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Yimin Jiang

Publications and source records attributed to Yimin Jiang.

At least 19 recordsLinked to original sources

Frontier: Towards Comprehensive and Accurate LLM Inference Simulation

Modern LLM serving is no longer homogeneous or monolithic. Production systems now combine disaggregated execution, complex parallelism, runtime optimizations, and stateful workloads such as reasoning, agents, and RL rollouts. Simulation is attractive for exploring this growing design space, yet existing simulators lack the architectural completeness and decision-grade fidelity it demands. Their monolithic-replica abstractions are ill-suited to disaggregated serving, while average-case analytical proxies can distort SLA predictions and even reverse optimization conclusions. We present Frontier, a discrete-event simulator for modern LLM inference serving. Frontier features a disaggregated abstraction. It captures the structure and dynamics of modern serving systems by modeling co-location, Prefill-Decode Disaggregation (PDD), and Attention-FFN Disaggregation (AFD) with role-specific cluster workers, incorporating key runtime optimizations (e.g., CUDA Graphs, speculative decoding) within the scheduler-batch-engine loop, and supporting stateful requests for emerging workloads. It further provides accurate and generalizable predictions of computation, communication, and memory costs across diverse serving scenarios with complex workload compositions. On 16-H800 GPU testbed, Frontier achieves an average throughput error below 4%. Compared with state-of-the-art simulators, it reduces end-to-end latency error from 44.9% to 6.4% under co-location and from 51.7% to 2.6% under disaggregation. It scales to over 1K GPUs on commodity CPUs and enables new use cases such as SLA-dependent Pareto frontier exploration, heterogeneous disaggregated allocation, agentic reasoning scheduling validation, and RL post-training reconfiguration. We release Frontier at https://github.com/NetX-lab/Frontier.

cs.DC

DIP: Efficient Large Multimodal Model Training with Dynamic Interleaved Pipeline

Large multimodal models (LMMs) have demonstrated excellent capabilities in both understanding and generation tasks with various modalities. While these models can accept flexible combinations of input data, their training efficiency suffers from two major issues: pipeline stage imbalance caused by heterogeneous model architectures, and training data dynamicity stemming from the diversity of multimodal data. In this paper, we present DIP, a dynamic and modality-aware pipeline scheduling framework designed for LMM training. DIP tackles the challenge of dynamic imbalance via two key techniques: (1) separating computations of different modalities into dedicated pipeline segments to balance workloads within a continuous set of stages; (2) dynamically splitting input data into finer-grained, modality-specific sub-microbatches to balance workloads across these segments. By asynchronously generating pipeline schedules on idle CPU resources during training, DIP dynamically tailors stage executions to each input batch without stalling the training process. We validate DIP on a diverse set of five LMMs, ranging from 12B to 94B parameters and including vision-language and diffusion models. Experimental results show that our system achieves up to 97.3% higher throughput compared to state-of-the-art systems, demonstrating strong adaptability to fluctuating multimodal training workloads.

cs.DC

OrchestrRL: Dynamic Compute and Network Orchestration for Disaggregated RL

Disaggregating the generation and training stages in RL is widely adopted to scale LLM post-training. There are two critical challenges here. First, the generation stage often becomes a bottleneck due to dynamic workload shifts and severe execution imbalances. Second, the decoupled stages result in diverse and dynamic network traffic patterns that strain the conventional static fabric. We build OrchestrRL to orchestrate dynamically both compute and network in disaggregated RL. OrchestrRL employs an adaptive compute scheduler that adjusts parallelism configuration to match changing workload characteristics within and across generation steps. OrchestrRL adopts a reconfigurable optical-electrical fabric called RFabric: It leverages optical circuit switches to reconfigure the aggregation and core layers of the topology on demand, tailoring bandwidth resources to the unique communication patterns across various phases of training, generation, and weight synchronization. Evaluated on a 64-H800 GPU testbed, OrchestrRL demonstrates up to a 1.42x throughput improvement over static baselines. Using a high-fidelity simulator, we also show that RFabric achieves superior performance-cost efficiency at scale over static Fat-Tree networks.

cs.DC

DistTrain: Addressing Model and Data Heterogeneity with Disaggregated Training for Multimodal Large Language Models

