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Yin Yang

Publications and source records attributed to Yin Yang.

At least 109 records · Page 6Linked to original sources

Proof of Quality: A Costless Paradigm for Trustless Generative AI Model Inference on Blockchains

Generative AI models, such as GPT-4 and Stable Diffusion, have demonstrated powerful and disruptive capabilities in natural language and image tasks. However, deploying these models in decentralized environments remains challenging. Unlike traditional centralized deployment, systematically guaranteeing the integrity of AI model services in fully decentralized environments, particularly on trustless blockchains, is both crucial and difficult. In this paper, we present a new inference paradigm called \emph{proof of quality} (PoQ) to enable the deployment of arbitrarily large generative models on blockchain architecture. Unlike traditional approaches based on validating inference procedures, such as ZKML or OPML, our PoQ paradigm focuses on the outcome quality of model inference. Using lightweight BERT-based cross-encoders as our underlying quality evaluation model, we design and implement PQML, the first practical protocol for real-world NLP generative model inference on blockchains, tailored for popular open-source models such as Llama 3 and Mixtral. Our analysis demonstrates that our protocol is robust against adversarial but rational participants in ecosystems, where lazy or dishonest behavior results in fewer benefits compared to well-behaving participants. The computational overhead of validating the quality evaluation is minimal, allowing quality validators to complete the quality check within a second, even using only a CPU. Preliminary simulation results show that PoQ consensus is generated in milliseconds, 1,000 times faster than any existing scheme.

cs.AI↗

Elastic Locomotion with Mixed Second-order Differentiation

We present a framework of elastic locomotion, which allows users to enliven an elastic body to produce interesting locomotion by prescribing its high-level kinematics. We formulate this problem as an inverse simulation problem and seek the optimal muscle activations to drive the body to complete the desired actions. We employ the interior-point method to model wide-area contacts between the body and the environment with logarithmic barrier penalties. The core of our framework is a mixed second-order differentiation algorithm. By combining both analytic differentiation and numerical differentiation modalities, a general-purpose second-order differentiation scheme is made possible. Specifically, we augment complex-step finite difference (CSFD) with reverse automatic differentiation (AD). We treat AD as a generic function, mapping a computing procedure to its derivative w.r.t. output loss, and promote CSFD along the AD computation. To this end, we carefully implement all the arithmetics used in elastic locomotion, from elementary functions to linear algebra and matrix operation for CSFD promotion. With this novel differentiation tool, elastic locomotion can directly exploit Newton's method and use its strong second-order convergence to find the needed activations at muscle fibers. This is not possible with existing first-order inverse or differentiable simulation techniques. We showcase a wide range of interesting locomotions of soft bodies and creatures to validate our method.

cs.GR↗

GarmentDreamer: 3DGS Guided Garment Synthesis with Diverse Geometry and Texture Details

Traditional 3D garment creation is labor-intensive, involving sketching, modeling, UV mapping, and texturing, which are time-consuming and costly. Recent advances in diffusion-based generative models have enabled new possibilities for 3D garment generation from text prompts, images, and videos. However, existing methods either suffer from inconsistencies among multi-view images or require additional processes to separate cloth from the underlying human model. In this paper, we propose GarmentDreamer, a novel method that leverages 3D Gaussian Splatting (GS) as guidance to generate wearable, simulation-ready 3D garment meshes from text prompts. In contrast to using multi-view images directly predicted by generative models as guidance, our 3DGS guidance ensures consistent optimization in both garment deformation and texture synthesis. Our method introduces a novel garment augmentation module, guided by normal and RGBA information, and employs implicit Neural Texture Fields (NeTF) combined with Score Distillation Sampling (SDS) to generate diverse geometric and texture details. We validate the effectiveness of our approach through comprehensive qualitative and quantitative experiments, showcasing the superior performance of GarmentDreamer over state-of-the-art alternatives. Our project page is available at: https://xuan-li.github.io/GarmentDreamerDemo/.

