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Yingxue Zhang

Publications and source records attributed to Yingxue Zhang.

At least 19 recordsLinked to original sources

StageGuard: Learning Stage Transitions for Long-Horizon Robot Tasks via Agentic Distillation

Hierarchical planning frameworks combine skills from multiple robot control policies for long-horizon task execution, where determining when to terminate the current skill and advance to the next subtask is essential. Existing approaches often rely on pre-designed completion signal checkers that are hard to obtain in real-world execution. Large-scale vision-language models (VLMs) offer strong reasoning capabilities, but their decision boundaries are not inherently aligned with task completion criteria, while cloud deployment and lengthy reasoning introduce substantial latency, limiting real-time monitoring. We propose StageGuard, an agentic distillation framework for accurate and efficient stage-transition decisions. StageGuard combines teacher-model reasoning with demonstration trajectories to generate structured explanations of subtask completion and policy switching. A lightweight student VLM uses these explanations to generate compact self-explanations, which are used for supervised fine-tuning. We evaluate stage-transition prediction on trajectories from two benchmarks and assess closed-loop task success through integration into hierarchical robot control on BEHAVIOR-1K, with further validation on real robots. Results show substantial improvements in stage-transition prediction while supporting efficient online monitoring.

cs.RO

Mem2Ego: Empowering Vision-Language Models with Global-to-Ego Memory for Long-Horizon Embodied Navigation

Recent advancements in Large Language Models (LLMs) and Vision-Language Models (VLMs) have made them powerful tools in embodied navigation, enabling agents to leverage commonsense and spatial reasoning for efficient exploration in unfamiliar environments. Existing LLM-based approaches convert global memory, such as semantic or topological maps, into language descriptions to guide navigation. While this improves efficiency and reduces redundant exploration, the loss of geometric information in language-based representations hinders spatial reasoning, especially in intricate environments. To address this, VLM-based approaches directly process ego-centric visual inputs to select optimal directions for exploration. However, relying solely on a first-person perspective makes navigation a partially observed decision-making problem, leading to suboptimal decisions in complex environments. In this paper, we present a novel vision-language model (VLM)-based navigation framework that addresses these challenges by adaptively retrieving task-relevant cues from a global memory module and integrating them with the agent's egocentric observations. By dynamically aligning global contextual information with local perception, our approach enhances spatial reasoning and decision-making in long-horizon tasks. The proposed method surpasses previous state-of-the-art approaches by a significant margin on both the HSSD and HM3D benchmarks and demonstrates strong performance on a real robot.

cs.RO

AnyBox: Efficient Zero-Shot 9DoF Pose Estimation of Boxes for Robotic Manipulation

Recovering the 9D pose of objects, both their 6D pose and 3D dimensions, under clutter and occlusion is a core requirement for warehouse automation, logistics, and manufacturing. Model-based methods are accurate but assume an instance-specific CAD model for every object, which is costly to maintain as inventories change. Model-free and category-level methods relax this assumption, yet they remain vulnerable to the symmetry, weak texture, and heavy occlusion that characterize stacked storage boxes, and they ignore the strong structural priors such scenes provide. We present \textbf{AnyBox}, an efficient zero-shot framework that exploits the geometric regularity of boxes to jointly recover pose and dimensions from a single RGB-D observation. Starting from a canonical category template, AnyBox alternates between pose and scale estimation, using the discrepancy between the reprojected template and the observed mask to drive a binary search over box dimensions. Two lightweight components make this practical: a depth-consistency filter that rejects the implausible hypotheses induced by box symmetry, and an early-stopping rule that replaces the remaining search with a single closed-form update. On public benchmarks and an in-house warehouse dataset, AnyBox improves detection AP by up to 36 points, more than doubling the previous best, and approaches instance-level pipelines that have access to ground-truth CAD models. These gains transfer downstream, raising success by 28\% on a cluttered robotic box-shelving task.

