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Yinan Sun

Publications and source records attributed to Yinan Sun.

14 recordsLinked to original sources

OPT-Engine: Benchmarking the Limits of LLMs in Optimization Modeling via Complexity Scaling

We investigate the capabilities and scalability of Large Language Models (LLMs) in optimization modeling, a domain requiring structured reasoning and precise formulation. To this end, we introduce OPT-ENGINE, an extensible benchmark framework with quantifiable and controllable complexity. OPT-ENGINE spans ten canonical Operations Research problems, systematically scaling from Linear Programming to Mixed-Integer Programming, providing a structured environment to probe the limits of automated problem formulation and solving. Utilizing OPT-Engine, we address three pivotal research questions. First, we examine whether Pure-Text Reasoning (PTR) via classical Chain-of-Thought can efficiently tackle optimization tasks, finding that PTR suffers from a critical robustness gap as task complexity increases. Second, we examine whether integrating external computational tools can mitigate PTR's arithmetic weaknesses and improve performance. Our results indicate that while such tools help with local calculations, they still fail to adhere to global optimization constraints. Finally, we pinpoint that for the current SOTA paradigm, Solver-integrated Reasoning (SIR), the automated formulation of constraints represents the primary bottleneck. These findings clarify the limitations of current paradigms and provide a structured roadmap for developing next-generation LLMs for optimization modeling. We release our code and data to facilitate future research (https://github.com/Cardinal-Operations/OPTEngine).

cs.CL

The Evolving Media Discourse on ChatGPT and Higher Education

This research full paper examines how news media have been instrumental in creating specific narratives about generative AI applications, especially ChatGPT, in higher education, and how these narratives have changed over time. The introduction of emerging technologies in higher education is driven not only by their technological affordances but also by the narratives built around their perceived value, risks, and possibilities. Therefore, understanding how news media narratives contribute to sociotechnical imaginaries - the imagined futures of technology use that institutions and educators inherit - is important for evaluating ChatGPT's role in teaching and learning, including engineering education. Through temporal and sentiment analyses of 198 U.S. news articles from November 2022 to October 2024, we traced the evolving narratives surrounding generative AI and the use of ChatGPT in higher education. We found that the media discourse largely centered on institutional responses, with policy changes and teaching practices showing the most consistent presence and positive sentiment over time. Conversely, coverage of topics such as human-centered learning, the job market, and skill development appeared more sporadic, with initially uncertain portrayals gradually shifting toward cautious optimism. Media sentiment toward ChatGPT's role in college admissions remained predominantly negative. Our findings suggest that media narratives prioritize institutional responses to generative AI over the long-term, broader ethical, social, and labor-related implications. This imbalance is especially relevant to engineering and computing education, where students must be prepared not only to use AI tools but also to critically evaluate the broader sociotechnical consequences of AI as future designers of AI-enabled technologies.

cs.CY

The Narrative Construction of Generative AI Efficacy by the Media: A Case Study of the Role of ChatGPT in Higher Education

The societal role of technology, including artificial intelligence (AI), is often shaped by sociocultural narratives. This study examines how U.S. news media construct narratives about the efficacy of generative AI (GenAI), using ChatGPT in higher education as a case study. Grounded in Agenda Setting Theory, we analyzed 198 articles published between November 2022 and October 2024, employing LDA topic modeling and sentiment analysis. Our findings identify six key topics in the media discourse, with sentiment analysis revealing generally positive portrayals of ChatGPT's integration into higher education through policy, curriculum, teaching practices, collaborative decision-making, skill development, and human-centered learning. In contrast, media narratives express more negative sentiment regarding their impact on entry-level jobs and college admissions. This research highlights how media coverage can influence public perceptions of GenAI in education and provides actionable insights for policymakers, educators, and AI developers navigating its adoption and representation in public discourse.

cs.CY

Mitigating Low-Level Visual Hallucinations Requires Self-Awareness: Database, Model and Training Strategy

