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Yinmin Zhong

Publications and source records attributed to Yinmin Zhong.

16 recordsLinked to original sources

ExpertPlex: A High-Goodput Disaggregated Serving System for MoE LLMs with Adaptive Persistent Kernels

LLMs scale Mixture-of-Experts (MoE) parameters for superior intelligence, but massive weights and dynamic computation impede efficient serving. Existing instance-level prefill-decode disaggregation isolates the phases on separate full-model replicas. As MoE weights grow, each instance may span tens to hundreds of GPUs, making resource allocation increasingly coarse. Configured prefill-to-decode ratios thus often mismatch demand, overprovisioning one phase while overloading the other. Prefill-decode colocation avoids this duplication, but existing Green Context solutions partition each GPU by phase and fix phase resources during a kernel. They cannot track resource changes across operations or layerwise variation in routed expert load, causing head-of-line blocking or idle reserved resources. Partitioning every GPU also leaves each phase with fewer local resources, forces wider parallelism and more communication, and lets prefill and decode traffic interfere on the shared network. We present ExpertPlex, which shares massive MoE experts across phases while disaggregating lightweight attention modules. Expert sharing eliminates over 95% of duplicate model weights and multiplexes dynamically sparse computation, while attention disaggregation reduces attention communication cost. ExpertPlex further uses (1) adaptive persistent kernels to schedule dynamic expert computation at tile granularity for efficient, isolated execution; (2) attention-initiated MoE communication to avoid network interference and enable cross-phase communication-computation overlap; and (3) a tile-to-cluster model to optimize these mechanisms for maximum goodput. Experiments serving MiniMax-M2.7 and GLM-5.1-FP8 show that ExpertPlex improves goodput by up to 2.01$\times$ over instance-level prefill-decode disaggregation and 1.66$\times$ over prefill-decode colocation.

cs.DC

UltraEP: Unleash MoE Training and Inference on Rack-Scale Nodes with Near-Optimal Load Balancing

Large-scale expert parallelism (EP) is becoming pivotal for training and serving frontier MoE models, but it also amplifies device-level expert load imbalance into compute stragglers, token all-to-all bottlenecks, and activation-memory spikes. Existing balancers redistribute experts periodically based on historical load, which becomes unreliable for production deployments with non-stationary load patterns. We present UltraEP, the first exact-load, real-time balancer for large-EP MoE training and serving prefill on rack-scale nodes (RSNs). Leveraging the extended scale-up connectivity among dozens of GPUs within RSNs, UltraEP rebalances every microbatch and layer on critical paths, which requires nontrivial co-design of plan solving and expert replication communication to minimize exposed overhead. To this end, UltraEP eagerly reacts to post-gating load with an efficient quota-driven planner, and executes the resulting irregular expert-state transfers with RSN-native persistent tile streaming and relay-based fan-out mitigation. We evaluate UltraEP in a multi-RSN deployment of up to 256 GPUs, using cutting-edge MoE models from 106B to 671B parameters. Averaged across training and serving, UltraEP achieves 94.3% of the force-balanced ideal throughput, delivering 1.49$\times$ improvement over no-balancing, while reducing the final inter-rank imbalance from 1.30$-$4.01 to 1.01$-$1.04.

cs.DC

ReLibra: Routing-Replay-Guided Load Balancing for MoE Training in Reinforcement Learning

Load imbalance is a long-standing challenge in Mixture-of-Experts (MoE) training and is exacerbated in reinforcement learning (RL) for LLMs, where hot experts can shift frequently across micro-batches. Existing MoE training systems rely on historical loads to predict future expert demand, making them less effective under sharp fluctuations. We propose ReLibra, an MoE RL training system that exploits a unique opportunity in RL's rollout-training workflow, routing replay, to enable fine-grained load balancing at micro-batch granularity. Because rollout and training process the same tokens with the same MoE parameters, the token-to-expert routing decisions are known before training starts. Leveraging this information, ReLibra places two MoE load-balancing mechanisms at inter- and intra-batch timescales, matching their communication patterns to hierarchical network bandwidths. At the inter-batch timescale, ReLibra performs expert reordering to redistribute experts for batch-level cross-node balancing; at the intra-batch timescale, it dynamically performs expert replication within a node to absorb micro-batch-level load fluctuations. Experiments on diverse MoE LLMs and RL workloads show that ReLibra improves training throughput by up to 1.6$\times$ over Megatron-LM and by up to 1.2$\times$ over EPLB, even when EPLB is given oracle loads. Moreover, ReLibra remains within 6%-10% of the throughput of an idealized balanced baseline.

