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Yingfei Liu

Publications and source records attributed to Yingfei Liu.

At least 19 recordsLinked to original sources

SpatialActor: Exploring Disentangled Spatial Representations for Robust Robotic Manipulation

Robotic manipulation requires precise spatial understanding to interact with objects in the real world. Point-based methods suffer from sparse sampling, leading to the loss of fine-grained semantics. Image-based methods typically feed RGB and depth into 2D backbones pre-trained on 3D auxiliary tasks, but their entangled semantics and geometry are sensitive to inherent depth noise in real-world that disrupts semantic understanding. Moreover, these methods focus on high-level geometry while overlooking low-level spatial cues essential for precise interaction. We propose SpatialActor, a disentangled framework for robust robotic manipulation that explicitly decouples semantics and geometry. The Semantic-guided Geometric Module adaptively fuses two complementary geometry from noisy depth and semantic-guided expert priors. Also, a Spatial Transformer leverages low-level spatial cues for accurate 2D-3D mapping and enables interaction among spatial features. We evaluate SpatialActor on multiple simulation and real-world scenarios across 50+ tasks. It achieves state-of-the-art performance with 87.4% on RLBench and improves by 13.9% to 19.4% under varying noisy conditions, showing strong robustness. Moreover, it significantly enhances few-shot generalization to new tasks and maintains robustness under various spatial perturbations. Project Page: https://shihao1895.github.io/SpatialActor

cs.RO

Dexbotic: Open-Source Vision-Language-Action Toolbox

In this paper, we present Dexbotic, an open-source Vision-Language-Action (VLA) model toolbox based on PyTorch. It aims to provide a one-stop VLA research service for professionals in the field of embodied intelligence. It offers a codebase that supports multiple mainstream VLA policies simultaneously, allowing users to reproduce various VLA methods with just a single environment setup. The toolbox is experiment-centric, where the users can quickly develop new VLA experiments by simply modifying the Exp script. Moreover, we provide much stronger pretrained models to achieve great performance improvements for state-of-the-art VLA policies. Dexbotic will continuously update to include more of the latest pre-trained foundation models and cutting-edge VLA models in the industry.

cs.RO

MemoryVLA: Perceptual-Cognitive Memory in Vision-Language-Action Models for Robotic Manipulation

Temporal context is essential for robotic manipulation because such tasks are inherently non-Markovian, yet mainstream VLA models typically overlook it and struggle with long-horizon, temporally dependent tasks. Cognitive science suggests that humans rely on working memory to buffer short-lived representations for immediate control, while the hippocampal system preserves verbatim episodic details and semantic gist of past experience for long-term memory. Inspired by these mechanisms, we propose MemoryVLA, a Cognition-Memory-Action framework for long-horizon robotic manipulation. A pretrained VLM encodes the observation into perceptual and cognitive tokens that form working memory, while a Perceptual-Cognitive Memory Bank stores low-level details and high-level semantics consolidated from it. Working memory retrieves decision-relevant entries from the bank, adaptively fuses them with current tokens, and updates the bank by merging redundancies. Using these tokens, a memory-conditioned diffusion action expert yields temporally aware action sequences. We evaluate MemoryVLA on 150+ simulation and real-world tasks across three robots. On SimplerEnv-Bridge, Fractal, LIBERO-5 suites and Mikasa-Robo, it achieves 71.9%, 72.7%, 96.5%, and 41.2% success rates, respectively, all outperforming state-of-the-art baselines CogACT and pi-0, with a notable +14.6 gain on Bridge and +11.8 gain on Mikasa-Robo. On 12 real-world tasks spanning general skills and long-horizon temporal dependencies, MemoryVLA achieves 84.0% success rate, with long-horizon tasks showing a +26 improvement over state-of-the-art baseline. Project Page: https://shihao1895.github.io/MemoryVLA