Multimodal large language models (LLMs) empower LLMs to ingest inputs and generate outputs in multiple forms, such as text, image, and audio. However, the integration of multiple modalities introduces heterogeneity in both the model and training data, creating unique systems challenges. We propose DistTrain, a disaggregated training system for multimodal LLMs. DistTrain incorporates two novel disaggregation techniques to address model and data heterogeneity, respectively. The first is disaggregated model orchestration, which separates the training for modality encoder, LLM backbone, and modality generator. This allows the three components to adaptively and independently orchestrate their resources and parallelism configurations. The second is disaggregated data preprocessing, which decouples data preprocessing from training. This eliminates resource contention between preprocessing and training, and enables efficient data reordering to mitigate stragglers within and between microbatches caused by data heterogeneity. We evaluate DistTrain across different sizes of multimodal LLMs on a large-scale production cluster. The experimental results show that DistTrain achieves 54.7% Model FLOPs Utilization (MFU) when training a 72B multimodal LLM on 1172 GPUs and outperforms Megatron-LM by up to 2.2x on training throughput.

cs.DC

Efficient Long-context Language Model Training by Core Attention Disaggregation

We present core attention disaggregation (CAD), a technique that improves long-context large language model training by decoupling the core attention computation, softmax(QK^T)V, from the rest of the model and executing it on a separate pool of devices. In existing systems, core attention is colocated with other layers; at long context lengths, its quadratic compute growth compared to the near-linear growth of other components causes load imbalance and stragglers across data and pipeline parallel groups. CAD is enabled by two observations. First, core attention is stateless: it has no trainable parameters and only minimal transient data, so balancing reduces to scheduling compute-bound tasks. Second, it is composable: modern attention kernels retain high efficiency when processing fused batches of token-level shards with arbitrary lengths. CAD partitions core attention into token-level tasks and dispatches them to dedicated attention servers, which dynamically rebatch tasks to equalize compute without sacrificing kernel efficiency. We implement CAD in a system called DistCA, which uses a ping-pong execution scheme to fully overlap communication with computation and in-place execution on attention servers to reduce memory use. On 512 H200 GPUs and context lengths up to 512k tokens, DistCA improves end-to-end training throughput by up to 1.35x, eliminates data and pipeline parallel stragglers, and achieves near-perfect compute and memory balance.

cs.LG

Step-Audio 2 Technical Report

This paper presents Step-Audio 2, an end-to-end multi-modal large language model designed for industry-strength audio understanding and speech conversation. By integrating a latent audio encoder and reasoning-centric reinforcement learning (RL), Step-Audio 2 achieves promising performance in automatic speech recognition (ASR) and audio understanding. To facilitate genuine end-to-end speech conversation, Step-Audio 2 incorporates the generation of discrete audio tokens into language modeling, significantly enhancing its responsiveness to paralinguistic information such as speaking styles and emotions. To effectively leverage the rich textual and acoustic knowledge in real-world data, Step-Audio 2 integrates retrieval-augmented generation (RAG) and is able to call external tools such as web search to mitigate hallucination and audio search to switch timbres. Trained on millions of hours of speech and audio data, Step-Audio 2 delivers intelligence and expressiveness across diverse conversational scenarios. Evaluation results demonstrate that Step-Audio 2 achieves state-of-the-art performance on various audio understanding and conversational benchmarks compared to other open-source and commercial solutions. Please visit https://github.com/stepfun-ai/Step-Audio2 for more information.

cs.CL

NextStep-1: Toward Autoregressive Image Generation with Continuous Tokens at Scale

Prevailing autoregressive (AR) models for text-to-image generation either rely on heavy, computationally-intensive diffusion models to process continuous image tokens, or employ vector quantization (VQ) to obtain discrete tokens with quantization loss. In this paper, we push the autoregressive paradigm forward with NextStep-1, a 14B autoregressive model paired with a 157M flow matching head, training on discrete text tokens and continuous image tokens with next-token prediction objectives. NextStep-1 achieves state-of-the-art performance for autoregressive models in text-to-image generation tasks, exhibiting strong capabilities in high-fidelity image synthesis. Furthermore, our method shows strong performance in image editing, highlighting the power and versatility of our unified approach. To facilitate open research, we will release our code and models to the community.

