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Yipeng Qin

Publications and source records attributed to Yipeng Qin.

At least 37 records · Page 2Linked to original sources

Universal Semi-supervised Model Adaptation via Collaborative Consistency Training

In this paper, we introduce a realistic and challenging domain adaptation problem called Universal Semi-supervised Model Adaptation (USMA), which i) requires only a pre-trained source model, ii) allows the source and target domain to have different label sets, i.e., they share a common label set and hold their own private label set, and iii) requires only a few labeled samples in each class of the target domain. To address USMA, we propose a collaborative consistency training framework that regularizes the prediction consistency between two models, i.e., a pre-trained source model and its variant pre-trained with target data only, and combines their complementary strengths to learn a more powerful model. The rationale of our framework stems from the observation that the source model performs better on common categories than the target-only model, while on target-private categories, the target-only model performs better. We also propose a two-perspective, i.e., sample-wise and class-wise, consistency regularization to improve the training. Experimental results demonstrate the effectiveness of our method on several benchmark datasets.

cs.CV↗

Feature Proliferation -- the "Cancer" in StyleGAN and its Treatments

Despite the success of StyleGAN in image synthesis, the images it synthesizes are not always perfect and the well-known truncation trick has become a standard post-processing technique for StyleGAN to synthesize high-quality images. Although effective, it has long been noted that the truncation trick tends to reduce the diversity of synthesized images and unnecessarily sacrifices many distinct image features. To address this issue, in this paper, we first delve into the StyleGAN image synthesis mechanism and discover an important phenomenon, namely Feature Proliferation, which demonstrates how specific features reproduce with forward propagation. Then, we show how the occurrence of Feature Proliferation results in StyleGAN image artifacts. As an analogy, we refer to it as the" cancer" in StyleGAN from its proliferating and malignant nature. Finally, we propose a novel feature rescaling method that identifies and modulates risky features to mitigate feature proliferation. Thanks to our discovery of Feature Proliferation, the proposed feature rescaling method is less destructive and retains more useful image features than the truncation trick, as it is more fine-grained and works in a lower-level feature space rather than a high-level latent space. Experimental results justify the validity of our claims and the effectiveness of the proposed feature rescaling method. Our code is available at https://github. com/songc42/Feature-proliferation.

cs.CV↗

Computational Design of Wiring Layout on Tight Suits with Minimal Motion Resistance

An increasing number of electronics are directly embedded on the clothing to monitor human status (e.g., skeletal motion) or provide haptic feedback. A specific challenge to prototype and fabricate such a clothing is to design the wiring layout, while minimizing the intervention to human motion. We address this challenge by formulating the topological optimization problem on the clothing surface as a deformation-weighted Steiner tree problem on a 3D clothing mesh. Our method proposed an energy function for minimizing strain energy in the wiring area under different motions, regularized by its total length. We built the physical prototype to verify the effectiveness of our method and conducted user study with participants of both design experts and smart cloth users. On three types of commercial products of smart clothing, the optimized layout design reduced wire strain energy by an average of 77% among 248 actions compared to baseline design, and 18% over the expert design.

cs.HC↗

Improved Distribution Matching for Dataset Condensation

Dataset Condensation aims to condense a large dataset into a smaller one while maintaining its ability to train a well-performing model, thus reducing the storage cost and training effort in deep learning applications. However, conventional dataset condensation methods are optimization-oriented and condense the dataset by performing gradient or parameter matching during model optimization, which is computationally intensive even on small datasets and models. In this paper, we propose a novel dataset condensation method based on distribution matching, which is more efficient and promising. Specifically, we identify two important shortcomings of naive distribution matching (i.e., imbalanced feature numbers and unvalidated embeddings for distance computation) and address them with three novel techniques (i.e., partitioning and expansion augmentation, efficient and enriched model sampling, and class-aware distribution regularization). Our simple yet effective method outperforms most previous optimization-oriented methods with much fewer computational resources, thereby scaling data condensation to larger datasets and models. Extensive experiments demonstrate the effectiveness of our method. Codes are available at https://github.com/uitrbn/IDM

cs.LG↗

Exploration and Exploitation of Unlabeled Data for Open-Set Semi-Supervised Learning