cs.RO

GeoVLA: Empowering 3D Representations in Vision-Language-Action Models

Vision-Language-Action (VLA) models have emerged as a promising approach for enabling robots to follow language instructions and predict corresponding actions. However, current VLA models mainly rely on 2D visual inputs, neglecting the rich geometric information in the 3D physical world, which limits their spatial awareness and adaptability. In this paper, we present GeoVLA, a novel VLA framework that effectively integrates 3D information to advance robotic manipulation. It uses a vision-language model (VLM) to process images and language instructions,extracting fused vision-language embeddings. In parallel, it converts depth maps into point clouds and employs a customized point encoder, called Point Embedding Network, to generate 3D geometric embeddings independently. These produced embeddings are then concatenated and processed by our proposed spatial-aware action expert, called 3D-enhanced Action Expert, which combines information from different sensor modalities to produce precise action sequences. Through extensive experiments in both simulation and real-world environments, GeoVLA demonstrates superior performance and robustness. It achieves state-of-the-art results in the LIBERO and ManiSkill2 simulation benchmarks and shows remarkable robustness in real-world tasks requiring height adaptability, scale awareness and viewpoint invariance.

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RAGNet: Large-scale Reasoning-based Affordance Segmentation Benchmark towards General Grasping

General robotic grasping systems require accurate object affordance perception in diverse open-world scenarios following human instructions. However, current studies suffer from the problem of lacking reasoning-based large-scale affordance prediction data, leading to considerable concern about open-world effectiveness. To address this limitation, we build a large-scale grasping-oriented affordance segmentation benchmark with human-like instructions, named RAGNet. It contains 273k images, 180 categories, and 26k reasoning instructions. The images cover diverse embodied data domains, such as wild, robot, ego-centric, and even simulation data. They are carefully annotated with an affordance map, while the difficulty of language instructions is largely increased by removing their category name and only providing functional descriptions. Furthermore, we propose a comprehensive affordance-based grasping framework, named AffordanceNet, which consists of a VLM pre-trained on our massive affordance data and a grasping network that conditions an affordance map to grasp the target. Extensive experiments on affordance segmentation benchmarks and real-robot manipulation tasks show that our model has a powerful open-world generalization ability. Our data and code is available at https://github.com/wudongming97/AffordanceNet.

cs.CV

DEGround: An Effective Baseline for Ego-centric 3D Visual Grounding with a Homogeneous Framework

A core task in embodied intelligence is ego-centric 3D visual grounding. Existing methods typically adopt two-stage, heterogeneous pipelines that pair a detector with a separate grounding model. Incompatible decoders and box heads hinder the transfer of object-level priors, and the split training causes redundant re-optimization. To overcome these limitations, we present DEGround, a straight, elegant, and effective framework that centers on object-level sharing over detection and grounding. It employs a set of queries that serves as the common object representation for both detection and grounding, which is decoded by a shared transformer and bounding box head. Building on this homogeneous framework, we further introduce two task-specific plug-in modules to enhance fine-grained instruction grounding. The Regional Activation Grounding module improves spatial-textual alignment by highlighting instruction-relevant regions, while the Query-wise Modulation module applies sentence-conditioned affine modulation to generate instruction-aware queries at initialization. Extensive experiments demonstrate that DEGround achieves the best performance on multiple benchmarks. Remarkably, it significantly outperforms previous methods by 7.52% at overall precision on the EmbodiedScan dataset.

cs.CV

PADriver: Towards Personalized Autonomous Driving

In this paper, we propose PADriver, a novel closed-loop framework for personalized autonomous driving (PAD). Built upon Multi-modal Large Language Model (MLLM), PADriver takes streaming frames and personalized textual prompts as inputs. It autoaggressively performs scene understanding, danger level estimation and action decision. The predicted danger level reflects the risk of the potential action and provides an explicit reference for the final action, which corresponds to the preset personalized prompt. Moreover, we construct a closed-loop benchmark named PAD-Highway based on Highway-Env simulator to comprehensively evaluate the decision performance under traffic rules. The dataset contains 250 hours videos with high-quality annotation to facilitate the development of PAD behavior analysis. Experimental results on the constructed benchmark show that PADriver outperforms state-of-the-art approaches on different evaluation metrics, and enables various driving modes.