cs.CV

Frontier: Simulating the Next Generation of LLM Inference Systems

Large Language Model (LLM) inference is growing increasingly complex with the rise of Mixture-of-Experts (MoE) models and disaggregated architectures that decouple components like prefill/decode (PD) or attention/FFN (AF) for heterogeneous scaling. Existing simulators, architected for co-located, dense models, are unable to capture the intricate system dynamics of these emerging paradigms. We present Frontier, a high-fidelity simulator designed from the ground up for this new landscape. Frontier introduces a unified framework to model both co-located and disaggregated systems, providing native support for MoE inference with expert parallelism (EP). It enables the simulation of complex workflows like cross-cluster expert routing and advanced pipelining strategies for latency hiding. To ensure fidelity and usability, Frontier incorporates refined operator models for improved accuracy. Frontier empowers the community to design and optimize the future of LLM inference at scale.

cs.LG

InfiniteHBD: Building Datacenter-Scale High-Bandwidth Domain for LLM with Optical Circuit Switching Transceivers

Scaling Large Language Model (LLM) training relies on multi-dimensional parallelism, where High-Bandwidth Domains (HBDs) are critical for communication-intensive parallelism like Tensor Parallelism. However, existing HBD architectures face fundamental limitations in scalability, cost, and fault resiliency: switch-centric HBDs (e.g., NVL-72) incur prohibitive scaling costs, while GPU-centric HBDs (e.g., TPUv3/Dojo) suffer from severe fault propagation. Switch-GPU hybrid HBDs (e.g., TPUv4) take a middle-ground approach, but the fault explosion radius remains large. We propose InfiniteHBD, a transceiver-centric HBD architecture that integrates connectivity and dynamic switching at the transceiver level by embedding Optical Circuit Switching (OCS) within each transceiver. It enables reconfigurable point-to-multipoint communication and scalable variable-size ring topologies. InfiniteHBD achieves datacenter-scale scalability without cost explosion, fault isolation at the node level, and full bandwidth utilization for healthy GPUs. Key innovations include a Silicon Photonic-based OCS transceiver (OCSTrx), a reconfigurable k-hop ring topology, and an HBD-DCN orchestration algorithm. The evaluation demonstrates that InfiniteHBD reduces cost to 31% of NVL-72, achieves a near-zero GPU waste ratio (over 10x lower than NVL-72 and TPUv4), maintains near-zero cross-ToR traffic under 7% node fault ratio, and improves Model FLOPs Utilization by 3.37x compared to NVIDIA DGX (8 GPUs/node).

cs.NI

Step-3 is Large yet Affordable: Model-system Co-design for Cost-effective Decoding

Large language models (LLMs) face low hardware efficiency during decoding, especially for long-context reasoning tasks. This paper introduces Step-3, a 321B-parameter VLM with hardware-aware model-system co-design optimized for minimizing decoding costs. Step-3 innovates in two key dimensions: (1) A novel Multi-Matrix Factorization Attention (MFA) mechanism that significantly reduces both KV cache size and computation while maintaining high attention expressiveness, and (2) Attention-FFN Disaggregation (AFD), a distributed inference system that decouples attention and Feed-Forward Network (FFN) layers into specialized subsystems. This co-design achieves unprecedented cost efficiency: Step-3 significantly reduces theoretical decoding costs compared with models like DeepSeek-V3 and Qwen3 MoE 235B, with the gains widening at longer context. Step-3 achieves low cost while activating 38B parameters per token (more than DeepSeek-V3 and Qwen3 MoE 235B), demonstrating that hardware-aligned attention arithmetic intensity, MoE sparsity, and AFD are critical to cost-effectiveness. We perform a head-to-head comparison with DeepSeek-V3 in its favorable scenarios. Our implementation on Hopper GPUs achieves a decoding throughput of up to 4,039 tokens per second per GPU under 50ms TPOT SLA (4K context, FP8, no MTP). It is higher than DeepSeek-V3's 2,324 in the same setup and sets a new Pareto frontier for LLM decoding.

cs.LG

StreamRL: Scalable, Heterogeneous, and Elastic RL for LLMs with Disaggregated Stream Generation

