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Yingying Li

Publications and source records attributed to Yingying Li.

At least 19 recordsLinked to original sources

Finite Sample Identification of Analytic Nonlinear Systems

This paper studies the identification of linearly parameterized nonlinear (LPN) systems. Although LPN systems share the same linear parameterization structure as linear systems, they are more challenging to identify. In particular, previous work has shown, through a counterexample based on a piecewise-affine system, that non-active exploration is generally insufficient for LPN system identification. In this paper, we consider LPN systems with real-analytic feature functions. We show that non-active exploration is sufficient for the identification of this class of systems by establishing non-asymptotic convergence rates of least-squares estimation and set-membership estimation. In addition, we provide counterexamples to show that non-active exploration may not be sufficient for system identification for non-real-analytic systems, even if those systems are infinitely differentiable. We present numerical experiments to further support and validate our theoretical results.

eess.SY

AC3S: Adaptive Conditioning for 3D-Aware Synthetic Data Generation

Synthetic data generation has emerged as a powerful tool for improving data scalability in computer vision. Recent diffusion-based pipelines have demonstrated strong photorealism. However, how to enforce precise 3D structure and pose consistency in generated images remains challenging. Existing methods leverage visual prompts such as edge maps to guide diffusion models, but often suffer from over-conditioning artifacts that degrade image realism and limit dataset quality. In this paper, we present a diffusion-based image generation framework that enforces 3D structural alignment while preserving photorealism through adaptive conditioning. Our framework, Adaptive Conditioning for 3D-Aware Synthetic Data Generation (AC3S), introduces a self-supervised visual prompt modulator that dynamically adjusts the strength of ControlNet conditioning, preventing over-conditioning and enabling the diffusion model to retain its generative expressiveness. To further enhance diversity and semantic consistency, we develop a multi-agent vision language model framework that composes detailed and 3D-aware prompts aligned with the underlying geometric structure. Together, these components enable the scalable generation of high-quality synthetic datasets with accurate 2D and 3D annotations. Extensive experiments demonstrate that our method significantly improves image quality and downstream utility.

cs.CV

Stochastic Linear Contextual Bandits with Bounded Noise: A Set-Membership Approach

This paper considers stochastic linear contextual bandits (SLCB) with bounded reward noise. Existing works typically assume sub-Gaussian reward noise and bounded expected rewards, under which the optimal regret bound scales as $\tilde{O}(\sqrt{T})$ in terms of horizon $T$. However, in many applications, realized/observed rewards are also naturally bounded, implying bounded reward noise. Bounded noise is more informative than the sub-Gaussian condition but has not been leveraged explicitly in the SLCB literature. In this paper, we propose a novel algorithm SME-OFU by utilizing an uncertainty quantification method called set-membership estimation (SME) and applying the principle of optimism in the face of uncertainty (OFU). Our algorithm enjoys an improved regret bound $O(\log T)$. Notice that this does not contradict the existing optimal bound $\tilde{O}(\sqrt{T})$ for sub-Gaussian noise because bounded noise is a stronger condition. Finally, simulations show empirical improvements of SME-OFU over a benchmark algorithm designed for sub-Gaussian noise when the reward noise is bounded.

stat.ML

DongYuan: An LLM-Based Framework for Integrative Chinese and Western Medicine Spleen-Stomach Disorders Diagnosis

The clinical burden of spleen-stomach disorders is substantial. While large language models (LLMs) offer new potential for medical applications, they face three major challenges in the context of integrative Chinese and Western medicine (ICWM): a lack of high-quality data, the absence of models capable of effectively integrating the reasoning logic of traditional Chinese medicine (TCM) syndrome differentiation with that of Western medical (WM) disease diagnosis, and the shortage of a standardized evaluation benchmark. To address these interrelated challenges, we propose DongYuan, an ICWM spleen-stomach diagnostic framework. Specifically, three ICWM datasets (SSDF-Syndrome, SSDF-Dialogue, and SSDF-PD) were curated to fill the gap in high-quality data for spleen-stomach disorders. We then developed SSDF-Core, a core diagnostic LLM that acquires robust ICWM reasoning capabilities through a two-stage training regimen of supervised fine-tuning. tuning (SFT) and direct preference optimization (DPO), and complemented it with SSDF-Navigator, a pluggable consultation navigation model designed to optimize clinical inquiry strategies. Additionally, we established SSDF-Bench, a comprehensive evaluation benchmark focused on ICWM diagnosis of spleen-stomach disorders. Experimental results demonstrate that SSDF-Core significantly outperforms 12 mainstream baselines on SSDF-Bench. DongYuan lays a solid methodological foundation and provides practical technical references for the future development of intelligent ICWM diagnostic systems.

