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Yiran Zhong

Publications and source records attributed to Yiran Zhong.

At least 19 recordsLinked to original sources

Block-Sparse Attention with Semantic-Geometric Decoupled Routing

Long-context inference has become a defining capability of large language models, but exact dense attention remains costly due to its quadratic scaling with sequence length. Block-sparse attention offers a hardware-friendly alternative by routing each query block to a small set of relevant key blocks, yet accurate training-free block routing remains difficult. Existing routers often pool post-RoPE token representations, which entangles semantic aggregation with RoPE-induced geometry and attenuates local positional cues through high-frequency phase cancellation. To resolve this mismatch, we propose \textbf{Semantic-Geometric Decoupled Routing}, a training-free block routing framework that shifts semantic aggregation to the pre-RoPE space and reconstructs geometric bias with an offline structural prior and relative block distances. This decomposition yields an explicit closed-form block routing score without token-level search or post-hoc calibration. Experiments on long-context text and video tasks show that our method approaches full-attention accuracy across 4K--128K contexts, keeps routing overhead below 3.4 ms, and achieves a 5.03$\times$ speedup over FlashAttn at a 128K context length.

cs.CL

Positive Sample Propagation along the Audio-Visual Event Line

Visual and audio signals often coexist in natural environments, forming audio-visual events (AVEs). Given a video, we aim to localize video segments containing an AVE and identify its category. In order to learn discriminative features for a classifier, it is pivotal to identify the helpful (or positive) audio-visual segment pairs while filtering out the irrelevant ones, regardless whether they are synchronized or not. To this end, we propose a new positive sample propagation (PSP) module to discover and exploit the closely related audio-visual pairs by evaluating the relationship within every possible pair. It can be done by constructing an all-pair similarity map between each audio and visual segment, and only aggregating the features from the pairs with high similarity scores. To encourage the network to extract high correlated features for positive samples, a new audio-visual pair similarity loss is proposed. We also propose a new weighting branch to better exploit the temporal correlations in weakly supervised setting. We perform extensive experiments on the public AVE dataset and achieve new state-of-the-art accuracy in both fully and weakly supervised settings, thus verifying the effectiveness of our method.

cs.CV

MobilePA-Bench: Benchmarking Mobile Planner Agents on Complex Real-World Tasks

As on-device LLM agents evolve into personal copilots, the mobile operating system has become a key testbed for this paradigm, making rigorous capability evaluation essential. Yet existing benchmarks fall into two camps, each with a critical blind spot: GUI-centric benchmarks test surface-level screen manipulation while overlooking background tool use and long-horizon planning, whereas static function-calling benchmarks rely on offline API matching that is detached from real runtime constraints. To close this gap, we present \textbf{MobilePA-Bench}, an interactive, stateful, and tool-centric benchmark for evaluating the tool-calling and planning abilities of mobile planning agents. MobilePA-Bench runs on an executable sandbox that maintains live application databases and returns structured feedback, spanning $13$ functional domains and $212$ realistic mobile tools. Beyond basic tool use, it evaluates a central planning agent along three advanced dimensions: \emph{(1)~Sub-agent Collaboration}---decomposing a complex task and delegating specialized work to capable sub-agents; \emph{(2)~Memory Usage}---recalling stored memories, user profiles, and past preferences to resolve implicit requests; and \emph{(3)~Skill Usage}---invoking pre-packaged composite skills instead of planning every step from scratch. Extensive experiments show that current frontier LLMs remain unreliable in mobile settings: performance drops sharply under strict tool ordering, permission limits, and unexpected runtime errors. By pairing an interactive function-calling sandbox with evidence-based verification, MobilePA-Bench serves as both a practical diagnostic benchmark and an interactive foundation for agentic reinforcement learning---accelerating the development of dependable mobile agents.

