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Yinchuan Li

Publications and source records attributed to Yinchuan Li.

At least 55 records · Page 3Linked to original sources

Conditioning Matters: Training Diffusion Policies is Faster Than You Think

Diffusion policies have emerged as a mainstream paradigm for building vision-language-action (VLA) models. Although they demonstrate strong robot control capabilities, their training efficiency remains suboptimal. In this work, we identify a fundamental challenge in conditional diffusion policy training: when generative conditions are hard to distinguish, the training objective degenerates into modeling the marginal action distribution, a phenomenon we term loss collapse. To overcome this, we propose Cocos, a simple yet general solution that modifies the source distribution in the conditional flow matching to be condition-dependent. By anchoring the source distribution around semantics extracted from condition inputs, Cocos encourages stronger condition integration and prevents the loss collapse. We provide theoretical justification and extensive empirical results across simulation and real-world benchmarks. Our method achieves faster convergence and higher success rates than existing approaches, matching the performance of large-scale pre-trained VLAs using significantly fewer gradient steps and parameters. Cocos is lightweight, easy to implement, and compatible with diverse policy architectures, offering a general-purpose improvement to diffusion policy training.

cs.RO↗

EmbodiedMAE: A Unified 3D Multi-Modal Representation for Robot Manipulation

We present EmbodiedMAE, a unified 3D multi-modal representation for robot manipulation. Current approaches suffer from significant domain gaps between training datasets and robot manipulation tasks, while also lacking model architectures that can effectively incorporate 3D information. To overcome these limitations, we enhance the DROID dataset with high-quality depth maps and point clouds, constructing DROID-3D as a valuable supplement for 3D embodied vision research. Then we develop EmbodiedMAE, a multi-modal masked autoencoder that simultaneously learns representations across RGB, depth, and point cloud modalities through stochastic masking and cross-modal fusion. Trained on DROID-3D, EmbodiedMAE consistently outperforms state-of-the-art vision foundation models (VFMs) in both training efficiency and final performance across 70 simulation tasks and 20 real-world robot manipulation tasks on two robot platforms. The model exhibits strong scaling behavior with size and promotes effective policy learning from 3D inputs. Experimental results establish EmbodiedMAE as a reliable unified 3D multi-modal VFM for embodied AI systems, particularly in precise tabletop manipulation settings where spatial perception is critical.

cs.RO↗

Ergodic Generative Flows

Generative Flow Networks (GFNs) were initially introduced on directed acyclic graphs to sample from an unnormalized distribution density. Recent works have extended the theoretical framework for generative methods allowing more flexibility and enhancing application range. However, many challenges remain in training GFNs in continuous settings and for imitation learning (IL), including intractability of flow-matching loss, limited tests of non-acyclic training, and the need for a separate reward model in imitation learning. The present work proposes a family of generative flows called Ergodic Generative Flows (EGFs) which are used to address the aforementioned issues. First, we leverage ergodicity to build simple generative flows with finitely many globally defined transformations (diffeomorphisms) with universality guarantees and tractable flow-matching loss (FM loss). Second, we introduce a new loss involving cross-entropy coupled to weak flow-matching control, coined KL-weakFM loss. It is designed for IL training without a separate reward model. We evaluate IL-EGFs on toy 2D tasks and real-world datasets from NASA on the sphere, using the KL-weakFM loss. Additionally, we conduct toy 2D reinforcement learning experiments with a target reward, using the FM loss.