cs.CV

Glad: A Streaming Scene Generator for Autonomous Driving

The generation and simulation of diverse real-world scenes have significant application value in the field of autonomous driving, especially for the corner cases. Recently, researchers have explored employing neural radiance fields or diffusion models to generate novel views or synthetic data under driving scenes. However, these approaches suffer from unseen scenes or restricted video length, thus lacking sufficient adaptability for data generation and simulation. To address these issues, we propose a simple yet effective framework, named Glad, to generate video data in a frame-by-frame style. To ensure the temporal consistency of synthetic video, we introduce a latent variable propagation module, which views the latent features of previous frame as noise prior and injects it into the latent features of current frame. In addition, we design a streaming data sampler to orderly sample the original image in a video clip at continuous iterations. Given the reference frame, our Glad can be viewed as a streaming simulator by generating the videos for specific scenes. Extensive experiments are performed on the widely-used nuScenes dataset. Experimental results demonstrate that our proposed Glad achieves promising performance, serving as a strong baseline for online video generation. We will release the source code and models publicly.

cs.RO

Continual LLaVA: Continual Instruction Tuning in Large Vision-Language Models

Instruction tuning constitutes a prevalent technique for tailoring Large Vision Language Models (LVLMs) to meet individual task requirements. To date, most of the existing approaches are confined to single-task adaptation, whereas the requirements in real-world scenarios are inherently varied and continually evolving. Thus an ideal LVLM should sustain continual instruction tuning in the face of stream-task distributions (i.e., different domains, emerging capabilities, and new datasets) while minimizing the forgetting of previously acquired knowledge. To achieve this, we propose a new benchmark for COntinuAl inStruction Tuning on LVLMs (COAST), which encompasses the aforementioned domain-incremental, capability-incremental, and dataset-incremental configurations. In terms of methodology, we propose Continual LLaVA, a rehearsal-free method tailored for continual instruction tuning in LVLMs. To circumvent the additional overhead associated with experience replay, we freeze LVLMs and construct the dual increment embeddings for each input instruction to facilitate parameter-efficient tuning. Specifically, the increment embeddings can be decomposed into two principal components: 1) intrinsic increment embeddings to encode task-specific characteristics. To achieve this, we set up a low-rank pool containing candidate embeddings, from which we select the relevant ones based on their similarity with the user instructions; 2) contextual increment embeddings to investigate the inter-dependencies across tasks. In this regard, the low-rank embeddings chosen in the previous tasks are aggregated via learnable weighted sum to provide complementary hints. Extensive experiments indicate that the proposed Continual LLaVA outperforms previous methods by significantly reducing the forgetting during the continual instruction tuning process.

cs.CV

Panacea+: Panoramic and Controllable Video Generation for Autonomous Driving

The field of autonomous driving increasingly demands high-quality annotated video training data. In this paper, we propose Panacea+, a powerful and universally applicable framework for generating video data in driving scenes. Built upon the foundation of our previous work, Panacea, Panacea+ adopts a multi-view appearance noise prior mechanism and a super-resolution module for enhanced consistency and increased resolution. Extensive experiments show that the generated video samples from Panacea+ greatly benefit a wide range of tasks on different datasets, including 3D object tracking, 3D object detection, and lane detection tasks on the nuScenes and Argoverse 2 dataset. These results strongly prove Panacea+ to be a valuable data generation framework for autonomous driving.

cs.CV

Is a 3D-Tokenized LLM the Key to Reliable Autonomous Driving?

Rapid advancements in Autonomous Driving (AD) tasks turned a significant shift toward end-to-end fashion, particularly in the utilization of vision-language models (VLMs) that integrate robust logical reasoning and cognitive abilities to enable comprehensive end-to-end planning. However, these VLM-based approaches tend to integrate 2D vision tokenizers and a large language model (LLM) for ego-car planning, which lack 3D geometric priors as a cornerstone of reliable planning. Naturally, this observation raises a critical concern: Can a 2D-tokenized LLM accurately perceive the 3D environment? Our evaluation of current VLM-based methods across 3D object detection, vectorized map construction, and environmental caption suggests that the answer is, unfortunately, NO. In other words, 2D-tokenized LLM fails to provide reliable autonomous driving. In response, we introduce DETR-style 3D perceptrons as 3D tokenizers, which connect LLM with a one-layer linear projector. This simple yet elegant strategy, termed Atlas, harnesses the inherent priors of the 3D physical world, enabling it to simultaneously process high-resolution multi-view images and employ spatiotemporal modeling. Despite its simplicity, Atlas demonstrates superior performance in both 3D detection and ego planning tasks on nuScenes dataset, proving that 3D-tokenized LLM is the key to reliable autonomous driving. The code and datasets will be released.