cs.AI

Omni-Decision: A Progressive Evidence-State Agent System for Omni-Modal QA

Omni-modal evidence-seeking QA requires agents to answer questions whose evidence is sparsely distributed across videos, audio, images, web pages, and computation results. Existing agentic multimodal systems often leave evidence in scratchpads, tool trajectories, or free-form histories, making it difficult to track what has been grounded, what remains missing, and when the evidence is sufficient to answer. We propose Omni-Decision, a training-free evidence-state system that turns omni-modal QA into a query-scoped evidence-closure process. For each query, Omni-Decision maintains a structured evidence state containing confirmed evidence, unresolved conflicts, fact and computation dependencies, and open evidence needs. A shared state view conditions planning, evidence acquisition, validation, repair, and finalization. Heterogeneous observations from media, web, computation, and verification modules are normalized, judged, and committed through deterministic state updates. This design enables targeted evidence acquisition, preserves sparse cross-modal cues, and provides inspectable control over repair and stopping. Omni-Decision achieves 45.6% accuracy on OmniGAIA and 58.3% on WorldSense, improving over the baselines by +27.3 and +30.2 percentage points, respectively. No-state ablations and trajectory audits further support the role of explicit evidence-state control in multi-step omni-modal evidence seeking.

cs.AI

FlashSampling: Fast and Memory-Efficient Exact Sampling

Sampling from a categorical distribution is mathematically simple, but in large-vocabulary decoding, it often triggers extra memory traffic and extra kernels after the LM head. We present FlashSampling, an exact sampling primitive that fuses sampling into the LM-head matmul and never materializes the logits tensor in HBM. The method is simple: compute logits tile-by-tile on chip, add Gumbel noise, keep only one maximizer per row and per vocabulary tile, and finish with a small reduction over tiles. In tensor-parallel decoding, FlashSampling replaces the all-gather of logits with streaming peer-to-peer writes: This overlaps GPU-to-GPU communication with computation and HBM loads across up to 8 GPUs, with near-ideal scaling at large batch sizes. Our kernel is exact because argmax decomposes over partitions; grouped variants for online and tensor-parallel settings are exact by hierarchical factorization of the categorical distribution. FlashSampling demonstrates kernel-level speedups on decode workloads across 4 different datacenter GPUs (H100, H200, B200, B300), and in end-to-end vLLM experiments, it reduces time per output token by up to $10\%$ on the models we test. These results show that exact sampling, with no approximation, can be integrated into the matmul itself, consolidating the bandwidth-bound sampling step in an efficient epilogue.

cs.LG

Learning Spatial Decay for Vision Transformers

Vision Transformers (ViTs) have revolutionized computer vision, yet their self-attention mechanism lacks explicit spatial inductive biases, leading to suboptimal performance on spatially-structured tasks. Existing approaches introduce data-independent spatial decay based on fixed distance metrics, applying uniform attention weighting regardless of image content and limiting adaptability to diverse visual scenarios. Inspired by recent advances in large language models where content-aware gating mechanisms (e.g., GLA, HGRN2, FOX) significantly outperform static alternatives, we present the first successful adaptation of data-dependent spatial decay to 2D vision transformers. We introduce \textbf{Spatial Decay Transformer (SDT)}, featuring a novel Context-Aware Gating (CAG) mechanism that generates dynamic, data-dependent decay for patch interactions. Our approach learns to modulate spatial attention based on both content relevance and spatial proximity. We address the fundamental challenge of 1D-to-2D adaptation through a unified spatial-content fusion framework that integrates manhattan distance-based spatial priors with learned content representations. Extensive experiments on ImageNet-1K classification and generation tasks demonstrate consistent improvements over strong baselines. Our work establishes data-dependent spatial decay as a new paradigm for enhancing spatial attention in vision transformers.

