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Yin Yang

Publications and source records attributed to Yin Yang.

At least 73 records · Page 4Linked to original sources

Auto Hair Card Extraction for Smooth Hair with Differentiable Rendering

Hair cards remain a widely used representation for hair modeling in real-time applications, offering a practical trade-off between visual fidelity, memory usage, and performance. However, generating high-quality hair card models remains a challenging and labor-intensive task. This work presents an automated pipeline for converting strand-based hair models into hair card models with a limited number of cards and textures while preserving the hairstyle appearance. Our key idea is a novel differentiable representation where each strand is encoded as a projected 2D spline in the texture space, which enables efficient optimization with differentiable rendering and structured results respecting the hair geometry. Based on this representation, we develop a novel algorithm pipeline, where we first cluster hair strands into initial hair cards and project the strands into the texture space. We then conduct a two-stage optimization where our first stage optimizes the texture and geometry of each hair card separately, and after texture reduction, our second stage conducts joint optimization of all the cards for fine-tuning. Put together, our method is evaluated on a wide range of hairstyles, including straight, wavy, curly, and coily hairs. To better capture the appearance of short or coily hair, we additionally support hair cap and cross-card. Furthermore, our framework supports seamless LoD transitions via texture sharing, balancing texture memory efficiency and visual quality.

cs.GR↗

TeleAntiFraud-28k: An Audio-Text Slow-Thinking Dataset for Telecom Fraud Detection

The detection of telecom fraud faces significant challenges due to the lack of high-quality multimodal training data that integrates audio signals with reasoning-oriented textual analysis. To address this gap, we present TeleAntiFraud-28k, the first open-source audio-text slow-thinking dataset specifically designed for automated telecom fraud analysis. Our dataset is constructed through three strategies: (1) Privacy-preserved text-truth sample generation using automatically speech recognition (ASR)-transcribed call recordings (with anonymized original audio), ensuring real-world consistency through text-to-speech (TTS) model regeneration; (2) Semantic enhancement via large language model (LLM)-based self-instruction sampling on authentic ASR outputs to expand scenario coverage; (3) Multi-agent adversarial synthesis that simulates emerging fraud tactics through predefined communication scenarios and fraud typologies. The generated dataset contains 28,511 rigorously processed speech-text pairs, complete with detailed annotations for fraud reasoning. The dataset is divided into three tasks: scenario classification, fraud detection, fraud type classification. Furthermore, we construct TeleAntiFraud-Bench, a standardized evaluation benchmark comprising proportionally sampled instances from the dataset, to facilitate systematic testing of model performance on telecom fraud detection tasks. We also contribute a production-optimized supervised fine-tuning (SFT) model trained on hybrid real/synthetic data, while open-sourcing the data processing framework to enable community-driven dataset expansion. This work establishes a foundational framework for multimodal anti-fraud research while addressing critical challenges in data privacy and scenario diversity. The project will be released at https://github.com/JimmyMa99/TeleAntiFraud.

cs.CL↗

A Progressive Image Restoration Network for High-order Degradation Imaging in Remote Sensing

Recently, deep learning methods have gained remarkable achievements in the field of image restoration for remote sensing (RS). However, most existing RS image restoration methods focus mainly on conventional first-order degradation models, which may not effectively capture the imaging mechanisms of remote sensing images. Furthermore, many RS image restoration approaches that use deep learning are often criticized for their lacks of architecture transparency and model interpretability. To address these problems, we propose a novel progressive restoration network for high-order degradation imaging (HDI-PRNet), to progressively restore different image degradation. HDI-PRNet is developed based on the theoretical framework of degradation imaging, also Markov properties of the high-order degradation process and Maximum a posteriori (MAP) estimation, offering the benefit of mathematical interpretability within the unfolding network. The framework is composed of three main components: a module for image denoising that relies on proximal mapping prior learning, a module for image deblurring that integrates Neumann series expansion with dual-domain degradation learning, and a module for super-resolution. Extensive experiments demonstrate that our method achieves superior performance on both synthetic and real remote sensing images.

cs.CV↗

GRIP: A General Robotic Incremental Potential Contact Simulation Dataset for Unified Deformable-Rigid Coupled Grasping

