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Yinlin Hu

Publications and source records attributed to Yinlin Hu.

At least 19 recordsLinked to original sources

Exploring 6D Object Pose Estimation with Deformation

We present DeSOPE, a large-scale dataset for 6DoF deformed objects. Most 6D object pose methods assume rigid or articulated objects, an assumption that fails in practice as objects deviate from their canonical shapes due to wear, impact, or deformation. To model this, we introduce the DeSOPE dataset, which features high-fidelity 3D scans of 26 common object categories, each captured in one canonical state and three deformed configurations, with accurate 3D registration to the canonical mesh. Additionally, it features an RGB-D dataset with 133K frames across diverse scenarios and 665K pose annotations produced via a semi-automatic pipeline. We begin by annotating 2D masks for each instance, then compute initial poses using an object pose method, refine them through an object-level SLAM system, and finally perform manual verification to produce the final annotations. We evaluate several object pose methods and find that performance drops sharply with increasing deformation, suggesting that robust handling of such deformations is critical for practical applications.

cs.CV

SCFlow2: Plug-and-Play Object Pose Refiner with Shape-Constraint Scene Flow

We introduce SCFlow2, a plug-and-play refinement framework for 6D object pose estimation. Most recent 6D object pose methods rely on refinement to get accurate results. However, most existing refinement methods either suffer from noises in establishing correspondences, or rely on retraining for novel objects. SCFlow2 is based on the SCFlow model designed for refinement with shape constraint, but formulates the additional depth as a regularization in the iteration via 3D scene flow for RGBD frames. The key design of SCFlow2 is an introduction of geometry constraints into the training of recurrent matching network, by combining the rigid-motion embeddings in 3D scene flow and 3D shape prior of the target. We train SCFlow2 on a combination of dataset Objaverse, GSO and ShapeNet, and evaluate on BOP datasets with novel objects. After using our method as a post-processing, most state-of-the-art methods produce significantly better results, without any retraining or fine-tuning. The source code is available at https://scflow2.github.io.

cs.CV

Hierarchical Flow Diffusion for Efficient Frame Interpolation

Most recent diffusion-based methods still show a large gap compared to non-diffusion methods for video frame interpolation, in both accuracy and efficiency. Most of them formulate the problem as a denoising procedure in latent space directly, which is less effective caused by the large latent space. We propose to model bilateral optical flow explicitly by hierarchical diffusion models, which has much smaller search space in the denoising procedure. Based on the flow diffusion model, we then use a flow-guided images synthesizer to produce the final result. We train the flow diffusion model and the image synthesizer end to end. Our method achieves state of the art in accuracy, and 10+ times faster than other diffusion-based methods. The project page is at: https://hfd-interpolation.github.io.

cs.CV

Free-Moving Object Reconstruction and Pose Estimation with Virtual Camera

We propose an approach for reconstructing free-moving object from a monocular RGB video. Most existing methods either assume scene prior, hand pose prior, object category pose prior, or rely on local optimization with multiple sequence segments. We propose a method that allows free interaction with the object in front of a moving camera without relying on any prior, and optimizes the sequence globally without any segments. We progressively optimize the object shape and pose simultaneously based on an implicit neural representation. A key aspect of our method is a virtual camera system that reduces the search space of the optimization significantly. We evaluate our method on the standard HO3D dataset and a collection of egocentric RGB sequences captured with a head-mounted device. We demonstrate that our approach outperforms most methods significantly, and is on par with recent techniques that assume prior information.

cs.CV

Pseudo Flow Consistency for Self-Supervised 6D Object Pose Estimation

Most self-supervised 6D object pose estimation methods can only work with additional depth information or rely on the accurate annotation of 2D segmentation masks, limiting their application range. In this paper, we propose a 6D object pose estimation method that can be trained with pure RGB images without any auxiliary information. We first obtain a rough pose initialization from networks trained on synthetic images rendered from the target's 3D mesh. Then, we introduce a refinement strategy leveraging the geometry constraint in synthetic-to-real image pairs from multiple different views. We formulate this geometry constraint as pixel-level flow consistency between the training images with dynamically generated pseudo labels. We evaluate our method on three challenging datasets and demonstrate that it outperforms state-of-the-art self-supervised methods significantly, with neither 2D annotations nor additional depth images.

