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Yingjie Zhou

Publications and source records attributed to Yingjie Zhou.

At least 55 records · Page 3Linked to original sources

LLM-Virus: Evolutionary Jailbreak Attack on Large Language Models

While safety-aligned large language models (LLMs) are increasingly used as the cornerstone for powerful systems such as multi-agent frameworks to solve complex real-world problems, they still suffer from potential adversarial queries, such as jailbreak attacks, which attempt to induce harmful content. Researching attack methods allows us to better understand the limitations of LLM and make trade-offs between helpfulness and safety. However, existing jailbreak attacks are primarily based on opaque optimization techniques (e.g. token-level gradient descent) and heuristic search methods like LLM refinement, which fall short in terms of transparency, transferability, and computational cost. In light of these limitations, we draw inspiration from the evolution and infection processes of biological viruses and propose LLM-Virus, a jailbreak attack method based on evolutionary algorithm, termed evolutionary jailbreak. LLM-Virus treats jailbreak attacks as both an evolutionary and transfer learning problem, utilizing LLMs as heuristic evolutionary operators to ensure high attack efficiency, transferability, and low time cost. Our experimental results on multiple safety benchmarks show that LLM-Virus achieves competitive or even superior performance compared to existing attack methods.

cs.CR↗

MEMO-Bench: A Multiple Benchmark for Text-to-Image and Multimodal Large Language Models on Human Emotion Analysis

Artificial Intelligence (AI) has demonstrated significant capabilities in various fields, and in areas such as human-computer interaction (HCI), embodied intelligence, and the design and animation of virtual digital humans, both practitioners and users are increasingly concerned with AI's ability to understand and express emotion. Consequently, the question of whether AI can accurately interpret human emotions remains a critical challenge. To date, two primary classes of AI models have been involved in human emotion analysis: generative models and Multimodal Large Language Models (MLLMs). To assess the emotional capabilities of these two classes of models, this study introduces MEMO-Bench, a comprehensive benchmark consisting of 7,145 portraits, each depicting one of six different emotions, generated by 12 Text-to-Image (T2I) models. Unlike previous works, MEMO-Bench provides a framework for evaluating both T2I models and MLLMs in the context of sentiment analysis. Additionally, a progressive evaluation approach is employed, moving from coarse-grained to fine-grained metrics, to offer a more detailed and comprehensive assessment of the sentiment analysis capabilities of MLLMs. The experimental results demonstrate that existing T2I models are more effective at generating positive emotions than negative ones. Meanwhile, although MLLMs show a certain degree of effectiveness in distinguishing and recognizing human emotions, they fall short of human-level accuracy, particularly in fine-grained emotion analysis. The MEMO-Bench will be made publicly available to support further research in this area.

cs.CL↗

TSI-Bench: Benchmarking Time Series Imputation

Effective imputation is a crucial preprocessing step for time series analysis. Despite the development of numerous deep learning algorithms for time series imputation, the community lacks standardized and comprehensive benchmark platforms to effectively evaluate imputation performance across different settings. Moreover, although many deep learning forecasting algorithms have demonstrated excellent performance, whether their modelling achievements can be transferred to time series imputation tasks remains unexplored. To bridge these gaps, we develop TSI-Bench, the first (to our knowledge) comprehensive benchmark suite for time series imputation utilizing deep learning techniques. The TSI-Bench pipeline standardizes experimental settings to enable fair evaluation of imputation algorithms and identification of meaningful insights into the influence of domain-appropriate missing rates and patterns on model performance. Furthermore, TSI-Bench innovatively provides a systematic paradigm to tailor time series forecasting algorithms for imputation purposes. Our extensive study across 34,804 experiments, 28 algorithms, and 8 datasets with diverse missingness scenarios demonstrates TSI-Bench's effectiveness in diverse downstream tasks and potential to unlock future directions in time series imputation research and analysis. All source code and experiment logs are released at https://github.com/WenjieDu/AwesomeImputation.