cs.CV

The RoboDrive Challenge: Drive Anytime Anywhere in Any Condition

In the realm of autonomous driving, robust perception under out-of-distribution conditions is paramount for the safe deployment of vehicles. Challenges such as adverse weather, sensor malfunctions, and environmental unpredictability can severely impact the performance of autonomous systems. The 2024 RoboDrive Challenge was crafted to propel the development of driving perception technologies that can withstand and adapt to these real-world variabilities. Focusing on four pivotal tasks -- BEV detection, map segmentation, semantic occupancy prediction, and multi-view depth estimation -- the competition laid down a gauntlet to innovate and enhance system resilience against typical and atypical disturbances. This year's challenge consisted of five distinct tracks and attracted 140 registered teams from 93 institutes across 11 countries, resulting in nearly one thousand submissions evaluated through our servers. The competition culminated in 15 top-performing solutions, which introduced a range of innovative approaches including advanced data augmentation, multi-sensor fusion, self-supervised learning for error correction, and new algorithmic strategies to enhance sensor robustness. These contributions significantly advanced the state of the art, particularly in handling sensor inconsistencies and environmental variability. Participants, through collaborative efforts, pushed the boundaries of current technologies, showcasing their potential in real-world scenarios. Extensive evaluations and analyses provided insights into the effectiveness of these solutions, highlighting key trends and successful strategies for improving the resilience of driving perception systems. This challenge has set a new benchmark in the field, providing a rich repository of techniques expected to guide future research in this field.

cs.CV

SubjectDrive: Scaling Generative Data in Autonomous Driving via Subject Control

Autonomous driving progress relies on large-scale annotated datasets. In this work, we explore the potential of generative models to produce vast quantities of freely-labeled data for autonomous driving applications and present SubjectDrive, the first model proven to scale generative data production in a way that could continuously improve autonomous driving applications. We investigate the impact of scaling up the quantity of generative data on the performance of downstream perception models and find that enhancing data diversity plays a crucial role in effectively scaling generative data production. Therefore, we have developed a novel model equipped with a subject control mechanism, which allows the generative model to leverage diverse external data sources for producing varied and useful data. Extensive evaluations confirm SubjectDrive's efficacy in generating scalable autonomous driving training data, marking a significant step toward revolutionizing data production methods in this field.

cs.CV

Stream Query Denoising for Vectorized HD Map Construction

To enhance perception performance in complex and extensive scenarios within the realm of autonomous driving, there has been a noteworthy focus on temporal modeling, with a particular emphasis on streaming methods. The prevailing trend in streaming models involves the utilization of stream queries for the propagation of temporal information. Despite the prevalence of this approach, the direct application of the streaming paradigm to the construction of vectorized high-definition maps (HD-maps) fails to fully harness the inherent potential of temporal information. This paper introduces the Stream Query Denoising (SQD) strategy as a novel approach for temporal modeling in high-definition map (HD-map) construction. SQD is designed to facilitate the learning of temporal consistency among map elements within the streaming model. The methodology involves denoising the queries that have been perturbed by the addition of noise to the ground-truth information from the preceding frame. This denoising process aims to reconstruct the ground-truth information for the current frame, thereby simulating the prediction process inherent in stream queries. The SQD strategy can be applied to those streaming methods (e.g., StreamMapNet) to enhance the temporal modeling. The proposed SQD-MapNet is the StreamMapNet equipped with SQD. Extensive experiments on nuScenes and Argoverse2 show that our method is remarkably superior to other existing methods across all settings of close range and long range. The code will be available soon.

