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Yiqun Liu

Publications and source records attributed to Yiqun Liu.

At least 73 records · Page 4Linked to original sources

JustEva: A Toolkit to Evaluate LLM Fairness in Legal Knowledge Inference

The integration of Large Language Models (LLMs) into legal practice raises pressing concerns about judicial fairness, particularly due to the nature of their "black-box" processes. This study introduces JustEva, a comprehensive, open-source evaluation toolkit designed to measure LLM fairness in legal tasks. JustEva features several advantages: (1) a structured label system covering 65 extra-legal factors; (2) three core fairness metrics - inconsistency, bias, and imbalanced inaccuracy; (3) robust statistical inference methods; and (4) informative visualizations. The toolkit supports two types of experiments, enabling a complete evaluation workflow: (1) generating structured outputs from LLMs using a provided dataset, and (2) conducting statistical analysis and inference on LLMs' outputs through regression and other statistical methods. Empirical application of JustEva reveals significant fairness deficiencies in current LLMs, highlighting the lack of fair and trustworthy LLM legal tools. JustEva offers a convenient tool and methodological foundation for evaluating and improving algorithmic fairness in the legal domain.

cs.AI↗

InterFormer: Effective Heterogeneous Interaction Learning for Click-Through Rate Prediction

Click-through rate (CTR) prediction, which predicts the probability of a user clicking an ad, is a fundamental task in recommender systems. The emergence of heterogeneous information, such as user profile and behavior sequences, depicts user interests from different aspects. A mutually beneficial integration of heterogeneous information is the cornerstone towards the success of CTR prediction. However, most of the existing methods suffer from two fundamental limitations, including (1) insufficient inter-mode interaction due to the unidirectional information flow between modes, and (2) aggressive information aggregation caused by early summarization, resulting in excessive information loss. To address the above limitations, we propose a novel module named InterFormer to learn heterogeneous information interaction in an interleaving style. To achieve better interaction learning, InterFormer enables bidirectional information flow for mutually beneficial learning across different modes. To avoid aggressive information aggregation, we retain complete information in each data mode and use a separate bridging arch for effective information selection and summarization. Our proposed InterFormer achieves state-of-the-art performance on three public datasets and a large-scale industrial dataset.

cs.IR↗

Knowledge Editing through Chain-of-Thought

Knowledge Editing is a technique that updates large language models (LLMs) with new information to maintain their world knowledge. This approach avoids the need to rebuild the model from scratch, thereby addressing the high costs associated with frequent retraining. Among these, the in-context editing paradigm stands out for its effectiveness in integrating new knowledge while preserving the model's original capabilities. Despite its potential, existing in-context knowledge editing methods are often task-specific, focusing primarily on multi-hop QA tasks using structured knowledge triples. Moreover, their reliance on few-shot prompting for task decomposition makes them unstable and less effective in generalizing across diverse tasks. In response to these limitations, we propose EditCoT, a novel knowledge editing framework that flexibly and efficiently updates LLMs across various tasks without retraining. EditCoT works by generating a chain-of-thought (CoT) for a given input and then iteratively refining this CoT process using a CoT editor based on updated knowledge. We evaluate EditCoT across a diverse range of benchmarks, covering multiple languages and tasks. The results demonstrate that our approach achieves state-of-the-art performance while offering superior generalization, effectiveness, and stability compared to existing methods, marking a significant advancement in the field of knowledge updating. The code and data of EditCoT are available at: https://github.com/bebr2/EditCoT .

cs.CL↗

Chinese Court Simulation with LLM-Based Agent System

Mock trial has long served as an important platform for legal professional training and education. It not only helps students learn about realistic trial procedures, but also provides practical value for case analysis and judgment prediction. Traditional mock trials are difficult to access by the public because they rely on professional tutors and human participants. Fortunately, the rise of large language models (LLMs) provides new opportunities for creating more accessible and scalable court simulations. While promising, existing research mainly focuses on agent construction while ignoring the systematic design and evaluation of court simulations, which are actually more important for the credibility and usage of court simulation in practice. To this end, we present the first court simulation framework -- SimCourt -- based on the real-world procedure structure of Chinese courts. Our framework replicates all 5 core stages of a Chinese trial and incorporates 5 courtroom roles, faithfully following the procedural definitions in China. To simulate trial participants with different roles, we propose and craft legal agents equipped with memory, planning, and reflection abilities. Experiment on legal judgment prediction show that our framework can generate simulated trials that better guide the system to predict the imprisonment, probation, and fine of each case. Further annotations by human experts show that agents' responses under our simulation framework even outperformed judges and lawyers from the real trials in many scenarios. These further demonstrate the potential of LLM-based court simulation.

