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Yiran Yang

Publications and source records attributed to Yiran Yang.

8 recordsLinked to original sources

EgoEngine: From Egocentric Human Videos to High-Fidelity Dexterous Robot Demonstrations

Dexterous manipulation is limited by the cost of collecting large-scale robot demonstrations. Egocentric human videos offer a scalable source of diverse manipulation behaviors, but directly using them for robot learning requires bridging two gaps: the visual gap between human and robot observations, and the action gap between human motion and robot-executable action. We propose EgoEngine, a scalable framework for transforming egocentric human manipulation videos into high-fidelity robot data. Given an egocentric RGB video, EgoEngine produces: (i) a high-fidelity robot observation video replacing human with robot while preserving scene context and temporal alignment, and (ii) a task-aligned, executable robot action trajectory under feasibility constraints. Experiments in simulation and on real robots show that EgoEngine enables scalable conversion of human videos into robot data and, to our knowledge, demonstrates the first zero-shot visuomotor dexterous policy learning from egocentric human videos without real-robot demonstrations. Project website: https://egoengine.github.io.

cs.RO

RealChart2Code: Advancing Chart-to-Code Generation with Real Data and Multi-Task Evaluation

Vision-Language Models (VLMs) have demonstrated impressive capabilities in code generation across various domains. However, their ability to replicate complex, multi-panel visualizations from real-world data remains largely unassessed. To address this gap, we introduce \textbf{\texttt{RealChart2Code}}, a new large-scale benchmark with over 2,800 instances grounded in authentic datasets and featuring tasks with clear analytical intent. Crucially, it is the first benchmark to systematically evaluate chart generation from large-scale raw data and assess iterative code refinement in a multi-turn conversational setting. Our comprehensive evaluation of 14 leading VLMs on \texttt{RealChart2Code} reveals significant performance degradation compared to simpler benchmarks, highlighting their struggles with complex plot structures and authentic data. Our analysis uncovers a substantial performance gap between proprietary and open-weight models and confirms that even state-of-the-art VLMs often fail to accurately replicate intricate, multi-panel charts. These findings provide valuable insights into the current limitations of VLMs and guide future research directions. We release the benchmark and code at \url{https://github.com/Speakn0w/RealChart2Code}.

cs.CL

BLM-Guard: Explainable Multimodal Ad Moderation with Chain-of-Thought and Policy-Aligned Rewards

Short-video platforms now host vast multimodal ads whose deceptive visuals, speech and subtitles demand finer-grained, policy-driven moderation than community safety filters. We present BLM-Guard, a content-audit framework for commercial ads that fuses Chain-of-Thought reasoning with rule-based policy principles and a critic-guided reward. A rule-driven ICoT data-synthesis pipeline jump-starts training by generating structured scene descriptions, reasoning chains and labels, cutting annotation costs. Reinforcement learning then refines the model using a composite reward balancing causal coherence with policy adherence. A multitask architecture models intra-modal manipulations (e.g., exaggerated imagery) and cross-modal mismatches (e.g., subtitle-speech drift), boosting robustness. Experiments on real short-video ads show BLM-Guard surpasses strong baselines in accuracy, consistency and generalization.

cs.CV

Inexact Column Generation for Bayesian Network Structure Learning via Difference-of-Submodular Optimization

In this paper, we consider a score-based Integer Programming (IP) approach for solving the Bayesian Network Structure Learning (BNSL) problem. State-of-the-art BNSL IP formulations suffer from the exponentially large number of variables and constraints. A standard approach in IP to address such challenges is to employ row and column generation techniques, which dynamically generate rows and columns, while the complex pricing problem remains a computational bottleneck for BNSL. For the general class of $\ell_0$-penalized likelihood scores, we show how the pricing problem can be reformulated as a difference of submodular optimization problem, and how the Difference of Convex Algorithm (DCA) can be applied as an inexact method to efficiently solve the pricing problems. Empirically, we show that, for continuous Gaussian data, our row and column generation approach yields solutions with higher quality than state-of-the-art score-based approaches, especially when the graph density increases, and achieves comparable performance against benchmark constraint-based and hybrid approaches, even when the graph size increases.