cs.LG↗

3DGCQA: A Quality Assessment Database for 3D AI-Generated Contents

Although 3D generated content (3DGC) offers advantages in reducing production costs and accelerating design timelines, its quality often falls short when compared to 3D professionally generated content. Common quality issues frequently affect 3DGC, highlighting the importance of timely and effective quality assessment. Such evaluations not only ensure a higher standard of 3DGCs for end-users but also provide critical insights for advancing generative technologies. To address existing gaps in this domain, this paper introduces a novel 3DGC quality assessment dataset, 3DGCQA, built using 7 representative Text-to-3D generation methods. During the dataset's construction, 50 fixed prompts are utilized to generate contents across all methods, resulting in the creation of 313 textured meshes that constitute the 3DGCQA dataset. The visualization intuitively reveals the presence of 6 common distortion categories in the generated 3DGCs. To further explore the quality of the 3DGCs, subjective quality assessment is conducted by evaluators, whose ratings reveal significant variation in quality across different generation methods. Additionally, several objective quality assessment algorithms are tested on the 3DGCQA dataset. The results expose limitations in the performance of existing algorithms and underscore the need for developing more specialized quality assessment methods. To provide a valuable resource for future research and development in 3D content generation and quality assessment, the dataset has been open-sourced in https://github.com/zyj-2000/3DGCQA.

eess.IV↗

Quality Assessment in the Era of Large Models: A Survey

Quality assessment, which evaluates the visual quality level of multimedia experiences, has garnered significant attention from researchers and has evolved substantially through dedicated efforts. Before the advent of large models, quality assessment typically relied on small expert models tailored for specific tasks. While these smaller models are effective at handling their designated tasks and predicting quality levels, they often lack explainability and robustness. With the advancement of large models, which align more closely with human cognitive and perceptual processes, many researchers are now leveraging the prior knowledge embedded in these large models for quality assessment tasks. This emergence of quality assessment within the context of large models motivates us to provide a comprehensive review focusing on two key aspects: 1) the assessment of large models, and 2) the role of large models in assessment tasks. We begin by reflecting on the historical development of quality assessment. Subsequently, we move to detailed discussions of related works concerning quality assessment in the era of large models. Finally, we offer insights into the future progression and potential pathways for quality assessment in this new era. We hope this survey will enable a rapid understanding of the development of quality assessment in the era of large models and inspire further advancements in the field.

cs.HC↗

LMM-PCQA: Assisting Point Cloud Quality Assessment with LMM

Although large multi-modality models (LMMs) have seen extensive exploration and application in various quality assessment studies, their integration into Point Cloud Quality Assessment (PCQA) remains unexplored. Given LMMs' exceptional performance and robustness in low-level vision and quality assessment tasks, this study aims to investigate the feasibility of imparting PCQA knowledge to LMMs through text supervision. To achieve this, we transform quality labels into textual descriptions during the fine-tuning phase, enabling LMMs to derive quality rating logits from 2D projections of point clouds. To compensate for the loss of perception in the 3D domain, structural features are extracted as well. These quality logits and structural features are then combined and regressed into quality scores. Our experimental results affirm the effectiveness of our approach, showcasing a novel integration of LMMs into PCQA that enhances model understanding and assessment accuracy. We hope our contributions can inspire subsequent investigations into the fusion of LMMs with PCQA, fostering advancements in 3D visual quality analysis and beyond. The code is available at https://github.com/zzc-1998/LMM-PCQA.

cs.CV↗

Dual-Branch Network for Portrait Image Quality Assessment

Portrait images typically consist of a salient person against diverse backgrounds. With the development of mobile devices and image processing techniques, users can conveniently capture portrait images anytime and anywhere. However, the quality of these portraits may suffer from the degradation caused by unfavorable environmental conditions, subpar photography techniques, and inferior capturing devices. In this paper, we introduce a dual-branch network for portrait image quality assessment (PIQA), which can effectively address how the salient person and the background of a portrait image influence its visual quality. Specifically, we utilize two backbone networks (\textit{i.e.,} Swin Transformer-B) to extract the quality-aware features from the entire portrait image and the facial image cropped from it. To enhance the quality-aware feature representation of the backbones, we pre-train them on the large-scale video quality assessment dataset LSVQ and the large-scale facial image quality assessment dataset GFIQA. Additionally, we leverage LIQE, an image scene classification and quality assessment model, to capture the quality-aware and scene-specific features as the auxiliary features. Finally, we concatenate these features and regress them into quality scores via a multi-perception layer (MLP). We employ the fidelity loss to train the model via a learning-to-rank manner to mitigate inconsistencies in quality scores in the portrait image quality assessment dataset PIQ. Experimental results demonstrate that the proposed model achieves superior performance in the PIQ dataset, validating its effectiveness. The code is available at \url{https://github.com/sunwei925/DN-PIQA.git}.