cs.LG

Heddle: A Distributed Orchestration System for Agentic RL Rollout

Agentic Reinforcement Learning (RL) enables LLMs to solve complex tasks by alternating between a data-collection rollout phase and a policy training phase. During rollout, the agent generates trajectories, i.e., multi-step interactions between LLMs and external tools. Yet, frequent tool calls induce long-tailed trajectory generation that bottlenecks rollouts. This stems from step-centric designs that ignore trajectory context, triggering three system problems for long-tail trajectory generation: queueing delays, interference overhead, and inflated per-token time. We propose Heddle, a trajectory-centric system to optimize the when, where, and how of agentic rollout execution. Heddle integrates three core mechanisms: trajectory-level scheduling using runtime prediction and progressive priority to minimize cumulative queueing; trajectory-aware placement via presorted dynamic programming and opportunistic migration during idle tool call intervals to minimize interference; and trajectory-adaptive resource manager that dynamically tunes model parallelism to accelerate the per-token time of long-tail trajectories while maintaining high throughput for short trajectories. Evaluations across diverse agentic RL workloads demonstrate that Heddle effectively neutralizes the long-tail bottleneck, achieving up to 2.5$\times$ higher end-to-end rollout throughput compared to state-of-the-art baselines.

cs.LG

DualPath: Breaking the Storage Bandwidth Bottleneck in Agentic LLM Inference

The performance of multi-turn, agentic LLM inference is increasingly dominated by KV-Cache storage I/O rather than computation. In prevalent disaggregated architectures, loading the massive KV-Cache from external storage creates a fundamental imbalance: storage NICs on prefill engines become bandwidth-saturated, while those on decoding engines remain idle. This asymmetry severely constrains overall system throughput. We present DualPath, an inference system that breaks this bottleneck by introducing dual-path KV-Cache loading. Beyond the traditional storage-to-prefill path, DualPath enables a novel storage-to-decode path, in which the KV-Cache is loaded into decoding engines and then efficiently transferred to prefill engines via RDMA over the compute network. DualPath combines this optimized data path -- which inherently avoids network congestion and avoids interference with latency-critical model execution communications -- with a global scheduler that dynamically balances load across prefill and decode engines. Our evaluation on three models with production agentic workloads demonstrates that DualPath improves offline inference throughput by up to 1.87$\times$ on our in-house inference system. It can also improve online serving throughput by an average factor of 1.96$\times$ without violating SLO.

cs.DC

DistTrain: Addressing Model and Data Heterogeneity with Disaggregated Training for Multimodal Large Language Models

Multimodal large language models (LLMs) empower LLMs to ingest inputs and generate outputs in multiple forms, such as text, image, and audio. However, the integration of multiple modalities introduces heterogeneity in both the model and training data, creating unique systems challenges. We propose DistTrain, a disaggregated training system for multimodal LLMs. DistTrain incorporates two novel disaggregation techniques to address model and data heterogeneity, respectively. The first is disaggregated model orchestration, which separates the training for modality encoder, LLM backbone, and modality generator. This allows the three components to adaptively and independently orchestrate their resources and parallelism configurations. The second is disaggregated data preprocessing, which decouples data preprocessing from training. This eliminates resource contention between preprocessing and training, and enables efficient data reordering to mitigate stragglers within and between microbatches caused by data heterogeneity. We evaluate DistTrain across different sizes of multimodal LLMs on a large-scale production cluster. The experimental results show that DistTrain achieves 54.7% Model FLOPs Utilization (MFU) when training a 72B multimodal LLM on 1172 GPUs and outperforms Megatron-LM by up to 2.2x on training throughput.