cs.CV

Plain Transformers Can be Powerful Graph Learners

Transformers have attained outstanding performance across various modalities, owing to their simple but powerful scaled-dot-product (SDP) attention mechanisms. Researchers have attempted to migrate Transformers to graph learning, but most advanced Graph Transformers (GTs) have strayed far from plain Transformers, exhibiting major architectural differences either by integrating message-passing or incorporating sophisticated attention mechanisms. These divergences hinder the easy adoption of training advances for Transformers developed in other domains. Contrary to previous GTs, this work demonstrates that the plain Transformer architecture can be a powerful graph learner. To achieve this, we propose to incorporate three simple, minimal, and easy-to-implement modifications to the plain Transformer architecture to construct our Powerful Plain Graph Transformers (PPGT): (1) simplified $L_2$ attention for measuring the magnitude closeness among tokens; (2) adaptive root-mean-square normalization to preserve token magnitude information; and (3) a simple MLP-based stem for graph positional encoding. Consistent with its theoretical expressivity, PPGT demonstrates noteworthy realized expressivity on the empirical graph expressivity benchmark, comparing favorably to more complicated alternatives such as subgraph GNNs and higher-order GNNs. Its empirical performance across various graph datasets also justifies the effectiveness of PPGT. This finding underscores the versatility of plain Transformer architectures and highlights their strong potential as a unified backbone for multimodal learning across language, vision, and graph domains.

cs.LG

Faster-WAM: Do World Action Models Need Deep Action Modules?

World Action Models (WAMs) couple robot action prediction with video world models. Existing WAMs with shared-backbone and Mixture-of-Transformers designs generally tie the depth of the action module to that of the video backbone, resulting in substantial computational overhead and high inference latency. To address this limitation, we introduce Dock of Transformer (DoT), a video-centric design principle that treats a pretrained video Transformer as a representation hub and connects lightweight output-heads through docking interfaces. This enables flexible output-head design while providing direct access to representations from all layers of the backbone. We then introduce \textbf{Faster-WAM}, an instantiation of DoT for WAMs, which docks a single-layer action head onto a 30-layer video backbone. The docking interface fuses keys and values from all video layers and applies RoPE realignment. Without additional embodied pretraining, Faster-WAM achieves competitive performance on LIBERO and RoboTwin 2.0 while demonstrating strong out-of-distribution generalization on LIBERO-Plus. Faster-WAM also achieves the lowest end-to-end latency in our controlled comparison, requiring only 66.5 ms per inference --- a \(3.2\times\) speedup over Fast-WAM. Overall, these results demonstrate that the video-centric DoT architecture supports flexible task-specific head design while delivering low inference latency, strong action-prediction performance, and robust generalization.

cs.AI

Do World Action Models Generalize Better than VLAs? A Robustness Study

Robot action planning in the real world is challenging as it requires not only understanding the current state of the environment but also predicting how it will evolve in response to actions. Vision-language-action (VLA), which repurpose large-scale vision-language models for robot action generation using action experts, have achieved notable success across a variety of robotic tasks. Nevertheless, their performance remains constrained by the scope of their training data, exhibiting limited generalization to unseen scenarios and vulnerability to diverse contextual perturbations. More recently, world models have been revisited as an alternative to VLAs. These models, referred to as world action models (WAMs), are built upon world models that are trained on large corpora of video data to predict future states. With minor adaptations, their latent representation can be decoded into robot actions. It has been suggested that their explicit dynamic prediction capacity, combined with spatiotemporal priors acquired from web-scale video pretraining, enables WAMs to generalize more effectively than VLAs. In this paper, we conduct a comparative study of prominent state-of-the-art VLA policies and recently released WAMs. We evaluate their performance on the LIBERO-Plus and RoboTwin 2.0-Plus benchmarks under various visual and language perturbations. Our results show that WAMs achieve strong robustness, with LingBot-VA reaching 74.2% success rate on RoboTwin 2.0-Plus and Cosmos-Policy achieving 82.2% on LIBERO-Plus. While VLAs such as $π_{0.5}$ can achieve comparable robustness on certain tasks, they typically require extensive training with diverse robotic datasets and varied learning objectives. The evaluation code for the RoboTwin2.0-Plus benchmark is available at: https://robot-robustness.github.io/RoboTwin2.0-Plus/.

cs.RO

RoboHarness: Memory-Driven Orchestration of Heterogeneous Robot Policies for Long-Horizon Planning

