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Yiming Zeng

Publications and source records attributed to Yiming Zeng.

At least 19 recordsLinked to original sources

SPEAR: Distilling Domain-Adaptive Reasoning Skeletons via Sequential Symbolic Alignment in Reinforcement Learning

Reinforcement learning-based knowledge distillation has the potential to transfer complex reasoning from teacher to student models, yet it currently faces a critical dilemma: researchers must choose between sparse outcome-based rewards, which provide insufficient logical guidance, or expensive neural Process Reward Models (PRMs) for dense signals. We resolve this by introducing SPEAR (Symbolic Process Evaluation and Alignment Reward), a training-free and plug-and-play process reward method for sequence-level on-policy distillation. SPEAR projects natural-language reasoning traces into domain-adaptive symbolic milestones, providing an efficient proxy for process-level reasoning alignment. By utilizing the longest common subsequence (LCS) to align student explorations with teacher milestones, SPEAR provides a dense, order-aware reward signal that enforces logical consistency without the need for an external neural verifier. Our experiments across math, science, and commonsense reasoning tasks demonstrate that SPEAR effectively bridges the reasoning gap between student and teacher models via sequence-level distillation with efficient dense process rewards. Our code and data are available at: https://github.com/zhuochunli/SPEAR.

cs.CL

HyperFL: Query-Adaptive Representation Learning for Software Fault Localization

Software fault localization identifies the code locations responsible for reported issues and is a fundamental step toward automated debugging and program repair. Recent retrieval-based approaches formulate fault localization as a dense retrieval task by learning a shared embedding space between issue reports and source code. However, these methods encode all issue reports using a fixed query representation, despite the substantial diversity of real-world issue reports in length, structure, and debugging information. To address this limitation, we propose HyperFL, a query-adaptive representation learning framework for software fault localization. HyperFL employs a lightweight hypernetwork to generate query-specific LoRA parameters for the query encoder, enabling dynamic query adaptation while keeping the code encoder fixed and reusable. Experiments on a real-world issue localization benchmark demonstrate that HyperFL consistently improves retrieval performance across multiple embedding backbones, achieving up to 13.3% relative improvement in function-level MRR@10 and 16.7% relative improvement in Hit@1 over the state-of-the-art method SweRank. Further analysis shows that HyperFL learns distinct adaptation patterns for different issue characteristics, highlighting the effectiveness of query-adaptive representations for software issue localization.

cs.SE

MoEGen: Mixture-of-Experts for Instance-Adaptive LoRA Generation

Parameter-efficient fine-tuning (PEFT) enables efficient adaptation of large language models, but existing MoE-based PEFT methods typically improve capacity by storing multiple full LoRA experts, causing adapter storage to grow linearly with the number of experts and restricting adaptation to a fixed expert pool. We ask whether MoE-based PEFT can produce instance-specific adaptations without explicitly storing a separate LoRA module for each expert. To address this gap, we propose MoEGen, an adaptation framework that shifts MoE-based PEFT from expert selection to expert-conditioned parameter generation. Instead of storing each expert as a full LoRA adapter, MoEGen represents each expert as a small learnable vector, termed an expert code. It routes each input over these vectors and uses their weighted combination to condition a lightweight hypernetwork that generates input-specific low-rank updates. This design decouples expert capacity from adapter storage while enabling instance-conditioned adaptation. Experiments on eight commonsense reasoning benchmarks show consistent improvements over strong static and MoE-based PEFT baselines across three backbones. MoEGen also performs strongly in joint medical and legal-domain adaptation.

cs.CL

ConFL: Explainable Concurrent Fault Localization via Hierarchy-Guided LLM Reasoning

Localizing concurrent bugs from bug reports alone is challenging due to incomplete information, misleading program-entity mentions, and complex cross-thread interactions, causing existing LLM-based approaches to suffer from unstable reasoning and limited explainability. We propose ConFL, an explainable concurrent fault localization framework that augments LLM reasoning with structured concurrency knowledge. ConFL constructs a Concurrent Knowledge Base (CKB) from source code and performs LLM-guided hierarchical retrieval to progressively narrow the search space from components to interaction-level concurrency contexts. An interaction-level DSL explicitly encodes cross-thread interactions over shared resources, enabling focused reasoning without traversing deep call chains. Experiments on real-world concurrent bugs from eight large-scale Java projects show that ConFL significantly outperforms state-of-the-art IR-based and LLM-based baselines, achieving an MRR of 0.503 and a MAP of 0.486, while remaining robust to noisy bug reports, unseen bugs, and different LLM backbones.

