Searcharxiv⌕ Search

arXiv subjects

Ying He

Publications and source records attributed to Ying He.

At least 91 records · Page 5Linked to original sources

PP-TIL: Personalized Planning for Autonomous Driving with Instance-based Transfer Imitation Learning

Personalized motion planning holds significant importance within urban automated driving, catering to the unique requirements of individual users. Nevertheless, prior endeavors have frequently encountered difficulties in simultaneously addressing two crucial aspects: personalized planning within intricate urban settings and enhancing planning performance through data utilization. The challenge arises from the expensive and limited nature of user data, coupled with the scene state space tending towards infinity. These factors contribute to overfitting and poor generalization problems during model training. Henceforth, we propose an instance-based transfer imitation learning approach. This method facilitates knowledge transfer from extensive expert domain data to the user domain, presenting a fundamental resolution to these issues. We initially train a pre-trained model using large-scale expert data. Subsequently, during the fine-tuning phase, we feed the batch data, which comprises expert and user data. Employing the inverse reinforcement learning technique, we extract the style feature distribution from user demonstrations, constructing the regularization term for the approximation of user style. In our experiments, we conducted extensive evaluations of the proposed method. Compared to the baseline methods, our approach mitigates the overfitting issue caused by sparse user data. Furthermore, we discovered that integrating the driving model with a differentiable nonlinear optimizer as a safety protection layer for end-to-end personalized fine-tuning results in superior planning performance.

cs.RO↗

LabObf: A Label Protection Scheme for Vertical Federated Learning Through Label Obfuscation

Split Neural Network, as one of the most common architectures used in vertical federated learning, is popular in industry due to its privacy-preserving characteristics. In this architecture, the party holding the labels seeks cooperation from other parties to improve model performance due to insufficient feature data. Each of these participants has a self-defined bottom model to learn hidden representations from its own feature data and uploads the embedding vectors to the top model held by the label holder for final predictions. This design allows participants to conduct joint training without directly exchanging data. However, existing research points out that malicious participants may still infer label information from the uploaded embeddings, leading to privacy leakage. In this paper, we first propose an embedding extension attack manipulating embeddings to undermine existing defense strategies, which rely on constraining the correlation between the embeddings uploaded by participants and the labels. Subsequently, we propose a new label obfuscation defense strategy, called `LabObf', which randomly maps each original integer-valued label to multiple real-valued soft labels with values intertwined, significantly increasing the difficulty for attackers to infer the labels. We conduct experiments on four different types of datasets, and the results show that LabObf significantly reduces the attacker's success rate compared to raw models while maintaining desirable model accuracy.

cs.LG↗

Parameterization-driven Neural Surface Reconstruction for Object-oriented Editing in Neural Rendering

The advancements in neural rendering have increased the need for techniques that enable intuitive editing of 3D objects represented as neural implicit surfaces. This paper introduces a novel neural algorithm for parameterizing neural implicit surfaces to simple parametric domains like spheres and polycubes. Our method allows users to specify the number of cubes in the parametric domain, learning a configuration that closely resembles the target 3D object's geometry. It computes bi-directional deformation between the object and the domain using a forward mapping from the object's zero level set and an inverse deformation for backward mapping. We ensure nearly bijective mapping with a cycle loss and optimize deformation smoothness. The parameterization quality, assessed by angle and area distortions, is guaranteed using a Laplacian regularizer and an optimized learned parametric domain. Our framework integrates with existing neural rendering pipelines, using multi-view images of a single object or multiple objects of similar geometries to reconstruct 3D geometry and compute texture maps automatically, eliminating the need for any prior information. We demonstrate the method's effectiveness on images of human heads and man-made objects.

cs.CV↗

3D Gaussian as a New Era: A Survey

3D Gaussian Splatting (3D-GS) has emerged as a significant advancement in the field of Computer Graphics, offering explicit scene representation and novel view synthesis without the reliance on neural networks, such as Neural Radiance Fields (NeRF). This technique has found diverse applications in areas such as robotics, urban mapping, autonomous navigation, and virtual reality/augmented reality, just name a few. Given the growing popularity and expanding research in 3D Gaussian Splatting, this paper presents a comprehensive survey of relevant papers from the past year. We organize the survey into taxonomies based on characteristics and applications, providing an introduction to the theoretical underpinnings of 3D Gaussian Splatting. Our goal through this survey is to acquaint new researchers with 3D Gaussian Splatting, serve as a valuable reference for seminal works in the field, and inspire future research directions, as discussed in our concluding section.