Grasping is fundamental to robotic manipulation, and recent advances in large-scale grasping datasets have provided essential training data and evaluation benchmarks, accelerating the development of learning-based methods for robust object grasping. However, most existing datasets exclude deformable bodies due to the lack of scalable, robust simulation pipelines, limiting the development of generalizable models for compliant grippers and soft manipulands. To address these challenges, we present GRIP, a General Robotic Incremental Potential contact simulation dataset for universal grasping. GRIP leverages an optimized Incremental Potential Contact (IPC)-based simulator for multi-environment data generation, achieving up to 48x speedup while ensuring efficient, intersection- and inversion-free simulations for compliant grippers and deformable objects. Our fully automated pipeline generates and evaluates diverse grasp interactions across 1,200 objects and 100,000 grasp poses, incorporating both soft and rigid grippers. The GRIP dataset enables applications such as neural grasp generation and stress field prediction.

cs.RO↗

Robust space-time multiscale upscaling via multicontinuum homogenization for evolving perforated media

Time-evolving perforated domains arise in many engineering and geoscientific applications, including reactive transport, particle deposition, and structural degradation in porous media. Accurately capturing the macroscopic behavior of such systems poses significant computational challenges due to the dynamic fine-scale geometries. In this paper, we develop a robust and generalizable multiscale modeling framework based on multicontinuum homogenization to derive effective macroscopic equations in shrinking domains. The method distinguishes multiple continua according to the physical characteristics (e.g., channel widths), and couples them via space-time local cell problems formulated on representative volume elements. These local problems incorporate temporal derivatives and domain evolution, ensuring consistency with underlying fine-scale dynamics. The resulting upscaled system yields computable macroscopic coefficients and is suitable for large-scale simulations. Several numerical experiments are presented to validate the accuracy, efficiency, and potential applicability of the method to complex time-dependent engineering problems.

math.NA↗

JGS2: Near Second-order Converging Jacobi/Gauss-Seidel for GPU Elastodynamics

In parallel simulation, convergence and parallelism are often seen as inherently conflicting objectives. Improved parallelism typically entails lighter local computation and weaker coupling, which unavoidably slow the global convergence. This paper presents a novel GPU algorithm that achieves convergence rates comparable to fullspace Newton's method while maintaining good parallelizability just like the Jacobi method. Our approach is built on a key insight into the phenomenon of overshoot. Overshoot occurs when a local solver aggressively minimizes its local energy without accounting for the global context, resulting in a local update that undermines global convergence. To address this, we derive a theoretically second-order optimal solution to mitigate overshoot. Furthermore, we adapt this solution into a pre-computable form. Leveraging Cubature sampling, our runtime cost is only marginally higher than the Jacobi method, yet our algorithm converges nearly quadratically as Newton's method. We also introduce a novel full-coordinate formulation for more efficient pre-computation. Our method integrates seamlessly with the incremental potential contact method and achieves second-order convergence for both stiff and soft materials. Experimental results demonstrate that our approach delivers high-quality simulations and outperforms state-of-the-art GPU methods with 50 to 100 times better convergence.

cs.GR↗

VME: A Satellite Imagery Dataset and Benchmark for Detecting Vehicles in the Middle East and Beyond

Detecting vehicles in satellite images is crucial for traffic management, urban planning, and disaster response. However, current models struggle with real-world diversity, particularly across different regions. This challenge is amplified by geographic bias in existing datasets, which often focus on specific areas and overlook regions like the Middle East. To address this gap, we present the Vehicles in the Middle East (VME) dataset, designed explicitly for vehicle detection in high-resolution satellite images from Middle Eastern countries. Sourced from Maxar, the VME dataset spans 54 cities across 12 countries, comprising over 4,000 image tiles and more than 100,000 vehicles, annotated using both manual and semi-automated methods. Additionally, we introduce the largest benchmark dataset for Car Detection in Satellite Imagery (CDSI), combining images from multiple sources to enhance global car detection. Our experiments demonstrate that models trained on existing datasets perform poorly on Middle Eastern images, while the VME dataset significantly improves detection accuracy in this region. Moreover, state-of-the-art models trained on CDSI achieve substantial improvements in global car detection.

cs.CV↗

Dress-1-to-3: Single Image to Simulation-Ready 3D Outfit with Diffusion Prior and Differentiable Physics