cs.SE

X-NavDP: Generalizing Navigation Diffusion Policy to Novel Behavior and Embodiments with Group Q-score Reweighted Matching

Pretraining navigation diffusion policies rely on large-scale expert demonstrations. These data are typically generated by a fully-informed oracle planner suited to a single nominal robot. This limits the policy's generalization to diverse embodiments and challenging scenarios (e.g., escaping dead ends or detouring long obstacles) that demand diverse local reactive behaviors with only onboard local observations. Post-training the policy with reinforcement learning (RL) offers a principled remedy. However, previous RL for diffusion approaches lead to only marginal improvements. This is because the intractable likelihood of diffusion policies renders policy gradients unstable in addition to inefficient policy exploration. To address these challenges, we propose a data-efficient diffusion RL post-training framework - GQRM (Group Q-score Reweighted Matching). Our framework introduces two complementary designs: (i) a self-bootstrapped exploration strategy with behavior perturbation that preserves the pretrained policy prior, and (ii) a group Q-score normalization mechanism that computes per-trajectory values on each state for efficient reweighted score matching. By conducting distributed online RL training across heterogeneous embodiments, the resulting fine-tuned policy, X-NavDP, achieves state-of-the-art cross-embodiment visual navigation performance, improving the overall success rate from 61.20% to 84.28% in simulation and 10% to 65% in real-world hard cases. The code and model are publicly available at https://yty-sky.github.io/x-navdp-project-page.

cs.RO

From Uncertainty to Stability and Fidelity: Guiding Sparse-View 3D Gaussian Splatting with Fisher Information

3D Gaussian Splatting (3DGS) has emerged as a promising technique for novel view synthesis. However, 3DGS requires dense input views to achieve high-quality rendering. In sparse-view scenarios, 3DGS often prones to overfitting, resulting in noticeable artifacts and degraded rendering quality. Previous methods explore to address this issue by introducing additional priors (e.g. depth priors) or integrating regularization techniques (e.g. Dropout). However, these methods are often applied without principled guidance. In particular, prior-based augmentation typically samples novel viewpoints randomly, while Dropout-based regularization randomly removes Gaussians. The compounded randomness introduces uncertainty and instability, limiting the fidelity of novel view synthesis. In this paper, we propose a novel method for sparse-view 3DGS that incorporates Fisher Information to quantitatively guide the utilization of geometric priors and regularization. Specifically, our method comprises two key components: (1) Stereo augmentation with Fisher Information. By leveraging Fisher Information, we actively select most informative supporting views and use depth priors to curate reliable pseudo ground truths, which reduces randomness in augmentation and improves stability and rendering fidelity; (2) Uncertainty-aware regularization. We reduce the instability of Dropout-based regularization by using Fisher Information to quantitatively measure the uncertainty of each 3D Gaussian, and adaptively adjust the removal probability, leading to more stable and effective regularization. With these two components, our method effectively mitigates overfitting and improves the stability of optimization in sparse-view 3DGS, resulting in superior rendering fidelity. Extensive experiments show that our method achieves state-of-the-art performance in sparse-view novel view synthesis benchmarks.

cs.CV

Fisher-Preserving Guidance: Training-Free Manifold Constraints for Safe Diffusion Control

Diffusion models are effective for waypoint prediction in visual navigation, but standard sampling and test time guidance can produce unreliable or inefficient trajectories when updates drift off the training manifold. We propose Fisher Preserving Guidance with Outer Product Span Projection, a training-free inference method that avoids large Fisher drift associated with off-distribution actions while optimizing a task objective. Our method computes the Fisher-preserving update via a low-rank Jacobian factorization, requiring only a single backward pass per step and enabling real-time use. We further introduce Truncated Fisher Denoising Sensitivity as an uncertainty signal and use it for robust multi-sample action blending. Experiments on toy and realistic navigation benchmarks, including Maze2D with TSDF-based guidance, PushT with official Diffusion Policy weights, and visual navigation in simulation and on real robots, demonstrate consistent improvements in performance over strong diffusion-policy baselines without additional training.

cs.RO

STRNet: Visual Navigation with Spatio-Temporal Representation through Dynamic Graph Aggregation