cs.CV↗

Generative Technology for Human Emotion Recognition: A Scope Review

Affective computing stands at the forefront of artificial intelligence (AI), seeking to imbue machines with the ability to comprehend and respond to human emotions. Central to this field is emotion recognition, which endeavors to identify and interpret human emotional states from different modalities, such as speech, facial images, text, and physiological signals. In recent years, important progress has been made in generative models, including Autoencoder, Generative Adversarial Network, Diffusion Model, and Large Language Model. These models, with their powerful data generation capabilities, emerge as pivotal tools in advancing emotion recognition. However, up to now, there remains a paucity of systematic efforts that review generative technology for emotion recognition. This survey aims to bridge the gaps in the existing literature by conducting a comprehensive analysis of over 320 research papers until June 2024. Specifically, this survey will firstly introduce the mathematical principles of different generative models and the commonly used datasets. Subsequently, through a taxonomy, it will provide an in-depth analysis of how generative techniques address emotion recognition based on different modalities in several aspects, including data augmentation, feature extraction, semi-supervised learning, cross-domain, etc. Finally, the review will outline future research directions, emphasizing the potential of generative models to advance the field of emotion recognition and enhance the emotional intelligence of AI systems.

cs.LG↗

Consistent Point Orientation for Manifold Surfaces via Boundary Integration

This paper introduces a new approach for generating globally consistent normals for point clouds sampled from manifold surfaces. Given that the generalized winding number (GWN) field generated by a point cloud with globally consistent normals is a solution to a PDE with jump boundary conditions and possesses harmonic properties, and the Dirichlet energy of the GWN field can be defined as an integral over the boundary surface, we formulate a boundary energy derived from the Dirichlet energy of the GWN. Taking as input a point cloud with randomly oriented normals, we optimize this energy to restore the global harmonicity of the GWN field, thereby recovering the globally consistent normals. Experiments show that our method outperforms state-of-the-art approaches, exhibiting enhanced robustness to noise, outliers, complex topologies, and thin structures. Our code can be found at \url{https://github.com/liuweizhou319/BIM}.

cs.CV↗

Towards Secure and Efficient Data Scheduling for Vehicular Social Networks

Efficient data transmission scheduling within vehicular environments poses a significant challenge due to the high mobility of such networks. Contemporary research predominantly centers on crafting cooperative scheduling algorithms tailored for vehicular networks. Notwithstanding, the intricacies of orchestrating scheduling in vehicular social networks both effectively and efficiently remain formidable. This paper introduces an innovative learning-based algorithm for scheduling data transmission that prioritizes efficiency and security within vehicular social networks. The algorithm first uses a specifically constructed neural network to enhance data processing capabilities. After this, it incorporates a Q-learning paradigm during the data transmission phase to optimize the information exchange, the privacy of which is safeguarded by differential privacy through the communication process. Comparative experiments demonstrate the superior performance of the proposed Q-learning enhanced scheduling algorithm relative to existing state-of-the-art scheduling algorithms in the context of vehicular social networks.

cs.LG↗

GS-Octree: Octree-based 3D Gaussian Splatting for Robust Object-level 3D Reconstruction Under Strong Lighting

The 3D Gaussian Splatting technique has significantly advanced the construction of radiance fields from multi-view images, enabling real-time rendering. While point-based rasterization effectively reduces computational demands for rendering, it often struggles to accurately reconstruct the geometry of the target object, especially under strong lighting. To address this challenge, we introduce a novel approach that combines octree-based implicit surface representations with Gaussian splatting. Our method consists of four stages. Initially, it reconstructs a signed distance field (SDF) and a radiance field through volume rendering, encoding them in a low-resolution octree. The initial SDF represents the coarse geometry of the target object. Subsequently, it introduces 3D Gaussians as additional degrees of freedom, which are guided by the SDF. In the third stage, the optimized Gaussians further improve the accuracy of the SDF, allowing it to recover finer geometric details compared to the initial SDF obtained in the first stage. Finally, it adopts the refined SDF to further optimize the 3D Gaussians via splatting, eliminating those that contribute little to visual appearance. Experimental results show that our method, which leverages the distribution of 3D Gaussians with SDFs, reconstructs more accurate geometry, particularly in images with specular highlights caused by strong lighting.