In this paper, we address a complex but practical scenario in semi-supervised learning (SSL) named open-set SSL, where unlabeled data contain both in-distribution (ID) and out-of-distribution (OOD) samples. Unlike previous methods that only consider ID samples to be useful and aim to filter out OOD ones completely during training, we argue that the exploration and exploitation of both ID and OOD samples can benefit SSL. To support our claim, i) we propose a prototype-based clustering and identification algorithm that explores the inherent similarity and difference among samples at feature level and effectively cluster them around several predefined ID and OOD prototypes, thereby enhancing feature learning and facilitating ID/OOD identification; ii) we propose an importance-based sampling method that exploits the difference in importance of each ID and OOD sample to SSL, thereby reducing the sampling bias and improving the training. Our proposed method achieves state-of-the-art in several challenging benchmarks, and improves upon existing SSL methods even when ID samples are totally absent in unlabeled data.

cs.CV↗

Parametric Implicit Face Representation for Audio-Driven Facial Reenactment

Audio-driven facial reenactment is a crucial technique that has a range of applications in film-making, virtual avatars and video conferences. Existing works either employ explicit intermediate face representations (e.g., 2D facial landmarks or 3D face models) or implicit ones (e.g., Neural Radiance Fields), thus suffering from the trade-offs between interpretability and expressive power, hence between controllability and quality of the results. In this work, we break these trade-offs with our novel parametric implicit face representation and propose a novel audio-driven facial reenactment framework that is both controllable and can generate high-quality talking heads. Specifically, our parametric implicit representation parameterizes the implicit representation with interpretable parameters of 3D face models, thereby taking the best of both explicit and implicit methods. In addition, we propose several new techniques to improve the three components of our framework, including i) incorporating contextual information into the audio-to-expression parameters encoding; ii) using conditional image synthesis to parameterize the implicit representation and implementing it with an innovative tri-plane structure for efficient learning; iii) formulating facial reenactment as a conditional image inpainting problem and proposing a novel data augmentation technique to improve model generalizability. Extensive experiments demonstrate that our method can generate more realistic results than previous methods with greater fidelity to the identities and talking styles of speakers.

cs.CV↗

Motion-R3: Fast and Accurate Motion Annotation via Representation-based Representativeness Ranking

In this paper, we follow a data-centric philosophy and propose a novel motion annotation method based on the inherent representativeness of motion data in a given dataset. Specifically, we propose a Representation-based Representativeness Ranking R3 method that ranks all motion data in a given dataset according to their representativeness in a learned motion representation space. We further propose a novel dual-level motion constrastive learning method to learn the motion representation space in a more informative way. Thanks to its high efficiency, our method is particularly responsive to frequent requirements change and enables agile development of motion annotation models. Experimental results on the HDM05 dataset against state-of-the-art methods demonstrate the superiority of our method.

cs.CV↗

Diverse Motion In-betweening with Dual Posture Stitching

In-betweening is a technique for generating transitions given initial and target character states. The majority of existing works require multiple (often $>$10) frames as input, which are not always accessible. Our work deals with a focused yet challenging problem: to generate the transition when given exactly two frames (only the first and last). To cope with this challenging scenario, we implement our bi-directional scheme which generates forward and backward transitions from the start and end frames with two adversarial autoregressive networks, and stitches them in the middle of the transition where there is no strict ground truth. The autoregressive networks based on conditional variational autoencoders (CVAE) are optimized by searching for a pair of optimal latent codes that minimize a novel stitching loss between their outputs. Results show that our method achieves higher motion quality and more diverse results than existing methods on both the LaFAN1 and Human3.6m datasets.

cs.CV↗

Reduced-Reference Quality Assessment of Point Clouds via Content-Oriented Saliency Projection

Many dense 3D point clouds have been exploited to represent visual objects instead of traditional images or videos. To evaluate the perceptual quality of various point clouds, in this letter, we propose a novel and efficient Reduced-Reference quality metric for point clouds, which is based on Content-oriented sAliency Projection (RR-CAP). Specifically, we make the first attempt to simplify reference and distorted point clouds into projected saliency maps with a downsampling operation. Through this process, we tackle the issue of transmitting large-volume original point clouds to user-ends for quality assessment. Then, motivated by the characteristics of the human visual system (HVS), the objective quality scores of distorted point clouds are produced by combining content-oriented similarity and statistical correlation measurements. Finally, extensive experiments are conducted on SJTU-PCQA and WPC databases. The experimental results demonstrate that our proposed algorithm outperforms existing reduced-reference and no-reference quality metrics, and significantly reduces the performance gap between state-of-the-art full-reference quality assessment methods. In addition, we show the performance variation of each proposed technical component by ablation tests.