cs.CV

Elucidating the Design Space of Decay in Linear Attention

This paper presents a comprehensive investigation into the decay mechanisms inherent in linear complexity sequence models. We systematically delineate the design space of decay mechanisms across four pivotal dimensions: parameterization strategy, which refers to the computational methodology for decay; parameter sharing, which involves the utilization of supplementary parameters for decay computation; decay granularity, comparing scalar versus vector-based decay; and compatibility with relative positional encoding methods, such as Rotary Position Embedding (RoPE). Through an extensive series of experiments conducted on diverse language modeling tasks, we uncovered several critical insights. Firstly, the design of the parameterization strategy for decay requires meticulous consideration. Our findings indicate that effective configurations are typically confined to a specific range of parameters. Secondly, parameter sharing cannot be used arbitrarily, as it may cause decay values to be too large or too small, thereby significantly impacting performance. Thirdly, under identical parameterization strategies, scalar decay generally underperforms compared to its vector-based counterpart. However, in certain scenarios with alternative parameterization strategies, scalar decay may unexpectedly surpass vector decay in efficacy. Lastly, our analysis reveals that RoPE, a commonly employed relative positional encoding method, typically fails to provide tangible benefits to the majority of linear attention mechanisms.

cs.CL

Autoregressive Image Generation with Linear Complexity: A Spatial-Aware Decay Perspective

Autoregressive (AR) models have garnered significant attention in image generation for their ability to effectively capture both local and global structures within visual data. However, prevalent AR models predominantly rely on the transformer architectures, which are beset by quadratic computational complexity concerning input sequence length and substantial memory overhead due to the necessity of maintaining key-value caches. Although linear attention mechanisms have successfully reduced this burden in language models, our initial experiments reveal that they significantly degrade image generation quality because of their inability to capture critical long-range dependencies in visual data. We propose Linear Attention with Spatial-Aware Decay (LASAD), a novel attention mechanism that explicitly preserves genuine 2D spatial relationships within the flattened image sequences by computing position-dependent decay factors based on true 2D spatial location rather than 1D sequence positions. Based on this mechanism, we present LASADGen, an autoregressive image generator that enables selective attention to relevant spatial contexts with linear complexity. Experiments on ImageNet show LASADGen achieves state-of-the-art image generation performance and computational efficiency, bridging the gap between linear attention's efficiency and spatial understanding needed for high-quality generation.

cs.CV

Contrastive Conditional Latent Diffusion for Audio-visual Segmentation

We propose a contrastive conditional latent diffusion model for audio-visual segmentation (AVS) to thoroughly investigate the impact of audio, where the correlation between audio and the final segmentation map is modeled to guarantee the strong correlation between them. To achieve semantic-correlated representation learning, our framework incorporates a latent diffusion model. The diffusion model learns the conditional generation process of the ground-truth segmentation map, resulting in ground-truth aware inference during the denoising process at the test stage. As our model is conditional, it is vital to ensure that the conditional variable contributes to the model output. We thus extensively model the contribution of the audio signal by minimizing the density ratio between the conditional probability of the multimodal data, e.g. conditioned on the audio-visual data, and that of the unimodal data, e.g. conditioned on the audio data only. In this way, our latent diffusion model via density ratio optimization explicitly maximizes the contribution of audio for AVS, which can then be achieved with contrastive learning as a constraint, where the diffusion part serves as the main objective to achieve maximum likelihood estimation, and the density ratio optimization part imposes the constraint. By adopting this latent diffusion model via contrastive learning, we effectively enhance the contribution of audio for AVS. The effectiveness of our solution is validated through experimental results on the benchmark dataset. Code and results are online via our project page: https://github.com/OpenNLPLab/DiffusionAVS.