Recent advances in large models have significantly advanced image-to-3D reconstruction. However, the generated models are often fused into a single piece, limiting their applicability in downstream tasks. This paper focuses on 3D garment generation, a key area for applications like virtual try-on with dynamic garment animations, which require garments to be separable and simulation-ready. We introduce Dress-1-to-3, a novel pipeline that reconstructs physics-plausible, simulation-ready separated garments with sewing patterns and humans from an in-the-wild image. Starting with the image, our approach combines a pre-trained image-to-sewing pattern generation model for creating coarse sewing patterns with a pre-trained multi-view diffusion model to produce multi-view images. The sewing pattern is further refined using a differentiable garment simulator based on the generated multi-view images. Versatile experiments demonstrate that our optimization approach substantially enhances the geometric alignment of the reconstructed 3D garments and humans with the input image. Furthermore, by integrating a texture generation module and a human motion generation module, we produce customized physics-plausible and realistic dynamic garment demonstrations. Project page: https://dress-1-to-3.github.io/

cs.CV↗

Interactive Rendering of Relightable and Animatable Gaussian Avatars

Creating relightable and animatable avatars from multi-view or monocular videos is a challenging task for digital human creation and virtual reality applications. Previous methods rely on neural radiance fields or ray tracing, resulting in slow training and rendering processes. By utilizing Gaussian Splatting, we propose a simple and efficient method to decouple body materials and lighting from sparse-view or monocular avatar videos, so that the avatar can be rendered simultaneously under novel viewpoints, poses, and lightings at interactive frame rates (6.9 fps). Specifically, we first obtain the canonical body mesh using a signed distance function and assign attributes to each mesh vertex. The Gaussians in the canonical space then interpolate from nearby body mesh vertices to obtain the attributes. We subsequently deform the Gaussians to the posed space using forward skinning, and combine the learnable environment light with the Gaussian attributes for shading computation. To achieve fast shadow modeling, we rasterize the posed body mesh from dense viewpoints to obtain the visibility. Our approach is not only simple but also fast enough to allow interactive rendering of avatar animation under environmental light changes. Experiments demonstrate that, compared to previous works, our method can render higher quality results at a faster speed on both synthetic and real datasets.

cs.CV↗

Invertible Fourier Neural Operators for Tackling Both Forward and Inverse Problems

Fourier Neural Operator (FNO) is a powerful and popular operator learning method. However, FNO is mainly used in forward prediction, yet a great many applications rely on solving inverse problems. In this paper, we propose an invertible Fourier Neural Operator (iFNO) for jointly tackling the forward and inverse problems. We developed a series of invertible Fourier blocks in the latent channel space to share the model parameters, exchange the information, and mutually regularize the learning for the bi-directional tasks. We integrated a variational auto-encoder to capture the intrinsic structures within the input space and to enable posterior inference so as to mitigate challenges of illposedness, data shortage, noises that are common in inverse problems. We proposed a three-step process to combine the invertible blocks and the VAE component for effective training. The evaluations on seven benchmark forward and inverse tasks have demonstrated the advantages of our approach.

cs.LG↗

Integration Flow Models

Ordinary differential equation (ODE) based generative models have emerged as a powerful approach for producing high-quality samples in many applications. However, the ODE-based methods either suffer the discretization error of numerical solvers of ODE, which restricts the quality of samples when only a few NFEs are used, or struggle with training instability. In this paper, we proposed Integration Flow, which directly learns the integral of ODE-based trajectory paths without solving the ODE functions. Moreover, Integration Flow explicitly incorporates the target state $\mathbf{x}_0$ as the anchor state in guiding the reverse-time dynamics. We have theoretically proven this can contribute to both stability and accuracy. To the best of our knowledge, Integration Flow is the first model with a unified structure to estimate ODE-based generative models and the first to show the exact straightness of 1-Rectified Flow without reflow. Through theoretical analysis and empirical evaluations, we show that Integration Flows achieve improved performance when it is applied to existing ODE-based models, such as diffusion models, Rectified Flows, and PFGM++. Specifically, Integration Flow achieves one-step generation on CIFAR10 with FIDs of 2.86 for the Variance Exploding (VE) diffusion model, 3.36 for rectified flow without reflow, and 2.91 for PFGM++; and on ImageNet with FIDs of 4.09 for VE diffusion model, 4.35 for rectified flow without reflow and 4.15 for PFGM++.