The rapid development of multimodal large language models has resulted in remarkable advancements in visual perception and understanding, consolidating several tasks into a single visual question-answering framework. However, these models are prone to hallucinations, which limit their reliability as artificial intelligence systems. While this issue is extensively researched in natural language processing and image captioning, there remains a lack of investigation of hallucinations in Low-level Visual Perception and Understanding (HLPU), especially in the context of image quality assessment tasks. We consider that these hallucinations arise from an absence of clear self-awareness within the models. To address this issue, we first introduce the HLPU instruction database, the first instruction database specifically focused on hallucinations in low-level vision tasks. This database contains approximately 200K question-answer pairs and comprises four subsets, each covering different types of instructions. Subsequently, we propose the Self-Awareness Failure Elimination (SAFEQA) model, which utilizes image features, salient region features and quality features to improve the perception and comprehension abilities of the model in low-level vision tasks. Furthermore, we propose the Enhancing Self-Awareness Preference Optimization (ESA-PO) framework to increase the model's awareness of knowledge boundaries, thereby mitigating the incidence of hallucination. Finally, we conduct comprehensive experiments on low-level vision tasks, with the results demonstrating that our proposed method significantly enhances self-awareness of the model in these tasks and reduces hallucinations. Notably, our proposed method improves both accuracy and self-awareness of the proposed model and outperforms close-source models in terms of various evaluation metrics.

cs.CV

An Optimization-Based Inverse Kinematics Solver for Continuum Manipulators in Intricate Environments

Continuum manipulators have gained significant attention as a promising alternative to rigid manipulators, offering notable advantages in terms of flexibility and adaptability within intricate workspace. However, the broader application of high degree-of-freedom (DoF) continuum manipulators in intricate environments with multiple obstacles necessitates the development of an efficient inverse kinematics (IK) solver specifically tailored for such scenarios. Existing IK methods face challenges in terms of computational cost and solution guarantees for high DoF continuum manipulators, particularly within intricate workspace that obstacle avoidance is needed. To address these challenges, we have developed a novel IK solver for continuum manipulators that incorporates obstacle avoidance and other constraints like length, orientation, etc., in intricate environments, drawing inspiration from optimization-based path planning methods. Through simulations, our proposed method showcases superior flexibility, efficiency with increasing DoF, and robust performance within highly unstructured workspace, achieved with acceptable latency.

cs.RO

AIM 2024 Challenge on Video Super-Resolution Quality Assessment: Methods and Results

This paper presents the Video Super-Resolution (SR) Quality Assessment (QA) Challenge that was part of the Advances in Image Manipulation (AIM) workshop, held in conjunction with ECCV 2024. The task of this challenge was to develop an objective QA method for videos upscaled 2x and 4x by modern image- and video-SR algorithms. QA methods were evaluated by comparing their output with aggregate subjective scores collected from >150,000 pairwise votes obtained through crowd-sourced comparisons across 52 SR methods and 1124 upscaled videos. The goal was to advance the state-of-the-art in SR QA, which had proven to be a challenging problem with limited applicability of traditional QA methods. The challenge had 29 registered participants, and 5 teams had submitted their final results, all outperforming the current state-of-the-art. All data, including the private test subset, has been made publicly available on the challenge homepage at https://challenges.videoprocessing.ai/challenges/super-resolution-metrics-challenge.html

eess.IV

AIM 2024 Challenge on Video Saliency Prediction: Methods and Results

This paper reviews the Challenge on Video Saliency Prediction at AIM 2024. The goal of the participants was to develop a method for predicting accurate saliency maps for the provided set of video sequences. Saliency maps are widely exploited in various applications, including video compression, quality assessment, visual perception studies, the advertising industry, etc. For this competition, a previously unused large-scale audio-visual mouse saliency (AViMoS) dataset of 1500 videos with more than 70 observers per video was collected using crowdsourced mouse tracking. The dataset collection methodology has been validated using conventional eye-tracking data and has shown high consistency. Over 30 teams registered in the challenge, and there are 7 teams that submitted the results in the final phase. The final phase solutions were tested and ranked by commonly used quality metrics on a private test subset. The results of this evaluation and the descriptions of the solutions are presented in this report. All data, including the private test subset, is made publicly available on the challenge homepage - https://challenges.videoprocessing.ai/challenges/video-saliency-prediction.html.

