as visual general intelligence (VGI), by bringing together contributors from diverse standpoints and affiliations. Our aim is not to offer a single definition of visual intelligence, but to clarify the principles that computer vision should pursue in the AGI era, the visual input modalities, the benchmarks, the learning paradigms, and the relationship between vision, when taken as the core, and other modalities such as language.

cs.CV

Hydra-0: Action Flow for Generalist World Modeling and Control

We introduce Hydra-0, a generalist world model conditioned on action flow, which represents robot actions as pixel motion. This shared visual interface enables generalist world modeling and control by learning action consequences across embodiments, tasks, environments, and video-generation backbones. Our best configuration achieves 90.4% lower robot-motion error and 60.2% lower object-motion error than our action-conditioned baseline, while supporting zero-shot composition and data-efficient adaptation. On the RoboLab benchmark, Hydra-0 achieves a Pearson correlation of r=0.96 between replayed and reference success rates. Finally, we uncover an emergent inverse mode of this interface: a world action model that predicts compatible robot motion from desired object flow transferred from a human demonstration. A trained action head maps the resulting latent features to executable actions without requiring task-specific expert robot demonstrations. Together, these results demonstrate the potential of action flow as a shared control interface connecting heterogeneous training data, open-loop policy evaluation, and robot control.

cs.RO

Equilibrium Forcing: Adaptive Video Generation Without Noise Conditioning

Standard autoregressive video generation algorithms based on Diffusion and Flow Matching rely on rigid training objectives and static sampling schedules, limiting inference procedures from adapting to the data. We introduce Equilibrium Forcing (EqF), a simplified framework for video denoising generative models without noise level conditioning. EqF pioneers modular training- and inference-time designs for noise-unconditional generation that decouple learning the denoising field from sampling. This flexibility allows for inference-time algorithms that operate in a closed loop by adapting to feedback from the sample, improving video quality and consistency on challenging autoregressive video generation benchmarks. Extensive analysis elucidates exactly how removing the noise level conditioning enables EqF's data-dependent inference properties to surpass the performance of standard noise level-conditional denoising video methods.

cs.CV

EnergyBridge: Benchmarking Household Energy Management, User Participation, and Grid Flexibility

Residential virtual power plants (VPPs) can provide grid flexibility by shifting household demand, but physical flexibility becomes dependable capacity only when residents authorize a plan and the promised response is delivered. Existing benchmarks evaluate control but omit event-specific authorization. We present EnergyBridge, a benchmark and agent framework connecting capacity reporting, household authorization, and physical execution. It combines region-specific EnergyPlus environments for Tianjin and Berlin with an LLM-based User Participation Simulator. Against 584 persona- and event-matched human role-play judgments, the LLM-based User Participation Simulator preserves method ordering with a 5.3-point mean absolute acceptance error. Across conventional controllers and agent baselines, EnergyBridge achieves the highest simulated authorization, lowest event-window energy, and the most reliable capacity commitment in both regions. We release human data and codes for reproducible human-centered grid-flexibility research: https://github.com/Agentic-Intelligence-Lab/EnergyBridge.

cs.AI

MatrAIx: Simulating the World with 8.3 Billion Persona Agents

Human evaluation of AI systems and digital products is costly, slow, and difficult to scale. Offline evaluations are more scalable but often abstract away human diversity and interactive behavior. We therefore introduce MatrAIx, a population-scale simulated-user evaluation infrastructure for testing AI systems and digital products with heterogeneous users. MatrAIx has three core components: First, Persona 8B contains 8.3 billion persona records represented by 1,290 categorical dimensions. Records are either sampled from a dependency graph that preserves correlated attributes or derived from human-authored profiles. We release a quality-filtered coreset of approximately 1 million personas, comprising 599,847 human-grounded and 400,000 synthetic records. Second, the MatrAIx Playground provides four environments in which diverse users evaluate and interact with digital products: Survey, AI Chatbot, Web, and App. Third, MatrAIx provides 1,010 application tasks spanning more than 25 domains, including Commerce, Software, Finance, and Healthcare. We conducted 18,189 evaluation trials across eight representative tasks. Persona agents were powered by three LLMs: Claude Opus 4.8, GPT 5.5, and Claude Haiku 4.5. The resulting feedback captures how decisions and preferences vary across persona backgrounds, including hesitation after a price increase, willingness to continue after an AI assistant fails, and latency tolerance. We conducted two main validation studies: First, a 400-trial controlled study evaluated persona adherence across ten behavioral attributes and all four environments. The declared behavior was expressed or correctly suppressed in 366 trials (91.5%). Second, human and LLM judges evaluated the extraction quality of human-grounded personas. Overall, MatrAIx provides an end-to-end infrastructure for evaluating AI systems and digital products with diverse simulated human users.