cs.CV↗

A Comprehensive Review of Image Line Segment Detection and Description: Taxonomies, Comparisons, and Challenges

An image line segment is a fundamental low-level visual feature that delineates straight, slender, and uninterrupted portions of objects and scenarios within images. Detection and description of line segments lay the basis for numerous vision tasks. Although many studies have aimed to detect and describe line segments, a comprehensive review is lacking, obstructing their progress. This study fills the gap by comprehensively reviewing related studies on detecting and describing two-dimensional image line segments to provide researchers with an overall picture and deep understanding. Based on their mechanisms, two taxonomies for line segment detection and description are presented to introduce, analyze, and summarize these studies, facilitating researchers to learn about them quickly and extensively. The key issues, core ideas, advantages and disadvantages of existing methods, and their potential applications for each category are analyzed and summarized, including previously unknown findings. The challenges in existing methods and corresponding insights for potentially solving them are also provided to inspire researchers. In addition, some state-of-the-art line segment detection and description algorithms are evaluated without bias, and the evaluation code will be publicly available. The theoretical analysis, coupled with the experimental results, can guide researchers in selecting the best method for their intended vision applications. Finally, this study provides insights for potentially interesting future research directions to attract more attention from researchers to this field.

cs.CV↗

AIS 2024 Challenge on Video Quality Assessment of User-Generated Content: Methods and Results

This paper reviews the AIS 2024 Video Quality Assessment (VQA) Challenge, focused on User-Generated Content (UGC). The aim of this challenge is to gather deep learning-based methods capable of estimating the perceptual quality of UGC videos. The user-generated videos from the YouTube UGC Dataset include diverse content (sports, games, lyrics, anime, etc.), quality and resolutions. The proposed methods must process 30 FHD frames under 1 second. In the challenge, a total of 102 participants registered, and 15 submitted code and models. The performance of the top-5 submissions is reviewed and provided here as a survey of diverse deep models for efficient video quality assessment of user-generated content.

cs.CV↗

THQA: A Perceptual Quality Assessment Database for Talking Heads

In the realm of media technology, digital humans have gained prominence due to rapid advancements in computer technology. However, the manual modeling and control required for the majority of digital humans pose significant obstacles to efficient development. The speech-driven methods offer a novel avenue for manipulating the mouth shape and expressions of digital humans. Despite the proliferation of driving methods, the quality of many generated talking head (TH) videos remains a concern, impacting user visual experiences. To tackle this issue, this paper introduces the Talking Head Quality Assessment (THQA) database, featuring 800 TH videos generated through 8 diverse speech-driven methods. Extensive experiments affirm the THQA database's richness in character and speech features. Subsequent subjective quality assessment experiments analyze correlations between scoring results and speech-driven methods, ages, and genders. In addition, experimental results show that mainstream image and video quality assessment methods have limitations for the THQA database, underscoring the imperative for further research to enhance TH video quality assessment. The THQA database is publicly accessible at https://github.com/zyj-2000/THQA.