Long-horizon robotic tasks require diverse capabilities that no single policy can reliably provide. Heterogeneous policies offer complementary strengths, but orchestrating them requires reasoning over uncertain capability boundaries and cross-policy distribution mismatch, which are largely overlooked by existing planning methods built on homogeneous, predefined skills with fixed applicability. We propose RoboHarness, a unified framework that encapsulates independently developed robot control systems as reusable agentic skills. Although instantiated in this work with VLAs, RL policies, and task-and-motion planning (TAMP) systems, RoboHarness is designed as a general framework compatible with a broader range of robot policies, such as navigation policies, model predictive controllers, and world-action models. RoboHarness uses multi-modal execution memory and online evidence to characterize policy capability boundaries for capability-aware decomposition and routing. To stabilize policy handoffs, its Memory Bridge retrieves execution trajectories associated with the next policy, estimates its in-distribution state region, and guides the robot toward that region without joint policy retraining. Extensive experiments on three public benchmarks, 500 customized tasks, and 135 real-robot experiments demonstrate effective capability-aware routing and stable policy orchestration, yielding substantial improvements in zero-shot long-horizon planning and out-of-distribution robustness.

cs.RO

Anticipate Before Acting: Future-State-Conditioned Vision-Language Navigation

End-to-end vision-language navigation (VLN) with causal vision-language models maps instructions and egocentric observations directly to actions, but standard behavior cloning supervises only the next action and does not explicitly encourage the policy state to be predictive of future visual outcomes, limiting long-horizon decision making. A privileged-input diagnostic shows that access to an expert-trajectory future image can substantially improve navigation, indicating that future observations contain rich, actionable cues, though such inputs are unavailable at deployment. Motivated by this signal, we propose Future-State-Conditioned VLN (FSC-VLN), a deployable model that augments a causal policy with a future-query token and uses training-only future-state supervision to distill information from future observations into the policy state. Concretely, during training we align the future-query representation to a frozen visual embedding $Δ$ steps ahead, while inference requires only past and current observations. This design preserves the baseline inference pattern and adds only two learned prefix tokens, implying minimal overhead. On R2R val-unseen, FSC-VLN improves SR/OSR/SPL over a StreamVLN-style baseline under two training-data regimes, with larger gains on long-horizon episodes; ablations further support the dual-query design that separates future and action queries.

cs.CV

From Evidence to Trajectory: Abductive Reasoning Path Synthesis for Retrieval-Augmented Generation Agents Development

Retrieval-augmented generation (RAG) agent development is hindered by the lack of executable ground-truth agent-environment interaction trajectories. Existing datasets provide questions, answers, and evidence, but lack fine-grained supervision for retriever invocation, dynamic planning, and stepwise decision-making. Reinforcement learning offers a potential solution, but often suffers from sparse rewards and cold-start failures when base large language models (LLMs) lack sufficient reasoning capability. Meanwhile, existing data synthesis methods mainly generate post-hoc rationales rather than executable environment-interaction trajectories. In this paper, we propose EviPath, an evidence-anchored reasoning path synthesis paradigm for RAG agent development. EviPath reverse-engineers executable trajectories from question-answer pairs and supporting evidence through three stages: (i) Abductive Subtask Planning, which decomposes questions and plans dependency-aware solution paths; (ii) Faithful Sub-question Answering, which uses supporting evidence as a proxy environment to generate grounded intermediate thoughts and answers; and (iii) Conversational Fine-Tuning, which converts complete trajectories into a dialogue format for supervised fine-tuning. Experiments on widely used question-answering benchmarks show that an 8B model trained on our synthetic corpus significantly and consistently outperforms state-of-the-art baselines, achieving a 14.7% absolute Exact Match gain in open-domain question answering.

cs.CL

Mobility-Aware Cache Framework for Scalable LLM-Based Human Mobility Simulation

Simulating large-scale human mobility is fundamental to understanding population movement patterns and supporting real-world geospatial applications such as urban planning, epidemic response, and transportation analysis. Recent works treat large language models (LLMs) as human agents to simulate realistic mobility behaviors using structured reasoning, but their high computational cost limits scalability. To address this, we design a mobility-aware cache framework named MobCache that leverages reconstructible caches to enable efficient large-scale human mobility simulations. It consists of: (1) a reasoning component that encodes each reasoning step as a latent-space embedding and uses a latent-space evaluator to enable the reuse and recombination of reasoning steps; and (2) a decoding component that employs a lightweight decoder trained with mobility law-constrained distillation to translate latent-space reasoning chains into natural language, thereby improving simulation efficiency while maintaining fidelity. Experiments show that MobCache significantly improves efficiency across multiple dimensions while maintaining performance comparable to state-of-the-art LLM-based methods.