cs.AI

Beckmann Transport Models: From Autonomous Flows to One-Step Maps

We propose an instantiation of flow matching that relies on a time-independent velocity field (an \emph{autonomous flow}) to exactly map between two distributions, so long as the target is singular, i.e.\ supported on a lower-dimensional data manifold. We also show that the one-step generative map associated with this flow is the unique solution of a simple conservation equation, which can be used to learn the map directly from samples. These autonomous flows and maps give a dynamical meaning to the flux constraint of Beckmann's transportation problem. Their construction provides a unifying framework that recovers, for instance, the closed-form Poisson-flow generative model and equilibrium matching with a quadratic flow-matching regression loss. We illustrate how this theory corrects inconsistencies in existing methods and demonstrate the effectiveness of the autonomous flow and the one-step map on ImageNet 256x256.

cs.LG

World Action Planner: Generalizable Decision-Making with Action-Conditioned World Models

Building generalizable agents for diverse applications remains a fundamental challenge. While imitation learning-based policies succeed in specific training environments, they often fail to generalize to novel scenes and tasks. In this work, we propose World Action Planner, a robot planning system that leverages the reasoning capabilities of Vision-Language Models (VLMs) and the physical grounding of a multi-task pose-image conditioned world model. Our system enables an agent to propose initial action plans and iteratively refine them via optimization and search, reasoning over imagined world model rollouts. We demonstrate that our approach achieves superior performance across compositional tasks, new layouts, and zero-shot generalization scenarios, significantly outperforming state-of-the-art end-to-end policy models such as VLAs and WAMs. Project website at worldactionplanner.github.io

cs.AI

From Interface to Inference: Eliciting Any-Order Inference from Any-Order Models

Many discrete reasoning tasks, such as code generation, are inherently non-causal: programmers move between high-level structure and local details, a process we call any-order inference. For autoregressive language models, which lack a native any-order interface, non-causal abilities such as infilling and next-edit prediction require hand-designed mechanisms. Can we instead design models that natively support any-order inference? Masked diffusion models have recently emerged as compelling candidates, as their any-order training objective naturally offers an any-order prediction interface. This interface, however, does not automatically yield any-order inference. We demonstrate that this interface-inference gap stems from positional uncertainty: fixed-canvas, token-level models may know what semantic component should appear without knowing where to place it. In light of this, we propose two complementary approaches: (1) Insertion-based masked diffusion, building on FlexMDM (Kim et al, 2025), relaxes fixed-position commitments via insertions, enabling generation across non-contiguous regions. (2) Latent-space masked diffusion shifts prediction to coarser semantic segments, enabling search over latent generation orders. Empirically, we train a 7B FlexMDM for Python coding and a 125M LatentMDM for GSM8K and show that both approaches induce distinct any-order inference behaviors and improve downstream performance. We release our codebase at https://github.com/SeunggeunKimkr/genuine-any-order.

cs.LG

Explorative Modeling: Unlocking a Third Pretraining Axis and End-to-End Generation

The deep learning revolution, kicked off by AlexNet, taught us that end-to-end training beats decomposing a problem into hand-designed stages. Generative modeling, however, has remained the exception-despite generative models being remarkably capable, they are still not trained end-to-end. This is because, at its core, generative modeling is about handling distributions with many modes, and existing scalable approaches handle this the same way, by factoring the generation procedure, which prevents end-to-end generation. In this work, we introduce Explorative Modeling, a new paradigm that instead factors the training loop, exploring K candidate matches between model generations and data, and training on the best, so predictions commit to modes rather than blurring them. We find Explorative Models (XMs) useful in two settings. First, increasing exploration adds a third pretraining axis beyond parameters and data for existing generative models-where scaling exploration monotonically improves performance across both continuous and discrete domains (images, video, and language). Notably, gains from exploration increase with scale, climbing from 7% to 36% as data scales and from 13% to 23% as models grow, with efficiency gains more than doubling at 3x the compute. Concretely, exploration improves FLOP efficiency by 4.1x, sample efficiency by 6.2x, parameter efficiency by 47%, lifts the strongest of image-generation recipes to a near-state-of-the-art 1.43 FID on ImageNet without guidance, enables scaling how end-to-end existing models are, and unlocks scaling generalization. Second, XMs enable end-to-end reconstructive generative modeling, matching diffusion on control tasks with 16-256x fewer inference steps. Together, these results establish XMs as both a new pretraining axis for existing generative models and a standalone end-to-end generative modeling paradigm.