Visual navigation requires the robot to reach a specified goal such as an image, based on a sequence of first-person visual observations. While recent learning-based approaches have made significant progress, they often focus on improving policy heads or decision strategies while relying on simplistic feature encoders and temporal pooling to represent visual input. This leads to the loss of fine-grained spatial and temporal structure, ultimately limiting accurate action prediction and progress estimation. In this paper, we propose a unified spatio-temporal representation framework that enhances visual encoding for robotic navigation. Our approach extracts features from both image sequences and goal observations, and fuses them using the designed spatio-temporal fusion module. This module performs spatial graph reasoning within each frame and models temporal dynamics using a hybrid temporal shift module combined with multi-resolution difference-aware convolution. Experimental results demonstrate that our approach consistently improves navigation performance and offers a generalizable visual backbone for goal-conditioned control. Code is available at \href{https://github.com/hren20/STRNet}{https://github.com/hren20/STRNet}.

cs.CV

DrivePTS: A Progressive Learning Framework with Textual and Structural Enhancement for Driving Scene Generation

Synthesis of diverse driving scenes serves as a crucial data augmentation technique for validating the robustness and generalizability of autonomous driving systems. Current methods aggregate high-definition (HD) maps and 3D bounding boxes as geometric conditions in diffusion models for conditional scene generation. However, implicit inter-condition dependency causes generation failures when control conditions change independently. Additionally, these methods suffer from insufficient details in both semantic and structural aspects. Specifically, brief and view-invariant captions restrict semantic contexts, resulting in weak background modeling. Meanwhile, the standard denoising loss with uniform spatial weighting neglects foreground structural details, causing visual distortions and blurriness. To address these challenges, we propose DrivePTS, which incorporates three key innovations. Firstly, our framework adopts a progressive learning strategy to mitigate inter-dependency between geometric conditions, reinforced by an explicit mutual information constraint. Secondly, a Vision-Language Model is utilized to generate multi-view hierarchical descriptions across six semantic aspects, providing fine-grained textual guidance. Thirdly, a frequency-guided structure loss is introduced to strengthen the model's sensitivity to high-frequency elements, improving foreground structural fidelity. Extensive experiments demonstrate that our DrivePTS achieves state-of-the-art fidelity and controllability in generating diverse driving scenes. Notably, DrivePTS successfully generates rare scenes where prior methods fail, highlighting its strong generalization ability.

cs.CV

Rethinking LLM-as-a-Judge: Representation-as-a-Judge with Small Language Models via Semantic Capacity Asymmetry

Large language models (LLMs) are widely used as reference-free evaluators via prompting, but this "LLM-as-a-Judge" paradigm is costly, opaque, and sensitive to prompt design. In this work, we investigate whether smaller models can serve as efficient evaluators by leveraging internal representations instead of surface generation. We uncover a consistent empirical pattern: small LMs, despite with weak generative ability, encode rich evaluative signals in their hidden states. This motivates us to propose the Semantic Capacity Asymmetry Hypothesis: evaluation requires significantly less semantic capacity than generation and can be grounded in intermediate representations, suggesting that evaluation does not necessarily need to rely on large-scale generative models but can instead leverage latent features from smaller ones. Our findings motivate a paradigm shift from LLM-as-a-Judge to Representation-as-a-Judge, a decoding-free evaluation strategy that probes internal model structure rather than relying on prompted output. We instantiate this paradigm through INSPECTOR, a probing-based framework that predicts aspect-level evaluation scores from small model representations. Experiments on reasoning benchmarks (GSM8K, MATH, GPQA) show that INSPECTOR substantially outperforms prompting-based small LMs and closely approximates full LLM judges, while offering a more efficient, reliable, and interpretable alternative for scalable evaluation. The code and data are available at: https://github.com/zhuochunli/Representation-as-a-judge

cs.CL

HyperEdit: Unlocking Instruction-based Text Editing in LLMs via Hypernetworks

Instruction-based text editing is increasingly critical for real-world applications such as code editors (e.g., Cursor), but Large Language Models (LLMs) continue to struggle with this task. Unlike free-form generation, editing requires faithfully implementing user instructions while preserving unchanged content, as even minor unintended modifications can break functionality. Existing approaches treat editing as generic text generation, leading to two key failures: they struggle to faithfully align edits with diverse user intents, and they often over-edit unchanged regions. We propose HyperEdit to address both issues. First, we introduce hypernetwork-based dynamic adaptation that generates request-specific parameters, enabling the model to tailor its editing strategy to each instruction. Second, we develop difference-aware regularization that focuses supervision on modified spans, preventing over-editing while ensuring precise, minimal changes. HyperEdit achieves a 9%--30% relative improvement in BLEU on modified regions over state-of-the-art baselines, despite utilizing only 3B parameters.

