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Ying Shan

Publications and source records attributed to Ying Shan.

At least 253 records · Page 14Linked to original sources

Dynamic Token Normalization Improves Vision Transformers

Vision Transformer (ViT) and its variants (e.g., Swin, PVT) have achieved great success in various computer vision tasks, owing to their capability to learn long-range contextual information. Layer Normalization (LN) is an essential ingredient in these models. However, we found that the ordinary LN makes tokens at different positions similar in magnitude because it normalizes embeddings within each token. It is difficult for Transformers to capture inductive bias such as the positional context in an image with LN. We tackle this problem by proposing a new normalizer, termed Dynamic Token Normalization (DTN), where normalization is performed both within each token (intra-token) and across different tokens (inter-token). DTN has several merits. Firstly, it is built on a unified formulation and thus can represent various existing normalization methods. Secondly, DTN learns to normalize tokens in both intra-token and inter-token manners, enabling Transformers to capture both the global contextual information and the local positional context. {Thirdly, by simply replacing LN layers, DTN can be readily plugged into various vision transformers, such as ViT, Swin, PVT, LeViT, T2T-ViT, BigBird and Reformer. Extensive experiments show that the transformer equipped with DTN consistently outperforms baseline model with minimal extra parameters and computational overhead. For example, DTN outperforms LN by $0.5\%$ - $1.2\%$ top-1 accuracy on ImageNet, by $1.2$ - $1.4$ box AP in object detection on COCO benchmark, by $2.3\%$ - $3.9\%$ mCE in robustness experiments on ImageNet-C, and by $0.5\%$ - $0.8\%$ accuracy in Long ListOps on Long-Range Arena.} Codes will be made public at \url{https://github.com/wqshao126/DTN}

cs.CV↗

Darwinian Model Upgrades: Model Evolving with Selective Compatibility

The traditional model upgrading paradigm for retrieval requires recomputing all gallery embeddings before deploying the new model (dubbed as "backfilling"), which is quite expensive and time-consuming considering billions of instances in industrial applications. BCT presents the first step towards backward-compatible model upgrades to get rid of backfilling. It is workable but leaves the new model in a dilemma between new feature discriminativeness and new-to-old compatibility due to the undifferentiated compatibility constraints. In this work, we propose Darwinian Model Upgrades (DMU), which disentangle the inheritance and variation in the model evolving with selective backward compatibility and forward adaptation, respectively. The old-to-new heritable knowledge is measured by old feature discriminativeness, and the gallery features, especially those of poor quality, are evolved in a lightweight manner to become more adaptive in the new latent space. We demonstrate the superiority of DMU through comprehensive experiments on large-scale landmark retrieval and face recognition benchmarks. DMU effectively alleviates the new-to-new degradation and improves new-to-old compatibility, rendering a more proper model upgrading paradigm in large-scale retrieval systems.

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Robust Human Matting via Semantic Guidance

Automatic human matting is highly desired for many real applications. We investigate recent human matting methods and show that common bad cases happen when semantic human segmentation fails. This indicates that semantic understanding is crucial for robust human matting. From this, we develop a fast yet accurate human matting framework, named Semantic Guided Human Matting (SGHM). It builds on a semantic human segmentation network and introduces a light-weight matting module with only marginal computational cost. Unlike previous works, our framework is data efficient, which requires a small amount of matting ground-truth to learn to estimate high quality object mattes. Our experiments show that trained with merely 200 matting images, our method can generalize well to real-world datasets, and outperform recent methods on multiple benchmarks, while remaining efficient. Considering the unbearable labeling cost of matting data and widely available segmentation data, our method becomes a practical and effective solution for the task of human matting. Source code is available at https://github.com/cxgincsu/SemanticGuidedHumanMatting.

