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Yin Sun

Publications and source records attributed to Yin Sun.

At least 73 records · Page 4Linked to original sources

Information Aging through Queues: A Mutual Information Perspective

In this paper, we propose a new measure for the freshness of information, which uses the mutual information between the real-time source value and the delivered samples at the receiver to quantify the freshness of the information contained in the delivered samples. Hence, the "aging" of the received information can be interpreted as a procedure that the above mutual information reduces as the age grows. In addition, we consider a sampling problem, where samples of a Markov source are taken and sent through a queue to the receiver. In order to optimize the freshness of information, we study the optimal sampling policy that maximizes the time-average expected mutual information. We prove that the optimal sampling policy is a threshold policy and find the optimal threshold exactly. Specifically, a new sample is taken once a conditional mutual information term reduces to a threshold, and the threshold is equal to the optimum value of the time-average expected mutual information that is being maximized. Numerical results are provided to compare different sampling policies.

cs.IT↗

Adiabatic Quantum Simulation Using Trotterization

As first proposed for the adiabatic quantum information processing by Wu, Byrd and Lidar [ Phys. Rev. Lett. 89, 057904 (2002)], the Trotterization technique is a very useful tool for universal quantum computing, and in particular, the adiabatic quantum simulation of quantum systems. Given a boson Hamiltonian involving arbitrary bilinear interactions, we propose a static version of this technique to perform an optical simulation that would enable the identification of the ground state of the Hamiltonian. By this method, the dynamical process of the adiabatic evolution is mapped to a static linear optical array which avoids the errors caused by dynamical fluctuations. We examine the cost of the physical implementation of the Trotterization, i.e. the number of discrete steps required for a given accuracy. Two conclusions are drawn. One is that number of required steps grows much more slowly than system size if the number of the non-zero matrix elements of Hamiltonian is not too large. The second is that the fluctuation of the parameters of optical elements does not affect the first conclusion. This implies that the method is robust against errors.

quant-ph↗

Impact of Channel State Misreporting on Multi-user Massive MIMO Scheduling Performance

The robustness of system throughput with scheduling is a critical issue. In this paper, we analyze the sensitivity of multi-user scheduling performance to channel misreporting in systems with massive antennas. The main result is that for the round-robin scheduler combined with max-min power control, the channel magnitude misreporting is harmful to the scheduling performance and has a different impact from the purely physical layer analysis. Specifically, for the homogeneous users that have equal average signal-to-noise ratios (SNRs), underreporting is harmful, while overreporting is beneficial to others. In underreporting, the asymptotic rate loss on others is derived, which is tight when the number of antennas is huge. One interesting observation in our research is that the rate loss "periodically" increases and decreases as the number of misreporters grows. For the heterogeneous users that have various SNRs, both underreporting and overreporting can degrade the scheduler performance. We observe that strong misreporting changes the user grouping decision and hence greatly decreases some users' rates regardless of others gaining rate improvements, while with carefully designed weak misreporting, the scheduling decision keeps fixed and the rate loss on others is shown to grow nearly linearly with the number of misreporters.

cs.IT↗

A Dynamic Jamming Game for Real-Time Status Updates

We study timely status updates of a real-time system in an adversarial setting. The system samples a physical process, and sends the samples from the source (e.g., a sensor) to the destination (e.g, a control center) through a channel. For real-time monitoring/control tasks, it is crucial for the system to update the status of the physical process "timely". We measure the timeliness of status updates by the time elapsed since the latest update at the destination was generated at the source, and define the time elapsed as age of information, or age in short. To sabotage the system, an attacker aims to maximize the age by jamming the channel and hence causing delay in status updates. The system aims to minimize the age by judiciously choosing when to sample and send the updates. We model the ongoing repeated interaction between the attacker and the system as a dynamic game. In each stage game, the attacker chooses the jamming time according to the jamming time distribution, and the system responds by delaying the sampling according to the sampling policy. We prove that there exists a unique stationary equilibrium in the game, and provide a complete analytical characterization of the equilibrium. Our results shed lights on how the attacker sabotages the system and how the system should defend against the attacker.

cs.IT↗

Age-Optimal Updates of Multiple Information Flows

In this paper, we study an age of information minimization problem, where multiple flows of update packets are sent over multiple servers to their destinations. Two online scheduling policies are proposed. When the packet generation and arrival times are synchronized across the flows, the proposed policies are shown to be (near) optimal for minimizing any time-dependent, symmetric, and non-decreasing penalty function of the ages of the flows over time in a stochastic ordering sense.