cs.LG↗

Few-Shot Vision-Language Action-Incremental Policy Learning

Recently, Transformer-based robotic manipulation methods utilize multi-view spatial representations and language instructions to learn robot motion trajectories by leveraging numerous robot demonstrations. However, the collection of robot data is extremely challenging, and existing methods lack the capability for continuous learning on new tasks with only a few demonstrations. In this paper, we formulate these challenges as the Few-Shot Action-Incremental Learning (FSAIL) task, and accordingly design a Task-prOmpt graPh evolutIon poliCy (TOPIC) to address these issues. Specifically, to address the data scarcity issue in robotic imitation learning, TOPIC learns Task-Specific Prompts (TSP) through the deep interaction of multi-modal information within few-shot demonstrations, thereby effectively extracting the task-specific discriminative information. On the other hand, to enhance the capability for continual learning on new tasks and mitigate the issue of catastrophic forgetting, TOPIC adopts a Continuous Evolution Strategy (CES). CES leverages the intrinsic relationships between tasks to construct a task relation graph, which effectively facilitates the adaptation of new tasks by reusing skills learned from previous tasks. TOPIC pioneers few-shot continual learning in the robotic manipulation task, and extensive experimental results demonstrate that TOPIC outperforms state-of-the-art baselines by over 26$\%$ in success rate, significantly enhancing the continual learning capabilities of existing Transformer-based policies.

cs.RO↗

VideoAgent2: Enhancing the LLM-Based Agent System for Long-Form Video Understanding by Uncertainty-Aware CoT

Long video understanding has emerged as an increasingly important yet challenging task in computer vision. Agent-based approaches are gaining popularity for processing long videos, as they can handle extended sequences and integrate various tools to capture fine-grained information. However, existing methods still face several challenges: (1) they often rely solely on the reasoning ability of large language models (LLMs) without dedicated mechanisms to enhance reasoning in long video scenarios; and (2) they remain vulnerable to errors or noise from external tools. To address these issues, we propose a specialized chain-of-thought (CoT) process tailored for long video analysis. Our proposed CoT with plan-adjust mode enables the LLM to incrementally plan and adapt its information-gathering strategy. We further incorporate heuristic uncertainty estimation of both the LLM and external tools to guide the CoT process. This allows the LLM to assess the reliability of newly collected information, refine its collection strategy, and make more robust decisions when synthesizing final answers. Empirical experiments show that our uncertainty-aware CoT effectively mitigates noise from external tools, leading to more reliable outputs. We implement our approach in a system called VideoAgent2, which also includes additional modules such as general context acquisition and specialized tool design. Evaluation on three dedicated long video benchmarks (and their subsets) demonstrates that VideoAgent2 outperforms the previous state-of-the-art agent-based method, VideoAgent, by an average of 13.1% and achieves leading performance among all zero-shot approaches

cs.CV↗

Tensor Generalized Approximate Message Passing

We propose a tensor generalized approximate message passing (TeG-AMP) algorithm for low-rank tensor inference, which can be used to solve tensor completion and decomposition problems. We derive TeG-AMP algorithm as an approximation of the sum-product belief propagation algorithm in high dimensions where the central limit theorem and Taylor series approximations are applicable. As TeG-AMP is developed based on a general TR decomposition model, it can be directly applied to many low-rank tensor types. Moreover, our TeG-AMP can be simplified based on the CP decomposition model and a tensor simplified AMP is proposed for low CP-rank tensor inference problems. Experimental results demonstrate that the proposed methods significantly improve recovery performances since it takes full advantage of tensor structures.

cs.LG↗

Spatial-Temporal Graph Diffusion Policy with Kinematic Modeling for Bimanual Robotic Manipulation

Despite the significant success of imitation learning in robotic manipulation, its application to bimanual tasks remains highly challenging. Existing approaches mainly learn a policy to predict a distant next-best end-effector pose (NBP) and then compute the corresponding joint rotation angles for motion using inverse kinematics. However, they suffer from two important issues: (1) rarely considering the physical robotic structure, which may cause self-collisions or interferences, and (2) overlooking the kinematics constraint, which may result in the predicted poses not conforming to the actual limitations of the robot joints. In this paper, we propose Kinematics enhanced Spatial-TemporAl gRaph Diffuser (KStar Diffuser). Specifically, (1) to incorporate the physical robot structure information into action prediction, KStar Diffuser maintains a dynamic spatial-temporal graph according to the physical bimanual joint motions at continuous timesteps. This dynamic graph serves as the robot-structure condition for denoising the actions; (2) to make the NBP learning objective consistent with kinematics, we introduce the differentiable kinematics to provide the reference for optimizing KStar Diffuser. This module regularizes the policy to predict more reliable and kinematics-aware next end-effector poses. Experimental results show that our method effectively leverages the physical structural information and generates kinematics-aware actions in both simulation and real-world

cs.RO↗

3D-AffordanceLLM: Harnessing Large Language Models for Open-Vocabulary Affordance Detection in 3D Worlds