cs.CL

Gaussian Splatting-based Low-Rank Tensor Representation for Multi-Dimensional Image Recovery

Tensor singular value decomposition (t-SVD) is a promising tool for multi-dimensional image representation, which decomposes a multi-dimensional image into a latent tensor and an accompanying transform matrix. However, two critical limitations of t-SVD methods persist: (1) the approximation of the latent tensor (e.g., tensor factorizations) is coarse and fails to accurately capture spatial local high-frequency information; (2) The transform matrix is composed of fixed basis atoms (e.g., complex exponential atoms in DFT and cosine atoms in DCT) and cannot precisely capture local high-frequency information along the mode-3 fibers. To address these two limitations, we propose a Gaussian Splatting-based Low-rank tensor Representation (GSLR) framework, which compactly and continuously represents multi-dimensional images. Specifically, we leverage tailored 2D Gaussian splatting and 1D Gaussian splatting to generate the latent tensor and transform matrix, respectively. The 2D and 1D Gaussian splatting are indispensable and complementary under this representation framework, which enjoys a powerful representation capability, especially for local high-frequency information. To evaluate the representation ability of the proposed GSLR, we develop an unsupervised GSLR-based multi-dimensional image recovery model. Extensive experiments on multi-dimensional image recovery demonstrate that GSLR consistently outperforms state-of-the-art methods, particularly in capturing local high-frequency information.

cs.CV

PromptSculptor: Multi-Agent Based Text-to-Image Prompt Optimization

The rapid advancement of generative AI has democratized access to powerful tools such as Text-to-Image models. However, to generate high-quality images, users must still craft detailed prompts specifying scene, style, and context-often through multiple rounds of refinement. We propose PromptSculptor, a novel multi-agent framework that automates this iterative prompt optimization process. Our system decomposes the task into four specialized agents that work collaboratively to transform a short, vague user prompt into a comprehensive, refined prompt. By leveraging Chain-of-Thought reasoning, our framework effectively infers hidden context and enriches scene and background details. To iteratively refine the prompt, a self-evaluation agent aligns the modified prompt with the original input, while a feedback-tuning agent incorporates user feedback for further refinement. Experimental results demonstrate that PromptSculptor significantly enhances output quality and reduces the number of iterations needed for user satisfaction. Moreover, its model-agnostic design allows seamless integration with various T2I models, paving the way for industrial applications.

cs.MA

TreeDiff: AST-Guided Code Generation with Diffusion LLMs

Code generation is increasingly critical for real-world applications. Still, diffusion-based large language models continue to struggle with this demand. Unlike free-form text, code requires syntactic precision; even minor structural inconsistencies can render a program non-executable. Existing diffusion-based large language models rely on random token masking for corruption, leading to two key failures: they lack awareness of syntactic boundaries during the iterative denoising process, and they fail to capture the long-range hierarchical dependencies essential for program correctness. We propose TreeDiff to address both issues. Specifically, we propose a syntax-aware diffusion framework that incorporates structural priors from Abstract Syntax Tree (AST) into the corruption process. Instead of masking individual tokens at random, we selectively mask tokens belonging to key AST nodes. By aligning the corruption process with the underlying structure of code, our method encourages the model to internalize the compositional nature of programming languages, enabling it to reconstruct programs that respect grammatical boundaries and capture long-range dependencies. Our method achieves a 13.3% relative improvement over the random masking training method, demonstrating its effectiveness in code generation task by leveraging underlying structures.

cs.CL

RAPID Hand: A Robust, Affordable, Perception-Integrated, Dexterous Manipulation Platform for Generalist Robot Autonomy

