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Yinda Zhang

Publications and source records attributed to Yinda Zhang.

77 records · Page 5Linked to original sources

Physically-Based Rendering for Indoor Scene Understanding Using Convolutional Neural Networks

Indoor scene understanding is central to applications such as robot navigation and human companion assistance. Over the last years, data-driven deep neural networks have outperformed many traditional approaches thanks to their representation learning capabilities. One of the bottlenecks in training for better representations is the amount of available per-pixel ground truth data that is required for core scene understanding tasks such as semantic segmentation, normal prediction, and object edge detection. To address this problem, a number of works proposed using synthetic data. However, a systematic study of how such synthetic data is generated is missing. In this work, we introduce a large-scale synthetic dataset with 400K physically-based rendered images from 45K realistic 3D indoor scenes. We study the effects of rendering methods and scene lighting on training for three computer vision tasks: surface normal prediction, semantic segmentation, and object boundary detection. This study provides insights into the best practices for training with synthetic data (more realistic rendering is worth it) and shows that pretraining with our new synthetic dataset can improve results beyond the current state of the art on all three tasks.

cs.CV↗

Hand3D: Hand Pose Estimation using 3D Neural Network

We propose a novel 3D neural network architecture for 3D hand pose estimation from a single depth image. Different from previous works that mostly run on 2D depth image domain and require intermediate or post process to bring in the supervision from 3D space, we convert the depth map to a 3D volumetric representation, and feed it into a 3D convolutional neural network(CNN) to directly produce the pose in 3D requiring no further process. Our system does not require the ground truth reference point for initialization, and our network architecture naturally integrates both local feature and global context in 3D space. To increase the coverage of the hand pose space of the training data, we render synthetic depth image by transferring hand pose from existing real image datasets. We evaluation our algorithm on two public benchmarks and achieve the state-of-the-art performance. The synthetic hand pose dataset will be available.

cs.CV↗

Joint Hand Detection and Rotation Estimation by Using CNN

Hand detection is essential for many hand related tasks, e.g. parsing hand pose, understanding gesture, which are extremely useful for robotics and human-computer interaction. However, hand detection in uncontrolled environments is challenging due to the flexibility of wrist joint and cluttered background. We propose a deep learning based approach which detects hands and calibrates in-plane rotation under supervision at the same time. To guarantee the recall, we propose a context aware proposal generation algorithm which significantly outperforms the selective search. We then design a convolutional neural network(CNN) which handles object rotation explicitly to jointly solve the object detection and rotation estimation tasks. Experiments show that our method achieves better results than state-of-the-art detection models on widely-used benchmarks such as Oxford and Egohands database. We further show that rotation estimation and classification can mutually benefit each other.

cs.CV↗

LSUN: Construction of a Large-scale Image Dataset using Deep Learning with Humans in the Loop

While there has been remarkable progress in the performance of visual recognition algorithms, the state-of-the-art models tend to be exceptionally data-hungry. Large labeled training datasets, expensive and tedious to produce, are required to optimize millions of parameters in deep network models. Lagging behind the growth in model capacity, the available datasets are quickly becoming outdated in terms of size and density. To circumvent this bottleneck, we propose to amplify human effort through a partially automated labeling scheme, leveraging deep learning with humans in the loop. Starting from a large set of candidate images for each category, we iteratively sample a subset, ask people to label them, classify the others with a trained model, split the set into positives, negatives, and unlabeled based on the classification confidence, and then iterate with the unlabeled set. To assess the effectiveness of this cascading procedure and enable further progress in visual recognition research, we construct a new image dataset, LSUN. It contains around one million labeled images for each of 10 scene categories and 20 object categories. We experiment with training popular convolutional networks and find that they achieve substantial performance gains when trained on this dataset.

cs.CV↗

TurkerGaze: Crowdsourcing Saliency with Webcam based Eye Tracking

Traditional eye tracking requires specialized hardware, which means collecting gaze data from many observers is expensive, tedious and slow. Therefore, existing saliency prediction datasets are order-of-magnitudes smaller than typical datasets for other vision recognition tasks. The small size of these datasets limits the potential for training data intensive algorithms, and causes overfitting in benchmark evaluation. To address this deficiency, this paper introduces a webcam-based gaze tracking system that supports large-scale, crowdsourced eye tracking deployed on Amazon Mechanical Turk (AMTurk). By a combination of careful algorithm and gaming protocol design, our system obtains eye tracking data for saliency prediction comparable to data gathered in a traditional lab setting, with relatively lower cost and less effort on the part of the researchers. Using this tool, we build a saliency dataset for a large number of natural images. We will open-source our tool and provide a web server where researchers can upload their images to get eye tracking results from AMTurk.

cs.CV↗