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Ying Shan

Publications and source records attributed to Ying Shan.

278 records · Page 16Linked to original sources

Open-book Video Captioning with Retrieve-Copy-Generate Network

Due to the rapid emergence of short videos and the requirement for content understanding and creation, the video captioning task has received increasing attention in recent years. In this paper, we convert traditional video captioning task into a new paradigm, \ie, Open-book Video Captioning, which generates natural language under the prompts of video-content-relevant sentences, not limited to the video itself. To address the open-book video captioning problem, we propose a novel Retrieve-Copy-Generate network, where a pluggable video-to-text retriever is constructed to retrieve sentences as hints from the training corpus effectively, and a copy-mechanism generator is introduced to extract expressions from multi-retrieved sentences dynamically. The two modules can be trained end-to-end or separately, which is flexible and extensible. Our framework coordinates the conventional retrieval-based methods with orthodox encoder-decoder methods, which can not only draw on the diverse expressions in the retrieved sentences but also generate natural and accurate content of the video. Extensive experiments on several benchmark datasets show that our proposed approach surpasses the state-of-the-art performance, indicating the effectiveness and promising of the proposed paradigm in the task of video captioning.

cs.CV↗

A Generic Object Re-identification System for Short Videos

Short video applications like TikTok and Kwai have been a great hit recently. In order to meet the increasing demands and take full advantage of visual information in short videos, objects in each short video need to be located and analyzed as an upstream task. A question is thus raised -- how to improve the accuracy and robustness of object detection, tracking, and re-identification across tons of short videos with hundreds of categories and complicated visual effects (VFX). To this end, a system composed of a detection module, a tracking module and a generic object re-identification module, is proposed in this paper, which captures features of major objects from short videos. In particular, towards the high efficiency demands in practical short video application, a Temporal Information Fusion Network (TIFN) is proposed in the object detection module, which shows comparable accuracy and improved time efficiency to the state-of-the-art video object detector. Furthermore, in order to mitigate the fragmented issue of tracklets in short videos, a Cross-Layer Pointwise Siamese Network (CPSN) is proposed in the tracking module to enhance the robustness of the appearance model. Moreover, in order to evaluate the proposed system, two challenge datasets containing real-world short videos are built for video object trajectory extraction and generic object re-identification respectively. Overall, extensive experiments for each module and the whole system demonstrate the effectiveness and efficiency of our system.

cs.CV↗

Towards Interaction Detection Using Topological Analysis on Neural Networks

Detecting statistical interactions between input features is a crucial and challenging task. Recent advances demonstrate that it is possible to extract learned interactions from trained neural networks. It has also been observed that, in neural networks, any interacting features must follow a strongly weighted connection to common hidden units. Motivated by the observation, in this paper, we propose to investigate the interaction detection problem from a novel topological perspective by analyzing the connectivity in neural networks. Specially, we propose a new measure for quantifying interaction strength, based upon the well-received theory of persistent homology. Based on this measure, a Persistence Interaction detection~(PID) algorithm is developed to efficiently detect interactions. Our proposed algorithm is evaluated across a number of interaction detection tasks on several synthetic and real world datasets with different hyperparameters. Experimental results validate that the PID algorithm outperforms the state-of-the-art baselines.

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A Simple Yet Effective Method for Video Temporal Grounding with Cross-Modality Attention

The task of language-guided video temporal grounding is to localize the particular video clip corresponding to a query sentence in an untrimmed video. Though progress has been made continuously in this field, some issues still need to be resolved. First, most of the existing methods rely on the combination of multiple complicated modules to solve the task. Second, due to the semantic gaps between the two different modalities, aligning the information at different granularities (local and global) between the video and the language is significant, which is less addressed. Last, previous works do not consider the inevitable annotation bias due to the ambiguities of action boundaries. To address these limitations, we propose a simple two-branch Cross-Modality Attention (CMA) module with intuitive structure design, which alternatively modulates two modalities for better matching the information both locally and globally. In addition, we introduce a new task-specific regression loss function, which improves the temporal grounding accuracy by alleviating the impact of annotation bias. We conduct extensive experiments to validate our method, and the results show that just with this simple model, it can outperform the state of the arts on both Charades-STA and ActivityNet Captions datasets.

