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Ying Shan

Publications and source records attributed to Ying Shan.

At least 199 records · Page 11Linked to original sources

GET3D--: Learning GET3D from Unconstrained Image Collections

The demand for efficient 3D model generation techniques has grown exponentially, as manual creation of 3D models is time-consuming and requires specialized expertise. While generative models have shown potential in creating 3D textured shapes from 2D images, their applicability in 3D industries is limited due to the lack of a well-defined camera distribution in real-world scenarios, resulting in low-quality shapes. To overcome this limitation, we propose GET3D--, the first method that directly generates textured 3D shapes from 2D images with unknown pose and scale. GET3D-- comprises a 3D shape generator and a learnable camera sampler that captures the 6D external changes on the camera. In addition, We propose a novel training schedule to stably optimize both the shape generator and camera sampler in a unified framework. By controlling external variations using the learnable camera sampler, our method can generate aligned shapes with clear textures. Extensive experiments demonstrate the efficacy of GET3D--, which precisely fits the 6D camera pose distribution and generates high-quality shapes on both synthetic and realistic unconstrained datasets.

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Animate-A-Story: Storytelling with Retrieval-Augmented Video Generation

Generating videos for visual storytelling can be a tedious and complex process that typically requires either live-action filming or graphics animation rendering. To bypass these challenges, our key idea is to utilize the abundance of existing video clips and synthesize a coherent storytelling video by customizing their appearances. We achieve this by developing a framework comprised of two functional modules: (i) Motion Structure Retrieval, which provides video candidates with desired scene or motion context described by query texts, and (ii) Structure-Guided Text-to-Video Synthesis, which generates plot-aligned videos under the guidance of motion structure and text prompts. For the first module, we leverage an off-the-shelf video retrieval system and extract video depths as motion structure. For the second module, we propose a controllable video generation model that offers flexible controls over structure and characters. The videos are synthesized by following the structural guidance and appearance instruction. To ensure visual consistency across clips, we propose an effective concept personalization approach, which allows the specification of the desired character identities through text prompts. Extensive experiments demonstrate that our approach exhibits significant advantages over various existing baselines.

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NOFA: NeRF-based One-shot Facial Avatar Reconstruction

3D facial avatar reconstruction has been a significant research topic in computer graphics and computer vision, where photo-realistic rendering and flexible controls over poses and expressions are necessary for many related applications. Recently, its performance has been greatly improved with the development of neural radiance fields (NeRF). However, most existing NeRF-based facial avatars focus on subject-specific reconstruction and reenactment, requiring multi-shot images containing different views of the specific subject for training, and the learned model cannot generalize to new identities, limiting its further applications. In this work, we propose a one-shot 3D facial avatar reconstruction framework that only requires a single source image to reconstruct a high-fidelity 3D facial avatar. For the challenges of lacking generalization ability and missing multi-view information, we leverage the generative prior of 3D GAN and develop an efficient encoder-decoder network to reconstruct the canonical neural volume of the source image, and further propose a compensation network to complement facial details. To enable fine-grained control over facial dynamics, we propose a deformation field to warp the canonical volume into driven expressions. Through extensive experimental comparisons, we achieve superior synthesis results compared to several state-of-the-art methods.

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DeSRA: Detect and Delete the Artifacts of GAN-based Real-World Super-Resolution Models

Image super-resolution (SR) with generative adversarial networks (GAN) has achieved great success in restoring realistic details. However, it is notorious that GAN-based SR models will inevitably produce unpleasant and undesirable artifacts, especially in practical scenarios. Previous works typically suppress artifacts with an extra loss penalty in the training phase. They only work for in-distribution artifact types generated during training. When applied in real-world scenarios, we observe that those improved methods still generate obviously annoying artifacts during inference. In this paper, we analyze the cause and characteristics of the GAN artifacts produced in unseen test data without ground-truths. We then develop a novel method, namely, DeSRA, to Detect and then Delete those SR Artifacts in practice. Specifically, we propose to measure a relative local variance distance from MSE-SR results and GAN-SR results, and locate the problematic areas based on the above distance and semantic-aware thresholds. After detecting the artifact regions, we develop a finetune procedure to improve GAN-based SR models with a few samples, so that they can deal with similar types of artifacts in more unseen real data. Equipped with our DeSRA, we can successfully eliminate artifacts from inference and improve the ability of SR models to be applied in real-world scenarios. The code will be available at https://github.com/TencentARC/DeSRA.