This paper addresses the scarcity of low-cost but high-dexterity platforms for collecting real-world multi-fingered robot manipulation data towards generalist robot autonomy. To achieve it, we propose the RAPID Hand, a co-optimized hardware and software platform where the compact 20-DoF hand, robust whole-hand perception, and high-DoF teleoperation interface are jointly designed. Specifically, RAPID Hand adopts a compact and practical hand ontology and a hardware-level perception framework that stably integrates wrist-mounted vision, fingertip tactile sensing, and proprioception with sub-7 ms latency and spatial alignment. Collecting high-quality demonstrations on high-DoF hands is challenging, as existing teleoperation methods struggle with precision and stability on complex multi-fingered systems. We address this by co-optimizing hand design, perception integration, and teleoperation interface through a universal actuation scheme, custom perception electronics, and two retargeting constraints. We evaluate the platform's hardware, perception, and teleoperation interface. Training a diffusion policy on collected data shows superior performance over prior works, validating the system's capability for reliable, high-quality data collection. The platform is constructed from low-cost and off-the-shelf components and will be made public to ensure reproducibility and ease of adoption.

cs.RO

NaviDiffusor: Cost-Guided Diffusion Model for Visual Navigation

Visual navigation, a fundamental challenge in mobile robotics, demands versatile policies to handle diverse environments. Classical methods leverage geometric solutions to minimize specific costs, offering adaptability to new scenarios but are prone to system errors due to their multi-modular design and reliance on hand-crafted rules. Learning-based methods, while achieving high planning success rates, face difficulties in generalizing to unseen environments beyond the training data and often require extensive training. To address these limitations, we propose a hybrid approach that combines the strengths of learning-based methods and classical approaches for RGB-only visual navigation. Our method first trains a conditional diffusion model on diverse path-RGB observation pairs. During inference, it integrates the gradients of differentiable scene-specific and task-level costs, guiding the diffusion model to generate valid paths that meet the constraints. This approach alleviates the need for retraining, offering a plug-and-play solution. Extensive experiments in both indoor and outdoor settings, across simulated and real-world scenarios, demonstrate zero-shot transfer capability of our approach, achieving higher success rates and fewer collisions compared to baseline methods. Code will be released at https://github.com/SYSU-RoboticsLab/NaviD.

cs.RO

Prior Does Matter: Visual Navigation via Denoising Diffusion Bridge Models

Recent advancements in diffusion-based imitation learning, which show impressive performance in modeling multimodal distributions and training stability, have led to substantial progress in various robot learning tasks. In visual navigation, previous diffusion-based policies typically generate action sequences by initiating from denoising Gaussian noise. However, the target action distribution often diverges significantly from Gaussian noise, leading to redundant denoising steps and increased learning complexity. Additionally, the sparsity of effective action distributions makes it challenging for the policy to generate accurate actions without guidance. To address these issues, we propose a novel, unified visual navigation framework leveraging the denoising diffusion bridge models named NaviBridger. This approach enables action generation by initiating from any informative prior actions, enhancing guidance and efficiency in the denoising process. We explore how diffusion bridges can enhance imitation learning in visual navigation tasks and further examine three source policies for generating prior actions. Extensive experiments in both simulated and real-world indoor and outdoor scenarios demonstrate that NaviBridger accelerates policy inference and outperforms the baselines in generating target action sequences. Code is available at https://github.com/hren20/NaiviBridger.

cs.RO

OPG-Policy: Occluded Push-Grasp Policy Learning with Amodal Segmentation

Goal-oriented grasping in dense clutter, a fundamental challenge in robotics, demands an adaptive policy to handle occluded target objects and diverse configurations. Previous methods typically learn policies based on partially observable segments of the occluded target to generate motions. However, these policies often struggle to generate optimal motions due to uncertainties regarding the invisible portions of different occluded target objects across various scenes, resulting in low motion efficiency. To this end, we propose OPG-Policy, a novel framework that leverages amodal segmentation to predict occluded portions of the target and develop an adaptive push-grasp policy for cluttered scenarios where the target object is partially observed. Specifically, our approach trains a dedicated amodal segmentation module for diverse target objects to generate amodal masks. These masks and scene observations are mapped to the future rewards of grasp and push motion primitives via deep Q-learning to learn the motion critic. Afterward, the push and grasp motion candidates predicted by the critic, along with the relevant domain knowledge, are fed into the coordinator to generate the optimal motion implemented by the robot. Extensive experiments conducted in both simulated and real-world environments demonstrate the effectiveness of our approach in generating motion sequences for retrieving occluded targets, outperforming other baseline methods in success rate and motion efficiency.

cs.RO