cs.CL

MVHOI: Bridge Multi-view Condition to Complex Human-Object Interaction Video Reenactment via 3D Foundation Model

Human-Object Interaction (HOI) video reenactment aims to transfer the interaction dynamics of a source video to a novel target object while preserving realistic hand-object coordination. Existing methods typically rely on sparse 2D motion controls and monocular references, which are insufficient for complex out-of-plane motion and large viewpoint changes. We present MVHOI, a two-stage framework combining implicit motion extraction, 3D-aware multi-view reasoning, and video generation. In the first stage, a motion extractor encodes object dynamics into implicit motion descriptors. Conditioned on these descriptors, our Motion-Driven Object Prior (MDOP) module queries a 3D foundation model over multi-view references of the target object and autoregressively predicts coarse object anchors, a sequence of images that track the object's evolving orientation and appearance under the source motion without any explicit pose estimation. In the second stage, a DiT-based video generation model uses these anchors as structural guidance and the multi-view references as appearance guidance. We further reuse cross-view attention from MDOP as a soft attention bias to reduce reference-view confusion. For long videos, a cross-iterative inference strategy refreshes subsequent object priors using refined video outputs. Experiments demonstrate consistent improvements over state-of-the-art methods in object fidelity, motion consistency, visual quality, and interaction realism.

cs.CV

Active View Selection with Perturbed Gaussian Ensemble for Tomographic Reconstruction

Sparse-view computed tomography (CT) is critical for reducing radiation exposure to patients. Recent advances in radiative 3D Gaussian Splatting (3DGS) have enabled fast and accurate sparse-view CT reconstruction. Despite these algorithmic advancements, practical reconstruction fidelity remains fundamentally bounded by the quality of the captured data, raising the crucial yet underexplored problem of X-ray active view selection. Existing active view selection methods are primarily designed for natural-light scenes and fail to capture the unique geometric ambiguities and physical attenuation properties inherent in X-ray imaging. In this paper, we present Perturbed Gaussian Ensemble, an active view selection framework that integrates uncertainty modeling with sequential decision-making, tailored for X-ray Gaussian Splatting. Specifically, we identify low-density Gaussian primitives that are likely to be uncertain and apply stochastic density scaling to construct an ensemble of plausible Gaussian density fields. For each candidate projection, we measure the structural variance of the ensemble predictions and select the one with the highest variance as the next best view. Extensive experimental results on arbitrary-trajectory CT benchmarks demonstrate that our density-guided perturbation strategy effectively eliminates geometric artifacts and consistently outperforms existing baselines in progressive tomographic reconstruction under unified view selection protocols.

cs.CV

FreeOrbit4D: Training-Free Arbitrary Camera Redirection for Monocular Videos via Foreground-Complete 4D Reconstruction

Camera redirection aims to replay a dynamic scene from a single monocular video under a user-specified camera trajectory. However, large-angle redirection is inherently ill-posed: a monocular video captures only a narrow spatio-temporal view of a dynamic 3D scene, providing severely limited observations of the underlying 4D world. The key challenge is therefore to recover a complete and coherent representation from this limited input, with consistent geometry and motion. While recent diffusion-based methods achieve impressive visual generation quality, they often break down under large-angle viewpoint changes far from the original trajectory, where missing visual grounding leads to severe geometric ambiguity and temporal inconsistency. We present FreeOrbit4D, an effective training-free framework that tackles this ambiguity by recovering a foreground-complete 4D proxy as structural grounding for video generation. We obtain this proxy by decoupling foreground and background reconstructions: we unproject the monocular video into a static background and partial foreground point clouds in a unified global space, then use an object-centric multi-view diffusion model to synthesize multi-view images and reconstruct complete foreground point clouds in canonical object space. By aligning the canonical foreground point cloud to the global scene space via dense pixel-synchronized 3D-3D correspondences and projecting the foreground-complete 4D proxy onto target camera viewpoints, we provide geometric scaffolds that guide a conditional video diffusion model. Extensive experiments show that FreeOrbit4D produces more faithful and temporally coherent redirected videos under challenging large-angle trajectories, and our proxy further enables applications such as edit propagation and 4D data generation. Project page: https://freeorbit4d.vision.ischool.illinois.edu/