cs.LG

Ordered Action Tokens for Visuomotor Policy Learning

Action tokenization maps continuous robot action chunks to discrete tokens and has become an important interface for modern visuomotor policies. Existing approaches either rely on analytical discretization methods that produce prohibitively long token sequences or learned latent tokenizers that lack structure, limiting their compatibility with downstream policies. In this work, we identify three desiderata for action tokenization - high compression, total decodability, and an ordered token space - and introduce Ordered Action Tokenization (OAT), a learned action tokenizer that satisfies all three. OAT discretizes action chunks into an ordered sequence of tokens using a transformer with registers, finite scalar quantization, and ordering-inducing training mechanisms. By training each token prefix to decode into a valid action chunk, OAT places coarse control information in early tokens and uses later tokens to refine residual detail, yielding an anytime tradeoff between inference cost and action fidelity. We validate OAT in two prevailing uses of action tokens: autoregressive policies that generate tokens for control, and token co-training policies that use token losses to shape the vision-language model context consumed by a flow-based action expert. Across three policy backbones and more than 60 tasks spanning five simulation benchmarks and real-world settings, OAT consistently delivers strong policy performance while offering significantly greater flexibility at inference time.

cs.RO

Masked Visual Actions for Unified World Modeling

Video models absorb rich priors over how the visual world moves, interacts, and responds to contact, making them promising substrates for robotic world modeling. The central challenge is how to communicate action to such models in a form aligned with the visual space in which they learned these interaction priors, yet still grounded in physical manipulation. We introduce Masked Visual Actions, a pixel-space control interface that expresses action as a partially revealed trajectory of an arbitrary entity in a video. Revealing robot motion makes the model act as a forward dynamics model that predicts the scene's response to low-level robot actions, while revealing desired object motion makes the same model recover robot behavior consistent with that outcome. Finetuned with only 15 hours of masked examples from real videos and simulation, a single checkpoint achieves strong visual fidelity and controllability across diverse scenes and multiple embodiments. In downstream manipulation settings, the model produces imagined rollouts whose outcomes correlate with real-world execution for policy evaluation, improves decision making by ranking candidate futures in model-based planning, and supports inverse modeling by synthesizing robot motion from desired object motion.

cs.CV

DriftWorld: Fast World Modeling through Drifting

Predictive world models enable robots to plan by imagining the outcomes of their actions, but their value for control hinges on generating many rollouts quickly. This creates a bottleneck for diffusion-based world models: multistep sampling makes each rollout expensive, limiting large-scale action search at inference time. We introduce DriftWorld, an action-conditioned world model based on drifting generative models. Rather than denoising iteratively at inference, DriftWorld learns an action-conditioned drift during training, allowing it to generate future frames from the current observation and a candidate action sequence in a single forward pass at 30+ fps, which is 17x faster on average than diffusion based baselines. We evaluate DriftWorld on standard vision-based robotic manipulation benchmarks, including Bridge-V2, RT-1, Language Table, Push-T, and Robomimic. By producing rollouts that are both accurate and fast, DriftWorld achieves state-of-the-art decision-making performance with far less inference time than diffusion-based world model baselines. Beyond online control, DriftWorld can also serve as an offline simulator for ranking real-world robot policies, with rollout-based scores correlating with ground truth at up to 0.99. These results show that drifting models are a strong fit for robot world modeling, where fast, high-quality imagination directly supports planning and policy evaluation.

cs.RO

B-spline Policy: Accelerating Manipulation Policies via B-spline Action Representations

In this work, we present B-spline Policy (BSP), an action representation designed for accelerating robot manipulation policies. Rather than predicting discrete-time action chunks, BSP parameterizes actions as continuous B-spline curves defined by a set of knots and control points. This representation yields smooth, time-continuous trajectories that can be temporally scaled and executed by low-level controllers at higher frequencies and speeds. We show that B-spline-parameterized actions can be seamlessly integrated into standard policy learning pipelines by directly predicting B-spline parameters. Experiments on simulated and real-world tasks demonstrate that BSP significantly reduces task completion time, achieving substantial improvements over baseline methods while maintaining strong success rates. More results: https://b-spline-policy.github.io