cs.CY↗

Reinforcement Learning to Rank Using Coarse-grained Rewards

Learning to rank (LTR) plays a crucial role in various Information Retrieval (IR) tasks. Although supervised LTR methods based on fine-grained relevance labels (e.g., document-level annotations) have achieved significant success, their reliance on costly and potentially biased annotations limits scalability and alignment with realistic goals. In contrast, coarse-grained feedback signals, such as duration time and session-level engagement, are more accessible and affordable. Reinforcement Learning (RL) offers a promising framework to directly optimize these objectives using reward signals, but most existing Reinforcement Learning to Rank (RLTR) approaches suffer from high variance and low sample efficiency. Motivated by recent advances in large language models (LLMs), we re-examine the problem of RLTR with coarse-grained rewards and propose new RLTR methods based on widely used RL algorithms for LLMs. We systematically compare supervised learning and RL-based methods across various model architectures and coarse-grained reward functions on large-scale LTR benchmarks. Experimental results demonstrate that advanced RL methods can directly learn from coarse-grained rewards and outperform strong supervised learning baselines even with fine-grained labels. This shows the great potential of RLTR for metric-agnostic ranking optimization.

cs.IR↗

Isolated d.c.e. degrees and $Σ_1$ induction

A Turing degree is d.c.e. if it contains a set that is the difference of two c.e. sets. A d.c.e. degree $\mathbf{d}$ is isolated by a c.e. degree $\mathbf{a}<\mathbf{d}$ if all c.e. degrees that are below $\mathbf{d}$ are also below $\mathbf{a}$; $\mathbf{d}$ is isolated from above by a c.e. degree $\mathbf{a}>\mathbf{d}$ if all c.e. degrees that are above $\mathbf{d}$ are also above $\mathbf{a}$. In this paper, we study the inductive strength of both isolated and upper isolated d.c.e. degrees from the point of view of reverse recursion theory. We show that (1) $P^{-} + BΣ_1 + \text{Exp} \vdash IΣ_1 \leftrightarrow$ There is an isolated proper d.c.e. degree below $\mathbf{0}'$; (2) $P^{-} + BΣ_1 + \text{Exp} \vdash IΣ_1 \leftrightarrow$ There is an upper isolated proper d.c.e. degree below $\mathbf{0}'$.

math.LO↗

LLMs on Trial: Evaluating Judicial Fairness for Large Language Models

Large Language Models (LLMs) are increasingly used in high-stakes fields where their decisions impact rights and equity. However, LLMs' judicial fairness and implications for social justice remain underexplored. When LLMs act as judges, the ability to fairly resolve judicial issues is a prerequisite to ensure their trustworthiness. Based on theories of judicial fairness, we construct a comprehensive framework to measure LLM fairness, leading to a selection of 65 labels and 161 corresponding values. Applying this framework to the judicial system, we compile an extensive dataset, JudiFair, comprising 177,100 unique case facts. To achieve robust statistical inference, we develop three evaluation metrics, inconsistency, bias, and imbalanced inaccuracy, and introduce a method to assess the overall fairness of multiple LLMs across various labels. Through experiments with 16 LLMs, we uncover pervasive inconsistency, bias, and imbalanced inaccuracy across models, underscoring severe LLM judicial unfairness. Particularly, LLMs display notably more pronounced biases on demographic labels, with slightly less bias on substance labels compared to procedure ones. Interestingly, increased inconsistency correlates with reduced biases, but more accurate predictions exacerbate biases. While we find that adjusting the temperature parameter can influence LLM fairness, model size, release date, and country of origin do not exhibit significant effects on judicial fairness. Accordingly, we introduce a publicly available toolkit containing all datasets and code, designed to support future research in evaluating and improving LLM fairness.

cs.CL↗

External Large Foundation Model: How to Efficiently Serve Trillions of Parameters for Online Ads Recommendation