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DreamDiffusion: Generating High-Quality Images from Brain EEG Signals

This paper introduces DreamDiffusion, a novel method for generating high-quality images directly from brain electroencephalogram (EEG) signals, without the need to translate thoughts into text. DreamDiffusion leverages pre-trained text-to-image models and employs temporal masked signal modeling to pre-train the EEG encoder for effective and robust EEG representations. Additionally, the method further leverages the CLIP image encoder to provide extra supervision to better align EEG, text, and image embeddings with limited EEG-image pairs. Overall, the proposed method overcomes the challenges of using EEG signals for image generation, such as noise, limited information, and individual differences, and achieves promising results. Quantitative and qualitative results demonstrate the effectiveness of the proposed method as a significant step towards portable and low-cost ``thoughts-to-image'', with potential applications in neuroscience and computer vision. The code is available here \url{https://github.com/bbaaii/DreamDiffusion}.

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DSRM: Boost Textual Adversarial Training with Distribution Shift Risk Minimization

Adversarial training is one of the best-performing methods in improving the robustness of deep language models. However, robust models come at the cost of high time consumption, as they require multi-step gradient ascents or word substitutions to obtain adversarial samples. In addition, these generated samples are deficient in grammatical quality and semantic consistency, which impairs the effectiveness of adversarial training. To address these problems, we introduce a novel, effective procedure for instead adversarial training with only clean data. Our procedure, distribution shift risk minimization (DSRM), estimates the adversarial loss by perturbing the input data's probability distribution rather than their embeddings. This formulation results in a robust model that minimizes the expected global loss under adversarial attacks. Our approach requires zero adversarial samples for training and reduces time consumption by up to 70\% compared to current best-performing adversarial training methods. Experiments demonstrate that DSRM considerably improves BERT's resistance to textual adversarial attacks and achieves state-of-the-art robust accuracy on various benchmarks.

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On the Universal Adversarial Perturbations for Efficient Data-free Adversarial Detection

Detecting adversarial samples that are carefully crafted to fool the model is a critical step to socially-secure applications. However, existing adversarial detection methods require access to sufficient training data, which brings noteworthy concerns regarding privacy leakage and generalizability. In this work, we validate that the adversarial sample generated by attack algorithms is strongly related to a specific vector in the high-dimensional inputs. Such vectors, namely UAPs (Universal Adversarial Perturbations), can be calculated without original training data. Based on this discovery, we propose a data-agnostic adversarial detection framework, which induces different responses between normal and adversarial samples to UAPs. Experimental results show that our method achieves competitive detection performance on various text classification tasks, and maintains an equivalent time consumption to normal inference.

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PTVD: A Large-Scale Plot-Oriented Multimodal Dataset Based on Television Dramas

Art forms such as movies and television (TV) dramas are reflections of the real world, which have attracted much attention from the multimodal learning community recently. However, existing corpora in this domain share three limitations: (1) annotated in a scene-oriented fashion, they ignore the coherence within plots; (2) their text lacks empathy and seldom mentions situational context; (3) their video clips fail to cover long-form relationship due to short duration. To address these fundamental issues, using 1,106 TV drama episodes and 24,875 informative plot-focused sentences written by professionals, with the help of 449 human annotators, we constructed PTVD, the first plot-oriented multimodal dataset in the TV domain. It is also the first non-English dataset of its kind. Additionally, PTVD contains more than 26 million bullet screen comments (BSCs), powering large-scale pre-training. Next, aiming to open-source a strong baseline for follow-up works, we developed the multimodal algorithm that attacks different cinema/TV modelling problems with a unified architecture. Extensive experiments on three cognitive-inspired tasks yielded a number of novel observations (some of them being quite counter-intuition), further validating the value of PTVD in promoting multimodal research. The dataset and codes are released at \url{https://ptvd.github.io/}.