cs.CV↗

AIGIQA-20K: A Large Database for AI-Generated Image Quality Assessment

With the rapid advancements in AI-Generated Content (AIGC), AI-Generated Images (AIGIs) have been widely applied in entertainment, education, and social media. However, due to the significant variance in quality among different AIGIs, there is an urgent need for models that consistently match human subjective ratings. To address this issue, we organized a challenge towards AIGC quality assessment on NTIRE 2024 that extensively considers 15 popular generative models, utilizing dynamic hyper-parameters (including classifier-free guidance, iteration epochs, and output image resolution), and gather subjective scores that consider perceptual quality and text-to-image alignment altogether comprehensively involving 21 subjects. This approach culminates in the creation of the largest fine-grained AIGI subjective quality database to date with 20,000 AIGIs and 420,000 subjective ratings, known as AIGIQA-20K. Furthermore, we conduct benchmark experiments on this database to assess the correspondence between 16 mainstream AIGI quality models and human perception. We anticipate that this large-scale quality database will inspire robust quality indicators for AIGIs and propel the evolution of AIGC for vision. The database is released on https://www.modelscope.cn/datasets/lcysyzxdxc/AIGCQA-30K-Image.

cs.CV↗

GMS-3DQA: Projection-based Grid Mini-patch Sampling for 3D Model Quality Assessment

Nowadays, most 3D model quality assessment (3DQA) methods have been aimed at improving performance. However, little attention has been paid to the computational cost and inference time required for practical applications. Model-based 3DQA methods extract features directly from the 3D models, which are characterized by their high degree of complexity. As a result, many researchers are inclined towards utilizing projection-based 3DQA methods. Nevertheless, previous projection-based 3DQA methods directly extract features from multi-projections to ensure quality prediction accuracy, which calls for more resource consumption and inevitably leads to inefficiency. Thus in this paper, we address this challenge by proposing a no-reference (NR) projection-based \textit{\underline{G}rid \underline{M}ini-patch \underline{S}ampling \underline{3D} Model \underline{Q}uality \underline{A}ssessment (GMS-3DQA)} method. The projection images are rendered from six perpendicular viewpoints of the 3D model to cover sufficient quality information. To reduce redundancy and inference resources, we propose a multi-projection grid mini-patch sampling strategy (MP-GMS), which samples grid mini-patches from the multi-projections and forms the sampled grid mini-patches into one quality mini-patch map (QMM). The Swin-Transformer tiny backbone is then used to extract quality-aware features from the QMMs. The experimental results show that the proposed GMS-3DQA outperforms existing state-of-the-art NR-3DQA methods on the point cloud quality assessment databases. The efficiency analysis reveals that the proposed GMS-3DQA requires far less computational resources and inference time than other 3DQA competitors. The code will be available at https://github.com/zzc-1998/GMS-3DQA.

cs.CV↗

Subjective and Objective Quality Assessment for in-the-Wild Computer Graphics Images

Computer graphics images (CGIs) are artificially generated by means of computer programs and are widely perceived under various scenarios, such as games, streaming media, etc. In practice, the quality of CGIs consistently suffers from poor rendering during production, inevitable compression artifacts during the transmission of multimedia applications, and low aesthetic quality resulting from poor composition and design. However, few works have been dedicated to dealing with the challenge of computer graphics image quality assessment (CGIQA). Most image quality assessment (IQA) metrics are developed for natural scene images (NSIs) and validated on databases consisting of NSIs with synthetic distortions, which are not suitable for in-the-wild CGIs. To bridge the gap between evaluating the quality of NSIs and CGIs, we construct a large-scale in-the-wild CGIQA database consisting of 6,000 CGIs (CGIQA-6k) and carry out the subjective experiment in a well-controlled laboratory environment to obtain the accurate perceptual ratings of the CGIs. Then, we propose an effective deep learning-based no-reference (NR) IQA model by utilizing both distortion and aesthetic quality representation. Experimental results show that the proposed method outperforms all other state-of-the-art NR IQA methods on the constructed CGIQA-6k database and other CGIQA-related databases. The database is released at https://github.com/zzc-1998/CGIQA6K.

cs.CV↗

An Implementation of Multimodal Fusion System for Intelligent Digital Human Generation

