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Ying He

Publications and source records attributed to Ying He.

143 records · Page 8Linked to original sources

STD-Net: Structure-preserving and Topology-adaptive Deformation Network for 3D Reconstruction from a Single Image

3D reconstruction from a single view image is a long-standing prob-lem in computer vision. Various methods based on different shape representations(such as point cloud or volumetric representations) have been proposed. However,the 3D shape reconstruction with fine details and complex structures are still chal-lenging and have not yet be solved. Thanks to the recent advance of the deepshape representations, it becomes promising to learn the structure and detail rep-resentation using deep neural networks. In this paper, we propose a novel methodcalled STD-Net to reconstruct the 3D models utilizing the mesh representationthat is well suitable for characterizing complex structure and geometry details.To reconstruct complex 3D mesh models with fine details, our method consists of(1) an auto-encoder network for recovering the structure of an object with bound-ing box representation from a single image, (2) a topology-adaptive graph CNNfor updating vertex position for meshes of complex topology, and (3) an unifiedmesh deformation block that deforms the structural boxes into structure-awaremeshed models. Experimental results on the images from ShapeNet show that ourproposed STD-Net has better performance than other state-of-the-art methods onreconstructing 3D objects with complex structures and fine geometric details.

cs.GR↗

HLO: Half-kernel Laplacian Operator for Surface Smoothing

This paper presents a simple yet effective method for feature-preserving surface smoothing. Through analyzing the differential property of surfaces, we show that the conventional discrete Laplacian operator with uniform weights is not applicable to feature points at which the surface is non-differentiable and the second order derivatives do not exist. To overcome this difficulty, we propose a Half-kernel Laplacian Operator (HLO) as an alternative to the conventional Laplacian. Given a vertex v, HLO first finds all pairs of its neighboring vertices and divides each pair into two subsets (called half windows); then computes the uniform Laplacians of all such subsets and subsequently projects the computed Laplacians to the full-window uniform Laplacian to alleviate flipping and degeneration. The half window with least regularization energy is then chosen for v. We develop an iterative approach to apply HLO for surface denoising. Our method is conceptually simple and easy to use because it has a single parameter, i.e., the number of iterations for updating vertices. We show that our method can preserve features better than the popular uniform Laplacian-based denoising and it significantly alleviates the shrinkage artifact. Extensive experimental results demonstrate that HLO is better than or comparable to state-of-the-art techniques both qualitatively and quantitatively and that it is particularly good at handling meshes with high noise. We will make our source code publicly available.

cs.CG↗

Parallel and Scalable Heat Methods for Geodesic Distance Computation

In this paper, we propose a parallel and scalable approach for geodesic distance computation on triangle meshes. Our key observation is that the recovery of geodesic distance with the heat method from [Crane et al. 2013] can be reformulated as optimization of its gradients subject to integrability, which can be solved using an efficient first-order method that requires no linear system solving and converges quickly. Afterward, the geodesic distance is efficiently recovered by parallel integration of the optimized gradients in breadth-first order. Moreover, we employ a similar breadth-first strategy to derive a parallel Gauss-Seidel solver for the diffusion step in the heat method. To further lower the memory consumption from gradient optimization on faces, we also propose a formulation that optimizes the projected gradients on edges, which reduces the memory footprint by about 50%. Our approach is trivially parallelizable, with a low memory footprint that grows linearly with respect to the model size. This makes it particularly suitable for handling large models. Experimental results show that it can efficiently compute geodesic distance on meshes with more than 200 million vertices on a desktop PC with 128GB RAM, outperforming the original heat method and other state-of-the-art geodesic distance solvers.

cs.GR↗

Geodesic Centroidal Voronoi Tessellations: Theories, Algorithms and Applications

Nowadays, big data of digital media (including images, videos and 3D graphical models) are frequently modeled as low-dimensional manifold meshes embedded in a high-dimensional feature space. In this paper, we summarized our recent work on geodesic centroidal Voronoi tessellations(GCVTs), which are intrinsic geometric structures on manifold meshes. We show that GCVT can find a widely range of interesting applications in computer vision and graphics, due to the efficiency of search, location and indexing inherent in these intrinsic geometric structures. Then we present the challenging issues of how to build the combinatorial structures of GCVTs and establish their time and space complexities, including both theoretical and algorithmic results.