cs.CV

Single-Atom Photocatalysts on TiO2 : Insights from X-ray Absorption Spectroscopy

Surface modification of TiO2 with single-atom catalysts (SACs) is an effective strategy for enhancing photocatalytic efficiency. However, thorough characterization of SACs at the atomic scale remains challenging. X-ray absorption spectroscopy (XAS) offers unique advantages for the in-depth analysis of TiO2-supported SACs. By employing XAS, the local atomic structure, oxidation state, and electronic properties of the SACs, as well as the underlying photocatalytic mechanism, can be revealed. Herein, we present a short review on the application of XAS in studying TiO2-supported SACs. We first elucidate the key role of XAS in simultaneously probing the structure and electronic properties of monometallic SACs across different periods. Next, we discuss XAS studies of bimetallic SACs from the perspective of each constituent element and highlight the element-specific capabilities of XAS for analyzing multi-element SACs. Finally, we demonstrate how in situ XAS can effectively monitor structural and electronic property changes in SACs under real photocatalytic reaction conditions. Additionally, we provide practical suggestions for utilizing XAS more efficiently in the analysis of various SAC systems.

cond-mat.mtrl-sci

A Multi-Level Framework for Multi-Objective Hypergraph Partitioning: Combining Minimum Spanning Tree and Proximal Gradient

This paper proposes an efficient hypergraph partitioning framework based on a novel multi-objective non-convex constrained relaxation model. A modified accelerated proximal gradient algorithm is employed to generate diverse $k$-dimensional vertex features to avoid local optima and enhance partition quality. Two MST-based strategies are designed for different data scales: for small-scale data, the Prim algorithm constructs a minimum spanning tree followed by pruning and clustering; for large-scale data, a subset of representative nodes is selected to build a smaller MST, while the remaining nodes are assigned accordingly to reduce complexity. To further improve partitioning results, refinement strategies including greedy migration, swapping, and recursive MST-based clustering are introduced for partitions. Experimental results on public benchmark sets demonstrate that the proposed algorithm achieves reductions in cut size of approximately 2\%--5\% on average compared to KaHyPar in 2, 3, and 4-way partitioning, with improvements of up to 35\% on specific instances. Particularly on weighted vertex sets, our algorithm outperforms state-of-the-art partitioners including KaHyPar, hMetis, Mt-KaHyPar, and K-SpecPart, highlighting its superior partitioning quality and competitiveness. Furthermore, the proposed refinement strategy improves hMetis partitions by up to 16\%. A comprehensive evaluation based on virtual instance methodology and parameter sensitivity analysis validates the algorithm's competitiveness and characterizes its performance trade-offs.

cs.LG

On the Sample Complexity of Set Membership Estimation for Linear Systems with Disturbances Bounded by Convex Sets

This paper revisits the set membership identification for linear control systems and establishes its convergence rates under relaxed assumptions on (i) the persistent excitation requirement and (ii) the system disturbances. In particular, instead of assuming persistent excitation exactly, this paper adopts the block-martingale small-ball condition enabled by randomly perturbed control policies to establish the convergence rates of SME with high probability. Further, we relax the assumptions on the shape of the bounded disturbance set and the boundary-visiting condition. Our convergence rates hold for disturbances bounded by general convex sets, which bridges the gap between the previous convergence analysis for general convex sets and the existing convergence rate analysis for $\ell_\infty$ balls. Further, we validate our convergence rates by several numerical experiments. This manuscript contains supplementary content in the Appendix.

math.OC

GestureHYDRA: Semantic Co-speech Gesture Synthesis via Hybrid Modality Diffusion Transformer and Cascaded-Synchronized Retrieval-Augmented Generation