Ads recommendation is a prominent service of online advertising systems and has been actively studied. Recent studies indicate that scaling-up and advanced design of the recommendation model can bring significant performance improvement. However, with a larger model scale, such prior studies have a significantly increasing gap from industry as they often neglect two fundamental challenges in industrial-scale applications. First, training and inference budgets are restricted for the model to be served, exceeding which may incur latency and impair user experience. Second, large-volume data arrive in a streaming mode with data distributions dynamically shifting, as new users/ads join and existing users/ads leave the system. We propose the External Large Foundation Model (ExFM) framework to address the overlooked challenges. Specifically, we develop external distillation and a data augmentation system (DAS) to control the computational cost of training/inference while maintaining high performance. We design the teacher in a way like a foundation model (FM) that can serve multiple students as vertical models (VMs) to amortize its building cost. We propose Auxiliary Head and Student Adapter to mitigate the data distribution gap between FM and VMs caused by the streaming data issue. Comprehensive experiments on internal industrial-scale applications and public datasets demonstrate significant performance gain by ExFM.

cs.IR↗

CCQ: Convolutional Code for Extreme Low-bit Quantization in LLMs

The rapid scaling of Large Language Models (LLMs) elevates inference costs and compounds substantial deployment barriers. While quantization to 8 or 4 bits mitigates this, sub-3-bit methods face severe accuracy, scalability, and efficiency degradation. We propose Convolutional Code Quantization (CCQ), an inference-optimized quantization approach compressing LLMs to 2.0-2.75 bits with minimal accuracy loss. Departing from error-prone scalar quantization or slow vector quantization, CCQ integrates a hardware-aware bit-shift encoding and decoding solution with Convolutional Code, Hybrid Encoding, and Code Cluster, jointly overcoming accuracy-speed bottlenecks. We construct a lookup-free encoding space, enabling a linear mapping between the codebook and weight vectors, thereby optimizing inference performance. Meanwhile, by drawing on the concept of data mapping from vector quantization, we minimize the performance degradation of the model under extremely low-bit conditions. Experiments demonstrate that CCQ achieves outstanding performance on LLMs across various benchmarks. We compress DeepSeek-V3 (671B total parameters) to 184GB and ERNIE-4.5-300B-A47B to 89GB, enabling single-GPU deployment of ERNIE 4.5 and eliminating inter-card communication. The 2-bit ERNIE-4.5-300B-A47B model and inference engine have been open-sourced.

cs.LG↗

Dynamic and Parametric Retrieval-Augmented Generation

Retrieval-Augmented Generation (RAG) has become a foundational paradigm for equipping large language models (LLMs) with external knowledge, playing a critical role in information retrieval and knowledge-intensive applications. However, conventional RAG systems typically adopt a static retrieve-then-generate pipeline and rely on in-context knowledge injection, which can be suboptimal for complex tasks that require multihop reasoning, adaptive information access, and deeper integration of external knowledge. Motivated by these limitations, the research community has moved beyond static retrieval and in-context knowledge injection. Among the emerging directions, this tutorial delves into two rapidly growing and complementary research areas on RAG: Dynamic RAG and Parametric RAG. Dynamic RAG adaptively determines when and what to retrieve during the LLM's generation process, enabling real-time adaptation to the LLM's evolving information needs. Parametric RAG rethinks how retrieved knowledge should be injected into LLMs, transitioning from input-level to parameter-level knowledge injection for enhanced efficiency and effectiveness. This tutorial offers a comprehensive overview of recent advances in these emerging research areas. It also shares theoretical foundations and practical insights to support and inspire further research in RAG.

cs.CL↗

ValueSim: Generating Backstories to Model Individual Value Systems

As Large Language Models (LLMs) continue to exhibit increasingly human-like capabilities, aligning them with human values has become critically important. Contemporary advanced techniques, such as prompt learning and reinforcement learning, are being deployed to better align LLMs with human values. However, while these approaches address broad ethical considerations and helpfulness, they rarely focus on simulating individualized human value systems. To address this gap, we present ValueSim, a framework that simulates individual values through the generation of personal backstories reflecting past experiences and demographic information. ValueSim converts structured individual data into narrative backstories and employs a multi-module architecture inspired by the Cognitive-Affective Personality System to simulate individual values based on these narratives. Testing ValueSim on a self-constructed benchmark derived from the World Values Survey demonstrates an improvement in top-1 accuracy by over 10% compared to retrieval-augmented generation methods. Further analysis reveals that performance enhances as additional user interaction history becomes available, indicating the model's ability to refine its persona simulation capabilities over time.