cs.IT↗

How to Mobilize mmWave: A Joint Beam and Channel Tracking Approach

Maintaining reliable millimeter wave (mmWave) connections to many fast-moving mobiles is a key challenge in the theory and practice of 5G systems. In this paper, we develop a new algorithm that can jointly track the beam direction and channel coefficient of mmWave propagation paths using phased antenna arrays. Despite the significant difficulty in this problem, our algorithm can simultaneously achieve fast tracking speed, high tracking accuracy, and low pilot overhead. In static scenarios, this algorithm can converge to the minimum Cramér-Rao lower bound of beam direction with high probability. Simulations reveal that this algorithm greatly outperforms several existing algorithms. Even at SNRs as low as 5dB, our algorithm is capable of tracking a mobile moving at an angular velocity of 5.45 degrees per second and achieving over 95\% of channel capacity with a 32-antenna phased array, by inserting only 10 pilots per second.

cs.IT↗

Achieving the Age-Energy Tradeoff with a Finite-Battery Energy Harvesting Source

We study the problem of minimizing the time-average expected Age of Information for status updates sent by an energy-harvesting source with a finite-capacity battery. In prior literature, optimal policies were observed to have a threshold structure under Poisson energy arrivals, for the special case of a unit-capacity battery. In this paper, we generalize this result to any (integer) battery capacity, and explicitly characterize the threshold structure. We obtain tools to derive the optimal policy for arbitrary energy buffer (i.e. battery) size. One of these results is the unexpected equivalence of the minimum average AoI and the optimal threshold for the highest energy state.

cs.IT↗

High Throughput Low Delay Wireless Multicast via Multi-Channel Moving Window Codes

A fundamental challenge in wireless multicast has been how to simultaneously achieve high-throughput and low-delay for reliably serving a large number of users. In this paper, we show how to harness substantial throughput and delay gains by exploiting multi-channel resources. We develop a new scheme called Multi-Channel Moving Window Codes (MC-MWC) for multi-channel multi-session wireless multicast. The salient features of MC-MWC are three-fold. (i) High throughput: we show that MC-MWC achieves order-optimal throughput in the many-user many-channel asymptotic regime. Moreover, the number of channels required by a conventional channel-allocation based scheme is shown to be doubly-exponentially larger than that required by MC-MWC. (ii) Low delay: using large deviations theory, we show that the delay of MC-MWC decreases linearly with the number of channels, while the delay reduction of conventional schemes is no more than a finite constant. (iii) Low feedback overhead: the feedback overhead of MC-MWC is a constant that is independent of both the number of receivers in each session and the number of sessions in the network. Finally, our trace-driven simulation and numerical results validate the analytical results and show that the implementation complexity of MC-MWC is low.

cs.IT↗

Analog Beam Tracking in Linear Antenna Arrays: Convergence, Optimality, and Performance

The directionality of millimeter-wave (mmWave) communications creates a significant challenge in serving fast-moving mobile terminals on, e.g., high-speed vehicles, trains, and UAVs. This challenge is exacerbated in mmWave systems using analog antenna arrays, because of the inherent non-convexity in the control of the phase shifters. In this paper, we develop a recursive beam tracking algorithm which can simultaneously achieve fast tracking speed, high tracking accuracy, low complexity, and low pilot overhead. In static scenarios, this algorithm converges to the minimum Cramér-Rao lower bound (CRLB) of beam tracking with high probability. In dynamic scenarios, even at SNRs as low as 0dB, our algorithm is capable of tracking a mobile moving randomly at an absolute angular velocity of 10-20 degrees per second, using only 5 pilot symbols per second. If combining with a simple TDMA pilot pattern, this algorithm can track hundreds of high-speed mobiles in 5G configurations. Our simulations show that the tracking performance of this algorithm is much better than several state-of-the-art algorithms.

cs.IT↗

Designing Low-Complexity Heavy-Traffic Delay-Optimal Load Balancing Schemes: Theory to Algorithms