cs.CV↗

Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs

Many works have succeeded in reconstructing Gaussian human avatars from multi-view videos. However, they either struggle to capture pose-dependent appearance details with a single MLP, or rely on a computationally intensive neural network to reconstruct high-fidelity appearance but with rendering performance degraded to non-real-time. We propose a novel Gaussian human avatar representation that can reconstruct high-fidelity pose-dependence appearance with details and meanwhile can be rendered in real time. Our Gaussian avatar is empowered by spatially distributed MLPs which are explicitly located on different positions on human body. The parameters stored in each Gaussian are obtained by interpolating from the outputs of its nearby MLPs based on their distances. To avoid undesired smooth Gaussian property changing during interpolation, for each Gaussian we define a set of Gaussian offset basis, and a linear combination of basis represents the Gaussian property offsets relative to the neutral properties. Then we propose to let the MLPs output a set of coefficients corresponding to the basis. In this way, although Gaussian coefficients are derived from interpolation and change smoothly, the Gaussian offset basis is learned freely without constraints. The smoothly varying coefficients combined with freely learned basis can still produce distinctly different Gaussian property offsets, allowing the ability to learn high-frequency spatial signals. We further use control points to constrain the Gaussians distributed on a surface layer rather than allowing them to be irregularly distributed inside the body, to help the human avatar generalize better when animated under novel poses. Compared to the state-of-the-art method, our method achieves better appearance quality with finer details while the rendering speed is significantly faster under novel views and novel poses.

cs.GR↗

High-fidelity 3D Object Generation from Single Image with RGBN-Volume Gaussian Reconstruction Model

Recently single-view 3D generation via Gaussian splatting has emerged and developed quickly. They learn 3D Gaussians from 2D RGB images generated from pre-trained multi-view diffusion (MVD) models, and have shown a promising avenue for 3D generation through a single image. Despite the current progress, these methods still suffer from the inconsistency jointly caused by the geometric ambiguity in the 2D images, and the lack of structure of 3D Gaussians, leading to distorted and blurry 3D object generation. In this paper, we propose to fix these issues by GS-RGBN, a new RGBN-volume Gaussian Reconstruction Model designed to generate high-fidelity 3D objects from single-view images. Our key insight is a structured 3D representation can simultaneously mitigate the afore-mentioned two issues. To this end, we propose a novel hybrid Voxel-Gaussian representation, where a 3D voxel representation contains explicit 3D geometric information, eliminating the geometric ambiguity from 2D images. It also structures Gaussians during learning so that the optimization tends to find better local optima. Our 3D voxel representation is obtained by a fusion module that aligns RGB features and surface normal features, both of which can be estimated from 2D images. Extensive experiments demonstrate the superiority of our methods over prior works in terms of high-quality reconstruction results, robust generalization, and good efficiency.

cs.CV↗

PrivPetal: Relational Data Synthesis via Permutation Relations

Releasing relational databases while preserving privacy is an important research problem with numerous applications. A canonical approach is to generate synthetic data under differential privacy (DP), which provides a strong, rigorous privacy guarantee. The problem is particularly challenging when the data involve not only entities (e.g., represented by records in tables) but also relationships (represented by foreign-key references), since if we generate random records for each entity independently, the resulting synthetic data usually fail to exhibit realistic relationships. The current state of the art, PrivLava, addresses this issue by generating random join key attributes through a sophisticated expectation-maximization (EM) algorithm. This method, however, is rather costly in terms of privacy budget consumption, due to the numerous EM iterations needed to retain high data utility. Consequently, the privacy cost of PrivLava can be prohibitive for some real-world scenarios. We present a sophisticated PrivPetal approach that addresses the above issues via a novel concept: permutation relation, which is constructed as a surrogate to synthesize the flattened relation, avoiding the generation of a high-dimensional relation directly. The synthesis is done using a refined Markov random field mechanism, backed by fine-grained privacy analysis. Extensive experiments using multiple real datasets and the TPC-H benchmark demonstrate that PrivPetal significantly outperforms existing methods in terms of aggregate query accuracy on the synthetic data.

cs.DB↗

Benchmarking Object Detectors under Real-World Distribution Shifts in Satellite Imagery