cs.RO

Formal Disco: Scalable Open-Ended Generation of Formally Verified Programs

The cost of producing code is rapidly diminishing with increasingly capable AI agents, while quality assurance of generated programs has not kept pace. Formal verification provides the strongest possible guarantees, but the ability of AI models to work with verification-aware languages is hindered by the scarcity of human-written examples of programs in those languages. To tackle this prevalent data scarcity issue, we propose Formal Disco: a distributed system for coordination of LLM-based workers that can be easily applied to open-ended synthetic data generation at scale. We use Formal Disco to share tasks and programs between three classes of workers: "initiators", which read random READMEs from open-source repositories and documentation snippets to sketch a related verified program, "fixers" which take compiler and verifier feedback and attempt to resolve issues, and "extenders" that take working programs and propose patches to expand them. Formal Disco records all agent-generated traces and uses them both for initial distillation from a stronger model as well as self-improvement. We also propose a principle of maximum entropy for synthetic program generation, and use entropy maximization via iterative supervised fine-tuning to learn to generate increasingly diverse programs over time. We release large datasets of synthetic verified programs in three languages - Dafny, Verus, and Frama-C -, and fine-tune open models for verification-relevant tasks, often matching or exceeding the performance of Claude Opus 4.5. Overall, our work offers a path to create synthetic data at scale for formal reasoning domains and overcome the long-standing data barrier.

cs.AI

ArchEval: Measuring AI Agents as Computer Architects

Computer architecture has long used benchmarks to make progress measurable. LLM agents create a different measurement problem: success is not merely writing code or tuning parameters. The agent must interpret workloads, choose mechanisms, use simulators, predict performance, satisfy hard constraints, and decide which feasible design is worth evaluating. This paper introduces ArchEval, a benchmark and platform for evaluating LLM agents on computer architecture design and optimization. It contains 20 challenges across CPU core mechanisms, system architecture, memory systems, accelerators, and compute-in-memory, backed by eight simulators. Each challenge is posed under three settings: L1 full harness, with repeated simulator feedback; L2 simulator-code container, where simulator source is available but the agent must assemble its own workflow; and L3 agent-only, with no runnable feedback before submission. Each run reports baseline-normalized verifier performance and records the full trajectory, connecting results to workload analysis, simulator-tool use, prediction, constraint handling, and artifact integrity. Initial results show a sharp boundary in current agents. With L1 support, all four evaluated agents reach or exceed baseline and improve real designs across diverse simulators. Removing support exposes weaknesses: many agents fail to turn simulator source into useful experiments, and L3 predictions often disagree with verifier results. In L3, only GPT-5.5 + Codex remains above baseline, reaching 1.21x geomean performance and a 65% win rate; the other three fall below baseline. Even GPT-5.5 + Codex has only a 15% performance-modeling pass rate. ArchEval frames today's agents as useful optimization assistants rather than autonomous architects, and identifies capabilities needed next: simulator-tool use, calibrated prediction, pre-feedback judgment, and useful mechanism discovery.

cs.AR

Structured 4D Latent Predictive Model for Robot Planning

Video predictive models are emerging as a powerful paradigm in robotics, offering a promising path toward task generalization, long-horizon planning, and flexible decision-making. However, prevailing approaches often operate on 2D video sequences, inherently lacking the 3D geometric understanding necessary for precise spatial reasoning and physical consistency. We introduce a Structured 4D Latent Predictive Model, which predicts the evolution of a scene's 3D structure in a structured latent space conditioned on observations and textual instructions. Our representation encodes the scene holistically and can be decoded into diverse 3D formats, enabling a more complete and 3D consistent scene understanding. This structured 4D latent predictive model serves as a planner, generating future scenes that are translated into executable actions by a goal-conditioned inverse dynamics module. Experiments demonstrate that our model generates futures with strong visual quality, substantially better 3D consistency and multi-view coherence compared to state-of-the-art video-based planners. Consequently, our full planning pipeline achieves superior performance on complex manipulation tasks, exhibits robust generalization to novel visual conditions, and proves effective on real-world robotic platforms. Our website is available at https://structured-4d-model.github.io/.

cs.RO

Hierarchical Policy Learning via Spectral Decomposition

In this paper, we identify a semantic decomposition in robot action sequences, separating task-level motion intent from execution-level refinements. By analyzing actions in the spectral domain using the discrete cosine transform (DCT), we observe that low-frequency components capture global motion trajectories, while high-frequency components encode precise timing, alignment, and contact behaviors. Motivated by this structure, we propose Causal Spectral Policy (CSP), which models action generation as a causal coarse-to-fine process: coarse motion is predicted from observation and language, and fine corrections are generated conditionally on the realized trajectory. Across simulation and real-world evaluations, CSP consistently outperforms strong baselines on precision-sensitive manipulation tasks. Additionally, we propose human-inspired teleoperation noise injection as a data augmentation method, under which our approach demonstrates strong robustness to noisy demonstrations.

cs.RO