cs.CV

Far3D: Expanding the Horizon for Surround-view 3D Object Detection

Recently 3D object detection from surround-view images has made notable advancements with its low deployment cost. However, most works have primarily focused on close perception range while leaving long-range detection less explored. Expanding existing methods directly to cover long distances poses challenges such as heavy computation costs and unstable convergence. To address these limitations, this paper proposes a novel sparse query-based framework, dubbed Far3D. By utilizing high-quality 2D object priors, we generate 3D adaptive queries that complement the 3D global queries. To efficiently capture discriminative features across different views and scales for long-range objects, we introduce a perspective-aware aggregation module. Additionally, we propose a range-modulated 3D denoising approach to address query error propagation and mitigate convergence issues in long-range tasks. Significantly, Far3D demonstrates SoTA performance on the challenging Argoverse 2 dataset, covering a wide range of 150 meters, surpassing several LiDAR-based approaches. Meanwhile, Far3D exhibits superior performance compared to previous methods on the nuScenes dataset. The code is available at https://github.com/megvii-research/Far3D.

cs.CV

Panacea: Panoramic and Controllable Video Generation for Autonomous Driving

The field of autonomous driving increasingly demands high-quality annotated training data. In this paper, we propose Panacea, an innovative approach to generate panoramic and controllable videos in driving scenarios, capable of yielding an unlimited numbers of diverse, annotated samples pivotal for autonomous driving advancements. Panacea addresses two critical challenges: 'Consistency' and 'Controllability.' Consistency ensures temporal and cross-view coherence, while Controllability ensures the alignment of generated content with corresponding annotations. Our approach integrates a novel 4D attention and a two-stage generation pipeline to maintain coherence, supplemented by the ControlNet framework for meticulous control by the Bird's-Eye-View (BEV) layouts. Extensive qualitative and quantitative evaluations of Panacea on the nuScenes dataset prove its effectiveness in generating high-quality multi-view driving-scene videos. This work notably propels the field of autonomous driving by effectively augmenting the training dataset used for advanced BEV perception techniques.

cs.CV

ADriver-I: A General World Model for Autonomous Driving

Typically, autonomous driving adopts a modular design, which divides the full stack into perception, prediction, planning and control parts. Though interpretable, such modular design tends to introduce a substantial amount of redundancy. Recently, multimodal large language models (MLLM) and diffusion techniques have demonstrated their superior performance on comprehension and generation ability. In this paper, we first introduce the concept of interleaved vision-action pair, which unifies the format of visual features and control signals. Based on the vision-action pairs, we construct a general world model based on MLLM and diffusion model for autonomous driving, termed ADriver-I. It takes the vision-action pairs as inputs and autoregressively predicts the control signal of the current frame. The generated control signals together with the historical vision-action pairs are further conditioned to predict the future frames. With the predicted next frame, ADriver-I performs further control signal prediction. Such a process can be repeated infinite times, ADriver-I achieves autonomous driving in the world created by itself. Extensive experiments are conducted on nuScenes and our large-scale private datasets. ADriver-I shows impressive performance compared to several constructed baselines. We hope our ADriver-I can provide some new insights for future autonomous driving and embodied intelligence.

cs.CV

VLM-Eval: A General Evaluation on Video Large Language Models

Despite the rapid development of video Large Language Models (LLMs), a comprehensive evaluation is still absent. In this paper, we introduce a unified evaluation that encompasses multiple video tasks, including captioning, question and answering, retrieval, and action recognition. In addition to conventional metrics, we showcase how GPT-based evaluation can match human-like performance in assessing response quality across multiple aspects. We propose a simple baseline: Video-LLaVA, which uses a single linear projection and outperforms existing video LLMs. Finally, we evaluate video LLMs beyond academic datasets, which show encouraging recognition and reasoning capabilities in driving scenarios with only hundreds of video-instruction pairs for fine-tuning. We hope our work can serve as a unified evaluation for video LLMs, and help expand more practical scenarios. The evaluation code will be available soon.

cs.CV