cs.CV

Shape-Constraint Recurrent Flow for 6D Object Pose Estimation

Most recent 6D object pose methods use 2D optical flow to refine their results. However, the general optical flow methods typically do not consider the target's 3D shape information during matching, making them less effective in 6D object pose estimation. In this work, we propose a shape-constraint recurrent matching framework for 6D object pose estimation. We first compute a pose-induced flow based on the displacement of 2D reprojection between the initial pose and the currently estimated pose, which embeds the target's 3D shape implicitly. Then we use this pose-induced flow to construct the correlation map for the following matching iterations, which reduces the matching space significantly and is much easier to learn. Furthermore, we use networks to learn the object pose based on the current estimated flow, which facilitates the computation of the pose-induced flow for the next iteration and yields an end-to-end system for object pose. Finally, we optimize the optical flow and object pose simultaneously in a recurrent manner. We evaluate our method on three challenging 6D object pose datasets and show that it outperforms the state of the art significantly in both accuracy and efficiency.

cs.CV

NOPE: Novel Object Pose Estimation from a Single Image

The practicality of 3D object pose estimation remains limited for many applications due to the need for prior knowledge of a 3D model and a training period for new objects. To address this limitation, we propose an approach that takes a single image of a new object as input and predicts the relative pose of this object in new images without prior knowledge of the object's 3D model and without requiring training time for new objects and categories. We achieve this by training a model to directly predict discriminative embeddings for viewpoints surrounding the object. This prediction is done using a simple U-Net architecture with attention and conditioned on the desired pose, which yields extremely fast inference. We compare our approach to state-of-the-art methods and show it outperforms them both in terms of accuracy and robustness. Our source code is publicly available at https://github.com/nv-nguyen/nope

cs.CV

Rigidity-Aware Detection for 6D Object Pose Estimation

Most recent 6D object pose estimation methods first use object detection to obtain 2D bounding boxes before actually regressing the pose. However, the general object detection methods they use are ill-suited to handle cluttered scenes, thus producing poor initialization to the subsequent pose network. To address this, we propose a rigidity-aware detection method exploiting the fact that, in 6D pose estimation, the target objects are rigid. This lets us introduce an approach to sampling positive object regions from the entire visible object area during training, instead of naively drawing samples from the bounding box center where the object might be occluded. As such, every visible object part can contribute to the final bounding box prediction, yielding better detection robustness. Key to the success of our approach is a visibility map, which we propose to build using a minimum barrier distance between every pixel in the bounding box and the box boundary. Our results on seven challenging 6D pose estimation datasets evidence that our method outperforms general detection frameworks by a large margin. Furthermore, combined with a pose regression network, we obtain state-of-the-art pose estimation results on the challenging BOP benchmark.

cs.CV

Linear-Covariance Loss for End-to-End Learning of 6D Pose Estimation

Most modern image-based 6D object pose estimation methods learn to predict 2D-3D correspondences, from which the pose can be obtained using a PnP solver. Because of the non-differentiable nature of common PnP solvers, these methods are supervised via the individual correspondences. To address this, several methods have designed differentiable PnP strategies, thus imposing supervision on the pose obtained after the PnP step. Here, we argue that this conflicts with the averaging nature of the PnP problem, leading to gradients that may encourage the network to degrade the accuracy of individual correspondences. To address this, we derive a loss function that exploits the ground truth pose before solving the PnP problem. Specifically, we linearize the PnP solver around the ground-truth pose and compute the covariance of the resulting pose distribution. We then define our loss based on the diagonal covariance elements, which entails considering the final pose estimate yet not suffering from the PnP averaging issue. Our experiments show that our loss consistently improves the pose estimation accuracy for both dense and sparse correspondence based methods, achieving state-of-the-art results on both Linemod-Occluded and YCB-Video.