3D Affordance detection is a challenging problem with broad applications on various robotic tasks. Existing methods typically formulate the detection paradigm as a label-based semantic segmentation task. This paradigm relies on predefined labels and lacks the ability to comprehend complex natural language, resulting in limited generalization in open-world scene. To address these limitations, we reformulate the traditional affordance detection paradigm into \textit{Instruction Reasoning Affordance Segmentation} (IRAS) task. This task is designed to output a affordance mask region given a query reasoning text, which avoids fixed categories of input labels. We accordingly propose the \textit{3D-AffordanceLLM} (3D-ADLLM), a framework designed for reasoning affordance detection in 3D open-scene. Specifically, 3D-ADLLM introduces large language models (LLMs) to 3D affordance perception with a custom-designed decoder for generating affordance masks, thus achieving open-world reasoning affordance detection. In addition, given the scarcity of 3D affordance datasets for training large models, we seek to extract knowledge from general segmentation data and transfer it to affordance detection. Thus, we propose a multi-stage training strategy that begins with a novel pre-training task, i.e., \textit{Referring Object Part Segmentation}~(ROPS). This stage is designed to equip the model with general recognition and segmentation capabilities at the object-part level. Then followed by fine-tuning with the IRAS task, 3D-ADLLM obtains the reasoning ability for affordance detection. In summary, 3D-ADLLM leverages the rich world knowledge and human-object interaction reasoning ability of LLMs, achieving approximately an 8\% improvement in mIoU on open-vocabulary affordance detection tasks.

cs.CV↗

Multi-Agent Continuous Control with Generative Flow Networks

Generative Flow Networks (GFlowNets) aim to generate diverse trajectories from a distribution in which the final states of the trajectories are proportional to the reward, serving as a powerful alternative to reinforcement learning for exploratory control tasks. However, the individual-flow matching constraint in GFlowNets limits their applications for multi-agent systems, especially continuous joint-control problems. In this paper, we propose a novel Multi-Agent generative Continuous Flow Networks (MACFN) method to enable multiple agents to perform cooperative exploration for various compositional continuous objects. Technically, MACFN trains decentralized individual-flow-based policies in a centralized global-flow-based matching fashion. During centralized training, MACFN introduces a continuous flow decomposition network to deduce the flow contributions of each agent in the presence of only global rewards. Then agents can deliver actions solely based on their assigned local flow in a decentralized way, forming a joint policy distribution proportional to the rewards. To guarantee the expressiveness of continuous flow decomposition, we theoretically derive a consistency condition on the decomposition network. Experimental results demonstrate that the proposed method yields results superior to the state-of-the-art counterparts and better exploration capability. Our code is available at https://github.com/isluoshuang/MACFN.

cs.AI↗

MAP: Model Aggregation and Personalization in Federated Learning with Incomplete Classes

In some real-world applications, data samples are usually distributed on local devices, where federated learning (FL) techniques are proposed to coordinate decentralized clients without directly sharing users' private data. FL commonly follows the parameter server architecture and contains multiple personalization and aggregation procedures. The natural data heterogeneity across clients, i.e., Non-I.I.D. data, challenges both the aggregation and personalization goals in FL. In this paper, we focus on a special kind of Non-I.I.D. scene where clients own incomplete classes, i.e., each client can only access a partial set of the whole class set. The server aims to aggregate a complete classification model that could generalize to all classes, while the clients are inclined to improve the performance of distinguishing their observed classes. For better model aggregation, we point out that the standard softmax will encounter several problems caused by missing classes and propose "restricted softmax" as an alternative. For better model personalization, we point out that the hard-won personalized models are not well exploited and propose "inherited private model" to store the personalization experience. Our proposed algorithm named MAP could simultaneously achieve the aggregation and personalization goals in FL. Abundant experimental studies verify the superiorities of our algorithm.

cs.LG↗

Does Combining Parameter-efficient Modules Improve Few-shot Transfer Accuracy?