While increasing attention has been paid to co-speech gesture synthesis, most previous works neglect to investigate hand gestures with explicit and essential semantics. In this paper, we study co-speech gesture generation with an emphasis on specific hand gesture activation, which can deliver more instructional information than common body movements. To achieve this, we first build a high-quality dataset of 3D human body movements including a set of semantically explicit hand gestures that are commonly used by live streamers. Then we present a hybrid-modality gesture generation system GestureHYDRA built upon a hybrid-modality diffusion transformer architecture with novelly designed motion-style injective transformer layers, which enables advanced gesture modeling ability and versatile gesture operations. To guarantee these specific hand gestures can be activated, we introduce a cascaded retrieval-augmented generation strategy built upon a semantic gesture repository annotated for each subject and an adaptive audio-gesture synchronization mechanism, which substantially improves semantic gesture activation and production efficiency. Quantitative and qualitative experiments demonstrate that our proposed approach achieves superior performance over all the counterparts. The project page can be found at https://mumuwei.github.io/GestureHYDRA/.

cs.MM

iDiT-HOI: Inpainting-based Hand Object Interaction Reenactment via Video Diffusion Transformer

Digital human video generation is gaining traction in fields like education and e-commerce, driven by advancements in head-body animation and lip-syncing technologies. However, realistic Hand-Object Interaction (HOI) - the complex dynamics between human hands and objects - continues to pose challenges. Generating natural and believable HOI reenactments is difficult due to issues such as occlusion between hands and objects, variations in object shapes and orientations, and the necessity for precise physical interactions, and importantly, the ability to generalize to unseen humans and objects. This paper presents a novel framework iDiT-HOI that enables in-the-wild HOI reenactment generation. Specifically, we propose a unified inpainting-based token process method, called Inp-TPU, with a two-stage video diffusion transformer (DiT) model. The first stage generates a key frame by inserting the designated object into the hand region, providing a reference for subsequent frames. The second stage ensures temporal coherence and fluidity in hand-object interactions. The key contribution of our method is to reuse the pretrained model's context perception capabilities without introducing additional parameters, enabling strong generalization to unseen objects and scenarios, and our proposed paradigm naturally supports long video generation. Comprehensive evaluations demonstrate that our approach outperforms existing methods, particularly in challenging real-world scenes, offering enhanced realism and more seamless hand-object interactions.

cs.GR

Re-HOLD: Video Hand Object Interaction Reenactment via adaptive Layout-instructed Diffusion Model

Current digital human studies focusing on lip-syncing and body movement are no longer sufficient to meet the growing industrial demand, while human video generation techniques that support interacting with real-world environments (e.g., objects) have not been well investigated. Despite human hand synthesis already being an intricate problem, generating objects in contact with hands and their interactions presents an even more challenging task, especially when the objects exhibit obvious variations in size and shape. To tackle these issues, we present a novel video Reenactment framework focusing on Human-Object Interaction (HOI) via an adaptive Layout-instructed Diffusion model (Re-HOLD). Our key insight is to employ specialized layout representation for hands and objects, respectively. Such representations enable effective disentanglement of hand modeling and object adaptation to diverse motion sequences. To further improve the generation quality of HOI, we design an interactive textural enhancement module for both hands and objects by introducing two independent memory banks. We also propose a layout adjustment strategy for the cross-object reenactment scenario to adaptively adjust unreasonable layouts caused by diverse object sizes during inference. Comprehensive qualitative and quantitative evaluations demonstrate that our proposed framework significantly outperforms existing methods. Project page: https://fyycs.github.io/Re-HOLD.

cs.CV

AudCast: Audio-Driven Human Video Generation by Cascaded Diffusion Transformers

Despite the recent progress of audio-driven video generation, existing methods mostly focus on driving facial movements, leading to non-coherent head and body dynamics. Moving forward, it is desirable yet challenging to generate holistic human videos with both accurate lip-sync and delicate co-speech gestures w.r.t. given audio. In this work, we propose AudCast, a generalized audio-driven human video generation framework adopting a cascade Diffusion-Transformers (DiTs) paradigm, which synthesizes holistic human videos based on a reference image and a given audio. 1) Firstly, an audio-conditioned Holistic Human DiT architecture is proposed to directly drive the movements of any human body with vivid gesture dynamics. 2) Then to enhance hand and face details that are well-knownly difficult to handle, a Regional Refinement DiT leverages regional 3D fitting as the bridge to reform the signals, producing the final results. Extensive experiments demonstrate that our framework generates high-fidelity audio-driven holistic human videos with temporal coherence and fine facial and hand details. Resources can be found at https://guanjz20.github.io/projects/AudCast.

cs.CV

Cosh-DiT: Co-Speech Gesture Video Synthesis via Hybrid Audio-Visual Diffusion Transformers