cs.MM↗

WristSketcher: Creating Dynamic Sketches in AR with a Sensing Wristband

Restricted by the limited interaction area of native AR glasses (e.g., touch bars), it is challenging to create sketches in AR glasses. Recent works have attempted to use mobile devices (e.g., tablets) or mid-air bare-hand gestures to expand the interactive spaces and can work as the 2D/3D sketching input interfaces for AR glasses. Between them, mobile devices allow for accurate sketching but are often heavy to carry, while sketching with bare hands is zero-burden but can be inaccurate due to arm instability. In addition, mid-air bare-hand sketching can easily lead to social misunderstandings and its prolonged use can cause arm fatigue. As a new attempt, in this work, we present WristSketcher, a new AR system based on a flexible sensing wristband for creating 2D dynamic sketches, featuring an almost zero-burden authoring model for accurate and comfortable sketch creation in real-world scenarios. Specifically, we have streamlined the interaction space from the mid-air to the surface of a lightweight sensing wristband, and implemented AR sketching and associated interaction commands by developing a gesture recognition method based on the sensing pressure points on the wristband. The set of interactive gestures used by our WristSketcher is determined by a heuristic study on user preferences. Moreover, we endow our WristSketcher with the ability of animation creation, allowing it to create dynamic and expressive sketches. Experimental results demonstrate that our WristSketcher i) faithfully recognizes users' gesture interactions with a high accuracy of 96.0%; ii) achieves higher sketching accuracy than Freehand sketching; iii) achieves high user satisfaction in ease of use, usability and functionality; and iv) shows innovation potentials in art creation, memory aids, and entertainment applications.

cs.HC↗

Centrality and Consistency: Two-Stage Clean Samples Identification for Learning with Instance-Dependent Noisy Labels

Deep models trained with noisy labels are prone to over-fitting and struggle in generalization. Most existing solutions are based on an ideal assumption that the label noise is class-conditional, i.e., instances of the same class share the same noise model, and are independent of features. While in practice, the real-world noise patterns are usually more fine-grained as instance-dependent ones, which poses a big challenge, especially in the presence of inter-class imbalance. In this paper, we propose a two-stage clean samples identification method to address the aforementioned challenge. First, we employ a class-level feature clustering procedure for the early identification of clean samples that are near the class-wise prediction centers. Notably, we address the class imbalance problem by aggregating rare classes according to their prediction entropy. Second, for the remaining clean samples that are close to the ground truth class boundary (usually mixed with the samples with instance-dependent noises), we propose a novel consistency-based classification method that identifies them using the consistency of two classifier heads: the higher the consistency, the larger the probability that a sample is clean. Extensive experiments on several challenging benchmarks demonstrate the superior performance of our method against the state-of-the-art.

cs.CV↗

Multi-level Consistency Learning for Semi-supervised Domain Adaptation

Semi-supervised domain adaptation (SSDA) aims to apply knowledge learned from a fully labeled source domain to a scarcely labeled target domain. In this paper, we propose a Multi-level Consistency Learning (MCL) framework for SSDA. Specifically, our MCL regularizes the consistency of different views of target domain samples at three levels: (i) at inter-domain level, we robustly and accurately align the source and target domains using a prototype-based optimal transport method that utilizes the pros and cons of different views of target samples; (ii) at intra-domain level, we facilitate the learning of both discriminative and compact target feature representations by proposing a novel class-wise contrastive clustering loss; (iii) at sample level, we follow standard practice and improve the prediction accuracy by conducting a consistency-based self-training. Empirically, we verified the effectiveness of our MCL framework on three popular SSDA benchmarks, i.e., VisDA2017, DomainNet, and Office-Home datasets, and the experimental results demonstrate that our MCL framework achieves the state-of-the-art performance.

cs.CV↗

Exploring and Exploiting Hubness Priors for High-Quality GAN Latent Sampling

Despite the extensive studies on Generative Adversarial Networks (GANs), how to reliably sample high-quality images from their latent spaces remains an under-explored topic. In this paper, we propose a novel GAN latent sampling method by exploring and exploiting the hubness priors of GAN latent distributions. Our key insight is that the high dimensionality of the GAN latent space will inevitably lead to the emergence of hub latents that usually have much larger sampling densities than other latents in the latent space. As a result, these hub latents are better trained and thus contribute more to the synthesis of high-quality images. Unlike the a posterior "cherry-picking", our method is highly efficient as it is an a priori method that identifies high-quality latents before the synthesis of images. Furthermore, we show that the well-known but purely empirical truncation trick is a naive approximation to the central clustering effect of hub latents, which not only uncovers the rationale of the truncation trick, but also indicates the superiority and fundamentality of our method. Extensive experimental results demonstrate the effectiveness of the proposed method.