Parameter-efficient fine-tuning stands as the standard for efficiently fine-tuning large language and vision models on downstream tasks. Specifically, the efficiency of low-rank adaptation has facilitated the creation and sharing of hundreds of custom LoRA modules, each trained on distinct data from various downstream tasks. In this paper, we explore the composability of LoRA modules, examining if combining these pre-trained modules enhances generalization to unseen downstream tasks. Our investigation involves evaluating two approaches: (a) uniform composition, involving averaging upstream LoRA modules with equal weights, and (b) learned composition, where we learn the weights for each upstream module and perform weighted averaging. Our experimental results on both vision and language models reveal that in few-shot settings, where only a limited number of samples are available for the downstream task, both uniform and learned composition methods result in better transfer accuracy; outperforming full fine-tuning and training a LoRA from scratch. Moreover, in full-shot settings, learned composition performs comparably to regular LoRA training with significantly fewer number of trainable parameters. Our research unveils the potential of uniform composition for enhancing transferability in low-shot settings, without introducing additional learnable parameters.

cs.LG↗

Device Activity Detection and Channel Estimation for Millimeter-Wave Massive MIMO

Millimeter-Wave Massive MIMO is important for beyond 5G or 6G wireless communication networks. The goal of this paper is to establish successful communication between the cellular base stations and devices, focusing on the problem of joint user activity detection and channel estimation. Different from traditional compressed sensing (CS) methods that only use the sparsity of user activities, we develop several Approximate Message Passing (AMP) based CS algorithms by exploiting the sparsity of user activities and mmWave channels. First, a group soft-thresholding AMP is presented to utilize only the user activity sparsity. Second, a hard-thresholding AMP is proposed based on the on-grid CS approach. Third, a super-resolution AMP algorithm is proposed based on atomic norm, in which a greedy method is proposed as a super-resolution denoiser. And we smooth the denoiser based on Monte Carlo sampling to have Lipschitz continuity and present state evolution results. Extensive simulation results show that the proposed method outperforms the previous state-of-the-art methods.

eess.SP↗

A Theory of Non-Acyclic Generative Flow Networks

GFlowNets is a novel flow-based method for learning a stochastic policy to generate objects via a sequence of actions and with probability proportional to a given positive reward. We contribute to relaxing hypotheses limiting the application range of GFlowNets, in particular: acyclicity (or lack thereof). To this end, we extend the theory of GFlowNets on measurable spaces which includes continuous state spaces without cycle restrictions, and provide a generalization of cycles in this generalized context. We show that losses used so far push flows to get stuck into cycles and we define a family of losses solving this issue. Experiments on graphs and continuous tasks validate those principles.

cs.LG↗

Sparse Federated Learning with Hierarchical Personalized Models

Federated learning (FL) can achieve privacy-safe and reliable collaborative training without collecting users' private data. Its excellent privacy security potential promotes a wide range of FL applications in Internet-of-Things (IoT), wireless networks, mobile devices, autonomous vehicles, and cloud medical treatment. However, the FL method suffers from poor model performance on non-i.i.d. data and excessive traffic volume. To this end, we propose a personalized FL algorithm using a hierarchical proximal mapping based on the moreau envelop, named sparse federated learning with hierarchical personalized models (sFedHP), which significantly improves the global model performance facing diverse data. A continuously differentiable approximated L1-norm is also used as the sparse constraint to reduce the communication cost. Convergence analysis shows that sFedHP's convergence rate is state-of-the-art with linear speedup and the sparse constraint only reduces the convergence rate to a small extent while significantly reducing the communication cost. Experimentally, we demonstrate the benefits of sFedHP compared with the FedAvg, HierFAVG (hierarchical FedAvg), and personalized FL methods based on local customization, including FedAMP, FedProx, Per-FedAvg, pFedMe, and pFedGP.