Co-speech gesture video synthesis is a challenging task that requires both probabilistic modeling of human gestures and the synthesis of realistic images that align with the rhythmic nuances of speech. To address these challenges, we propose Cosh-DiT, a Co-speech gesture video system with hybrid Diffusion Transformers that perform audio-to-motion and motion-to-video synthesis using discrete and continuous diffusion modeling, respectively. First, we introduce an audio Diffusion Transformer (Cosh-DiT-A) to synthesize expressive gesture dynamics synchronized with speech rhythms. To capture upper body, facial, and hand movement priors, we employ vector-quantized variational autoencoders (VQ-VAEs) to jointly learn their dependencies within a discrete latent space. Then, for realistic video synthesis conditioned on the generated speech-driven motion, we design a visual Diffusion Transformer (Cosh-DiT-V) that effectively integrates spatial and temporal contexts. Extensive experiments demonstrate that our framework consistently generates lifelike videos with expressive facial expressions and natural, smooth gestures that align seamlessly with speech.

cs.CV

TopoSD: Topology-Enhanced Lane Segment Perception with SDMap Prior

Recent advances in autonomous driving systems have shifted towards reducing reliance on high-definition maps (HDMaps) due to the huge costs of annotation and maintenance. Instead, researchers are focusing on online vectorized HDMap construction using on-board sensors. However, sensor-only approaches still face challenges in long-range perception due to the restricted views imposed by the mounting angles of onboard cameras, just as human drivers also rely on bird's-eye-view navigation maps for a comprehensive understanding of road structures. To address these issues, we propose to train the perception model to "see" standard definition maps (SDMaps). We encode SDMap elements into neural spatial map representations and instance tokens, and then incorporate such complementary features as prior information to improve the bird's eye view (BEV) feature for lane geometry and topology decoding. Based on the lane segment representation framework, the model simultaneously predicts lanes, centrelines and their topology. To further enhance the ability of geometry prediction and topology reasoning, we also use a topology-guided decoder to refine the predictions by exploiting the mutual relationships between topological and geometric features. We perform extensive experiments on OpenLane-V2 datasets to validate the proposed method. The results show that our model outperforms state-of-the-art methods by a large margin, with gains of +6.7 and +9.1 on the mAP and topology metrics. Our analysis also reveals that models trained with SDMap noise augmentation exhibit enhanced robustness.

cs.CV

Identification of Analytic Nonlinear Dynamical Systems with Non-asymptotic Guarantees

This paper focuses on the system identification of an important class of nonlinear systems: linearly parameterized nonlinear systems, which enjoys wide applications in robotics and other mechanical systems. We consider two system identification methods: least-squares estimation (LSE), which is a point estimation method; and set-membership estimation (SME), which estimates an uncertainty set that contains the true parameters. We provide non-asymptotic convergence rates for LSE and SME under i.i.d. control inputs and control policies with i.i.d. random perturbations, both of which are considered as non-active-exploration inputs. Compared with the counter-example based on piecewise-affine systems in the literature, the success of non-active exploration in our setting relies on a key assumption on the system dynamics: we require the system functions to be real-analytic. Our results, together with the piecewise-affine counter-example, reveal the importance of differentiability in nonlinear system identification through non-active exploration. Lastly, we numerically compare our theoretical bounds with the empirical performance of LSE and SME on a pendulum example and a quadrotor example.

eess.SY

MGMapNet: Multi-Granularity Representation Learning for End-to-End Vectorized HD Map Construction

The construction of Vectorized High-Definition (HD) map typically requires capturing both category and geometry information of map elements. Current state-of-the-art methods often adopt solely either point-level or instance-level representation, overlooking the strong intrinsic relationships between points and instances. In this work, we propose a simple yet efficient framework named MGMapNet (Multi-Granularity Map Network) to model map element with a multi-granularity representation, integrating both coarse-grained instance-level and fine-grained point-level queries. Specifically, these two granularities of queries are generated from the multi-scale bird's eye view (BEV) features using a proposed Multi-Granularity Aggregator. In this module, instance-level query aggregates features over the entire scope covered by an instance, and the point-level query aggregates features locally. Furthermore, a Point Instance Interaction module is designed to encourage information exchange between instance-level and point-level queries. Experimental results demonstrate that the proposed MGMapNet achieves state-of-the-art performance, surpassing MapTRv2 by 5.3 mAP on nuScenes and 4.4 mAP on Argoverse2 respectively.

cs.CV