cs.DC

TokenLake: A Unified Segment-level Prefix Cache Pool for Fine-grained Elastic Long-Context LLM Serving

Prefix caching is crucial to accelerate multi-turn interactions and requests with shared prefixes. At the cluster level, existing prefix caching systems are tightly coupled with request scheduling to optimize cache efficiency and computation performance together, leading to load imbalance, data redundancy, and memory fragmentation of caching systems across instances. To address these issues, memory pooling is promising to shield the scheduler from the underlying cache management so that it can focus on the computation optimization. However, because existing prefix caching systems only transfer increasingly longer prefix caches between instances, they cannot achieve low-latency memory pooling. To address these problems, we propose a unified segment-level prefix cache pool, TokenLake. It uses a declarative cache interface to expose requests' query tensors, prefix caches, and cache-aware operations to TokenLake for efficient pooling. Powered by this abstraction, TokenLake can manage prefix cache at the segment level with a heavy-hitter-aware load balancing algorithm to achieve better cache load balance, deduplication, and defragmentation. TokenLake also transparently minimizes the communication volume of query tensors and new caches. Based on TokenLake, the scheduler can schedule requests elastically by using existing techniques without considering prefix cache management. Evaluations on real-world workloads show that TokenLake can improve throughput by up to 2.6$\times$ and 2.0$\times$ and boost hit rate by 2.0$\times$ and 2.1$\times$, compared to state-of-the-art cache-aware routing and cache-centric PD-disaggregation solutions, respectively.

cs.DC

Step-Audio-AQAA: a Fully End-to-End Expressive Large Audio Language Model

Large Audio-Language Models (LALMs) have significantly advanced intelligent human-computer interaction, yet their reliance on text-based outputs limits their ability to generate natural speech responses directly, hindering seamless audio interactions. To address this, we introduce Step-Audio-AQAA, a fully end-to-end LALM designed for Audio Query-Audio Answer (AQAA) tasks. The model integrates a dual-codebook audio tokenizer for linguistic and semantic feature extraction, a 130-billion-parameter backbone LLM and a neural vocoder for high-fidelity speech synthesis. Our post-training approach employs interleaved token-output of text and audio to enhance semantic coherence and combines Direct Preference Optimization (DPO) with model merge to improve performance. Evaluations on the StepEval-Audio-360 benchmark demonstrate that Step-Audio-AQAA excels especially in speech control, outperforming the state-of-art LALMs in key areas. This work contributes a promising solution for end-to-end LALMs and highlights the critical role of token-based vocoder in enhancing overall performance for AQAA tasks.

cs.SD

Optimizing RLHF Training for Large Language Models with Stage Fusion

We present RLHFuse, an efficient training system with stage fusion for Reinforcement Learning from Human Feedback (RLHF). Due to the intrinsic nature of RLHF training, i.e., the data skewness in the generation stage and the pipeline bubbles in the training stage, existing RLHF systems suffer from low GPU utilization. RLHFuse breaks the traditional view of RLHF workflow as a composition of individual tasks, splitting each task into finer-grained subtasks, and performing stage fusion to improve GPU utilization. RLHFuse contains two key ideas. First, for generation and inference tasks, RLHFuse splits them into sample-level subtasks, enabling efficient inter-stage fusion to overlap the execution of generation and inference stages, thus mitigating the original generation bottleneck dominated by long-tailed samples. Second, for training tasks, RLHFuse breaks them into subtasks of micro-batches and performs intra-stage fusion to concurrently execute these subtasks in the training stage with a fused pipeline schedule, effectively mitigating the pipeline bubbles. The experiments show that RLHFuse increases the training throughput by up to $3.7\times$, compared to existing systems.

cs.LG

StreamRL: Scalable, Heterogeneous, and Elastic RL for LLMs with Disaggregated Stream Generation