We establish a unified analytical framework for load balancing systems, which allows us to construct a general class $Π$ of policies that are both throughput optimal and heavy-traffic delay optimal. This general class $Π$ includes as special cases popular policies such as join-shortest-queue and power-of-$d$, but not the join-idle-queue (JIQ) policy. In fact, we show that JIQ, which is not in $Π$, is actually not heavy-traffic delay optimal. Owing to the significant flexibility offered by class $Π$, we are able to design a new policy called join-below-threshold (JBT-d), which maintains the simplicity of pull-based policies such as JIQ, but updates its threshold dynamically. We prove that JBT-$d$ belongs to the class $Π$ when the threshold is picked appropriately and thus it is heavy-traffic delay optimal. Extensive simulations show that the new policy not only has a low complexity in message rates, but also achieves excellent delay performance, comparable to the optimal join-shortest-queue in various system settings.

cs.DC↗

Remote Estimation of the Wiener Process over a Channel with Random Delay

In this paper, we consider a problem of sampling a Wiener process, with samples forwarded to a remote estimator via a channel that consists of a queue with random delay. The estimator reconstructs a real-time estimate of the signal from causally received samples. Motivated by recent research on age-of-information, we study the optimal sampling strategy that minimizes the mean square estimation error subject to a sampling frequency constraint. We prove that the optimal sampling strategy is a threshold policy, and find the optimal threshold. This threshold is determined by the sampling frequency constraint and how much the Wiener process varies during the channel delay. An interesting consequence is that even in the absence of the sampling frequency constraint, the optimal strategy is not zero-wait sampling in which a new sample is taken once the previous sample is delivered; rather, it is optimal to wait for a non-zero amount of time after the previous sample is delivered, and then take the next sample. Further, if the sampling times are independent of the observed Wiener process, the optimal sampling problem reduces to an age-of-information optimization problem that has been recently solved. Our comparisons show that the estimation error of the optimal sampling policy is much smaller than those of age-optimal sampling, zero-wait sampling, and classic uniform sampling.

cs.IT↗

Update or Wait: How to Keep Your Data Fresh

In this work, we study how to optimally manage the freshness of information updates sent from a source node to a destination via a channel. A proper metric for data freshness at the destination is the age-of-information, or simply age, which is defined as how old the freshest received update is since the moment that this update was generated at the source node (e.g., a sensor). A reasonable update policy is the zero-wait policy, i.e., the source node submits a fresh update once the previous update is delivered and the channel becomes free, which achieves the maximum throughput and the minimum delay. Surprisingly, this zero-wait policy does not always minimize the age. This counter-intuitive phenomenon motivates us to study how to optimally control information updates to keep the data fresh and to understand when the zero-wait policy is optimal. We introduce a general age penalty function to characterize the level of dissatisfaction on data staleness and formulate the average age penalty minimization problem as a constrained semi-Markov decision problem (SMDP) with an uncountable state space. We develop efficient algorithms to find the optimal update policy among all causal policies, and establish sufficient and necessary conditions for the optimality of the zero-wait policy. Our investigation shows that the zero-wait policy is far from the optimum if (i) the age penalty function grows quickly with respect to the age, (ii) the packet transmission times over the channel are positively correlated over time, or (iii) the packet transmission times are highly random (e.g., following a heavy-tail distribution).

cs.IT↗

Optimizing Data Freshness, Throughput, and Delay in Multi-Server Information-Update Systems

In this work, we investigate the design of information-update systems, where incoming update packets are forwarded to a remote destination through multiple servers (each server can be viewed as a wireless channel). One important performance metric of these systems is the age-of-information or simply age, which is defined as the time elapsed since the freshest packet at the destination was generated. Recent studies on information-update systems have shown that the age-of-information can be reduced by intelligently dropping stale packets. However, packet dropping may not be appropriate in many applications, such as news and social updates, where users are interested in not just the latest updates, but also past news. Therefore, all packets may need to be successfully delivered. In this paper, we study how to optimize age-of-information without throughput loss. We consider a general scenario where incoming update packets do not necessarily arrive in the order of their generation times. We prove that a preemptive Last Generated First Served (LGFS) policy simultaneous optimizes the age, throughput, and delay performance in infinite buffer queueing systems. We also show age-optimality for the LGFS policy for any finite queue size. These results hold for arbitrary, including non-stationary, arrival processes. To the best of our knowledge, this paper presents the first optimal result on minimizing the age-of-information in communication networks with an external arrival process of information update packets.

