Searcharxiv⌕ Search

arXiv subjects

Yilun Du

Publications and source records attributed to Yilun Du.

At least 199 records · Page 11Linked to original sources

Energy-Based Models for Continual Learning

We motivate Energy-Based Models (EBMs) as a promising model class for continual learning problems. Instead of tackling continual learning via the use of external memory, growing models, or regularization, EBMs change the underlying training objective to cause less interference with previously learned information. Our proposed version of EBMs for continual learning is simple, efficient, and outperforms baseline methods by a large margin on several benchmarks. Moreover, our proposed contrastive divergence-based training objective can be combined with other continual learning methods, resulting in substantial boosts in their performance. We further show that EBMs are adaptable to a more general continual learning setting where the data distribution changes without the notion of explicitly delineated tasks. These observations point towards EBMs as a useful building block for future continual learning methods.

cs.LG↗

MIRA: Mental Imagery for Robotic Affordances

Humans form mental images of 3D scenes to support counterfactual imagination, planning, and motor control. Our abilities to predict the appearance and affordance of the scene from previously unobserved viewpoints aid us in performing manipulation tasks (e.g., 6-DoF kitting) with a level of ease that is currently out of reach for existing robot learning frameworks. In this work, we aim to build artificial systems that can analogously plan actions on top of imagined images. To this end, we introduce Mental Imagery for Robotic Affordances (MIRA), an action reasoning framework that optimizes actions with novel-view synthesis and affordance prediction in the loop. Given a set of 2D RGB images, MIRA builds a consistent 3D scene representation, through which we synthesize novel orthographic views amenable to pixel-wise affordances prediction for action optimization. We illustrate how this optimization process enables us to generalize to unseen out-of-plane rotations for 6-DoF robotic manipulation tasks given a limited number of demonstrations, paving the way toward machines that autonomously learn to understand the world around them for planning actions.

cs.RO↗

Visibility-Aware Navigation Among Movable Obstacles

In this paper, we examine the problem of visibility-aware robot navigation among movable obstacles (VANAMO). A variant of the well-known NAMO robotic planning problem, VANAMO puts additional visibility constraints on robot motion and object movability. This new problem formulation lifts the restrictive assumption that the map is fully visible and the object positions are fully known. We provide a formal definition of the VANAMO problem and propose the Look and Manipulate Backchaining (LaMB) algorithm for solving such problems. LaMB has a simple vision-based API that makes it more easily transferable to real-world robot applications and scales to the large 3D environments. To evaluate LaMB, we construct a set of tasks that illustrate the complex interplay between visibility and object movability that can arise in mobile base manipulation problems in unknown environments. We show that LaMB outperforms NAMO and visibility-aware motion planning approaches as well as simple combinations of them on complex manipulation problems with partial observability.

cs.RO↗

SE(3)-Equivariant Relational Rearrangement with Neural Descriptor Fields

We present a method for performing tasks involving spatial relations between novel object instances initialized in arbitrary poses directly from point cloud observations. Our framework provides a scalable way for specifying new tasks using only 5-10 demonstrations. Object rearrangement is formalized as the question of finding actions that configure task-relevant parts of the object in a desired alignment. This formalism is implemented in three steps: assigning a consistent local coordinate frame to the task-relevant object parts, determining the location and orientation of this coordinate frame on unseen object instances, and executing an action that brings these frames into the desired alignment. We overcome the key technical challenge of determining task-relevant local coordinate frames from a few demonstrations by developing an optimization method based on Neural Descriptor Fields (NDFs) and a single annotated 3D keypoint. An energy-based learning scheme to model the joint configuration of the objects that satisfies a desired relational task further improves performance. The method is tested on three multi-object rearrangement tasks in simulation and on a real robot. Project website, videos, and code: https://anthonysimeonov.github.io/r-ndf/

cs.RO↗

Self-conditioned Embedding Diffusion for Text Generation

Can continuous diffusion models bring the same performance breakthrough on natural language they did for image generation? To circumvent the discrete nature of text data, we can simply project tokens in a continuous space of embeddings, as is standard in language modeling. We propose Self-conditioned Embedding Diffusion, a continuous diffusion mechanism that operates on token embeddings and allows to learn flexible and scalable diffusion models for both conditional and unconditional text generation. Through qualitative and quantitative evaluation, we show that our text diffusion models generate samples comparable with those produced by standard autoregressive language models - while being in theory more efficient on accelerator hardware at inference time. Our work paves the way for scaling up diffusion models for text, similarly to autoregressive models, and for improving performance with recent refinements to continuous diffusion.