Reinforcement learning (RL) has become the core post-training technique for large language models (LLMs). RL for LLMs involves two stages: generation and training. The LLM first generates samples online, which are then used to derive rewards for training. The conventional view holds that the colocated architecture, where the two stages share resources via temporal multiplexing, outperforms the disaggregated architecture, in which dedicated resources are assigned to each stage. However, in real-world deployments, we observe that the colocated architecture suffers from resource coupling, where the two stages are constrained to use the same resources. This coupling compromises the scalability and cost-efficiency of colocated RL in large-scale training. In contrast, the disaggregated architecture allows for flexible resource allocation, supports heterogeneous training setups, and facilitates cross-datacenter deployment. StreamRL is designed with disaggregation from first principles and fully unlocks its potential by addressing two types of performance bottlenecks in existing disaggregated RL frameworks: pipeline bubbles, caused by stage dependencies, and skewness bubbles, resulting from long-tail output length distributions. To address pipeline bubbles, StreamRL breaks the traditional stage boundary in synchronous RL algorithms through stream generation and achieves full overlapping in asynchronous RL. To address skewness bubbles, StreamRL employs an output-length ranker model to identify long-tail samples and reduces generation time via skewness-aware dispatching and scheduling. Experiments show that StreamRL improves throughput by up to 2.66x compared to existing state-of-the-art systems, and improves cost-effectiveness by up to 1.33x in a heterogeneous, cross-datacenter setting.

cs.LG

Teola: Towards End-to-End Optimization of LLM-based Applications

Large language model (LLM)-based applications consist of both LLM and non-LLM components, each contributing to the end-to-end latency. Despite great efforts to optimize LLM inference, end-to-end workflow optimization has been overlooked. Existing frameworks employ coarse-grained orchestration with task modules, which confines optimizations to within each module and yields suboptimal scheduling decisions. We propose fine-grained end-to-end orchestration, which utilizes task primitives as the basic units and represents each query's workflow as a primitive-level dataflow graph. This explicitly exposes a much larger design space, enables optimizations in parallelization and pipelining across primitives of different modules, and enhances scheduling to improve application-level performance. We build Teola, a novel orchestration framework for LLM-based applications that implements this scheme. Comprehensive experiments show that Teola can achieve up to 2.09x speedup over existing systems across various popular LLM applications. The code is available at https://github.com/NetX-lab/Ayo.

cs.DC

DSV: Exploiting Dynamic Sparsity to Accelerate Large-Scale Video DiT Training

Diffusion Transformers (DiTs) have shown remarkable performance in generating high-quality videos. However, the quadratic complexity of 3D full attention remains a bottleneck in scaling DiT training, especially with high-definition, lengthy videos, where it can consume up to 95% of processing time and demand specialized context parallelism. This paper introduces DSV to accelerate video DiT training by leveraging the dynamic attention sparsity we empirically observe. DSV uses a two-stage algorithm to capture the dynamic sparsity patterns via low-rank based approximation of the original query and key. It employs custom kernels to efficiently identify critical key-value pairs and compute the sparse attention. To accommodate the new sparsity dimension, DSV adopts a hybrid sparsity-aware context parallelism that re-balances the skewed workload across attention heads and blocks due to sparsity heterogeneity. DSV achieves up to 3.02x higher training throughput, scaling to 128 GPUs and 520k token lengths, without quality loss.

cs.DC

Scene-Adaptive Person Search via Bilateral Modulations

Person search aims to localize specific a target person from a gallery set of images with various scenes. As the scene of moving pedestrian changes, the captured person image inevitably bring in lots of background noise and foreground noise on the person feature, which are completely unrelated to the person identity, leading to severe performance degeneration. To address this issue, we present a Scene-Adaptive Person Search (SEAS) model by introducing bilateral modulations to simultaneously eliminate scene noise and maintain a consistent person representation to adapt to various scenes. In SEAS, a Background Modulation Network (BMN) is designed to encode the feature extracted from the detected bounding box into a multi-granularity embedding, which reduces the input of background noise from multiple levels with norm-aware. Additionally, to mitigate the effect of foreground noise on the person feature, SEAS introduces a Foreground Modulation Network (FMN) to compute the clutter reduction offset for the person embedding based on the feature map of the scene image. By bilateral modulations on both background and foreground within an end-to-end manner, SEAS obtains consistent feature representations without scene noise. SEAS can achieve state-of-the-art (SOTA) performance on two benchmark datasets, CUHK-SYSU with 97.1\% mAP and PRW with 60.5\% mAP. The code is available at https://github.com/whbdmu/SEAS.