cs.IT↗

On Delay-Optimal Scheduling in Queueing Systems with Replications

In modern computer systems, jobs are divided into short tasks and executed in parallel. Empirical observations in practical systems suggest that the task service times are highly random and the job service time is bottlenecked by the slowest straggling task. One common solution for straggler mitigation is to replicate a task on multiple servers and wait for one replica of the task to finish early. The delay performance of replications depends heavily on the scheduling decisions of when to replicate, which servers to replicate on, and which job to serve first. So far, little is understood on how to optimize these scheduling decisions for minimizing the delay to complete the jobs. In this paper, we present a comprehensive study on delay-optimal scheduling of replications in both centralized and distributed multi-server systems. Low-complexity scheduling policies are designed and are proven to be delay-optimal or near delay-optimal in stochastic ordering among all causal and non-preemptive policies. These theoretical results are established for general system settings and delay metrics that allow for arbitrary arrival processes, arbitrary job sizes, arbitrary due times, and heterogeneous servers with data locality constraints. Novel sample-path tools are developed to prove these results.

cs.PF↗

Age-Optimal Information Updates in Multihop Networks

The problem of reducing the age-of-information has been extensively studied in the single-hop networks. In this paper, we minimize the age-of-information in general multihop networks. If the packet transmission times over the network links are exponentially distributed, we prove that a preemptive Last Generated First Served (LGFS) policy results in smaller age processes at all nodes of the network (in a stochastic ordering sense) than any other causal policy. In addition, for arbitrary general distributions of packet transmission times, the non-preemptive LGFS policy is shown to minimize the age processes at all nodes of the network among all non-preemptive work-conserving policies (again in a stochastic ordering sense). It is surprising that such simple policies can achieve optimality of the joint distribution of the age processes at all nodes even under arbitrary network topologies, as well as arbitrary packet generation and arrival times. These optimality results not only hold for the age processes, but also for any non-decreasing functional of the age processes.

cs.IT↗

Checks and Balances: A Low-complexity High-gain Uplink Power Controller for CoMP

Coordinated Multipoint (CoMP) promised substantial throughput gain for next-generation cellular systems. However, realizing this gain is costly in terms of pilots and backhaul bandwidth, and may require substantial modifications in physicallayer hardware. Targeting efficient throughput gain, we develop a novel coordinated power control scheme for uplink cellular networks called Checks and Balances (C&B), which checks the received signal strength of one user and its generated interference to neighboring base stations, and balances the two. C&B has some highly attractive advantages: C&B (i) can be implemented easily in software, (ii) does not require to upgrade non-CoMP physicallayer hardware, (iii) allows for fully distributed implementation for each user equipment (UE), and (iv) does not need extra pilots or backhaul communications. We evaluate the throughput performance of C&B on an uplink LTE system-level simulation platform, which is carefully calibrated with Huawei. Our simulation results show that C&B achieves much better throughput performance, compared to several widely-used power control schemes.

eess.SY↗

Interlayer Conductance of Graphene with Multiple Transfer Process

Electrical properties of multi-layer graphene are subject to variations due to random interlayer alignments. In this work we reported graphene interlayer conductance without special layer aligning. Ohmic contacts between two graphene layers are observed with resistance variations of more than one order. With Raman spectroscopy we identify that the lattice angle between twisted graphene layers is the key variation source. The angular dependence and temperature dependence of the interlayer conductance suggest that a phonon assistant tunneling mechanism is valid for the interlayer transport of graphene prepared by multiple transfer process. We finally derive that the multi-layer graphene resistance shows an exponential-like distribution due to the random interlayer misalignments.

cond-mat.mes-hall↗

Provably Delay Efficient Data Retrieving in Storage Clouds

One key requirement for storage clouds is to be able to retrieve data quickly. Recent system measurements have shown that the data retrieving delay in storage clouds is highly variable, which may result in a long latency tail. One crucial idea to improve the delay performance is to retrieve multiple data copies by using parallel downloading threads. However, how to optimally schedule these downloading threads to minimize the data retrieving delay remains to be an important open problem. In this paper, we develop low-complexity thread scheduling policies for several important classes of data downloading time distributions, and prove that these policies are either delay-optimal or within a constant gap from the optimum delay performance. These theoretical results hold for an arbitrary arrival process of read requests that may contain finite or infinite read requests, and for heterogeneous MDS storage codes that can support diverse storage redundancy and reliability requirements for different data files. Our numerical results show that the delay performance of the proposed policies is significantly better than that of First-Come- First-Served (FCFS) policies considered in prior work.

cs.DC↗