cs.CV↗

DMF-Net: Image-Guided Point Cloud Completion with Dual-Channel Modality Fusion and Shape-Aware Upsampling Transformer

In this paper we study the task of a single-view image-guided point cloud completion. Existing methods have got promising results by fusing the information of image into point cloud explicitly or implicitly. However, given that the image has global shape information and the partial point cloud has rich local details, We believe that both modalities need to be given equal attention when performing modality fusion. To this end, we propose a novel dual-channel modality fusion network for image-guided point cloud completion(named DMF-Net), in a coarse-to-fine manner. In the first stage, DMF-Net takes a partial point cloud and corresponding image as input to recover a coarse point cloud. In the second stage, the coarse point cloud will be upsampled twice with shape-aware upsampling transformer to get the dense and complete point cloud. Extensive quantitative and qualitative experimental results show that DMF-Net outperforms the state-of-the-art unimodal and multimodal point cloud completion works on ShapeNet-ViPC dataset.

cs.CV↗

The Fire Thief Is Also the Keeper: Balancing Usability and Privacy in Prompts

The rapid adoption of online chatbots represents a significant advancement in artificial intelligence. However, this convenience brings considerable privacy concerns, as prompts can inadvertently contain sensitive information exposed to large language models (LLMs). Limited by high computational costs, reduced task usability, and excessive system modifications, previous works based on local deployment, embedding perturbation, and homomorphic encryption are inapplicable to online prompt-based LLM applications. To address these issues, this paper introduces Prompt Privacy Sanitizer (i.e., ProSan), an end-to-end prompt privacy protection framework that can produce anonymized prompts with contextual privacy removed while maintaining task usability and human readability. It can also be seamlessly integrated into the online LLM service pipeline. To achieve high usability and dynamic anonymity, ProSan flexibly adjusts its protection targets and strength based on the importance of the words and the privacy leakage risk of the prompts. Additionally, ProSan is capable of adapting to diverse computational resource conditions, ensuring privacy protection even for mobile devices with limited computing power. Our experiments demonstrate that ProSan effectively removes private information across various tasks, including question answering, text summarization, and code generation, with minimal reduction in task performance.

cs.CR↗

RefGaussian: Disentangling Reflections from 3D Gaussian Splatting for Realistic Rendering

3D Gaussian Splatting (3D-GS) has made a notable advancement in the field of neural rendering, 3D scene reconstruction, and novel view synthesis. Nevertheless, 3D-GS encounters the main challenge when it comes to accurately representing physical reflections, especially in the case of total reflection and semi-reflection that are commonly found in real-world scenes. This limitation causes reflections to be mistakenly treated as independent elements with physical presence, leading to imprecise reconstructions. Herein, to tackle this challenge, we propose RefGaussian to disentangle reflections from 3D-GS for realistically modeling reflections. Specifically, we propose to split a scene into transmitted and reflected components and represent these components using two Spherical Harmonics (SH). Given that this decomposition is not fully determined, we employ local regularization techniques to ensure local smoothness for both the transmitted and reflected components, thereby achieving more plausible decomposition outcomes than 3D-GS. Experimental results demonstrate that our approach achieves superior novel view synthesis and accurate depth estimation outcomes. Furthermore, it enables the utilization of scene editing applications, ensuring both high-quality results and physical coherence.

cs.CV↗

Towards Unified Representation of Multi-Modal Pre-training for 3D Understanding via Differentiable Rendering