cs.LG↗

Understanding Prompt Tuning for V-L Models Through the Lens of Neural Collapse

Large-scale vision-language (V-L) models have demonstrated remarkable generalization capabilities for downstream tasks through prompt tuning. However, the mechanisms behind the learned text representations are unknown, limiting further generalization gains, especially under class imbalance scenarios. Recent advances in the neural collapse (NC) phenomenon of vision-only models suggest that the optimal representation structure is the simplex ETF, which paves the way to study representations in V-L models. In this paper, we make the first attempt to use NC for examining the representations in V-L models via prompt tuning. It is found that NC optimality of text-to-image representations shows a positive correlation with downstream generalizability, which is more severe under class imbalance settings. To improve the representations, we propose Neural-collapse-anchored Prompt Tuning (NPT), a novel method that learns prompts with text and image representations that satisfy the same simplex ETF. NPT incorporates two regularization terms: language-modality collapse and multi-modality isomorphism; and it is compatible with other prompt tuning methods. Extensive experiments show that NPT can consistently help to improve existing prompt tuning techniques across 11 datasets for both balanced and imbalanced settings.

cs.CV↗

Generalized Universal Domain Adaptation with Generative Flow Networks

We introduce a new problem in unsupervised domain adaptation, termed as Generalized Universal Domain Adaptation (GUDA), which aims to achieve precise prediction of all target labels including unknown categories. GUDA bridges the gap between label distribution shift-based and label space mismatch-based variants, essentially categorizing them as a unified problem, guiding to a comprehensive framework for thoroughly solving all the variants. The key challenge of GUDA is developing and identifying novel target categories while estimating the target label distribution. To address this problem, we take advantage of the powerful exploration capability of generative flow networks and propose an active domain adaptation algorithm named GFlowDA, which selects diverse samples with probabilities proportional to a reward function. To enhance the exploration capability and effectively perceive the target label distribution, we tailor the states and rewards, and introduce an efficient solution for parent exploration and state transition. We also propose a training paradigm for GUDA called Generalized Universal Adversarial Network (GUAN), which involves collaborative optimization between GUAN and GFlowNet. Theoretical analysis highlights the importance of exploration, and extensive experiments on benchmark datasets demonstrate the superiority of GFlowDA.

cs.CV↗

Meta Generative Flow Networks with Personalization for Task-Specific Adaptation

Multi-task reinforcement learning and meta-reinforcement learning have been developed to quickly adapt to new tasks, but they tend to focus on tasks with higher rewards and more frequent occurrences, leading to poor performance on tasks with sparse rewards. To address this issue, GFlowNets can be integrated into meta-learning algorithms (GFlowMeta) by leveraging the advantages of GFlowNets on tasks with sparse rewards. However, GFlowMeta suffers from performance degradation when encountering heterogeneous transitions from distinct tasks. To overcome this challenge, this paper proposes a personalized approach named pGFlowMeta, which combines task-specific personalized policies with a meta policy. Each personalized policy balances the loss on its personalized task and the difference from the meta policy, while the meta policy aims to minimize the average loss of all tasks. The theoretical analysis shows that the algorithm converges at a sublinear rate. Extensive experiments demonstrate that the proposed algorithm outperforms state-of-the-art reinforcement learning algorithms in discrete environments.

cs.LG↗

GFlowNets with Human Feedback

We propose the GFlowNets with Human Feedback (GFlowHF) framework to improve the exploration ability when training AI models. For tasks where the reward is unknown, we fit the reward function through human evaluations on different trajectories. The goal of GFlowHF is to learn a policy that is strictly proportional to human ratings, instead of only focusing on human favorite ratings like RLHF. Experiments show that GFlowHF can achieve better exploration ability than RLHF.

cs.LG↗