cs.CL↗

Pre-Trained Language Models for Interactive Decision-Making

Language model (LM) pre-training is useful in many language processing tasks. But can pre-trained LMs be further leveraged for more general machine learning problems? We propose an approach for using LMs to scaffold learning and generalization in general sequential decision-making problems. In this approach, goals and observations are represented as a sequence of embeddings, and a policy network initialized with a pre-trained LM predicts the next action. We demonstrate that this framework enables effective combinatorial generalization across different environments and supervisory modalities. We begin by assuming access to a set of expert demonstrations, and show that initializing policies with LMs and fine-tuning them via behavior cloning improves task completion rates by 43.6% in the VirtualHome environment. Next, we integrate an active data gathering procedure in which agents iteratively interact with the environment, relabel past "failed" experiences with new goals, and update their policies in a self-supervised loop. Active data gathering further improves combinatorial generalization, outperforming the best baseline by 25.1%. Finally, we explain these results by investigating three possible factors underlying the effectiveness of the LM-based policy. We find that sequential input representations (vs. fixed-dimensional feature vectors) and LM-based weight initialization are both important for generalization. Surprisingly, however, the format of the policy inputs encoding (e.g. as a natural language string vs. an arbitrary sequential encoding) has little influence. Together, these results suggest that language modeling induces representations that are useful for modeling not just language, but also goals and plans; these representations can aid learning and generalization even outside of language processing.

cs.LG↗

Composing Ensembles of Pre-trained Models via Iterative Consensus

Large pre-trained models exhibit distinct and complementary capabilities dependent on the data they are trained on. Language models such as GPT-3 are capable of textual reasoning but cannot understand visual information, while vision models such as DALL-E can generate photorealistic photos but fail to understand complex language descriptions. In this work, we propose a unified framework for composing ensembles of different pre-trained models -- combining the strengths of each individual model to solve various multimodal problems in a zero-shot manner. We use pre-trained models as "generators" or "scorers" and compose them via closed-loop iterative consensus optimization. The generator constructs proposals and the scorers iteratively provide feedback to refine the generated result. Such closed-loop communication enables models to correct errors caused by other models, significantly boosting performance on downstream tasks, e.g. improving accuracy on grade school math problems by 7.5%, without requiring any model finetuning. We demonstrate that consensus achieved by an ensemble of scorers outperforms the feedback of a single scorer, by leveraging the strengths of each expert model. Results show that the proposed method can be used as a general purpose framework for a wide range of zero-shot multimodal tasks, such as image generation, video question answering, mathematical reasoning, and robotic manipulation. Project page: https://energy-based-model.github.io/composing-pretrained-models.

cs.CV↗

Robust Change Detection Based on Neural Descriptor Fields

The ability to reason about changes in the environment is crucial for robots operating over extended periods of time. Agents are expected to capture changes during operation so that actions can be followed to ensure a smooth progression of the working session. However, varying viewing angles and accumulated localization errors make it easy for robots to falsely detect changes in the surrounding world due to low observation overlap and drifted object associations. In this paper, based on the recently proposed category-level Neural Descriptor Fields (NDFs), we develop an object-level online change detection approach that is robust to partially overlapping observations and noisy localization results. Utilizing the shape completion capability and SE(3)-equivariance of NDFs, we represent objects with compact shape codes encoding full object shapes from partial observations. The objects are then organized in a spatial tree structure based on object centers recovered from NDFs for fast queries of object neighborhoods. By associating objects via shape code similarity and comparing local object-neighbor spatial layout, our proposed approach demonstrates robustness to low observation overlap and localization noises. We conduct experiments on both synthetic and real-world sequences and achieve improved change detection results compared to multiple baseline methods. Project webpage: https://yilundu.github.io/ndf_change

cs.RO↗

Learning Object-Based State Estimators for Household Robots

A robot operating in a household makes observations of multiple objects as it moves around over the course of days or weeks. The objects may be moved by inhabitants, but not completely at random. The robot may be called upon later to retrieve objects and will need a long-term object-based memory in order to know how to find them. Existing work in semantic slam does not attempt to capture the dynamics of object movement. In this paper, we combine some aspects of classic techniques for data-association filtering with modern attention-based neural networks to construct object-based memory systems that operate on high-dimensional observations and hypotheses. We perform end-to-end learning on labeled observation trajectories to learn both the transition and observation models. We demonstrate the system's effectiveness in maintaining memory of dynamically changing objects in both simulated environment and real images, and demonstrate improvements over classical structured approaches as well as unstructured neural approaches. Additional information available at project website: https://yilundu.github.io/obm/.