cs.CL↗

Decoupling Reasoning and Knowledge Injection for In-Context Knowledge Editing

Knowledge editing aims to efficiently update Large Language Models (LLMs) by modifying specific knowledge without retraining the entire model. Among knowledge editing approaches, in-context editing (ICE) offers a lightweight solution by injecting new knowledge directly into the input context, leaving model parameters unchanged. However, existing ICE approaches do not explicitly separate the newly injected knowledge from the model's original reasoning process. This entanglement often results in conflicts between external updates and internal parametric knowledge, undermining the consistency and accuracy of the reasoning path.In this work, we conduct preliminary experiments to examine how parametric knowledge influences reasoning path planning. We find that the model's reasoning is tightly coupled with its internal knowledge, and that naively injecting new information without adapting the reasoning path often leads to performance degradation, particularly in multi-hop tasks. To this end, we propose DecKER, a novel ICE framework that decouples reasoning from knowledge editing by generating a masked reasoning path and then resolving knowledge edits via hybrid retrieval and model-based validation. Experiments on multi-hop QA benchmarks show that DecKER significantly outperforms existing ICE methods by mitigating knowledge conflicts and preserving reasoning consistency. Our code is available at: https://github.com/bebr2/DecKER .

cs.CL↗

Option-ID Based Elimination For Multiple Choice Questions

Multiple choice questions (MCQs) are a popular and important task for evaluating large language models (LLMs). Based on common strategies people use when answering MCQs, the process of elimination (PoE) has been proposed as an effective problem-solving method. Existing PoE methods typically either have LLMs directly identify incorrect options or score options and replace lower-scoring ones with [MASK]. However, both methods suffer from inapplicability or suboptimal performance. To address these issues, this paper proposes a novel option-ID based PoE ($\text{PoE}_{\text{ID}}$). $\text{PoE}_{\text{ID}}$ critically incorporates a debiasing technique to counteract LLMs token bias, enhancing robustness over naive ID-based elimination. It features two strategies: $\text{PoE}_{\text{ID}}^{\text{log}}$, which eliminates options whose IDs have log probabilities below the average threshold, and $\text{PoE}_{\text{ID}}^{\text{seq}}$, which iteratively removes the option with the lowest ID probability. We conduct extensive experiments with 6 different LLMs on 4 diverse datasets. The results demonstrate that $\text{PoE}_{\text{ID}}$, especially $\text{PoE}_{\text{ID}}^{\text{log}}$, significantly improves zero-shot and few-shot MCQs performance, particularly in datasets with more options. Our analyses demonstrate that $\text{PoE}_{\text{ID}}^{\text{log}}$ enhances the LLMs' confidence in selecting the correct option, and the option elimination strategy outperforms methods relying on [MASK] replacement. We further investigate the limitations of LLMs in directly identifying incorrect options, which stem from their inherent deficiencies.

cs.CL↗

JuDGE: Benchmarking Judgment Document Generation for Chinese Legal System

This paper introduces JuDGE (Judgment Document Generation Evaluation), a novel benchmark for evaluating the performance of judgment document generation in the Chinese legal system. We define the task as generating a complete legal judgment document from the given factual description of the case. To facilitate this benchmark, we construct a comprehensive dataset consisting of factual descriptions from real legal cases, paired with their corresponding full judgment documents, which serve as the ground truth for evaluating the quality of generated documents. This dataset is further augmented by two external legal corpora that provide additional legal knowledge for the task: one comprising statutes and regulations, and the other consisting of a large collection of past judgment documents. In collaboration with legal professionals, we establish a comprehensive automated evaluation framework to assess the quality of generated judgment documents across various dimensions. We evaluate various baseline approaches, including few-shot in-context learning, fine-tuning, and a multi-source retrieval-augmented generation (RAG) approach, using both general and legal-domain LLMs. The experimental results demonstrate that, while RAG approaches can effectively improve performance in this task, there is still substantial room for further improvement. All the codes and datasets are available at: https://github.com/oneal2000/JuDGE.