stat.ML

Automated decision-making and artificial intelligence at European borders and their risks for human rights

Many countries use automated decision-making (ADM) systems, often based on artificial intelligence (AI), to manage migration at their borders. This interdisciplinary paper explores two questions. What are the main ways that automated decision-making is used at EU borders? Does such automated decision-making bring risks related to human rights, and if so: which risks? The paper introduces a taxonomy of four types of ADM systems at EU borders. Three types are used at borders: systems for (1) identification and verification by checking biometrics, (2) risk assessment, and (3) border monitoring. In addition, (4) polygraphs and emotion detectors are being tested at EU borders. We discuss three categories of risks of such automated decision-making, namely risks related to the human rights to (1) privacy and data protection, (2) nondiscrimination, and (3) a fair trial and effective remedies. The paper is largely based on a literature review that we conducted about the use of automated decision-making at borders. The paper combines insights from several disciplines, including social sciences, law, computer science, and migration studies.

cs.CY

Explore the LiDAR-Camera Dynamic Adjustment Fusion for 3D Object Detection

Camera and LiDAR serve as informative sensors for accurate and robust autonomous driving systems. However, these sensors often exhibit heterogeneous natures, resulting in distributional modality gaps that present significant challenges for fusion. To address this, a robust fusion technique is crucial, particularly for enhancing 3D object detection. In this paper, we introduce a dynamic adjustment technology aimed at aligning modal distributions and learning effective modality representations to enhance the fusion process. Specifically, we propose a triphase domain aligning module. This module adjusts the feature distributions from both the camera and LiDAR, bringing them closer to the ground truth domain and minimizing differences. Additionally, we explore improved representation acquisition methods for dynamic fusion, which includes modal interaction and specialty enhancement. Finally, an adaptive learning technique that merges the semantics and geometry information for dynamical instance optimization. Extensive experiments in the nuScenes dataset present competitive performance with state-of-the-art approaches. Our code will be released in the future.

cs.CV

Mobius: A High Efficient Spatial-Temporal Parallel Training Paradigm for Text-to-Video Generation Task

Inspired by the success of the text-to-image (T2I) generation task, many researchers are devoting themselves to the text-to-video (T2V) generation task. Most of the T2V frameworks usually inherit from the T2I model and add extra-temporal layers of training to generate dynamic videos, which can be viewed as a fine-tuning task. However, the traditional 3D-Unet is a serial mode and the temporal layers follow the spatial layers, which will result in high GPU memory and training time consumption according to its serial feature flow. We believe that this serial mode will bring more training costs with the large diffusion model and massive datasets, which are not environmentally friendly and not suitable for the development of the T2V. Therefore, we propose a highly efficient spatial-temporal parallel training paradigm for T2V tasks, named Mobius. In our 3D-Unet, the temporal layers and spatial layers are parallel, which optimizes the feature flow and backpropagation. The Mobius will save 24% GPU memory and 12% training time, which can greatly improve the T2V fine-tuning task and provide a novel insight for the AIGC community. We will release our codes in the future.

cs.CV

Characterizing Unsafe Code Encapsulation In Real-world Rust Systems

Interior unsafe is an essential design paradigm advocated by the Rust community in system software development. However, there is little official guidance or few best practices regarding how to encapsulate unsafe code and achieve interior unsafe. The problem is critical because the Rust compiler is incapable of verifying the soundness of a safe function containing unsafe code. Falsely declaring an interior unsafe function as safe may undermine the fundamental memory-safety guarantee of Rust. To address this issue, this paper studies how interior unsafe is achieved in practice, aiming to identify best practices to guide Rust code design concerning unsafe code encapsulation. Specifically, we propose a novel unsafety isolation graph to model the essential usage and encapsulation of unsafe code. Based on the graph, we further propose four major isolation types and nine structural patterns to split a graph into several small self-contained subgraphs. These subgraphs can serve as useful audit units for examining the soundness of unsafe code encapsulation. We applied our approach to four real-world Rust projects. The experimental results demonstrate that our method is effective in characterizing their encapsulation code. Additionally, we identified two common issues in these projects that could complicate soundness verification or incur unsoundness issues.

cs.SE