cs.AI

Self-CriTeach: LLM Self-Teaching and Self-Critiquing for Improving Robotic Planning via Automated Domain Generation

Large Language Models (LLMs) have recently shown strong promise for robotic task planning, particularly through automatic planning domain generation. However, prior approaches largely treat generated planning domains as planning utilities, which are brittle under imperfect logical states and perception noise, overlooking their potential as scalable sources of reasoning supervision and structured reward signals. At the same time, reasoning LLMs depend on chain-of-thought (CoT) supervision that is expensive to collect for robotic tasks, and reinforcement learning (RL) faces challenges in reward engineering. We propose Self-CriTeach, an LLM self-teaching and self-critiquing framework in which an LLM autonomously generates symbolic planning domains that serve a dual role: (1) enabling large-scale generation of robotic planning problem-plan pairs, and (2) providing structured reward functions. First, the self-written domains enable large-scale generation of symbolic task plans, which are automatically transformed into extended CoT trajectories for supervised fine-tuning. Second, the self-written domains are reused as structured reward functions, providing dense feedback for reinforcement learning without manual reward engineering. This unified training pipeline yields a planning-enhanced LLM with higher planning success rates, stronger cross-task generalization, reduced inference cost, and resistance to imperfect logical states. GitHub Page: https://markli1hoshipu.github.io/Plan_LLM/

cs.RO

Rethinking Groups in Critic-Free RLVR

Reinforcement learning (RL) has become a central paradigm for post-training large language models. Existing critic-free RL methods typically generate a group of rollouts for the same question to estimate value baselines for advantage computation. However, this design suffers from data inefficiency, group synchronization barriers, and inflexibility with structured rollouts. In this work, we revisit the role of the ``group'' and show that its underlying function is not merely to estimate baselines but to prevent false penalties on negative samples. Building on this insight, we propose negative token filtering, a simple and effective strategy that enables stable single-rollout training. We apply it to two batch-level advantage methods, achieving comparable performance on reasoning tasks and stronger performance on agentic tasks relative to group-based RL techniques.

cs.LG

Uncertainty-Aware Gaussian Map for Vision-Language Navigation

Vision-Language Navigation (VLN) requires an agent to navigate 3D environments following natural language instructions. During navigation, existing agents commonly encounter perceptual uncertainty, such as insufficient evidence for reliable grounding or ambiguity in interpreting spatial cues, yet they typically ignore such information when predicting actions. In this work, we explicitly model three forms of perceptual uncertainty (i.e., geometric, semantic, and appearance uncertainty) and integrate them into the agent's observation space to enable informed decision-making. Concretely, our agent first constructs a Semantic Gaussian Map (SGM), composed of differentiable 3D Gaussian primitives initialized from panoramic observations, that encodes both the geometric structure and semantic content of the environment. On top of SGM, geometric uncertainty is estimated through variational perturbations of Gaussian position and scale to assess structural reliability; semantic uncertainty is captured by perturbing Gaussian semantic attributes to reveal ambiguous interpretations; and appearance uncertainty is characterized by Fisher Information, which measures the sensitivity of rendered observations to Gaussian-level variations. These uncertainties are incorporated into SGM, extending it into a unified 3D Value Map, which grounds them as affordances and constraints that support reliable navigation. Comprehensive evaluations across multiple VLN benchmarks show the effectiveness of our agent.

cs.CV

An Entity Linking Agent for Question Answering

Some Question Answering (QA) systems rely on knowledge bases (KBs) to provide accurate answers. Entity Linking (EL) plays a critical role in linking natural language mentions to KB entries. However, most existing EL methods are designed for long contexts and do not perform well on short, ambiguous user questions in QA tasks. We propose an entity linking agent for QA, based on a Large Language Model that simulates human cognitive workflows. The agent actively identifies entity mentions, retrieves candidate entities, and makes decision. To verify the effectiveness of our agent, we conduct two experiments: tool-based entity linking and QA task evaluation. The results confirm the robustness and effectiveness of our agent.