cs.CV

Modular Quantization-Aware Training for 6D Object Pose Estimation

Edge applications, such as collaborative robotics and spacecraft rendezvous, demand efficient 6D object pose estimation on resource-constrained embedded platforms. Existing 6D pose estimation networks are often too large for such deployments, necessitating compression while maintaining reliable performance. To address this challenge, we introduce Modular Quantization-Aware Training (MQAT), an adaptive and mixed-precision quantization-aware training strategy that exploits the modular structure of modern 6D pose estimation architectures. MQAT guides a systematic gradated modular quantization sequence and determines module-specific bit precisions, leading to quantized models that outperform those produced by state-of-the-art uniform and mixed-precision quantization techniques. Our experiments showcase the generality of MQAT across datasets, architectures, and quantization algorithms. Remarkably, MQAT-trained quantized models achieve a significant accuracy boost (>7%) over the baseline full-precision network while reducing model size by a factor of 4x or more. Our project website is at: https://saqibjaved1.github.io/MQAT_/

cs.CV

LocPoseNet: Robust Location Prior for Unseen Object Pose Estimation

Object location prior is critical for the standard 6D object pose estimation setting. The prior can be used to initialize the 3D object translation and facilitate 3D object rotation estimation. Unfortunately, the object detectors that are used for this purpose do not generalize to unseen objects. Therefore, existing 6D pose estimation methods for unseen objects either assume the ground-truth object location to be known or yield inaccurate results when it is unavailable. In this paper, we address this problem by developing a method, LocPoseNet, able to robustly learn location prior for unseen objects. Our method builds upon a template matching strategy, where we propose to distribute the reference kernels and convolve them with a query to efficiently compute multi-scale correlations. We then introduce a novel translation estimator, which decouples scale-aware and scale-robust features to predict different object location parameters. Our method outperforms existing works by a large margin on LINEMOD and GenMOP. We further construct a challenging synthetic dataset, which allows us to highlight the better robustness of our method to various noise sources. Our project website is at: https://sailor-z.github.io/projects/3DV2024_LocPoseNet.html.

cs.CV

Knowledge Distillation for 6D Pose Estimation by Aligning Distributions of Local Predictions

Knowledge distillation facilitates the training of a compact student network by using a deep teacher one. While this has achieved great success in many tasks, it remains completely unstudied for image-based 6D object pose estimation. In this work, we introduce the first knowledge distillation method driven by the 6D pose estimation task. To this end, we observe that most modern 6D pose estimation frameworks output local predictions, such as sparse 2D keypoints or dense representations, and that the compact student network typically struggles to predict such local quantities precisely. Therefore, instead of imposing prediction-to-prediction supervision from the teacher to the student, we propose to distill the teacher's \emph{distribution} of local predictions into the student network, facilitating its training. Our experiments on several benchmarks show that our distillation method yields state-of-the-art results with different compact student models and for both keypoint-based and dense prediction-based architectures.

cs.CV

Fusing Local Similarities for Retrieval-based 3D Orientation Estimation of Unseen Objects

In this paper, we tackle the task of estimating the 3D orientation of previously-unseen objects from monocular images. This task contrasts with the one considered by most existing deep learning methods which typically assume that the testing objects have been observed during training. To handle the unseen objects, we follow a retrieval-based strategy and prevent the network from learning object-specific features by computing multi-scale local similarities between the query image and synthetically-generated reference images. We then introduce an adaptive fusion module that robustly aggregates the local similarities into a global similarity score of pairwise images. Furthermore, we speed up the retrieval process by developing a fast retrieval strategy. Our experiments on the LineMOD, LineMOD-Occluded, and T-LESS datasets show that our method yields a significantly better generalization to unseen objects than previous works. Our code and pre-trained models are available at https://sailor-z.github.io/projects/Unseen_Object_Pose.html.