cs.LG↗

3D Concept Grounding on Neural Fields

In this paper, we address the challenging problem of 3D concept grounding (i.e. segmenting and learning visual concepts) by looking at RGBD images and reasoning about paired questions and answers. Existing visual reasoning approaches typically utilize supervised methods to extract 2D segmentation masks on which concepts are grounded. In contrast, humans are capable of grounding concepts on the underlying 3D representation of images. However, traditionally inferred 3D representations (e.g., point clouds, voxelgrids, and meshes) cannot capture continuous 3D features flexibly, thus making it challenging to ground concepts to 3D regions based on the language description of the object being referred to. To address both issues, we propose to leverage the continuous, differentiable nature of neural fields to segment and learn concepts. Specifically, each 3D coordinate in a scene is represented as a high-dimensional descriptor. Concept grounding can then be performed by computing the similarity between the descriptor vector of a 3D coordinate and the vector embedding of a language concept, which enables segmentations and concept learning to be jointly learned on neural fields in a differentiable fashion. As a result, both 3D semantic and instance segmentations can emerge directly from question answering supervision using a set of defined neural operators on top of neural fields (e.g., filtering and counting). Experimental results show that our proposed framework outperforms unsupervised/language-mediated segmentation models on semantic and instance segmentation tasks, as well as outperforms existing models on the challenging 3D aware visual reasoning tasks. Furthermore, our framework can generalize well to unseen shape categories and real scans.

cs.CV↗

Learning Iterative Reasoning through Energy Minimization

Deep learning has excelled on complex pattern recognition tasks such as image classification and object recognition. However, it struggles with tasks requiring nontrivial reasoning, such as algorithmic computation. Humans are able to solve such tasks through iterative reasoning -- spending more time thinking about harder tasks. Most existing neural networks, however, exhibit a fixed computational budget controlled by the neural network architecture, preventing additional computational processing on harder tasks. In this work, we present a new framework for iterative reasoning with neural networks. We train a neural network to parameterize an energy landscape over all outputs, and implement each step of the iterative reasoning as an energy minimization step to find a minimal energy solution. By formulating reasoning as an energy minimization problem, for harder problems that lead to more complex energy landscapes, we may then adjust our underlying computational budget by running a more complex optimization procedure. We empirically illustrate that our iterative reasoning approach can solve more accurate and generalizable algorithmic reasoning tasks in both graph and continuous domains. Finally, we illustrate that our approach can recursively solve algorithmic problems requiring nested reasoning

cs.LG↗

Streaming Inference for Infinite Non-Stationary Clustering

Learning from a continuous stream of non-stationary data in an unsupervised manner is arguably one of the most common and most challenging settings facing intelligent agents. Here, we attack learning under all three conditions (unsupervised, streaming, non-stationary) in the context of clustering, also known as mixture modeling. We introduce a novel clustering algorithm that endows mixture models with the ability to create new clusters online, as demanded by the data, in a probabilistic, time-varying, and principled manner. To achieve this, we first define a novel stochastic process called the Dynamical Chinese Restaurant Process (Dynamical CRP), which is a non-exchangeable distribution over partitions of a set; next, we show that the Dynamical CRP provides a non-stationary prior over cluster assignments and yields an efficient streaming variational inference algorithm. We conclude with experiments showing that the Dynamical CRP can be applied on diverse synthetic and real data with Gaussian and non-Gaussian likelihoods.

cs.LG↗

Kubric: A scalable dataset generator

Data is the driving force of machine learning, with the amount and quality of training data often being more important for the performance of a system than architecture and training details. But collecting, processing and annotating real data at scale is difficult, expensive, and frequently raises additional privacy, fairness and legal concerns. Synthetic data is a powerful tool with the potential to address these shortcomings: 1) it is cheap 2) supports rich ground-truth annotations 3) offers full control over data and 4) can circumvent or mitigate problems regarding bias, privacy and licensing. Unfortunately, software tools for effective data generation are less mature than those for architecture design and training, which leads to fragmented generation efforts. To address these problems we introduce Kubric, an open-source Python framework that interfaces with PyBullet and Blender to generate photo-realistic scenes, with rich annotations, and seamlessly scales to large jobs distributed over thousands of machines, and generating TBs of data. We demonstrate the effectiveness of Kubric by presenting a series of 13 different generated datasets for tasks ranging from studying 3D NeRF models to optical flow estimation. We release Kubric, the used assets, all of the generation code, as well as the rendered datasets for reuse and modification.