State-of-the-art 3D models, which excel in recognition tasks, typically depend on large-scale datasets and well-defined category sets. Recent advances in multi-modal pre-training have demonstrated potential in learning 3D representations by aligning features from 3D shapes with their 2D RGB or depth counterparts. However, these existing frameworks often rely solely on either RGB or depth images, limiting their effectiveness in harnessing a comprehensive range of multi-modal data for 3D applications. To tackle this challenge, we present DR-Point, a tri-modal pre-training framework that learns a unified representation of RGB images, depth images, and 3D point clouds by pre-training with object triplets garnered from each modality. To address the scarcity of such triplets, DR-Point employs differentiable rendering to obtain various depth images. This approach not only augments the supply of depth images but also enhances the accuracy of reconstructed point clouds, thereby promoting the representative learning of the Transformer backbone. Subsequently, using a limited number of synthetically generated triplets, DR-Point effectively learns a 3D representation space that aligns seamlessly with the RGB-Depth image space. Our extensive experiments demonstrate that DR-Point outperforms existing self-supervised learning methods in a wide range of downstream tasks, including 3D object classification, part segmentation, point cloud completion, semantic segmentation, and detection. Additionally, our ablation studies validate the effectiveness of DR-Point in enhancing point cloud understanding.

cs.MM↗

2S-UDF: A Novel Two-stage UDF Learning Method for Robust Non-watertight Model Reconstruction from Multi-view Images

Recently, building on the foundation of neural radiance field, various techniques have emerged to learn unsigned distance fields (UDF) to reconstruct 3D non-watertight models from multi-view images. Yet, a central challenge in UDF-based volume rendering is formulating a proper way to convert unsigned distance values into volume density, ensuring that the resulting weight function remains unbiased and sensitive to occlusions. Falling short on these requirements often results in incorrect topology or large reconstruction errors in resulting models. This paper addresses this challenge by presenting a novel two-stage algorithm, 2S-UDF, for learning a high-quality UDF from multi-view images. Initially, the method applies an easily trainable density function that, while slightly biased and transparent, aids in coarse reconstruction. The subsequent stage then refines the geometry and appearance of the object to achieve a high-quality reconstruction by directly adjusting the weight function used in volume rendering to ensure that it is unbiased and occlusion-aware. Decoupling density and weight in two stages makes our training stable and robust, distinguishing our technique from existing UDF learning approaches. Evaluations on the DeepFashion3D, DTU, and BlendedMVS datasets validate the robustness and effectiveness of our proposed approach. In both quantitative metrics and visual quality, the results indicate our superior performance over other UDF learning techniques in reconstructing 3D non-watertight models from multi-view images. Our code is available at https://bitbucket.org/jkdeng/2sudf/.

cs.CV↗

Large Motion Model for Unified Multi-Modal Motion Generation

Human motion generation, a cornerstone technique in animation and video production, has widespread applications in various tasks like text-to-motion and music-to-dance. Previous works focus on developing specialist models tailored for each task without scalability. In this work, we present Large Motion Model (LMM), a motion-centric, multi-modal framework that unifies mainstream motion generation tasks into a generalist model. A unified motion model is appealing since it can leverage a wide range of motion data to achieve broad generalization beyond a single task. However, it is also challenging due to the heterogeneous nature of substantially different motion data and tasks. LMM tackles these challenges from three principled aspects: 1) Data: We consolidate datasets with different modalities, formats and tasks into a comprehensive yet unified motion generation dataset, MotionVerse, comprising 10 tasks, 16 datasets, a total of 320k sequences, and 100 million frames. 2) Architecture: We design an articulated attention mechanism ArtAttention that incorporates body part-aware modeling into Diffusion Transformer backbone. 3) Pre-Training: We propose a novel pre-training strategy for LMM, which employs variable frame rates and masking forms, to better exploit knowledge from diverse training data. Extensive experiments demonstrate that our generalist LMM achieves competitive performance across various standard motion generation tasks over state-of-the-art specialist models. Notably, LMM exhibits strong generalization capabilities and emerging properties across many unseen tasks. Additionally, our ablation studies reveal valuable insights about training and scaling up large motion models for future research.

cs.CV↗

O$^2$-Recon: Completing 3D Reconstruction of Occluded Objects in the Scene with a Pre-trained 2D Diffusion Model