Reinforcement learning (RL) has become the core post-training technique for large language models (LLMs). RL for LLMs involves two stages: generation and training. The LLM first generates samples online, which are then used to derive rewards for training. The conventional view holds that the colocated architecture, where the two stages share resources via temporal multiplexing, outperforms the disaggregated architecture, in which dedicated resources are assigned to each stage. However, in real-world deployments, we observe that the colocated architecture suffers from resource coupling, where the two stages are constrained to use the same resources. This coupling compromises the scalability and cost-efficiency of colocated RL in large-scale training. In contrast, the disaggregated architecture allows for flexible resource allocation, supports heterogeneous training setups, and facilitates cross-datacenter deployment. StreamRL is designed with disaggregation from first principles and fully unlocks its potential by addressing two types of performance bottlenecks in existing disaggregated RL frameworks: pipeline bubbles, caused by stage dependencies, and skewness bubbles, resulting from long-tail output length distributions. To address pipeline bubbles, StreamRL breaks the traditional stage boundary in synchronous RL algorithms through stream generation and achieves full overlapping in asynchronous RL. To address skewness bubbles, StreamRL employs an output-length ranker model to identify long-tail samples and reduces generation time via skewness-aware dispatching and scheduling. Experiments show that StreamRL improves throughput by up to 2.66x compared to existing state-of-the-art systems, and improves cost-effectiveness by up to 1.33x in a heterogeneous, cross-datacenter setting.

cs.LG

LoongServe: Efficiently Serving Long-Context Large Language Models with Elastic Sequence Parallelism

The context window of large language models (LLMs) is rapidly increasing, leading to a huge variance in resource usage between different requests as well as between different phases of the same request. Restricted by static parallelism strategies, existing LLM serving systems cannot efficiently utilize the underlying resources to serve variable-length requests in different phases. To address this problem, we propose a new parallelism paradigm, elastic sequence parallelism (ESP), to elastically adapt to the variance between different requests and phases. Based on ESP, we design and build LoongServe, an LLM serving system that (1) improves computation efficiency by elastically adjusting the degree of parallelism in real-time, (2) improves communication efficiency by reducing key-value cache migration overhead and overlapping partial decoding communication with computation, and (3) improves GPU memory efficiency by reducing key-value cache fragmentation across instances. Our evaluation under diverse real-world datasets shows that LoongServe improves the maximum throughput by up to 3.85$\times$ compared to the chunked prefill and 5.81$\times$ compared to the prefill-decoding disaggregation.

cs.DC

FLUX: Fast Software-based Communication Overlap On GPUs Through Kernel Fusion

Large deep learning models have demonstrated strong ability to solve many tasks across a wide range of applications. Those large models typically require training and inference to be distributed. Tensor parallelism is a common technique partitioning computation of an operation or layer across devices to overcome the memory capacity limitation of a single processor, and/or to accelerate computation to meet a certain latency requirement. However, this kind of parallelism introduces additional communication that might contribute a significant portion of overall runtime. Thus limits scalability of this technique within a group of devices with high speed interconnects, such as GPUs with NVLinks in a node. This paper proposes a novel method, Flux, to significantly hide communication latencies with dependent computations for GPUs. Flux over-decomposes communication and computation operations into much finer-grained operations and further fuses them into a larger kernel to effectively hide communication without compromising kernel efficiency. Flux can potentially overlap up to 96% of communication given a fused kernel. Overall, it can achieve up to 1.24x speedups for training over Megatron-LM on a cluster of 128 GPUs with various GPU generations and interconnects, and up to 1.66x and 1.30x speedups for prefill and decoding inference over vLLM on a cluster with 8 GPUs with various GPU generations and interconnects.