cs.CV↗

RTG-SLAM: Real-time 3D Reconstruction at Scale using Gaussian Splatting

We present Real-time Gaussian SLAM (RTG-SLAM), a real-time 3D reconstruction system with an RGBD camera for large-scale environments using Gaussian splatting. The system features a compact Gaussian representation and a highly efficient on-the-fly Gaussian optimization scheme. We force each Gaussian to be either opaque or nearly transparent, with the opaque ones fitting the surface and dominant colors, and transparent ones fitting residual colors. By rendering depth in a different way from color rendering, we let a single opaque Gaussian well fit a local surface region without the need of multiple overlapping Gaussians, hence largely reducing the memory and computation cost. For on-the-fly Gaussian optimization, we explicitly add Gaussians for three types of pixels per frame: newly observed, with large color errors, and with large depth errors. We also categorize all Gaussians into stable and unstable ones, where the stable Gaussians are expected to well fit previously observed RGBD images and otherwise unstable. We only optimize the unstable Gaussians and only render the pixels occupied by unstable Gaussians. In this way, both the number of Gaussians to be optimized and pixels to be rendered are largely reduced, and the optimization can be done in real time. We show real-time reconstructions of a variety of large scenes. Compared with the state-of-the-art NeRF-based RGBD SLAM, our system achieves comparable high-quality reconstruction but with around twice the speed and half the memory cost, and shows superior performance in the realism of novel view synthesis and camera tracking accuracy.

cs.CV↗

VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality

As consumer Virtual Reality (VR) and Mixed Reality (MR) technologies gain momentum, there's a growing focus on the development of engagements with 3D virtual content. Unfortunately, traditional techniques for content creation, editing, and interaction within these virtual spaces are fraught with difficulties. They tend to be not only engineering-intensive but also require extensive expertise, which adds to the frustration and inefficiency in virtual object manipulation. Our proposed VR-GS system represents a leap forward in human-centered 3D content interaction, offering a seamless and intuitive user experience. By developing a physical dynamics-aware interactive Gaussian Splatting in a Virtual Reality setting, and constructing a highly efficient two-level embedding strategy alongside deformable body simulations, VR-GS ensures real-time execution with highly realistic dynamic responses. The components of our Virtual Reality system are designed for high efficiency and effectiveness, starting from detailed scene reconstruction and object segmentation, advancing through multi-view image in-painting, and extending to interactive physics-based editing. The system also incorporates real-time deformation embedding and dynamic shadow casting, ensuring a comprehensive and engaging virtual experience.Our project page is available at: https://yingjiang96.github.io/VR-GS/.

cs.HC↗

Multicontinuum homogenization in perforated domains

In this paper, we develop a general framework for multicontinuum homogenization in perforated domains. The simulations of problems in perforated domains are expensive and, in many applications, coarse-grid macroscopic models are developed. Many previous approaches include homogenization, multiscale finite element methods, and so on. In our paper, we design multicontinuum homogenization based on our recently proposed framework. In this setting, we distinguish different spatial regions in perforations based on their sizes. For example, very thin perforations are considered as one continua, while larger perforations are considered as another continua. By differentiating perforations in this way, we are able to predict flows in each of them more accurately. We present a framework by formulating cell problems for each continuum using appropriate constraints for the solution averages and their gradients. These cell problem solutions are used in a multiscale expansion and in deriving novel macroscopic systems for multicontinuum homogenization. Our proposed approaches are designed for problems without scale separation. We present numerical results for two continuum problems and demonstrate the accuracy of the proposed methods.

math.NA↗

CEM-GMsFEM for Poisson equations in heterogeneous perforated domains

In this paper, we propose a novel multiscale model reduction strategy tailored to address the Poisson equation within heterogeneous perforated domains. The numerical simulation of this intricate problem is impeded by its multiscale characteristics, necessitating an exceptionally fine mesh to adequately capture all relevant details. To overcome the challenges inherent in the multiscale nature of the perforations, we introduce a coarse space constructed using the Constraint Energy Minimizing Generalized Multiscale Finite Element Method (CEM-GMsFEM). This involves constructing basis functions through a sequence of local energy minimization problems over eigenspaces containing localized information pertaining to the heterogeneities. Through our analysis, we demonstrate that the oversampling layers depend on the local eigenvalues, thereby implicating the local geometry as well. Additionally, we provide numerical examples to illustrate the efficacy of the proposed scheme.