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Towards Unseen Triples: Effective Text-Image-joint Learning for Scene Graph Generation

Scene Graph Generation (SGG) aims to structurally and comprehensively represent objects and their connections in images, it can significantly benefit scene understanding and other related downstream tasks. Existing SGG models often struggle to solve the long-tailed problem caused by biased datasets. However, even if these models can fit specific datasets better, it may be hard for them to resolve the unseen triples which are not included in the training set. Most methods tend to feed a whole triple and learn the overall features based on statistical machine learning. Such models have difficulty predicting unseen triples because the objects and predicates in the training set are combined differently as novel triples in the test set. In this work, we propose a Text-Image-joint Scene Graph Generation (TISGG) model to resolve the unseen triples and improve the generalisation capability of the SGG models. We propose a Joint Fearture Learning (JFL) module and a Factual Knowledge based Refinement (FKR) module to learn object and predicate categories separately at the feature level and align them with corresponding visual features so that the model is no longer limited to triples matching. Besides, since we observe the long-tailed problem also affects the generalization ability, we design a novel balanced learning strategy, including a Charater Guided Sampling (CGS) and an Informative Re-weighting (IR) module, to provide tailor-made learning methods for each predicate according to their characters. Extensive experiments show that our model achieves state-of-the-art performance. In more detail, TISGG boosts the performances by 11.7% of zR@20(zero-shot recall) on the PredCls sub-task on the Visual Genome dataset.

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TaCA: Upgrading Your Visual Foundation Model with Task-agnostic Compatible Adapter

Visual foundation models like CLIP excel in learning feature representations from extensive datasets through self-supervised methods, demonstrating remarkable transfer learning and generalization capabilities. A growing number of applications based on visual foundation models are emerging, including innovative solutions such as BLIP-2. These applications employ pre-trained CLIP models as upstream feature extractors and train various downstream modules to accomplish diverse tasks. In situations involving system upgrades that require updating the upstream foundation model, it becomes essential to re-train all downstream modules to adapt to the new foundation model, which is inflexible and inefficient. In this paper, we introduce a parameter-efficient and task-agnostic adapter, dubbed TaCA, that facilitates compatibility across distinct foundation models while ensuring enhanced performance for the new models. TaCA allows downstream applications to seamlessly integrate better-performing foundation models without necessitating retraining. We conduct extensive experimental validation of TaCA using different scales of models with up to one billion parameters on various tasks such as video-text retrieval, video recognition, and visual question answering. The results consistently demonstrate the emergent ability of TaCA on hot-plugging upgrades for visual foundation models. Codes and models will be available at https://github.com/TencentARC/TaCA.

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Sticker820K: Empowering Interactive Retrieval with Stickers

Stickers have become a ubiquitous part of modern-day communication, conveying complex emotions through visual imagery. To facilitate the development of more powerful algorithms for analyzing stickers, we propose a large-scale Chinese sticker dataset, namely Sticker820K, which consists of 820k image-text pairs. Each sticker has rich and high-quality textual annotations, including descriptions, optical characters, emotional labels, and style classifications. Although vision-language tasks in the domain of natural images have been well studied, directly applying the those models, such as CLIP, to sticker data is not an optimal solution due to the discrepant nature between natural and emotive image data. Therefore, we propose StickerCLIP as a benchmark model on the Sticker820K dataset. For the text-to-image retrieval task, our StickerCLIP demonstrates strong superiority over the CLIP, which achieves an absolute gain of 66.0\% in mean recall on the Sticker820K test set. Additionally, we endeavor to extend the recently popularized LLM by means of prompt tuning, integrating its ability for sticker retrieval and allowing users to retrieve stickers through instructions. We validate the feasibility of this method, demonstrating the immense potential of prompt tuning in expanding LLM abilities while not affecting the quality of upstream tasks.