cs.GR↗

Low Rank Matrix Approximation for Geometry Filtering

We propose a robust normal estimation method for both point clouds and meshes using a low rank matrix approximation algorithm. First, we compute a local feature descriptor for each point and find similar, non-local neighbors that we organize into a matrix. We then show that a low rank matrix approximation algorithm can robustly estimate normals for both point clouds and meshes. Furthermore, we provide a new filtering method for point cloud data to smooth the position data to fit the estimated normals. We show applications of our method to point cloud filtering, point set upsampling, surface reconstruction, mesh denoising, and geometric texture removal. Our experiments show that our method outperforms current methods in both visual quality and accuracy.

cs.GR↗

Golden interpolation

For the classic aesthetic interpolation problem, we propose an entirely new thought: apply the golden section. For how to apply the golden section to interpolation methods, we present three examples: the golden step interpolation, the golden piecewise linear interpolation and the golden curve interpolation, which respectively deal with the applications of golden section in the interpolation of degree 0, 1, and 2 in the plane. In each example, we present our basic ideas, the specific methods, comparative examples and applications, and relevant criteria. And it is worth mentioning that for aesthetics, we propose two novel concepts: the golden cuspidal hill and the golden domed hill. This paper aims to provide the reference for the combination of golden section and interpolation, and stimulate more and better related researches.

cs.GR↗

Internet of Cloud: Security and Privacy issues

The synergy between the cloud and the IoT has emerged largely due to the cloud having attributes which directly benefit the IoT and enable its continued growth. IoT adopting Cloud services has brought new security challenges. In this book chapter, we pursue two main goals: 1) to analyse the different components of Cloud computing and the IoT and 2) to present security and privacy problems that these systems face. We thoroughly investigate current security and privacy preservation solutions that exist in this area, with an eye on the Industrial Internet of Things, discuss open issues and propose future directions

cs.CR↗

New numerical approaches for modeling thermochemical convection in a compositionally stratified fluid

Seismic imaging of the mantle has revealed large and small scale heterogeneities in the lower mantle; specifically structures known as large low shear velocity provinces (LLSVP) below Africa and the South Pacific. Most interpretations propose that the heterogeneities are compositional in nature, differing in composition from the overlying mantle, an interpretation that would be consistent with chemical geodynamic models. Numerical modeling of persistent compositional interfaces presents challenges, even to state-of-the-art numerical methodology. For example, some numerical algorithms for advecting the compositional interface cannot maintain a sharp compositional boundary as the fluid migrates and distorts with time dependent fingering due to the numerical diffusion that has been added in order to maintain the upper and lower bounds on the composition variable and the stability of the advection method. In this work we present two new algorithms for maintaining a sharper computational boundary than the advection methods that are currently openly available to the computational mantle convection community; namely, a Discontinuous Galerkin method with a Bound Preserving limiter and a Volume-of-Fluid interface tracking algorithm. We compare these two new methods with two approaches commonly used for modeling the advection of two distinct, thermally driven, compositional fields in mantle convection problems; namely, an approach based on a high-order accurate finite element method advection algorithm that employs an artificial viscosity technique to maintain the upper and lower bounds on the composition variable as well as the stability of the advection algorithm and the advection of particles that carry a scalar quantity representing the location of each compositional field. All four of these algorithms are implemented in the open source FEM code ASPECT.

physics.geo-ph↗

Poisson Vector Graphics (PVG) and Its Closed-Form Solver

This paper presents Poisson vector graphics, an extension of the popular first-order diffusion curves, for generating smooth-shaded images. Armed with two new types of primitives, namely Poisson curves and Poisson regions, PVG can easily produce photorealistic effects such as specular highlights, core shadows, translucency and halos. Within the PVG framework, users specify color as the Dirichlet boundary condition of diffusion curves and control tone by offsetting the Laplacian, where both controls are simply done by mouse click and slider dragging. The separation of color and tone not only follows the basic drawing principle that is widely adopted by professional artists, but also brings three unique features to PVG, i.e., local hue change, ease of extrema control, and permit of intersection among geometric primitives, making PVG an ideal authoring tool. To render PVG, we develop an efficient method to solve 2D Poisson's equations with piecewise constant Laplacians. In contrast to the conventional finite element method that computes numerical solutions only, our method expresses the solution using harmonic B-spline, whose basis functions can be constructed locally and the control coefficients are obtained by solving a small sparse linear system. Our closed-form solver is numerically stable and it supports random access evaluation, zooming-in of arbitrary resolution and anti-aliasing. Although the harmonic B-spline based solutions are approximate, computational results show that the relative mean error is less than 0.3%, which cannot be distinguished by naked eyes.