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MonoNeuralFusion: Online Monocular Neural 3D Reconstruction with Geometric Priors

High-fidelity 3D scene reconstruction from monocular videos continues to be challenging, especially for complete and fine-grained geometry reconstruction. The previous 3D reconstruction approaches with neural implicit representations have shown a promising ability for complete scene reconstruction, while their results are often over-smooth and lack enough geometric details. This paper introduces a novel neural implicit scene representation with volume rendering for high-fidelity online 3D scene reconstruction from monocular videos. For fine-grained reconstruction, our key insight is to incorporate geometric priors into both the neural implicit scene representation and neural volume rendering, thus leading to an effective geometry learning mechanism based on volume rendering optimization. Benefiting from this, we present MonoNeuralFusion to perform the online neural 3D reconstruction from monocular videos, by which the 3D scene geometry is efficiently generated and optimized during the on-the-fly 3D monocular scanning. The extensive comparisons with state-of-the-art approaches show that our MonoNeuralFusion consistently generates much better complete and fine-grained reconstruction results, both quantitatively and qualitatively.

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Towards Vivid and Diverse Image Colorization with Generative Color Prior

Colorization has attracted increasing interest in recent years. Classic reference-based methods usually rely on external color images for plausible results. A large image database or online search engine is inevitably required for retrieving such exemplars. Recent deep-learning-based methods could automatically colorize images at a low cost. However, unsatisfactory artifacts and incoherent colors are always accompanied. In this work, we propose GCP-Colorization that leverages the rich and diverse color priors encapsulated in a pretrained Generative Adversarial Networks (GAN) for automatic colorization. Specifically, we first "retrieve" matched features (similar to exemplars) via a GAN encoder and then incorporate these features into the colorization process with feature modulations. Thanks to the powerful generative color prior (GCP) and delicate designs, our GCP-Colorization could produce vivid colors with a single forward pass. Moreover, it is highly convenient to obtain diverse results by modifying GAN latent codes. GCP-Colorization also inherits the merit of interpretable controls of GANs and could attain controllable and smooth transitions by walking through GAN latent space. Extensive experiments and user studies demonstrate that GCP-Colorization achieves superior performance than previous works. Codes are available at https://github.com/ToTheBeginning/GCP-Colorization.

cs.CV↗

mc-BEiT: Multi-choice Discretization for Image BERT Pre-training

Image BERT pre-training with masked image modeling (MIM) becomes a popular practice to cope with self-supervised representation learning. A seminal work, BEiT, casts MIM as a classification task with a visual vocabulary, tokenizing the continuous visual signals into discrete vision tokens using a pre-learned dVAE. Despite a feasible solution, the improper discretization hinders further improvements of image pre-training. Since image discretization has no ground-truth answers, we believe that the masked patch should not be assigned with a unique token id even if a better tokenizer can be obtained. In this work, we introduce an improved BERT-style image pre-training method, namely mc-BEiT, which performs MIM proxy tasks towards eased and refined multi-choice training objectives. Specifically, the multi-choice supervision for the masked image patches is formed by the soft probability vectors of the discrete token ids, which are predicted by the off-the-shelf image tokenizer and further refined by high-level inter-patch perceptions resorting to the observation that similar patches should share their choices. Extensive experiments on classification, segmentation, and detection tasks demonstrate the superiority of our method, e.g., the pre-trained ViT-B achieves 84.1% top-1 fine-tuning accuracy on ImageNet-1K classification, 49.2% AP^b and 44.0% AP^m of object detection and instance segmentation on COCO, 50.8% mIOU on ADE20K semantic segmentation, outperforming the competitive counterparts. The code will be available at https://github.com/lixiaotong97/mc-BEiT.

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MM-RealSR: Metric Learning based Interactive Modulation for Real-World Super-Resolution

Interactive image restoration aims to restore images by adjusting several controlling coefficients, which determine the restoration strength. Existing methods are restricted in learning the controllable functions under the supervision of known degradation types and levels. They usually suffer from a severe performance drop when the real degradation is different from their assumptions. Such a limitation is due to the complexity of real-world degradations, which can not provide explicit supervision to the interactive modulation during training. However, how to realize the interactive modulation in real-world super-resolution has not yet been studied. In this work, we present a Metric Learning based Interactive Modulation for Real-World Super-Resolution (MM-RealSR). Specifically, we propose an unsupervised degradation estimation strategy to estimate the degradation level in real-world scenarios. Instead of using known degradation levels as explicit supervision to the interactive mechanism, we propose a metric learning strategy to map the unquantifiable degradation levels in real-world scenarios to a metric space, which is trained in an unsupervised manner. Moreover, we introduce an anchor point strategy in the metric learning process to normalize the distribution of metric space. Extensive experiments demonstrate that the proposed MM-RealSR achieves excellent modulation and restoration performance in real-world super-resolution. Codes are available at https://github.com/TencentARC/MM-RealSR.