cs.CV

Perspective Flow Aggregation for Data-Limited 6D Object Pose Estimation

Most recent 6D object pose estimation methods, including unsupervised ones, require many real training images. Unfortunately, for some applications, such as those in space or deep under water, acquiring real images, even unannotated, is virtually impossible. In this paper, we propose a method that can be trained solely on synthetic images, or optionally using a few additional real ones. Given a rough pose estimate obtained from a first network, it uses a second network to predict a dense 2D correspondence field between the image rendered using the rough pose and the real image and infers the required pose correction. This approach is much less sensitive to the domain shift between synthetic and real images than state-of-the-art methods. It performs on par with methods that require annotated real images for training when not using any, and outperforms them considerably when using as few as twenty real images.

cs.CV

Templates for 3D Object Pose Estimation Revisited: Generalization to New Objects and Robustness to Occlusions

We present a method that can recognize new objects and estimate their 3D pose in RGB images even under partial occlusions. Our method requires neither a training phase on these objects nor real images depicting them, only their CAD models. It relies on a small set of training objects to learn local object representations, which allow us to locally match the input image to a set of "templates", rendered images of the CAD models for the new objects. In contrast with the state-of-the-art methods, the new objects on which our method is applied can be very different from the training objects. As a result, we are the first to show generalization without retraining on the LINEMOD and Occlusion-LINEMOD datasets. Our analysis of the failure modes of previous template-based approaches further confirms the benefits of local features for template matching. We outperform the state-of-the-art template matching methods on the LINEMOD, Occlusion-LINEMOD and T-LESS datasets. Our source code and data are publicly available at https://github.com/nv-nguyen/template-pose

cs.CV

Robust Differentiable SVD

Eigendecomposition of symmetric matrices is at the heart of many computer vision algorithms. However, the derivatives of the eigenvectors tend to be numerically unstable, whether using the SVD to compute them analytically or using the Power Iteration (PI) method to approximate them. This instability arises in the presence of eigenvalues that are close to each other. This makes integrating eigendecomposition into deep networks difficult and often results in poor convergence, particularly when dealing with large matrices. While this can be mitigated by partitioning the data into small arbitrary groups, doing so has no theoretical basis and makes it impossible to exploit the full power of eigendecomposition. In previous work, we mitigated this using SVD during the forward pass and PI to compute the gradients during the backward pass. However, the iterative deflation procedure required to compute multiple eigenvectors using PI tends to accumulate errors and yield inaccurate gradients. Here, we show that the Taylor expansion of the SVD gradient is theoretically equivalent to the gradient obtained using PI without relying in practice on an iterative process and thus yields more accurate gradients. We demonstrate the benefits of this increased accuracy for image classification and style transfer.

cs.CV

Wide-Depth-Range 6D Object Pose Estimation in Space

6D pose estimation in space poses unique challenges that are not commonly encountered in the terrestrial setting. One of the most striking differences is the lack of atmospheric scattering, allowing objects to be visible from a great distance while complicating illumination conditions. Currently available benchmark datasets do not place a sufficient emphasis on this aspect and mostly depict the target in close proximity. Prior work tackling pose estimation under large scale variations relies on a two-stage approach to first estimate scale, followed by pose estimation on a resized image patch. We instead propose a single-stage hierarchical end-to-end trainable network that is more robust to scale variations. We demonstrate that it outperforms existing approaches not only on images synthesized to resemble images taken in space but also on standard benchmarks.

cs.CV

Robust RGB-based 6-DoF Pose Estimation without Real Pose Annotations

While much progress has been made in 6-DoF object pose estimation from a single RGB image, the current leading approaches heavily rely on real-annotation data. As such, they remain sensitive to severe occlusions, because covering all possible occlusions with annotated data is intractable. In this paper, we introduce an approach to robustly and accurately estimate the 6-DoF pose in challenging conditions and without using any real pose annotations. To this end, we leverage the intuition that the poses predicted by a network from an image and from its counterpart synthetically altered to mimic occlusion should be consistent, and translate this to a self-supervised loss function. Our experiments on LINEMOD, Occluded-LINEMOD, YCB and new Randomization LINEMOD dataset evidence the robustness of our approach. We achieve state of the art performance on LINEMOD, and OccludedLINEMOD in without real-pose setting, even outperforming methods that rely on real annotations during training on Occluded-LINEMOD.

cs.CV