cs.GR↗

Low-latency compression of mocap data using learned spatial decorrelation transform

Due to the growing needs of human motion capture (mocap) in movie, video games, sports, etc., it is highly desired to compress mocap data for efficient storage and transmission. This paper presents two efficient frameworks for compressing human mocap data with low latency. The first framework processes the data in a frame-by-frame manner so that it is ideal for mocap data streaming and time critical applications. The second one is clip-based and provides a flexible tradeoff between latency and compression performance. Since mocap data exhibits some unique spatial characteristics, we propose a very effective transform, namely learned orthogonal transform (LOT), for reducing the spatial redundancy. The LOT problem is formulated as minimizing square error regularized by orthogonality and sparsity and solved via alternating iteration. We also adopt a predictive coding and temporal DCT for temporal decorrelation in the frame- and clip-based frameworks, respectively. Experimental results show that the proposed frameworks can produce higher compression performance at lower computational cost and latency than the state-of-the-art methods.

cs.MM↗

SLRMA: Sparse Low-Rank Matrix Approximation for Data Compression

Low-rank matrix approximation (LRMA) is a powerful technique for signal processing and pattern analysis. However, its potential for data compression has not yet been fully investigated in the literature. In this paper, we propose sparse low-rank matrix approximation (SLRMA), an effective computational tool for data compression. SLRMA extends the conventional LRMA by exploring both the intra- and inter-coherence of data samples simultaneously. With the aid of prescribed orthogonal transforms (e.g., discrete cosine/wavelet transform and graph transform), SLRMA decomposes a matrix into a product of two smaller matrices, where one matrix is made of extremely sparse and orthogonal column vectors, and the other consists of the transform coefficients. Technically, we formulate SLRMA as a constrained optimization problem, i.e., minimizing the approximation error in the least-squares sense regularized by $\ell_0$-norm and orthogonality, and solve it using the inexact augmented Lagrangian multiplier method. Through extensive tests on real-world data, such as 2D image sets and 3D dynamic meshes, we observe that (i) SLRMA empirically converges well; (ii) SLRMA can produce approximation error comparable to LRMA but in a much sparse form; (iii) SLRMA-based compression schemes significantly outperform the state-of-the-art in terms of rate-distortion performance.

cs.MM↗

Human Behaviour as an aspect of Cyber Security Assurance

There continue to be numerous breaches publicised pertaining to cyber security despite security practices being applied within industry for many years. This article is intended to be the first in a number of articles as research into cyber security assurance processes. This article is compiled based on current research related to cyber security assurance and the impact of the human element on it. The objective of this work is to identify elements of cyber security that would benefit from further research and development based on the literature review findings. The results outlined in this article present a need for the cyber security field to look in to established industry areas to benefit from effective practices such as human reliability assessment, along with improved methods of validation such as statistical quality control in order to obtain true assurance. The article proposes the development of a framework that will be based upon defined and repeatable quantification, specifically relating to the range of human aspect tasks that provide, or are intended not to negatively affect cyber security posture.

cs.CR↗

Constructing Intrinsic Delaunay Triangulations from the Dual of Geodesic Voronoi Diagrams

Intrinsic Delaunay triangulation (IDT) is a fundamental data structure in computational geometry and computer graphics. However, except for some theoretical results, such as existence and uniqueness, little progress has been made towards computing IDT on simplicial surfaces. To date the only way for constructing IDTs is the edge-flipping algorithm, which iteratively flips the non-Delaunay edge to be locally Delaunay. Although the algorithm is conceptually simple and guarantees to stop in finite steps, it has no known time complexity. Moreover, the edge-flipping algorithm may produce non-regular triangulations, which contain self-loops and/or faces with only two edges. In this paper, we propose a new method for constructing IDT on manifold triangle meshes. Based on the duality of geodesic Voronoi diagrams, our method can guarantee the resultant IDTs are regular. Our method has a theoretical worst-case time complexity $O(n^2\log n)$ for a mesh with $n$ vertices. We observe that most real-world models are far from their Delaunay triangulations, thus, the edge-flipping algorithm takes many iterations to fix the non-Delaunay edges. In contrast, our method is non-iterative and insensitive to the number of non-Delaunay edges. Empirically, it runs in linear time $O(n)$ on real-world models.