cs.CV↗

VQFR: Blind Face Restoration with Vector-Quantized Dictionary and Parallel Decoder

Although generative facial prior and geometric prior have recently demonstrated high-quality results for blind face restoration, producing fine-grained facial details faithful to inputs remains a challenging problem. Motivated by the classical dictionary-based methods and the recent vector quantization (VQ) technique, we propose a VQ-based face restoration method - VQFR. VQFR takes advantage of high-quality low-level feature banks extracted from high-quality faces and can thus help recover realistic facial details. However, the simple application of the VQ codebook cannot achieve good results with faithful details and identity preservation. Therefore, we further introduce two special network designs. 1). We first investigate the compression patch size in the VQ codebook and find that the VQ codebook designed with a proper compression patch size is crucial to balance the quality and fidelity. 2). To further fuse low-level features from inputs while not "contaminating" the realistic details generated from the VQ codebook, we proposed a parallel decoder consisting of a texture decoder and a main decoder. Those two decoders then interact with a texture warping module with deformable convolution. Equipped with the VQ codebook as a facial detail dictionary and the parallel decoder design, the proposed VQFR can largely enhance the restored quality of facial details while keeping the fidelity to previous methods.

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Not All Models Are Equal: Predicting Model Transferability in a Self-challenging Fisher Space

This paper addresses an important problem of ranking the pre-trained deep neural networks and screening the most transferable ones for downstream tasks. It is challenging because the ground-truth model ranking for each task can only be generated by fine-tuning the pre-trained models on the target dataset, which is brute-force and computationally expensive. Recent advanced methods proposed several lightweight transferability metrics to predict the fine-tuning results. However, these approaches only capture static representations but neglect the fine-tuning dynamics. To this end, this paper proposes a new transferability metric, called \textbf{S}elf-challenging \textbf{F}isher \textbf{D}iscriminant \textbf{A}nalysis (\textbf{SFDA}), which has many appealing benefits that existing works do not have. First, SFDA can embed the static features into a Fisher space and refine them for better separability between classes. Second, SFDA uses a self-challenging mechanism to encourage different pre-trained models to differentiate on hard examples. Third, SFDA can easily select multiple pre-trained models for the model ensemble. Extensive experiments on $33$ pre-trained models of $11$ downstream tasks show that SFDA is efficient, effective, and robust when measuring the transferability of pre-trained models. For instance, compared with the state-of-the-art method NLEEP, SFDA demonstrates an average of $59.1$\% gain while bringing $22.5$x speedup in wall-clock time. The code will be available at \url{https://github.com/TencentARC/SFDA}.

cs.LG↗

Music-driven Dance Regeneration with Controllable Key Pose Constraints

In this paper, we propose a novel framework for music-driven dance motion synthesis with controllable key pose constraint. In contrast to methods that generate dance motion sequences only based on music without any other controllable conditions, this work targets on synthesizing high-quality dance motion driven by music as well as customized poses performed by users. Our model involves two single-modal transformer encoders for music and motion representations and a cross-modal transformer decoder for dance motions generation. The cross-modal transformer decoder achieves the capability of synthesizing smooth dance motion sequences, which keeps a consistency with key poses at corresponding positions, by introducing the local neighbor position embedding. Such mechanism makes the decoder more sensitive to key poses and the corresponding positions. Our dance synthesis model achieves satisfactory performance both on quantitative and qualitative evaluations with extensive experiments, which demonstrates the effectiveness of our proposed method.

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A Hierarchical Speaker Representation Framework for One-shot Singing Voice Conversion

Typically, singing voice conversion (SVC) depends on an embedding vector, extracted from either a speaker lookup table (LUT) or a speaker recognition network (SRN), to model speaker identity. However, singing contains more expressive speaker characteristics than conversational speech. It is suspected that a single embedding vector may only capture averaged and coarse-grained speaker characteristics, which is insufficient for the SVC task. To this end, this work proposes a novel hierarchical speaker representation framework for SVC, which can capture fine-grained speaker characteristics at different granularity. It consists of an up-sampling stream and three down-sampling streams. The up-sampling stream transforms the linguistic features into audio samples, while one down-sampling stream of the three operates in the reverse direction. It is expected that the temporal statistics of each down-sampling block can represent speaker characteristics at different granularity, which will be engaged in the up-sampling blocks to enhance the speaker modeling. Experiment results verify that the proposed method outperforms both the LUT and SRN based SVC systems. Moreover, the proposed system supports the one-shot SVC with only a few seconds of reference audio.