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InstructP2P: Learning to Edit 3D Point Clouds with Text Instructions

Enhancing AI systems to perform tasks following human instructions can significantly boost productivity. In this paper, we present InstructP2P, an end-to-end framework for 3D shape editing on point clouds, guided by high-level textual instructions. InstructP2P extends the capabilities of existing methods by synergizing the strengths of a text-conditioned point cloud diffusion model, Point-E, and powerful language models, enabling color and geometry editing using language instructions. To train InstructP2P, we introduce a new shape editing dataset, constructed by integrating a shape segmentation dataset, off-the-shelf shape programs, and diverse edit instructions generated by a large language model, ChatGPT. Our proposed method allows for editing both color and geometry of specific regions in a single forward pass, while leaving other regions unaffected. In our experiments, InstructP2P shows generalization capabilities, adapting to novel shape categories and instructions, despite being trained on a limited amount of data.

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Inserting Anybody in Diffusion Models via Celeb Basis

Exquisite demand exists for customizing the pretrained large text-to-image model, $\textit{e.g.}$, Stable Diffusion, to generate innovative concepts, such as the users themselves. However, the newly-added concept from previous customization methods often shows weaker combination abilities than the original ones even given several images during training. We thus propose a new personalization method that allows for the seamless integration of a unique individual into the pre-trained diffusion model using just $\textbf{one facial photograph}$ and only $\textbf{1024 learnable parameters}$ under $\textbf{3 minutes}$. So as we can effortlessly generate stunning images of this person in any pose or position, interacting with anyone and doing anything imaginable from text prompts. To achieve this, we first analyze and build a well-defined celeb basis from the embedding space of the pre-trained large text encoder. Then, given one facial photo as the target identity, we generate its own embedding by optimizing the weight of this basis and locking all other parameters. Empowered by the proposed celeb basis, the new identity in our customized model showcases a better concept combination ability than previous personalization methods. Besides, our model can also learn several new identities at once and interact with each other where the previous customization model fails to. The code will be released.

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Make-Your-Video: Customized Video Generation Using Textual and Structural Guidance

Creating a vivid video from the event or scenario in our imagination is a truly fascinating experience. Recent advancements in text-to-video synthesis have unveiled the potential to achieve this with prompts only. While text is convenient in conveying the overall scene context, it may be insufficient to control precisely. In this paper, we explore customized video generation by utilizing text as context description and motion structure (e.g. frame-wise depth) as concrete guidance. Our method, dubbed Make-Your-Video, involves joint-conditional video generation using a Latent Diffusion Model that is pre-trained for still image synthesis and then promoted for video generation with the introduction of temporal modules. This two-stage learning scheme not only reduces the computing resources required, but also improves the performance by transferring the rich concepts available in image datasets solely into video generation. Moreover, we use a simple yet effective causal attention mask strategy to enable longer video synthesis, which mitigates the potential quality degradation effectively. Experimental results show the superiority of our method over existing baselines, particularly in terms of temporal coherence and fidelity to users' guidance. In addition, our model enables several intriguing applications that demonstrate potential for practical usage.

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TaleCrafter: Interactive Story Visualization with Multiple Characters

Accurate Story visualization requires several necessary elements, such as identity consistency across frames, the alignment between plain text and visual content, and a reasonable layout of objects in images. Most previous works endeavor to meet these requirements by fitting a text-to-image (T2I) model on a set of videos in the same style and with the same characters, e.g., the FlintstonesSV dataset. However, the learned T2I models typically struggle to adapt to new characters, scenes, and styles, and often lack the flexibility to revise the layout of the synthesized images. This paper proposes a system for generic interactive story visualization, capable of handling multiple novel characters and supporting the editing of layout and local structure. It is developed by leveraging the prior knowledge of large language and T2I models, trained on massive corpora. The system comprises four interconnected components: story-to-prompt generation (S2P), text-to-layout generation (T2L), controllable text-to-image generation (C-T2I), and image-to-video animation (I2V). First, the S2P module converts concise story information into detailed prompts required for subsequent stages. Next, T2L generates diverse and reasonable layouts based on the prompts, offering users the ability to adjust and refine the layout to their preference. The core component, C-T2I, enables the creation of images guided by layouts, sketches, and actor-specific identifiers to maintain consistency and detail across visualizations. Finally, I2V enriches the visualization process by animating the generated images. Extensive experiments and a user study are conducted to validate the effectiveness and flexibility of interactive editing of the proposed system.