math.NA↗

PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics

We introduce PhysGaussian, a new method that seamlessly integrates physically grounded Newtonian dynamics within 3D Gaussians to achieve high-quality novel motion synthesis. Employing a custom Material Point Method (MPM), our approach enriches 3D Gaussian kernels with physically meaningful kinematic deformation and mechanical stress attributes, all evolved in line with continuum mechanics principles. A defining characteristic of our method is the seamless integration between physical simulation and visual rendering: both components utilize the same 3D Gaussian kernels as their discrete representations. This negates the necessity for triangle/tetrahedron meshing, marching cubes, "cage meshes," or any other geometry embedding, highlighting the principle of "what you see is what you simulate (WS$^2$)." Our method demonstrates exceptional versatility across a wide variety of materials--including elastic entities, metals, non-Newtonian fluids, and granular materials--showcasing its strong capabilities in creating diverse visual content with novel viewpoints and movements. Our project page is at: https://xpandora.github.io/PhysGaussian/

cs.GR↗

AAA: an Adaptive Mechanism for Locally Differential Private Mean Estimation

Local differential privacy (LDP) is a strong privacy standard that has been adopted by popular software systems. The main idea is that each individual perturbs their own data locally, and only submits the resulting noisy version to a data aggregator. Although much effort has been devoted to computing various types of aggregates and building machine learning applications under LDP, research on fundamental perturbation mechanisms has not achieved significant improvement in recent years. Towards a more refined result utility, existing works mainly focus on improving the worst-case guarantee. However, this approach does not necessarily promise a better average performance given the fact that the data in practice obey a certain distribution, which is not known beforehand. In this paper, we propose the advanced adaptive additive (AAA) mechanism, which is a distribution-aware approach that addresses the average utility and tackles the classical mean estimation problem. AAA is carried out in a two-step approach: first, as the global data distribution is not available beforehand, the data aggregator selects a random subset of individuals to compute a (noisy) quantized data descriptor; then, the data aggregator collects data from the remaining individuals, which are perturbed in a distribution-aware fashion. The perturbation involved in the latter step is obtained by solving an optimization problem, which is formulated with the data descriptor obtained in the former step and the desired properties of task-determined utilities. We provide rigorous privacy proofs, utility analyses, and extensive experiments comparing AAA with state-of-the-art mechanisms. The evaluation results demonstrate that the AAA mechanism consistently outperforms existing solutions with a clear margin in terms of result utility, on a wide range of privacy constraints and real-world and synthetic datasets.

cs.CR↗

PIE-NeRF: Physics-based Interactive Elastodynamics with NeRF

We show that physics-based simulations can be seamlessly integrated with NeRF to generate high-quality elastodynamics of real-world objects. Unlike existing methods, we discretize nonlinear hyperelasticity in a meshless way, obviating the necessity for intermediate auxiliary shape proxies like a tetrahedral mesh or voxel grid. A quadratic generalized moving least square (Q-GMLS) is employed to capture nonlinear dynamics and large deformation on the implicit model. Such meshless integration enables versatile simulations of complex and codimensional shapes. We adaptively place the least-square kernels according to the NeRF density field to significantly reduce the complexity of the nonlinear simulation. As a result, physically realistic animations can be conveniently synthesized using our method for a wide range of hyperelastic materials at an interactive rate. For more information, please visit our project page at https://fytalon.github.io/pienerf/.

cs.CV↗

A Multi-scale Generalized Shrinkage Threshold Network for Image Blind Deblurring in Remote Sensing

Remote sensing images are essential for many applications of the earth's sciences, but their quality can usually be degraded due to limitations in sensor technology and complex imaging environments. To address this, various remote sensing image deblurring methods have been developed to restore sharp and high-quality images from degraded observational data. However, most traditional model-based deblurring methods usually require predefined {hand-crafted} prior assumptions, which are difficult to handle in complex applications. On the other hand, deep learning-based deblurring methods are often considered as black boxes, lacking transparency and interpretability. In this work, we propose a new blind deblurring learning framework that utilizes alternating iterations of shrinkage thresholds. This framework involves updating blurring kernels and images, with a theoretical foundation in network design. Additionally, we propose a learnable blur kernel proximal mapping module to improve the accuracy of the blur kernel reconstruction. Furthermore, we propose a deep proximal mapping module in the image domain, which combines a generalized shrinkage threshold with a multi-scale prior feature extraction block. This module also incorporates an attention mechanism to learn adaptively the importance of prior information, improving the flexibility and robustness of prior terms, and avoiding limitations similar to hand-crafted image prior terms. Consequently, we design a novel multi-scale generalized shrinkage threshold network (MGSTNet) that focuses specifically on learning deep geometric prior features to enhance image restoration. Experimental results on real and synthetic remote sensing image datasets demonstrate the superiority of our MGSTNet framework compared to existing deblurring methods.