cs.CV↗

Dual Semantic Fusion Network for Video Object Detection

Video object detection is a tough task due to the deteriorated quality of video sequences captured under complex environments. Currently, this area is dominated by a series of feature enhancement based methods, which distill beneficial semantic information from multiple frames and generate enhanced features through fusing the distilled information. However, the distillation and fusion operations are usually performed at either frame level or instance level with external guidance using additional information, such as optical flow and feature memory. In this work, we propose a dual semantic fusion network (abbreviated as DSFNet) to fully exploit both frame-level and instance-level semantics in a unified fusion framework without external guidance. Moreover, we introduce a geometric similarity measure into the fusion process to alleviate the influence of information distortion caused by noise. As a result, the proposed DSFNet can generate more robust features through the multi-granularity fusion and avoid being affected by the instability of external guidance. To evaluate the proposed DSFNet, we conduct extensive experiments on the ImageNet VID dataset. Notably, the proposed dual semantic fusion network achieves, to the best of our knowledge, the best performance of 84.1\% mAP among the current state-of-the-art video object detectors with ResNet-101 and 85.4\% mAP with ResNeXt-101 without using any post-processing steps.

cs.CV↗

Fast Video Object Segmentation using the Global Context Module

We developed a real-time, high-quality semi-supervised video object segmentation algorithm. Its accuracy is on par with the most accurate, time-consuming online-learning model, while its speed is similar to the fastest template-matching method with sub-optimal accuracy. The core component of the model is a novel global context module that effectively summarizes and propagates information through the entire video. Compared to previous approaches that only use one frame or a few frames to guide the segmentation of the current frame, the global context module uses all past frames. Unlike the previous state-of-the-art space-time memory network that caches a memory at each spatio-temporal position, the global context module uses a fixed-size feature representation. Therefore, it uses constant memory regardless of the video length and costs substantially less memory and computation. With the novel module, our model achieves top performance on standard benchmarks at a real-time speed.

cs.CV↗

Recurrent Binary Embedding for GPU-Enabled Exhaustive Retrieval from Billion-Scale Semantic Vectors

Rapid advances in GPU hardware and multiple areas of Deep Learning open up a new opportunity for billion-scale information retrieval with exhaustive search. Building on top of the powerful concept of semantic learning, this paper proposes a Recurrent Binary Embedding (RBE) model that learns compact representations for real-time retrieval. The model has the unique ability to refine a base binary vector by progressively adding binary residual vectors to meet the desired accuracy. The refined vector enables efficient implementation of exhaustive similarity computation with bit-wise operations, followed by a near- lossless k-NN selection algorithm, also proposed in this paper. The proposed algorithms are integrated into an end-to-end multi-GPU system that retrieves thousands of top items from over a billion candidates in real-time. The RBE model and the retrieval system were evaluated with data from a major paid search engine. When measured against the state-of-the-art model for binary representation and the full precision model for semantic embedding, RBE significantly outperformed the former, and filled in over 80% of the AUC gap in-between. Experiments comparing with our production retrieval system also demonstrated superior performance. While the primary focus of this paper is to build RBE based on a particular class of semantic models, generalizing to other types is straightforward, as exemplified by two different models at the end of the paper.

cs.IR↗

Deep Embedding Forest: Forest-based Serving with Deep Embedding Features

Deep Neural Networks (DNN) have demonstrated superior ability to extract high level embedding vectors from low level features. Despite the success, the serving time is still the bottleneck due to expensive run-time computation of multiple layers of dense matrices. GPGPU, FPGA, or ASIC-based serving systems require additional hardware that are not in the mainstream design of most commercial applications. In contrast, tree or forest-based models are widely adopted because of low serving cost, but heavily depend on carefully engineered features. This work proposes a Deep Embedding Forest model that benefits from the best of both worlds. The model consists of a number of embedding layers and a forest/tree layer. The former maps high dimensional (hundreds of thousands to millions) and heterogeneous low-level features to the lower dimensional (thousands) vectors, and the latter ensures fast serving. Built on top of a representative DNN model called Deep Crossing, and two forest/tree-based models including XGBoost and LightGBM, a two-step Deep Embedding Forest algorithm is demonstrated to achieve on-par or slightly better performance as compared with the DNN counterpart, with only a fraction of serving time on conventional hardware. After comparing with a joint optimization algorithm called partial fuzzification, also proposed in this paper, it is concluded that the two-step Deep Embedding Forest has achieved near optimal performance. Experiments based on large scale data sets (up to 1 billion samples) from a major sponsored search engine proves the efficacy of the proposed model.

cs.LG↗