cs.CL

It Takes Two: Your GRPO Is Secretly DPO

GRPO has emerged as a prominent reinforcement learning algorithm for post-training LLMs. Unlike critic-based methods, GRPO computes advantages by estimating the \emph{value baselines} from group-level statistics, eliminating the need for a critic network. Consequently, the prevailing view emphasizes the necessity of large group sizes, which are assumed to yield more accurate statistical estimates. In this paper, we propose a different view that the efficacy of GRPO stems from its implicit contrastive objective in the optimization, which helps reduce variance via the control variate method. This makes GRPO structurally related to preference learning methods such as DPO. This perspective motivates 2-GRPO, a minimal group-size variant that constructs contrastive signals with only two rollouts. We provide a rigorous theoretical analysis of 2-GRPO and empirically validate its effectiveness: 2-GRPO retains $97.6\%$ of the performance of 16-GRPO, while requiring only $12.5\%$ of the rollouts and $21\%$ of the training time.

cs.LG

EquiMem: Calibrating Shared Memory in Multi-Agent Debate via Game-Theoretic Equilibrium

Multi-agent debate (MAD) systems increasingly rely on shared memory to support long-horizon reasoning, but this convenience opens a critical vulnerability: a single corrupted entry can contaminate the downstream memory-augmented reasoning, and debate alone fails to filter such errors. Existing safeguards filter entries via heuristics or LLM-based validation, yet they rely on AI judgments that share the same failure modes and overlook the cross-agent dynamics of MAD. We address this gap by formulating memory updating in MAD as a zero-trust memory game, in which no agent is assumed honest and the game's equilibrium serves as an indicator of optimal memory trust. Guided by this equilibrium, we propose EquiMem, an inference-time calibration mechanism that quantifies each update algorithmically against the shared memory state, using agents' existing retrieval queries and traversal paths as evidence rather than soliciting any LLM judgment. EquiMem instantiates calibration for both embedding- and graph-based memory, and across diverse benchmarks, MAD frameworks, and memory architectures, it consistently outperforms existing safeguards, remains robust under adversarial agents, and incurs negligible inference overhead.

cs.AI

Abductive Reasoning with Probabilistic Commonsense

Recent efforts to improve the reasoning abilities of Large Language Models (LLMs) have focused on integrating formal logic solvers within neurosymbolic frameworks. A key challenge is that formal solvers lack commonsense world knowledge, preventing them from making reasoning steps that humans find obvious. Prior methods address this by using LLMs to supply missing commonsense assumptions, but these approaches implicitly assume universal agreement on such commonsense facts. In reality, commonsense beliefs vary across individuals. We propose a probabilistic framework for abductive commonsense reasoning that explicitly models this variation, aiming to determine whether most people would judge a statement as true or false. We introduce Probabilistic Abductive CommonSense (PACS), a novel algorithm that uses an LLM and a formal solver to sample proofs as observations of individuals' distinct commonsense beliefs, and aggregates conclusions across these samples. Empirically, PACS outperforms chain-of-thought reasoning, prior neurosymbolic methods, and search-based approaches across multiple benchmarks.

cs.AI

When Engineering Outruns Intelligence: Rethinking Instruction-Guided Navigation

Recent ObjectNav systems credit large language models (LLMs) for sizable zero-shot gains, yet it remains unclear how much comes from language versus geometry. We revisit this question by re-evaluating an instruction-guided pipeline, InstructNav, under a detector-controlled setting and introducing two training-free variants that only alter the action value map: a geometry-only Frontier Proximity Explorer (FPE) and a lightweight Semantic-Heuristic Frontier (SHF) that polls the LLM with simple frontier votes. Across HM3D and MP3D, FPE matches or exceeds the detector-controlled instruction follower while using no API calls and running faster; SHF attains comparable accuracy with a smaller, localized language prior. These results suggest that carefully engineered frontier geometry accounts for much of the reported progress, and that language is most reliable as a light heuristic rather than an end-to-end planner. Code available at: https://github.com/matinaghaei/instructnav-scrutinized

cs.RO