cs.CV

Explore the Hallucination on Low-level Perception for MLLMs

The rapid development of Multi-modality Large Language Models (MLLMs) has significantly influenced various aspects of industry and daily life, showcasing impressive capabilities in visual perception and understanding. However, these models also exhibit hallucinations, which limit their reliability as AI systems, especially in tasks involving low-level visual perception and understanding. We believe that hallucinations stem from a lack of explicit self-awareness in these models, which directly impacts their overall performance. In this paper, we aim to define and evaluate the self-awareness of MLLMs in low-level visual perception and understanding tasks. To this end, we present QL-Bench, a benchmark settings to simulate human responses to low-level vision, investigating self-awareness in low-level visual perception through visual question answering related to low-level attributes such as clarity and lighting. Specifically, we construct the LLSAVisionQA dataset, comprising 2,990 single images and 1,999 image pairs, each accompanied by an open-ended question about its low-level features. Through the evaluation of 15 MLLMs, we demonstrate that while some models exhibit robust low-level visual capabilities, their self-awareness remains relatively underdeveloped. Notably, for the same model, simpler questions are often answered more accurately than complex ones. However, self-awareness appears to improve when addressing more challenging questions. We hope that our benchmark will motivate further research, particularly focused on enhancing the self-awareness of MLLMs in tasks involving low-level visual perception and understanding.

cs.CV

AIM 2024 Challenge on Compressed Video Quality Assessment: Methods and Results

Video quality assessment (VQA) is a crucial task in the development of video compression standards, as it directly impacts the viewer experience. This paper presents the results of the Compressed Video Quality Assessment challenge, held in conjunction with the Advances in Image Manipulation (AIM) workshop at ECCV 2024. The challenge aimed to evaluate the performance of VQA methods on a diverse dataset of 459 videos, encoded with 14 codecs of various compression standards (AVC/H.264, HEVC/H.265, AV1, and VVC/H.266) and containing a comprehensive collection of compression artifacts. To measure the methods performance, we employed traditional correlation coefficients between their predictions and subjective scores, which were collected via large-scale crowdsourced pairwise human comparisons. For training purposes, participants were provided with the Compressed Video Quality Assessment Dataset (CVQAD), a previously developed dataset of 1022 videos. Up to 30 participating teams registered for the challenge, while we report the results of 6 teams, which submitted valid final solutions and code for reproducing the results. Moreover, we calculated and present the performance of state-of-the-art VQA methods on the developed dataset, providing a comprehensive benchmark for future research. The dataset, results, and online leaderboard are publicly available at https://challenges.videoprocessing.ai/challenges/compressedvideo-quality-assessment.html.

eess.IV

How is Visual Attention Influenced by Text Guidance? Database and Model

The analysis and prediction of visual attention have long been crucial tasks in the fields of computer vision and image processing. In practical applications, images are generally accompanied by various text descriptions, however, few studies have explored the influence of text descriptions on visual attention, let alone developed visual saliency prediction models considering text guidance. In this paper, we conduct a comprehensive study on text-guided image saliency (TIS) from both subjective and objective perspectives. Specifically, we construct a TIS database named SJTU-TIS, which includes 1200 text-image pairs and the corresponding collected eye-tracking data. Based on the established SJTU-TIS database, we analyze the influence of various text descriptions on visual attention. Then, to facilitate the development of saliency prediction models considering text influence, we construct a benchmark for the established SJTU-TIS database using state-of-the-art saliency models. Finally, considering the effect of text descriptions on visual attention, while most existing saliency models ignore this impact, we further propose a text-guided saliency (TGSal) prediction model, which extracts and integrates both image features and text features to predict the image saliency under various text-description conditions. Our proposed model significantly outperforms the state-of-the-art saliency models on both the SJTU-TIS database and the pure image saliency databases in terms of various evaluation metrics. The SJTU-TIS database and the code of the proposed TGSal model will be released at: https://github.com/IntMeGroup/TGSal.

cs.CV

Advancing Human Action Recognition with Foundation Models trained on Unlabeled Public Videos