cs.CV↗

Nest-DGIL: Nesterov-optimized Deep Geometric Incremental Learning for CS Image Reconstruction

Proximal gradient-based optimization is one of the most common strategies to solve inverse problem of images, and it is easy to implement. However, these techniques often generate heavy artifacts in image reconstruction. One of the most popular refinement methods is to fine-tune the regularization parameter to alleviate such artifacts, but it may not always be sufficient or applicable due to increased computational costs. In this work, we propose a deep geometric incremental learning framework based on the second Nesterov proximal gradient optimization. The proposed end-to-end network not only has the powerful learning ability for high-/low-frequency image features, but also can theoretically guarantee that geometric texture details will be reconstructed from preliminary linear reconstruction. Furthermore, it can avoid the risk of intermediate reconstruction results falling outside the geometric decomposition domains and achieve fast convergence. Our reconstruction framework is decomposed into four modules including general linear reconstruction, cascade geometric incremental restoration, Nesterov acceleration, and post-processing. In the image restoration step, a cascade geometric incremental learning module is designed to compensate for missing texture information from different geometric spectral decomposition domains. Inspired by the overlap-tile strategy, we also develop a post-processing module to remove the block effect in patch-wise-based natural image reconstruction. All parameters in the proposed model are learnable, an adaptive initialization technique of physical parameters is also employed to make model flexibility and ensure converging smoothly. We compare the reconstruction performance of the proposed method with existing state-of-the-art methods to demonstrate its superiority. Our source codes are available at https://github.com/fanxiaohong/Nest-DGIL.

eess.IV↗

PRISTA-Net: Deep Iterative Shrinkage Thresholding Network for Coded Diffraction Patterns Phase Retrieval

The problem of phase retrieval (PR) involves recovering an unknown image from limited amplitude measurement data and is a challenge nonlinear inverse problem in computational imaging and image processing. However, many of the PR methods are based on black-box network models that lack interpretability and plug-and-play (PnP) frameworks that are computationally complex and require careful parameter tuning. To address this, we have developed PRISTA-Net, a deep unfolding network (DUN) based on the first-order iterative shrinkage thresholding algorithm (ISTA). This network utilizes a learnable nonlinear transformation to address the proximal-point mapping sub-problem associated with the sparse priors, and an attention mechanism to focus on phase information containing image edges, textures, and structures. Additionally, the fast Fourier transform (FFT) is used to learn global features to enhance local information, and the designed logarithmic-based loss function leads to significant improvements when the noise level is low. All parameters in the proposed PRISTA-Net framework, including the nonlinear transformation, threshold parameters, and step size, are learned end-to-end instead of being manually set. This method combines the interpretability of traditional methods with the fast inference ability of deep learning and is able to handle noise at each iteration during the unfolding stage, thus improving recovery quality. Experiments on Coded Diffraction Patterns (CDPs) measurements demonstrate that our approach outperforms the existing state-of-the-art methods in terms of qualitative and quantitative evaluations. Our source codes are available at \emph{https://github.com/liuaxou/PRISTA-Net}.

cs.CV↗

Adaptive Local Basis Functions for Shape Completion

In this paper, we focus on the task of 3D shape completion from partial point clouds using deep implicit functions. Existing methods seek to use voxelized basis functions or the ones from a certain family of functions (e.g., Gaussians), which leads to high computational costs or limited shape expressivity. On the contrary, our method employs adaptive local basis functions, which are learned end-to-end and not restricted in certain forms. Based on those basis functions, a local-to-local shape completion framework is presented. Our algorithm learns sparse parameterization with a small number of basis functions while preserving local geometric details during completion. Quantitative and qualitative experiments demonstrate that our method outperforms the state-of-the-art methods in shape completion, detail preservation, generalization to unseen geometries, and computational cost. Code and data are at https://github.com/yinghdb/Adaptive-Local-Basis-Functions.