cs.CV↗

PVSeRF: Joint Pixel-, Voxel- and Surface-Aligned Radiance Field for Single-Image Novel View Synthesis

We present PVSeRF, a learning framework that reconstructs neural radiance fields from single-view RGB images, for novel view synthesis. Previous solutions, such as pixelNeRF, rely only on pixel-aligned features and suffer from feature ambiguity issues. As a result, they struggle with the disentanglement of geometry and appearance, leading to implausible geometries and blurry results. To address this challenge, we propose to incorporate explicit geometry reasoning and combine it with pixel-aligned features for radiance field prediction. Specifically, in addition to pixel-aligned features, we further constrain the radiance field learning to be conditioned on i) voxel-aligned features learned from a coarse volumetric grid and ii) fine surface-aligned features extracted from a regressed point cloud. We show that the introduction of such geometry-aware features helps to achieve a better disentanglement between appearance and geometry, i.e. recovering more accurate geometries and synthesizing higher quality images of novel views. Extensive experiments against state-of-the-art methods on ShapeNet benchmarks demonstrate the superiority of our approach for single-image novel view synthesis.

cs.CV↗

Improved StyleGAN Embedding: Where are the Good Latents?

StyleGAN is able to produce photorealistic images that are almost indistinguishable from real photos. The reverse problem of finding an embedding for a given image poses a challenge. Embeddings that reconstruct an image well are not always robust to editing operations. In this paper, we address the problem of finding an embedding that both reconstructs images and also supports image editing tasks. First, we introduce a new normalized space to analyze the diversity and the quality of the reconstructed latent codes. This space can help answer the question of where good latent codes are located in latent space. Second, we propose an improved embedding algorithm using a novel regularization method based on our analysis. Finally, we analyze the quality of different embedding algorithms. We compare our results with the current state-of-the-art methods and achieve a better trade-off between reconstruction quality and editing quality.

cs.CV↗

How does Lipschitz Regularization Influence GAN Training?

Despite the success of Lipschitz regularization in stabilizing GAN training, the exact reason of its effectiveness remains poorly understood. The direct effect of $K$-Lipschitz regularization is to restrict the $L2$-norm of the neural network gradient to be smaller than a threshold $K$ (e.g., $K=1$) such that $\|\nabla f\| \leq K$. In this work, we uncover an even more important effect of Lipschitz regularization by examining its impact on the loss function: It degenerates GAN loss functions to almost linear ones by restricting their domain and interval of attainable gradient values. Our analysis shows that loss functions are only successful if they are degenerated to almost linear ones. We also show that loss functions perform poorly if they are not degenerated and that a wide range of functions can be used as loss function as long as they are sufficiently degenerated by regularization. Basically, Lipschitz regularization ensures that all loss functions effectively work in the same way. Empirically, we verify our proposition on the MNIST, CIFAR10 and CelebA datasets.

cs.CV↗

Image2StyleGAN++: How to Edit the Embedded Images?

We propose Image2StyleGAN++, a flexible image editing framework with many applications. Our framework extends the recent Image2StyleGAN in three ways. First, we introduce noise optimization as a complement to the $W^+$ latent space embedding. Our noise optimization can restore high-frequency features in images and thus significantly improves the quality of reconstructed images, e.g. a big increase of PSNR from 20 dB to 45 dB. Second, we extend the global $W^+$ latent space embedding to enable local embeddings. Third, we combine embedding with activation tensor manipulation to perform high-quality local edits along with global semantic edits on images. Such edits motivate various high-quality image editing applications, e.g. image reconstruction, image inpainting, image crossover, local style transfer, image editing using scribbles, and attribute level feature transfer. Examples of the edited images are shown across the paper for visual inspection.

cs.CV↗

A Survey of Algorithms for Geodesic Paths and Distances

Numerical computation of shortest paths or geodesics on curved domains, as well as the associated geodesic distance, arises in a broad range of applications across digital geometry processing, scientific computing, computer graphics, and computer vision. Relative to Euclidean distance computation, these tasks are complicated by the influence of curvature on the behavior of shortest paths, as well as the fact that the representation of the domain may itself be approximate. In spite of the difficulty of this problem, recent literature has developed a wide variety of sophisticated methods that enable rapid queries of geodesic information, even on relatively large models. This survey reviews the major categories of approaches to the computation of geodesic paths and distances, highlighting common themes and opportunities for future improvement.

cs.GR↗