Object detectors have achieved remarkable performance in many applications; however, these deep learning models are typically designed under the i.i.d. assumption, meaning they are trained and evaluated on data sampled from the same (source) distribution. In real-world deployment, however, target distributions often differ from source data, leading to substantial performance degradation. Domain Generalisation (DG) seeks to bridge this gap by enabling models to generalise to Out-Of-Distribution (OOD) data without access to target distributions during training, enhancing robustness to unseen conditions. In this work, we examine the generalisability and robustness of state-of-the-art object detectors under real-world distribution shifts, focusing particularly on spatial domain shifts. Despite the need, a standardised benchmark dataset specifically designed for assessing object detection under realistic DG scenarios is currently lacking. To address this, we introduce Real-World Distribution Shifts (RWDS), a suite of three novel DG benchmarking datasets that focus on humanitarian and climate change applications. These datasets enable the investigation of domain shifts across (i) climate zones and (ii) various disasters and geographic regions. To our knowledge, these are the first DG benchmarking datasets tailored for object detection in real-world, high-impact contexts. We aim for these datasets to serve as valuable resources for evaluating the robustness and generalisation of future object detection models. Our datasets and code are available at https://github.com/RWGAI/RWDS.

cs.CV↗

Cloth Animation with Time-dependent Persistent Wrinkles

Persistent wrinkles are often observed on crumpled garments e.g., the wrinkles around the knees after sitting for a while. Such wrinkles can be easily recovered if not deformed for long, and otherwise be persistent. Since they are vital to the visual realism of cloth animation, we aim to simulate realistic looking persistent wrinkles. To this end, we present a physics-inspired fine-grained wrinkle model. Different from existing methods, we recognize the importance of the interplay between internal friction and plasticity during wrinkle formation. Furthermore, we model their time dependence for persistent wrinkles. Our model is capable of not only simulating realistic wrinkle patterns, but also their time-dependent changes according to how long the deformation is maintained. Through extensive experiments, we show that our model is effective in simulating realistic spatial and temporal varying wrinkles, versatile in simulating different materials, and capable of generating more fine-grained wrinkles than the state of the art.

cs.GR↗

Multicontinuum Modeling of Time-Fractional Diffusion-Wave Equation in Heterogeneous Media

This paper considers a time-fractional diffusion-wave equation with a high-contrast heterogeneous diffusion coefficient. A numerical solution to this problem can present great computational challenges due to its multiscale nature. Therefore, in this paper, we derive a multicontinuum time-fractional diffusion-wave model using the multicontinuum homogenization method. For this purpose, we formulate constraint cell problems considering various homogenized effects. These cell problems are implemented in oversampled regions to avoid boundary effects. By solving the cell problems, we obtain multicontinuum expansions of fine-scale solutions. Then, using these multicontinuum expansions and supposing the smoothness of the macroscopic variables, we rigorously derive the corresponding multicontinuum model. Finally, we present numerical results for two-dimensional model problems with different time-fractional derivatives to verify the accuracy of our proposed approach.

math.NA↗

GCON: Differentially Private Graph Convolutional Network via Objective Perturbation

Graph Convolutional Networks (GCNs) are a popular machine learning model with a wide range of applications in graph analytics, including healthcare, transportation, and finance. However, a GCN trained without privacy protection measures may memorize private interpersonal relationships in the training data through its model parameters. This poses a substantial risk of compromising privacy through link attacks, potentially leading to violations of privacy regulations such as GDPR. To defend against such attacks, a promising approach is to train the GCN with differential privacy (DP), a rigorous framework that provides strong privacy protection by injecting random noise into the training process. However, training a GCN under DP is a highly challenging task. Existing solutions either perturb the graph topology or inject randomness into the graph convolution operations, or overestimate the amount of noise required, resulting in severe distortions of the network's message aggregation and, thus, poor model utility. Motivated by this, we propose GCON, a novel and effective solution for training GCNs with edge differential privacy. GCON leverages the classic idea of perturbing the objective function to satisfy DP and maintains an unaltered graph convolution process. Our rigorous theoretical analysis offers tight, closed-form bounds on the sensitivity of the graph convolution results and quantifies the impact of an edge modification on the trained model parameters. Extensive experiments using multiple benchmark datasets across diverse settings demonstrate the consistent superiority of GCON over existing solutions.

cs.CR↗