cs.CL↗

Enhancing LLM-Based Agents via Global Planning and Hierarchical Execution

Intelligent agent systems based on Large Language Models (LLMs) have shown great potential in real-world applications. However, existing agent frameworks still face critical limitations in task planning and execution, restricting their effectiveness and generalizability. Specifically, current planning methods often lack clear global goals, leading agents to get stuck in local branches, or produce non-executable plans. Meanwhile, existing execution mechanisms struggle to balance complexity and stability, and their limited action space restricts their ability to handle diverse real-world tasks. To address these limitations, we propose GoalAct, a novel agent framework that introduces a continuously updated global planning mechanism and integrates a hierarchical execution strategy. GoalAct decomposes task execution into high-level skills, including searching, coding, writing and more, thereby reducing planning complexity while enhancing the agents' adaptability across diverse task scenarios. We evaluate GoalAct on LegalAgentBench, a benchmark with multiple types of legal tasks that require the use of multiple types of tools. Experimental results demonstrate that GoalAct achieves state-of-the-art (SOTA) performance, with an average improvement of 12.22% in success rate. These findings highlight GoalAct's potential to drive the development of more advanced intelligent agent systems, making them more effective across complex real-world applications. Our code can be found at https://github.com/cjj826/GoalAct.

cs.IR↗

Understanding the Effect of Opinion Polarization in Short Video Browsing

This paper explores the impact of Opinion Polarization (OP) in the increasingly prevalent context of short video browsing, a dominant medium in the contemporary digital landscape with significant influence on public opinion and social dynamics. We investigate the effects of OP on user perceptions and behaviors in short video consumption, and find that traditional user feedback signals, such as like and browsing duration, are not suitable for detecting and measuring OP. Recognizing this problem, our study employs Electroencephalogram (EEG) signals as a novel, noninvasive approach to assess the neural processing of perception and cognition related to OP. Our user study reveals that OP notably affects users' sentiments, resulting in measurable changes in brain signals. Furthermore, we demonstrate the potential of using EEG signals to predict users' exposure to polarized short video content. By exploring the relationships between OP, brain signals, and user behavior, our research offers a novel perspective in understanding the dynamics of short video browsing and proposes an innovative method for quantifying the impact of OP in this context.

cs.SI↗

Overview of the NTCIR-18 Automatic Evaluation of LLMs (AEOLLM) Task

In this paper, we provide an overview of the NTCIR-18 Automatic Evaluation of LLMs (AEOLLM) task. As large language models (LLMs) grow popular in both academia and industry, how to effectively evaluate the capacity of LLMs becomes an increasingly critical but still challenging issue. Existing methods can be divided into two types: manual evaluation, which is expensive, and automatic evaluation, which faces many limitations including task format (the majority belong to multiple-choice questions) and evaluation criteria (occupied by reference-based metrics). To advance the innovation of automatic evaluation, we propose the AEOLLM task which focuses on generative tasks and encourages reference-free methods. Besides, we set up diverse subtasks such as dialogue generation, text expansion, summary generation and non-factoid question answering to comprehensively test different methods. This year, we received 48 runs from 4 teams in total. This paper will describe the background of the task, the data set, the evaluation measures and the evaluation results, respectively.

cs.CL↗

Evaluating Intelligence via Trial and Error

Intelligence is a crucial trait for species to find solutions within a limited number of trial-and-error attempts. Building on this idea, we introduce Survival Game as a framework to evaluate intelligence based on the number of failed attempts in a trial-and-error process. Fewer failures indicate higher intelligence. When the expectation and variance of failure counts are both finite, it signals the ability to consistently find solutions to new challenges, which we define as the Autonomous Level of intelligence. Using Survival Game, we comprehensively evaluate existing AI systems. Our results show that while AI systems achieve the Autonomous Level in simple tasks, they are still far from it in more complex tasks, such as vision, search, recommendation, and language. While scaling current AI technologies might help, this would come at an astronomical cost. Projections suggest that achieving the Autonomous Level for general tasks would require $10^{26}$ parameters. To put this into perspective, loading such a massive model requires so many H100 GPUs that their total value is $10^{7}$ times that of Apple Inc.'s market value. Even with Moore's Law, supporting such a parameter scale would take $70$ years. This staggering cost highlights the complexity of human tasks and the inadequacies of current AI technologies. To further investigate this phenomenon, we conduct a theoretical analysis of Survival Game and its experimental results. Our findings suggest that human tasks possess a criticality property. As a result, Autonomous Level requires a deep understanding of the task's underlying mechanisms. Current AI systems, however, do not fully grasp these mechanisms and instead rely on superficial mimicry, making it difficult for them to reach an autonomous level. We believe Survival Game can not only guide the future development of AI but also offer profound insights into human intelligence.

cs.AI↗