The increasing variety and quantity of tagged multimedia content on a variety of online platforms offer a unique opportunity to advance the field of human action recognition. In this study, we utilize 283,582 unique, unlabeled TikTok video clips, categorized into 386 hashtags, to train a domain-specific foundation model for action recognition. We employ VideoMAE V2, an advanced model integrating Masked Autoencoders (MAE) with Vision Transformers (ViT), pre-trained on this diverse collection of unstructured videos. Our model, fine-tuned on established action recognition benchmarks such as UCF101 and HMDB51, achieves state-of-the-art results: 99.05% on UCF101, 86.08% on HMDB51, 85.51% on Kinetics-400, and 74.27% on Something-Something V2 using the ViT-giant backbone. These results highlight the potential of using unstructured and unlabeled videos as a valuable source of diverse and dynamic content for training foundation models. Our investigation confirms that while initial increases in pre-training data volume significantly enhance model performance, the gains diminish as the dataset size continues to expand. Our findings emphasize two critical axioms in self-supervised learning for computer vision: (1) additional pre-training data can yield diminishing benefits for some datasets and (2) quality is more important than quantity in self-supervised learning, especially when building foundation models.

cs.CV

Hierarchical Reinforcement Learning for Precise Soccer Shooting Skills using a Quadrupedal Robot

We address the problem of enabling quadrupedal robots to perform precise shooting skills in the real world using reinforcement learning. Developing algorithms to enable a legged robot to shoot a soccer ball to a given target is a challenging problem that combines robot motion control and planning into one task. To solve this problem, we need to consider the dynamics limitation and motion stability during the control of a dynamic legged robot. Moreover, we need to consider motion planning to shoot the hard-to-model deformable ball rolling on the ground with uncertain friction to a desired location. In this paper, we propose a hierarchical framework that leverages deep reinforcement learning to train (a) a robust motion control policy that can track arbitrary motions and (b) a planning policy to decide the desired kicking motion to shoot a soccer ball to a target. We deploy the proposed framework on an A1 quadrupedal robot and enable it to accurately shoot the ball to random targets in the real world.

cs.RO

Paper-Patent Citation Linkages as Early Signs for Predicting Delayed Recognized Knowledge: Macro and Micro Evidence

In this study, we investigate the extent to which patent citations to papers can serve as early signs for predicting delayed recognized knowledge in science using a comparative study with a control group, i.e., instant recognition papers. We identify the two opposite groups of papers by the Bcp measure, a parameter-free index for identifying papers which were recognized with delay. We provide a macro (Science/Nature papers dataset) and micro (a case chosen from the dataset) evidence on paper-patent citation linkages as early signs for predicting delayed recognized knowledge in science. It appears that papers with delayed recognition show a stronger and longer technical impact than instant recognition papers. We provide indication that in the more recent years papers with delayed recognition are awakened more often and earlier by a patent rather than by a scientific paper (also called "prince"). We also found that patent citations seem to play an important role to avoid instant recognition papers to level off or to become a so called "flash in the pan", i.e., instant recognition. It also appears that the sleeping beauties may firstly encounter negative citations and then patent citations and finally get widely recognized. In contrast to the two focused fields (biology and chemistry) for instant recognition papers, delayed recognition papers are rather evenly distributed in biology, chemistry, psychology, geology, materials science, and physics. We discovered several pairs of "science sleeping"-"technology [...]. We propose in further research to discover the potential ahead of time and transformative research by using citation delay analysis, patent & NPL analysis, and citation context analysis.

cs.DL

A Validated Physical Model For Real-Time Simulation of Soft Robotic Snakes

In this work we present a framework that is capable of accurately representing soft robotic actuators in a multiphysics environment in real-time. We propose a constraint-based dynamics model of a 1-dimensional pneumatic soft actuator that accounts for internal pressure forces, as well as the effect of actuator latency and damping under inflation and deflation and demonstrate its accuracy a full soft robotic snake with the composition of multiple 1D actuators. We verify our model's accuracy in static deformation and dynamic locomotion open-loop control experiments. To achieve real-time performance we leverage the parallel computation power of GPUs to allow interactive control and feedback.

cs.RO