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DeVRF: Fast Deformable Voxel Radiance Fields for Dynamic Scenes

Modeling dynamic scenes is important for many applications such as virtual reality and telepresence. Despite achieving unprecedented fidelity for novel view synthesis in dynamic scenes, existing methods based on Neural Radiance Fields (NeRF) suffer from slow convergence (i.e., model training time measured in days). In this paper, we present DeVRF, a novel representation to accelerate learning dynamic radiance fields. The core of DeVRF is to model both the 3D canonical space and 4D deformation field of a dynamic, non-rigid scene with explicit and discrete voxel-based representations. However, it is quite challenging to train such a representation which has a large number of model parameters, often resulting in overfitting issues. To overcome this challenge, we devise a novel static-to-dynamic learning paradigm together with a new data capture setup that is convenient to deploy in practice. This paradigm unlocks efficient learning of deformable radiance fields via utilizing the 3D volumetric canonical space learnt from multi-view static images to ease the learning of 4D voxel deformation field with only few-view dynamic sequences. To further improve the efficiency of our DeVRF and its synthesized novel view's quality, we conduct thorough explorations and identify a set of strategies. We evaluate DeVRF on both synthetic and real-world dynamic scenes with different types of deformation. Experiments demonstrate that DeVRF achieves two orders of magnitude speedup (100x faster) with on-par high-fidelity results compared to the previous state-of-the-art approaches. The code and dataset will be released in https://github.com/showlab/DeVRF.

cs.CV↗

Unleashing Vanilla Vision Transformer with Masked Image Modeling for Object Detection

We present an approach to efficiently and effectively adapt a masked image modeling (MIM) pre-trained vanilla Vision Transformer (ViT) for object detection, which is based on our two novel observations: (i) A MIM pre-trained vanilla ViT encoder can work surprisingly well in the challenging object-level recognition scenario even with randomly sampled partial observations, e.g., only 25% $\sim$ 50% of the input embeddings. (ii) In order to construct multi-scale representations for object detection from single-scale ViT, a randomly initialized compact convolutional stem supplants the pre-trained large kernel patchify stem, and its intermediate features can naturally serve as the higher resolution inputs of a feature pyramid network without further upsampling or other manipulations. While the pre-trained ViT is only regarded as the 3$^{rd}$-stage of our detector's backbone instead of the whole feature extractor. This results in a ConvNet-ViT hybrid feature extractor. The proposed detector, named MIMDet, enables a MIM pre-trained vanilla ViT to outperform hierarchical Swin Transformer by 2.5 box AP and 2.6 mask AP on COCO, and achieves better results compared with the previous best adapted vanilla ViT detector using a more modest fine-tuning recipe while converging 2.8$\times$ faster. Code and pre-trained models are available at https://github.com/hustvl/MIMDet.

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Object-aware Video-language Pre-training for Retrieval

Recently, by introducing large-scale dataset and strong transformer network, video-language pre-training has shown great success especially for retrieval. Yet, existing video-language transformer models do not explicitly fine-grained semantic align. In this work, we present Object-aware Transformers, an object-centric approach that extends video-language transformer to incorporate object representations. The key idea is to leverage the bounding boxes and object tags to guide the training process. We evaluate our model on three standard sub-tasks of video-text matching on four widely used benchmarks. We also provide deep analysis and detailed ablation about the proposed method. We show clear improvement in performance across all tasks and datasets considered, demonstrating the value of a model that incorporates object representations into a video-language architecture. The code will be released at \url{https://github.com/FingerRec/OA-Transformer}.