Occlusion is a common issue in 3D reconstruction from RGB-D videos, often blocking the complete reconstruction of objects and presenting an ongoing problem. In this paper, we propose a novel framework, empowered by a 2D diffusion-based in-painting model, to reconstruct complete surfaces for the hidden parts of objects. Specifically, we utilize a pre-trained diffusion model to fill in the hidden areas of 2D images. Then we use these in-painted images to optimize a neural implicit surface representation for each instance for 3D reconstruction. Since creating the in-painting masks needed for this process is tricky, we adopt a human-in-the-loop strategy that involves very little human engagement to generate high-quality masks. Moreover, some parts of objects can be totally hidden because the videos are usually shot from limited perspectives. To ensure recovering these invisible areas, we develop a cascaded network architecture for predicting signed distance field, making use of different frequency bands of positional encoding and maintaining overall smoothness. Besides the commonly used rendering loss, Eikonal loss, and silhouette loss, we adopt a CLIP-based semantic consistency loss to guide the surface from unseen camera angles. Experiments on ScanNet scenes show that our proposed framework achieves state-of-the-art accuracy and completeness in object-level reconstruction from scene-level RGB-D videos. Code: https://github.com/THU-LYJ-Lab/O2-Recon.

cs.CV↗

ParaPoint: Learning Global Free-Boundary Surface Parameterization of 3D Point Clouds

Surface parameterization is a fundamental geometry processing problem with rich downstream applications. Traditional approaches are designed to operate on well-behaved mesh models with high-quality triangulations that are laboriously produced by specialized 3D modelers, and thus unable to meet the processing demand for the current explosion of ordinary 3D data. In this paper, we seek to perform UV unwrapping on unstructured 3D point clouds. Technically, we propose ParaPoint, an unsupervised neural learning pipeline for achieving global free-boundary surface parameterization by building point-wise mappings between given 3D points and 2D UV coordinates with adaptively deformed boundaries. We ingeniously construct several geometrically meaningful sub-networks with specific functionalities, and assemble them into a bi-directional cycle mapping framework. We also design effective loss functions and auxiliary differential geometric constraints for the optimization of the neural mapping process. To the best of our knowledge, this work makes the first attempt to investigate neural point cloud parameterization that pursues both global mappings and free boundaries. Experiments demonstrate the effectiveness and inspiring potential of our proposed learning paradigm. The code will be publicly available.

cs.CV↗

Topology-Aware Latent Diffusion for 3D Shape Generation

We introduce a new generative model that combines latent diffusion with persistent homology to create 3D shapes with high diversity, with a special emphasis on their topological characteristics. Our method involves representing 3D shapes as implicit fields, then employing persistent homology to extract topological features, including Betti numbers and persistence diagrams. The shape generation process consists of two steps. Initially, we employ a transformer-based autoencoding module to embed the implicit representation of each 3D shape into a set of latent vectors. Subsequently, we navigate through the learned latent space via a diffusion model. By strategically incorporating topological features into the diffusion process, our generative module is able to produce a richer variety of 3D shapes with different topological structures. Furthermore, our framework is flexible, supporting generation tasks constrained by a variety of inputs, including sparse and partial point clouds, as well as sketches. By modifying the persistence diagrams, we can alter the topology of the shapes generated from these input modalities.

cs.CV↗

Robust Zero Level-Set Extraction from Unsigned Distance Fields Based on Double Covering

In this paper, we propose a new method, called DoubleCoverUDF, for extracting the zero level-set from unsigned distance fields (UDFs). DoubleCoverUDF takes a learned UDF and a user-specified parameter $r$ (a small positive real number) as input and extracts an iso-surface with an iso-value $r$ using the conventional marching cubes algorithm. We show that the computed iso-surface is the boundary of the $r$-offset volume of the target zero level-set $S$, which is an orientable manifold, regardless of the topology of $S$. Next, the algorithm computes a covering map to project the boundary mesh onto $S$, preserving the mesh's topology and avoiding folding. If $S$ is an orientable manifold surface, our algorithm separates the double-layered mesh into a single layer using a robust minimum-cut post-processing step. Otherwise, it keeps the double-layered mesh as the output. We validate our algorithm by reconstructing 3D surfaces of open models and demonstrate its efficacy and effectiveness on synthetic models and benchmark datasets. Our experimental results confirm that our method is robust and produces meshes with better quality in terms of both visual evaluation and quantitative measures than existing UDF-based methods. The source code is available at https://github.com/jjjkkyz/DCUDF.

cs.CV↗