Searcharxiv⌕ Search

arXiv subjects

Yinglun Zhu

Publications and source records attributed to Yinglun Zhu.

27 records · Page 2Linked to original sources

Infinite Action Contextual Bandits with Reusable Data Exhaust

For infinite action contextual bandits, smoothed regret and reduction to regression results in state-of-the-art online performance with computational cost independent of the action set: unfortunately, the resulting data exhaust does not have well-defined importance-weights. This frustrates the execution of downstream data science processes such as offline model selection. In this paper we describe an online algorithm with an equivalent smoothed regret guarantee, but which generates well-defined importance weights: in exchange, the online computational cost increases, but only to order smoothness (i.e., still independent of the action set). This removes a key obstacle to adoption of smoothed regret in production scenarios.

cs.LG↗

Contextual Bandits with Large Action Spaces: Made Practical

A central problem in sequential decision making is to develop algorithms that are practical and computationally efficient, yet support the use of flexible, general-purpose models. Focusing on the contextual bandit problem, recent progress provides provably efficient algorithms with strong empirical performance when the number of possible alternatives ("actions") is small, but guarantees for decision making in large, continuous action spaces have remained elusive, leading to a significant gap between theory and practice. We present the first efficient, general-purpose algorithm for contextual bandits with continuous, linearly structured action spaces. Our algorithm makes use of computational oracles for (i) supervised learning, and (ii) optimization over the action space, and achieves sample complexity, runtime, and memory independent of the size of the action space. In addition, it is simple and practical. We perform a large-scale empirical evaluation, and show that our approach typically enjoys superior performance and efficiency compared to standard baselines.

cs.LG↗

Contextual Bandits with Smooth Regret: Efficient Learning in Continuous Action Spaces

Designing efficient general-purpose contextual bandit algorithms that work with large -- or even continuous -- action spaces would facilitate application to important scenarios such as information retrieval, recommendation systems, and continuous control. While obtaining standard regret guarantees can be hopeless, alternative regret notions have been proposed to tackle the large action setting. We propose a smooth regret notion for contextual bandits, which dominates previously proposed alternatives. We design a statistically and computationally efficient algorithm -- for the proposed smooth regret -- that works with general function approximation under standard supervised oracles. We also present an adaptive algorithm that automatically adapts to any smoothness level. Our algorithms can be used to recover the previous minimax/Pareto optimal guarantees under the standard regret, e.g., in bandit problems with multiple best arms and Lipschitz/H{ö}lder bandits. We conduct large-scale empirical evaluations demonstrating the efficacy of our proposed algorithms.

cs.LG↗

Pure Exploration in Kernel and Neural Bandits

We study pure exploration in bandits, where the dimension of the feature representation can be much larger than the number of arms. To overcome the curse of dimensionality, we propose to adaptively embed the feature representation of each arm into a lower-dimensional space and carefully deal with the induced model misspecification. Our approach is conceptually very different from existing works that can either only handle low-dimensional linear bandits or passively deal with model misspecification. We showcase the application of our approach to two pure exploration settings that were previously under-studied: (1) the reward function belongs to a possibly infinite-dimensional Reproducing Kernel Hilbert Space, and (2) the reward function is nonlinear and can be approximated by neural networks. Our main results provide sample complexity guarantees that only depend on the effective dimension of the feature spaces in the kernel or neural representations. Extensive experiments conducted on both synthetic and real-world datasets demonstrate the efficacy of our methods.

stat.ML↗

Near Instance Optimal Model Selection for Pure Exploration Linear Bandits

We introduce the model selection problem in pure exploration linear bandits, where the learner needs to adapt to the instance-dependent complexity measure of the smallest hypothesis class containing the true model. We design algorithms in both fixed confidence and fixed budget settings with near instance optimal guarantees. The core of our algorithms is a new optimization problem based on experimental design that leverages the geometry of the action set to identify a near-optimal hypothesis class. Our fixed budget algorithm is developed based on a novel selection-validation procedure, which provides a new way to study the understudied fixed budget setting (even without the added challenge of model selection). We adapt our algorithms, in both fixed confidence and fixed budget settings, to problems with model misspecification.