cs.CV

Accelerating Distributed MoE Training and Inference with Lina

Scaling model parameters improves model quality at the price of high computation overhead. Sparsely activated models, usually in the form of Mixture of Experts (MoE) architecture, have sub-linear scaling of computation cost with model size, thus providing opportunities to train and serve a larger model at lower cost than their dense counterparts. However, distributed MoE training and inference is inefficient, mainly due to the interleaved all-to-all communication during model computation. This paper makes two main contributions. First, we systematically analyze all-to-all overhead in distributed MoE and present the main causes for it to be the bottleneck in training and inference, respectively. Second, we design and build Lina to address the all-to-all bottleneck head-on. Lina opportunistically prioritizes all-to-all over the concurrent allreduce whenever feasible using tensor partitioning, so all-to-all and training step time is improved. Lina further exploits the inherent pattern of expert selection to dynamically schedule resources during inference, so that the transfer size and bandwidth of all-to-all across devices are balanced amid the highly skewed expert popularity in practice. Experiments on an A100 GPU testbed show that Lina reduces the training step time by up to 1.73x and reduces the 95%ile inference time by an average of 1.63x over the state-of-the-art systems.

cs.DC

Adaptive Gating in Mixture-of-Experts based Language Models

Large language models, such as OpenAI's ChatGPT, have demonstrated exceptional language understanding capabilities in various NLP tasks. Sparsely activated mixture-of-experts (MoE) has emerged as a promising solution for scaling models while maintaining a constant number of computational operations. Existing MoE model adopts a fixed gating network where each token is computed by the same number of experts. However, this approach contradicts our intuition that the tokens in each sequence vary in terms of their linguistic complexity and, consequently, require different computational costs. Little is discussed in prior research on the trade-off between computation per token and model performance. This paper introduces adaptive gating in MoE, a flexible training strategy that allows tokens to be processed by a variable number of experts based on expert probability distribution. The proposed framework preserves sparsity while improving training efficiency. Additionally, curriculum learning is leveraged to further reduce training time. Extensive experiments on diverse NLP tasks show that adaptive gating reduces at most 22.5% training time while maintaining inference quality. Moreover, we conduct a comprehensive analysis of the routing decisions and present our insights when adaptive gating is used.

cs.CL

A Thermodynamic Treatment\\ of Partially Saturated Soils \\ Revealing the Structure of Effective Stress

A rigorous thermodynamic treatment of partially saturated soils is developed using a minimal number of assumptions. The derivation is carried out in a way that does not require to explicitly track the complex shapes of interfaces between the solid, fluid and gas domains. Instead, suction is the property being recovered explicitly through the minimisation of energy around an ideal `suctionless limit', while considering the different compressibilities of the three domains. In interpreting experimental data the derivation ensures the thermodynamic equilibrium between the chemical potentials of the soil and measurement cells, while carefully distinguishing intrinsic from measured pressures and suctions. A most general expression for the effective stress of partially saturated soils is then derived that is strictly linked to the soil-water retention curve (SWRC). The structure of the effective stress broadly depends on the three thermodynamic densities characterising the solid, fluid and gas domains. Special cases of SWRC are explored, which reveals conditions for which the structure of the effective stress may agree with previously proposed empirical relationships.

cond-mat.soft

Why Granular Media Are Thermal, and Quite Normal, After All

Two approaches exist to account for granular dynamics: The athermal one takes grains as elementary, the thermal one considers the total entropy that includes microscopic degrees of freedom such as phonons and electrons. Discrete element method (DEM), granular kinetic theory and athermal statistical mechanics (ASM) belong to the first, granular solid hydrodynamics (GSH) to the second one. A discussion of the conceptual differences between both is given here, leading, among others, to the following insights: (1) While DEM and granular kinetic theory are well justified to take grains as athermal, any entropic consideration is far less likely to succeed. (2) In addition to modeling grains as a gas of dissipative, rigid mass points, it is very helpful take grains as a thermal solid that has been sliced and diced. (3) General principles that appear invalid in granular media are repaired and restored once the true entropy is included. These abnormalities [such as invalidity of the fluctuation-dissipation theorem, granular temperatures failing to equilibrate, and grains at rest unable to explore the phase space] are consequences of the athermal approximation, not properties of granular media.

cond-mat.soft