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GPT4Tools: Teaching Large Language Model to Use Tools via Self-instruction

This paper aims to efficiently enable Large Language Models (LLMs) to use multimodal tools. Advanced proprietary LLMs, such as ChatGPT and GPT-4, have shown great potential for tool usage through sophisticated prompt engineering. Nevertheless, these models typically rely on prohibitive computational costs and publicly inaccessible data. To address these challenges, we propose the GPT4Tools based on self-instruct to enable open-source LLMs, such as LLaMA and OPT, to use tools. It generates an instruction-following dataset by prompting an advanced teacher with various multi-modal contexts. By using the Low-Rank Adaptation (LoRA) optimization, our approach facilitates the open-source LLMs to solve a range of visual problems, including visual comprehension and image generation. Moreover, we provide a benchmark to evaluate the ability of LLMs to use tools, which is performed in both zero-shot and fine-tuning ways. Extensive experiments demonstrate the effectiveness of our method on various language models, which not only significantly improves the accuracy of invoking seen tools, but also enables the zero-shot capacity for unseen tools. The code and demo are available at https://github.com/StevenGrove/GPT4Tools.

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What Makes for Good Visual Tokenizers for Large Language Models?

We empirically investigate proper pre-training methods to build good visual tokenizers, making Large Language Models (LLMs) powerful Multimodal Large Language Models (MLLMs). In our benchmark, which is curated to evaluate MLLMs visual semantic understanding and fine-grained perception capabilities, we discussed different visual tokenizers pre-trained with dominant methods (i.e., DeiT, CLIP, MAE, DINO), and observe that: i) Fully/weakly supervised models capture more semantics than self-supervised models, but the gap is narrowed by scaling up the pre-training dataset. ii) Self-supervised models are better at fine-grained perception, where patch-level supervision is particularly effective. iii) Tuning the visual tokenizer leads to the loss of semantics obtained from large-scale pretraining, which is unfavorable with relatively small-scale instruction-tuning dataset. Given the findings, we reviewed methods that attempted to unify semantics and fine-grained visual understanding, e.g., patch-level feature distillation with semantically-rich targets. We obtain an intriguing insight mask-based strategies that were once all the rage may not be applicable for obtaining good visual tokenizers. Based on this critical observation, we obtain a new MLLM equipped with a tailored Good Visual Tokenizer (GVT), which exhibits strong visual comprehension capability at multiple scales. In particular, without introducing extra parameters and task-specific fine-tuning, GVT achieves superior performance on visual question answering, image captioning, and other fine-grained visual understanding tasks such as object counting and multi-class identification.

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TVTSv2: Learning Out-of-the-box Spatiotemporal Visual Representations at Scale

The ultimate goal for foundation models is realizing task-agnostic, i.e., supporting out-of-the-box usage without task-specific fine-tuning. Although breakthroughs have been made in natural language processing and image representation learning, it is still challenging for video models to reach it due to the increasing uncertainty of spatiotemporal signals. To ease training, existing works leverage image foundation models' prior knowledge and equip them with efficient temporal modules. Despite the satisfactory fine-tuning performance, we empirically find they fall short of out-of-the-box usage, given the even degraded performance in zero-shot/linear protocols compared to their baseline counterparts. In this work, we analyze the factor that leads to degradation from the perspective of language supervision distortion. We argue that tuning a text encoder end-to-end, as done in previous work, is suboptimal since it may overfit in terms of styles, thereby losing its original generalization ability to capture the semantics of various language registers. The overfitted text encoder, in turn, provides a harmful supervision signal, degrading the video representation. To tackle this issue, we propose a degradation-free pre-training strategy to retain the generalization ability of the text encoder via freezing shallow layers while enabling the task-related semantics capturing in tunable deep layers. As for the training objective, we adopted the transcript sorting task in TVTS incorporated with masking techniques to enable scalable training. As a result, we produce a series of models, dubbed TVTSv2, with up to one billion parameters. We achieve new state-of-the-arts on various video benchmarks with a frozen backbone, surpassing the recent ImageBind, InternVideo, etc. Code is available at https://github.com/TencentARC/TVTS.

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