With the rapid development of artificial intelligence (AI), digital humans have attracted more and more attention and are expected to achieve a wide range of applications in several industries. Then, most of the existing digital humans still rely on manual modeling by designers, which is a cumbersome process and has a long development cycle. Therefore, facing the rise of digital humans, there is an urgent need for a digital human generation system combined with AI to improve development efficiency. In this paper, an implementation scheme of an intelligent digital human generation system with multimodal fusion is proposed. Specifically, text, speech and image are taken as inputs, and interactive speech is synthesized using large language model (LLM), voiceprint extraction, and text-to-speech conversion techniques. Then the input image is age-transformed and a suitable image is selected as the driving image. Then, the modification and generation of digital human video content is realized by digital human driving, novel view synthesis, and intelligent dressing techniques. Finally, we enhance the user experience through style transfer, super-resolution, and quality evaluation. Experimental results show that the system can effectively realize digital human generation. The related code is released at https://github.com/zyj-2000/CUMT_2D_PhotoSpeaker.

cs.MM↗

Simple Baselines for Projection-based Full-reference and No-reference Point Cloud Quality Assessment

Point clouds are widely used in 3D content representation and have various applications in multimedia. However, compression and simplification processes inevitably result in the loss of quality-aware information under storage and bandwidth constraints. Therefore, there is an increasing need for effective methods to quantify the degree of distortion in point clouds. In this paper, we propose simple baselines for projection-based point cloud quality assessment (PCQA) to tackle this challenge. We use multi-projections obtained via a common cube-like projection process from the point clouds for both full-reference (FR) and no-reference (NR) PCQA tasks. Quality-aware features are extracted with popular vision backbones. The FR quality representation is computed as the similarity between the feature maps of reference and distorted projections while the NR quality representation is obtained by simply squeezing the feature maps of distorted projections with average pooling The corresponding quality representations are regressed into visual quality scores by fully-connected layers. Taking part in the ICIP 2023 PCVQA Challenge, we succeeded in achieving the top spot in four out of the five competition tracks.

cs.CV↗

A No-Reference Quality Assessment Method for Digital Human Head

In recent years, digital humans have been widely applied in augmented/virtual reality (A/VR), where viewers are allowed to freely observe and interact with the volumetric content. However, the digital humans may be degraded with various distortions during the procedure of generation and transmission. Moreover, little effort has been put into the perceptual quality assessment of digital humans. Therefore, it is urgent to carry out objective quality assessment methods to tackle the challenge of digital human quality assessment (DHQA). In this paper, we develop a novel no-reference (NR) method based on Transformer to deal with DHQA in a multi-task manner. Specifically, the front 2D projections of the digital humans are rendered as inputs and the vision transformer (ViT) is employed for the feature extraction. Then we design a multi-task module to jointly classify the distortion types and predict the perceptual quality levels of digital humans. The experimental results show that the proposed method well correlates with the subjective ratings and outperforms the state-of-the-art quality assessment methods.

cs.CV↗

Geometry-Aware Video Quality Assessment for Dynamic Digital Human

Dynamic Digital Humans (DDHs) are 3D digital models that are animated using predefined motions and are inevitably bothered by noise/shift during the generation process and compression distortion during the transmission process, which needs to be perceptually evaluated. Usually, DDHs are displayed as 2D rendered animation videos and it is natural to adapt video quality assessment (VQA) methods to DDH quality assessment (DDH-QA) tasks. However, the VQA methods are highly dependent on viewpoints and less sensitive to geometry-based distortions. Therefore, in this paper, we propose a novel no-reference (NR) geometry-aware video quality assessment method for DDH-QA challenge. Geometry characteristics are described by the statistical parameters estimated from the DDHs' geometry attribute distributions. Spatial and temporal features are acquired from the rendered videos. Finally, all kinds of features are integrated and regressed into quality values. Experimental results show that the proposed method achieves state-of-the-art performance on the DDH-QA database.

cs.CV↗

The trigger system for the CSR external-target experiment

A trigger system has been designed and implemented for the HIRFL-CSR external target experiment (CEE), the spectrometer for studying nuclear matter properties with heavy ion collisions in the GeV energy region. The system adopts master-slave structure and serial data transmission mode using optical fiber to deal with different types of detectors and long-distance signal transmission. The trigger logic can be accessed based on command register and controlled by a remote computer. The overall field programmable gate array (FPGA) logic can be flexibly reconfigured online to match the physical requirements of the experiment. The trigger system has been tested in beam experiment. It is demonstrated that the trigger system functions correctly and meets the physical requirements of CEE.

physics.ins-det↗