cs.CG↗

Human Motion Capture Data Tailored Transform Coding

Human motion capture (mocap) is a widely used technique for digitalizing human movements. With growing usage, compressing mocap data has received increasing attention, since compact data size enables efficient storage and transmission. Our analysis shows that mocap data have some unique characteristics that distinguish themselves from images and videos. Therefore, directly borrowing image or video compression techniques, such as discrete cosine transform, does not work well. In this paper, we propose a novel mocap-tailored transform coding algorithm that takes advantage of these features. Our algorithm segments the input mocap sequences into clips, which are represented in 2D matrices. Then it computes a set of data-dependent orthogonal bases to transform the matrices to frequency domain, in which the transform coefficients have significantly less dependency. Finally, the compression is obtained by entropy coding of the quantized coefficients and the bases. Our method has low computational cost and can be easily extended to compress mocap databases. It also requires neither training nor complicated parameter setting. Experimental results demonstrate that the proposed scheme significantly outperforms state-of-the-art algorithms in terms of compression performance and speed.

cs.MM↗

Parallel Chen-Han (PCH) Algorithm for Discrete Geodesics

In many graphics applications, the computation of exact geodesic distance is very important. However, the high computational cost of the existing geodesic algorithms means that they are not practical for large-scale models or time-critical applications. To tackle this challenge, we propose the parallel Chen-Han (or PCH) algorithm, which extends the classic Chen-Han (CH) discrete geodesic algorithm to the parallel setting. The original CH algorithm and its variant both lack a parallel solution because the windows (a key data structure that carries the shortest distance in the wavefront propagation) are maintained in a strict order or a tightly coupled manner, which means that only one window is processed at a time. We propose dividing the CH's sequential algorithm into four phases, window selection, window propagation, data organization, and events processing so that there is no data dependence or conflicts in each phase and the operations within each phase can be carried out in parallel. The proposed PCH algorithm is able to propagate a large number of windows simultaneously and independently. We also adopt a simple yet effective strategy to control the total number of windows. We implement the PCH algorithm on modern GPUs (such as Nvidia GTX 580) and analyze the performance in detail. The performance improvement (compared to the sequential algorithms) is highly consistent with GPU double-precision performance (GFLOPS). Extensive experiments on real-world models demonstrate an order of magnitude improvement in execution time compared to the state-of-the-art.

cs.GR↗

Resonant peak splitting for graphene superlattices with one-dimensional periodic potentials of square barriers

We have investigated theoretically the resonance splitting effect of Dirac electrons through graphene superlattices with periodic potentials of square barriers. It is found that each resonance peak in the transmission gap presents (N-1)-fold resonance splitting for N-barriers, which is the analogy of the case in semiconductor superlattices. The resonance splitting effect depends on the incidence angle rather than the height and width of potential. However, there is no explicit splitting rule for the conductance and shot noise, which is different from the magnetic case. These properties may lead to potential applications in graphene-based electron devices.

cond-mat.mes-hall↗

GeoQuorum: Load Balancing and Energy Efficient Data Access in Wireless Sensor Networks

When data productions and consumptions are heavily unbalanced and when the origins of data queries are spatially and temporally distributed, the so called in-network data storage paradigm supersedes the conventional data collection paradigm in wireless sensor networks (WSNs). In this paper, we first introduce geometric quorum systems (along with their metrics) to incarnate the idea of in-network data storage. These quorum systems are "geometric" because curves (rather than discrete node sets) are used to form quorums. We then propose GeoQuorum as a new quorum system, for which the quorum forming curves are parameterized. Though our proposal stems from the existing work on using curves to guide data replication and retrieval in dense WSNs, we significantly expand this design methodology, by endowing GeoQuorum with a great flexibility to fine-tune itself towards different application requirements. In particular, the tunability allows GeoQuorum to substantially improve the load balancing performance and to remain competitive in energy efficiency. Both our analysis and simulations confirm the performance enhancement brought by GeoQuorum.

cs.NI↗