stat.ML↗

Pareto Optimal Model Selection in Linear Bandits

We study model selection in linear bandits, where the learner must adapt to the dimension (denoted by $d_\star$) of the smallest hypothesis class containing the true linear model while balancing exploration and exploitation. Previous papers provide various guarantees for this model selection problem, but have limitations; i.e., the analysis requires favorable conditions that allow for inexpensive statistical testing to locate the right hypothesis class or are based on the idea of "corralling" multiple base algorithms, which often performs relatively poorly in practice. These works also mainly focus on upper bounds. In this paper, we establish the first lower bound for the model selection problem. Our lower bound implies that, even with a fixed action set, adaptation to the unknown dimension $d_\star$ comes at a cost: There is no algorithm that can achieve the regret bound $\widetilde{O}(\sqrt{d_\star T})$ simultaneously for all values of $d_\star$. We propose Pareto optimal algorithms that match the lower bound. Empirical evaluations show that our algorithm enjoys superior performance compared to existing ones.

stat.ML↗

On Regret with Multiple Best Arms

We study a regret minimization problem with the existence of multiple best/near-optimal arms in the multi-armed bandit setting. We consider the case when the number of arms/actions is comparable or much larger than the time horizon, and make no assumptions about the structure of the bandit instance. Our goal is to design algorithms that can automatically adapt to the unknown hardness of the problem, i.e., the number of best arms. Our setting captures many modern applications of bandit algorithms where the action space is enormous and the information about the underlying instance/structure is unavailable. We first propose an adaptive algorithm that is agnostic to the hardness level and theoretically derive its regret bound. We then prove a lower bound for our problem setting, which indicates: (1) no algorithm can be minimax optimal simultaneously over all hardness levels; and (2) our algorithm achieves a rate function that is Pareto optimal. With additional knowledge of the expected reward of the best arm, we propose another adaptive algorithm that is minimax optimal, up to polylog factors, over all hardness levels. Experimental results confirm our theoretical guarantees and show advantages of our algorithms over the previous state-of-the-art.

stat.ML↗

Robust Outlier Arm Identification

We study the problem of Robust Outlier Arm Identification (ROAI), where the goal is to identify arms whose expected rewards deviate substantially from the majority, by adaptively sampling from their reward distributions. We compute the outlier threshold using the median and median absolute deviation of the expected rewards. This is a robust choice for the threshold compared to using the mean and standard deviation, since it can identify outlier arms even in the presence of extreme outlier values. Our setting is different from existing pure exploration problems where the threshold is pre-specified as a given value or rank. This is useful in applications where the goal is to identify the set of promising items but the cardinality of this set is unknown, such as finding promising drugs for a new disease or identifying items favored by a population. We propose two $δ$-PAC algorithms for ROAI, which includes the first UCB-style algorithm for outlier detection, and derive upper bounds on their sample complexity. We also prove a matching, up to logarithmic factors, worst case lower bound for the problem, indicating that our upper bounds are generally unimprovable. Experimental results show that our algorithms are both robust and about $5$x sample efficient compared to state-of-the-art.

stat.ML↗

ReabsNet: Detecting and Revising Adversarial Examples

Though deep neural network has hit a huge success in recent studies and applica- tions, it still remains vulnerable to adversarial perturbations which are imperceptible to humans. To address this problem, we propose a novel network called ReabsNet to achieve high classification accuracy in the face of various attacks. The approach is to augment an existing classification network with a guardian network to detect if a sample is natural or has been adversarially perturbed. Critically, instead of simply rejecting adversarial examples, we revise them to get their true labels. We exploit the observation that a sample containing adversarial perturbations has a possibility of returning to its true class after revision. We demonstrate that our ReabsNet outperforms the state-of-the-art defense method under various adversarial attacks.

cs.LG↗