cs.CV↗

Neural Descriptor Fields: SE(3)-Equivariant Object Representations for Manipulation

We present Neural Descriptor Fields (NDFs), an object representation that encodes both points and relative poses between an object and a target (such as a robot gripper or a rack used for hanging) via category-level descriptors. We employ this representation for object manipulation, where given a task demonstration, we want to repeat the same task on a new object instance from the same category. We propose to achieve this objective by searching (via optimization) for the pose whose descriptor matches that observed in the demonstration. NDFs are conveniently trained in a self-supervised fashion via a 3D auto-encoding task that does not rely on expert-labeled keypoints. Further, NDFs are SE(3)-equivariant, guaranteeing performance that generalizes across all possible 3D object translations and rotations. We demonstrate learning of manipulation tasks from few (5-10) demonstrations both in simulation and on a real robot. Our performance generalizes across both object instances and 6-DoF object poses, and significantly outperforms a recent baseline that relies on 2D descriptors. Project website: https://yilundu.github.io/ndf/.

cs.RO↗

Learning to Compose Visual Relations

The visual world around us can be described as a structured set of objects and their associated relations. An image of a room may be conjured given only the description of the underlying objects and their associated relations. While there has been significant work on designing deep neural networks which may compose individual objects together, less work has been done on composing the individual relations between objects. A principal difficulty is that while the placement of objects is mutually independent, their relations are entangled and dependent on each other. To circumvent this issue, existing works primarily compose relations by utilizing a holistic encoder, in the form of text or graphs. In this work, we instead propose to represent each relation as an unnormalized density (an energy-based model), enabling us to compose separate relations in a factorized manner. We show that such a factorized decomposition allows the model to both generate and edit scenes that have multiple sets of relations more faithfully. We further show that decomposition enables our model to effectively understand the underlying relational scene structure. Project page at: https://composevisualrelations.github.io/.

cs.CV↗

Learning Signal-Agnostic Manifolds of Neural Fields

Deep neural networks have been used widely to learn the latent structure of datasets, across modalities such as images, shapes, and audio signals. However, existing models are generally modality-dependent, requiring custom architectures and objectives to process different classes of signals. We leverage neural fields to capture the underlying structure in image, shape, audio and cross-modal audiovisual domains in a modality-independent manner. We cast our task as one of learning a manifold, where we aim to infer a low-dimensional, locally linear subspace in which our data resides. By enforcing coverage of the manifold, local linearity, and local isometry, our model -- dubbed GEM -- learns to capture the underlying structure of datasets across modalities. We can then travel along linear regions of our manifold to obtain perceptually consistent interpolations between samples, and can further use GEM to recover points on our manifold and glean not only diverse completions of input images, but cross-modal hallucinations of audio or image signals. Finally, we show that by walking across the underlying manifold of GEM, we may generate new samples in our signal domains. Code and additional results are available at https://yilundu.github.io/gem/.

cs.LG↗

Unsupervised Learning of Compositional Energy Concepts

Humans are able to rapidly understand scenes by utilizing concepts extracted from prior experience. Such concepts are diverse, and include global scene descriptors, such as the weather or lighting, as well as local scene descriptors, such as the color or size of a particular object. So far, unsupervised discovery of concepts has focused on either modeling the global scene-level or the local object-level factors of variation, but not both. In this work, we propose COMET, which discovers and represents concepts as separate energy functions, enabling us to represent both global concepts as well as objects under a unified framework. COMET discovers energy functions through recomposing the input image, which we find captures independent factors without additional supervision. Sample generation in COMET is formulated as an optimization process on underlying energy functions, enabling us to generate images with permuted and composed concepts. Finally, discovered visual concepts in COMET generalize well, enabling us to compose concepts between separate modalities of images as well as with other concepts discovered by a separate instance of COMET trained on a different dataset. Code and data available at https://energy-based-model.github.io/comet/.

cs.CV↗

The Neural MMO Platform for Massively Multiagent Research

Neural MMO is a computationally accessible research platform that combines large agent populations, long time horizons, open-ended tasks, and modular game systems. Existing environments feature subsets of these properties, but Neural MMO is the first to combine them all. We present Neural MMO as free and open source software with active support, ongoing development, documentation, and additional training, logging, and visualization tools to help users adapt to this new setting. Initial baselines on the platform demonstrate that agents trained in large populations explore more and learn a progression of skills. We raise other more difficult problems such as many-team cooperation as open research questions which Neural MMO is well-suited to answer. Finally, we discuss current limitations of the platform, potential mitigations, and plans for continued development.

cs.LG↗