cs.CV↗

Accelerating the Training of Video Super-Resolution Models

Despite that convolution neural networks (CNN) have recently demonstrated high-quality reconstruction for video super-resolution (VSR), efficiently training competitive VSR models remains a challenging problem. It usually takes an order of magnitude more time than training their counterpart image models, leading to long research cycles. Existing VSR methods typically train models with fixed spatial and temporal sizes from beginning to end. The fixed sizes are usually set to large values for good performance, resulting to slow training. However, is such a rigid training strategy necessary for VSR? In this work, we show that it is possible to gradually train video models from small to large spatial/temporal sizes, i.e., in an easy-to-hard manner. In particular, the whole training is divided into several stages and the earlier stage has smaller training spatial shape. Inside each stage, the temporal size also varies from short to long while the spatial size remains unchanged. Training is accelerated by such a multigrid training strategy, as most of computation is performed on smaller spatial and shorter temporal shapes. For further acceleration with GPU parallelization, we also investigate the large minibatch training without the loss in accuracy. Extensive experiments demonstrate that our method is capable of largely speeding up training (up to $6.2\times$ speedup in wall-clock training time) without performance drop for various VSR models. The code is available at https://github.com/TencentARC/Efficient-VSR-Training.

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RepSR: Training Efficient VGG-style Super-Resolution Networks with Structural Re-Parameterization and Batch Normalization

This paper explores training efficient VGG-style super-resolution (SR) networks with the structural re-parameterization technique. The general pipeline of re-parameterization is to train networks with multi-branch topology first, and then merge them into standard 3x3 convolutions for efficient inference. In this work, we revisit those primary designs and investigate essential components for re-parameterizing SR networks. First of all, we find that batch normalization (BN) is important to bring training non-linearity and improve the final performance. However, BN is typically ignored in SR, as it usually degrades the performance and introduces unpleasant artifacts. We carefully analyze the cause of BN issue and then propose a straightforward yet effective solution. In particular, we first train SR networks with mini-batch statistics as usual, and then switch to using population statistics at the later training period. While we have successfully re-introduced BN into SR, we further design a new re-parameterizable block tailored for SR, namely RepSR. It consists of a clean residual path and two expand-and-squeeze convolution paths with the modified BN. Extensive experiments demonstrate that our simple RepSR is capable of achieving superior performance to previous SR re-parameterization methods among different model sizes. In addition, our RepSR can achieve a better trade-off between performance and actual running time (throughput) than previous SR methods. Codes will be available at https://github.com/TencentARC/RepSR.

cs.CV↗

VFHQ: A High-Quality Dataset and Benchmark for Video Face Super-Resolution

Most of the existing video face super-resolution (VFSR) methods are trained and evaluated on VoxCeleb1, which is designed specifically for speaker identification and the frames in this dataset are of low quality. As a consequence, the VFSR models trained on this dataset can not output visual-pleasing results. In this paper, we develop an automatic and scalable pipeline to collect a high-quality video face dataset (VFHQ), which contains over $16,000$ high-fidelity clips of diverse interview scenarios. To verify the necessity of VFHQ, we further conduct experiments and demonstrate that VFSR models trained on our VFHQ dataset can generate results with sharper edges and finer textures than those trained on VoxCeleb1. In addition, we show that the temporal information plays a pivotal role in eliminating video consistency issues as well as further improving visual performance. Based on VFHQ, by analyzing the benchmarking study of several state-of-the-art algorithms under bicubic and blind settings. See our project page: https://liangbinxie.github.io/projects/vfhq

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Privacy-Preserving Model Upgrades with Bidirectional Compatible Training in Image Retrieval

The task of privacy-preserving model upgrades in image retrieval desires to reap the benefits of rapidly evolving new models without accessing the raw gallery images. A pioneering work introduced backward-compatible training, where the new model can be directly deployed in a backfill-free manner, i.e., the new query can be directly compared to the old gallery features. Despite a possible solution, its improvement in sequential model upgrades is gradually limited by the fixed and under-quality old gallery embeddings. To this end, we propose a new model upgrade paradigm, termed Bidirectional Compatible Training (BiCT), which will upgrade the old gallery embeddings by forward-compatible training towards the embedding space of the backward-compatible new model. We conduct comprehensive experiments to verify the prominent improvement by BiCT and interestingly observe that the inconspicuous loss weight of backward compatibility actually plays an essential role for both backward and forward retrieval performance. To summarize, we introduce a new and valuable problem named privacy-preserving model upgrades, with a proper solution BiCT. Several intriguing insights are further proposed to get the most out of our method.

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