cs.LG

Fast Distributed Inference Serving for Large Language Models

Large language models (LLMs) power a new generation of interactive AI applications exemplified by ChatGPT. The interactive nature of these applications demands low latency for LLM inference. Existing LLM serving systems use run-to-completion processing for inference jobs, which suffers from head-of-line blocking and long latency. We present FastServe, a distributed inference serving system for LLMs. FastServe exploits the autoregressive pattern of LLM inference to enable preemption at the granularity of each output token. FastServe uses preemptive scheduling to minimize latency with a novel skip-join Multi-Level Feedback Queue scheduler. Based on the new semi-information-agnostic setting of LLM inference, the scheduler leverages the input length information to assign an appropriate initial queue for each arrival job to join. The higher priority queues than the joined queue are skipped to reduce demotions. We design an efficient GPU memory management mechanism that proactively offloads and uploads intermediate state between GPU memory and host memory for LLM inference. We build a system prototype of FastServe and experimental results show that compared to the state-of-the-art solution vLLM, FastServe improves the throughput by up to 31.4x and 17.9x under the same average and tail latency requirements, respectively.

cs.LG

DistServe: Disaggregating Prefill and Decoding for Goodput-optimized Large Language Model Serving

DistServe improves the performance of large language models (LLMs) serving by disaggregating the prefill and decoding computation. Existing LLM serving systems colocate the two phases and batch the computation of prefill and decoding across all users and requests. We find that this strategy not only leads to strong prefill-decoding interferences but also couples the resource allocation and parallelism plans for both phases. LLM applications often emphasize individual latency for each phase: time to first token (TTFT) for the prefill phase and time per output token (TPOT) of each request for the decoding phase. In the presence of stringent latency requirements, existing systems have to prioritize one latency over the other, or over-provision compute resources to meet both. DistServe assigns prefill and decoding computation to different GPUs, hence eliminating prefill-decoding interferences. Given the application's TTFT and TPOT requirements, DistServe co-optimizes the resource allocation and parallelism strategy tailored for each phase. DistServe also places the two phases according to the serving cluster's bandwidth to minimize the communication caused by disaggregation. As a result, DistServe significantly improves LLM serving performance in terms of the maximum rate that can be served within both TTFT and TPOT constraints on each GPU. Our evaluations show that on various popular LLMs, applications, and latency requirements, DistServe can serve 7.4x more requests or 12.6x tighter SLO, compared to state-of-the-art systems, while staying within latency constraints for > 90% of requests.

cs.DC

MegaScale: Scaling Large Language Model Training to More Than 10,000 GPUs

We present the design, implementation and engineering experience in building and deploying MegaScale, a production system for training large language models (LLMs) at the scale of more than 10,000 GPUs. Training LLMs at this scale brings unprecedented challenges to training efficiency and stability. We take a full-stack approach that co-designs the algorithmic and system components across model block and optimizer design, computation and communication overlapping, operator optimization, data pipeline, and network performance tuning. Maintaining high efficiency throughout the training process (i.e., stability) is an important consideration in production given the long extent of LLM training jobs. Many hard stability issues only emerge at large scale, and in-depth observability is the key to address them. We develop a set of diagnosis tools to monitor system components and events deep in the stack, identify root causes, and derive effective techniques to achieve fault tolerance and mitigate stragglers. MegaScale achieves 55.2% Model FLOPs Utilization (MFU) when training a 175B LLM model on 12,288 GPUs, improving the MFU by 1.34x compared to Megatron-LM. We share our operational experience in identifying and fixing failures and stragglers. We hope by articulating the problems and sharing our experience from a systems perspective, this work can inspire future LLM systems research.

cs.LG

AlpaServe: Statistical Multiplexing with Model Parallelism for Deep Learning Serving

Model parallelism is conventionally viewed as a method to scale a single large deep learning model beyond the memory limits of a single device. In this paper, we demonstrate that model parallelism can be additionally used for the statistical multiplexing of multiple devices when serving multiple models, even when a single model can fit into a single device. Our work reveals a fundamental trade-off between the overhead introduced by model parallelism and the opportunity to exploit statistical multiplexing to reduce serving latency in the presence of bursty workloads. We explore the new trade-off space and present a novel serving system, AlpaServe, that determines an efficient strategy for placing and parallelizing collections of large deep learning models across a distributed cluster. Evaluation results on production workloads show that AlpaServe can process requests at up to 10x higher rates or 6x more burstiness while staying within latency constraints for more than 99% of requests.

cs.LG