cs.CV↗

Model-Assisted Probabilistic Safe Adaptive Control With Meta-Bayesian Learning

Breaking safety constraints in control systems can lead to potential risks, resulting in unexpected costs or catastrophic damage. Nevertheless, uncertainty is ubiquitous, even among similar tasks. In this paper, we develop a novel adaptive safe control framework that integrates meta learning, Bayesian models, and control barrier function (CBF) method. Specifically, with the help of CBF method, we learn the inherent and external uncertainties by a unified adaptive Bayesian linear regression (ABLR) model, which consists of a forward neural network (NN) and a Bayesian output layer. Meta learning techniques are leveraged to pre-train the NN weights and priors of the ABLR model using data collected from historical similar tasks. For a new control task, we refine the meta-learned models using a few samples, and introduce pessimistic confidence bounds into CBF constraints to ensure safe control. Moreover, we provide theoretical criteria to guarantee probabilistic safety during the control processes. To validate our approach, we conduct comparative experiments in various obstacle avoidance scenarios. The results demonstrate that our algorithm significantly improves the Bayesian model-based CBF method, and is capable for efficient safe exploration even with multiple uncertain constraints.

eess.SY↗

Contrastive Representation Disentanglement for Clustering

Clustering continues to be a significant and challenging task. Recent studies have demonstrated impressive results by applying clustering to feature representations acquired through self-supervised learning, particularly on small datasets. However, when dealing with datasets containing a large number of clusters, such as ImageNet, current methods struggle to achieve satisfactory clustering performance. In this paper, we introduce a novel method called Contrastive representation Disentanglement for Clustering (CDC) that leverages contrastive learning to directly disentangle the feature representation for clustering. In CDC, we decompose the representation into two distinct components: one component encodes categorical information under an equipartition constraint, and the other component captures instance-specific factors. To train our model, we propose a contrastive loss that effectively utilizes both components of the representation. We conduct a theoretical analysis of the proposed loss and highlight how it assigns different weights to negative samples during the process of disentangling the feature representation. Further analysis of the gradients reveals that larger weights emphasize a stronger focus on hard negative samples. As a result, the proposed loss exhibits strong expressiveness, enabling efficient disentanglement of categorical information. Through experimental evaluation on various benchmark datasets, our method demonstrates either state-of-the-art or highly competitive clustering performance. Notably, on the complete ImageNet dataset, we achieve an accuracy of 53.4%, surpassing existing methods by a substantial margin of +10.2%.

cs.LG↗

PANE: scalable and effective attributed network embedding

Given a graph G where each node is associated with a set of attributes, attributed network embedding (ANE) maps each node v in G to a compact vector Xv, which can be used in downstream machine learning tasks. Ideally, Xv should capture node v's affinity to each attribute, which considers not only v's own attribute associations, but also those of its connected nodes along edges in G. It is challenging to obtain high-utility embeddings that enable accurate predictions; scaling effective ANE computation to massive graphs pushes the difficulty of the problem to a whole new level. Existing solutions largely fail on such graphs, leading to prohibitive costs, low-quality embeddings, or both. This paper proposes PANE, an effective and scalable approach to ANE computation for massive graphs that achieves state-of-the-art result quality on multiple benchmark datasets. PANE obtains high scalability and effectiveness through 3 main algorithmic designs. First, it formulates the learning objective based on a novel random walk model for attributed networks. Second, PANE includes a highly efficient solver for the above optimization problem, whose key module is a carefully designed initialization of the embeddings, which drastically reduces the number of iterations required to converge. Finally, PANE utilizes multi-core CPUs through non-trivial parallelization of the above solver, which achieves scalability while retaining the high quality of the resulting embeddings. The performance of PANE depends upon the number of attributes in the input network. To handle large networks with numerous attributes, we further extend PANE to PANE++. Extensive experiments, comparing 10 existing approaches on 8 real datasets, demonstrate that PANE and PANE++ consistently outperform all existing methods in terms of result quality, while being orders of magnitude faster.

cs.SI↗

Suboptimal Safety-Critical Control for Continuous Systems Using Prediction-Correction Online Optimization

This paper investigates the control barrier function (CBF) based safety-critical control for continuous nonlinear control affine systems using the more efficient online algorithms through time-varying optimization. The idea lies in that when quadratic programming (QP) or other convex optimization algorithms needed in the CBF-based method is not computation affordable, the alternative suboptimal feasible solutions can be obtained more economically. By using the barrier-based interior point method, the constrained CBF-QP problems are converted into the unconstrained ones with suboptimal solutions tracked by two continuous descent-based algorithms. Considering the lag effect of tracking and exploiting the system information, the prediction method is added to the algorithms which thereby achieves a exponential convergence rate to the time-varying suboptimal solutions. The convergence and robustness of the designed methods as well as the safety criteria of the algorithms are analyzed theoretically. In the end, the effectiveness is illustrated by simulations on the anti-swing and obstacle avoidance tasks.

eess.SY↗