cs.CV

MiniMax-M1: Scaling Test-Time Compute Efficiently with Lightning Attention

We introduce MiniMax-M1, the world's first open-weight, large-scale hybrid-attention reasoning model. MiniMax-M1 is powered by a hybrid Mixture-of-Experts (MoE) architecture combined with a lightning attention mechanism. The model is developed based on our previous MiniMax-Text-01 model, which contains a total of 456 billion parameters with 45.9 billion parameters activated per token. The M1 model natively supports a context length of 1 million tokens, 8x the context size of DeepSeek R1. Furthermore, the lightning attention mechanism in MiniMax-M1 enables efficient scaling of test-time compute. These properties make M1 particularly suitable for complex tasks that require processing long inputs and thinking extensively. MiniMax-M1 is trained using large-scale reinforcement learning (RL) on diverse problems including sandbox-based, real-world software engineering environments. In addition to M1's inherent efficiency advantage for RL training, we propose CISPO, a novel RL algorithm to further enhance RL efficiency. CISPO clips importance sampling weights rather than token updates, outperforming other competitive RL variants. Combining hybrid-attention and CISPO enables MiniMax-M1's full RL training on 512 H800 GPUs to complete in only three weeks, with a rental cost of just $534,700. We release two versions of MiniMax-M1 models with 40K and 80K thinking budgets respectively, where the 40K model represents an intermediate phase of the 80K training. Experiments on standard benchmarks show that our models are comparable or superior to strong open-weight models such as the original DeepSeek-R1 and Qwen3-235B, with particular strengths in complex software engineering, tool utilization, and long-context tasks. We publicly release MiniMax-M1 at https://github.com/MiniMax-AI/MiniMax-M1.

cs.CL

Linear Attention Sequence Parallelism

Sequence parallelism (SP) serves as a prevalent strategy to handle long sequences that exceed the memory limit of a single device. However, for linear sequence modeling methods like linear attention, existing SP approaches do not take advantage of their right-product-first feature, resulting in sub-optimal communication efficiency and usability. In this paper, we introduce Linear Attention Sequence Parallelism (LASP), an efficient SP approach designed for linear attention-based transformer models. Specifically, we design an efficient point-to-point ring-style communication mechanism to leverage the right-product kernel trick of linear attention, which sharply decreases the communication overhead, comparing with existing SP methods. We enhance the computation efficiency of LASP by performing kernel fusion and intermediate state caching, making the implementation of LASP hardware-friendly on GPUs. Furthermore, we meticulously ensure the compatibility of sequence-level LASP with all types of batch-level data parallel methods, which is vital for distributed training on large clusters with very-long sequences. We also discuss the generalization of LASP on other linear sequence modeling methods. Extensive experiments on linear attention-based models are conducted with varying sequence lengths from 2K to 4096K. LASP scales sequence length up to 4096K on 128 GPUs, which is 8$\times$ longer than existing SP methods. Code is available at: https://github.com/OpenNLPLab/LASP.

cs.LG

Rethinking RL Scaling for Vision Language Models: A Transparent, From-Scratch Framework and Comprehensive Evaluation Scheme

Reinforcement learning (RL) has recently shown strong potential in improving the reasoning capabilities of large language models and is now being actively extended to vision-language models (VLMs). However, existing RL applications in VLMs often rely on heavily engineered frameworks that hinder reproducibility and accessibility, while lacking standardized evaluation protocols, making it difficult to compare results or interpret training dynamics. This work introduces a transparent, from-scratch framework for RL in VLMs, offering a minimal yet functional four-step pipeline validated across multiple models and datasets. In addition, a standardized evaluation scheme is proposed to assess training dynamics and reflective behaviors. Extensive experiments on visual reasoning tasks uncover key empirical findings: response length is sensitive to random seeds, reflection correlates with output length, and RL consistently outperforms supervised fine-tuning (SFT) in generalization, even with high-quality data. These findings, together with the proposed framework, aim to establish a reproducible baseline and support broader engagement in RL-based VLM research.

cs.LG

Towards Open-Vocabulary Audio-Visual Event Localization

The Audio-Visual Event Localization (AVEL) task aims to temporally locate and classify video events that are both audible and visible. Most research in this field assumes a closed-set setting, which restricts these models' ability to handle test data containing event categories absent (unseen) during training. Recently, a few studies have explored AVEL in an open-set setting, enabling the recognition of unseen events as ``unknown'', but without providing category-specific semantics. In this paper, we advance the field by introducing the Open-Vocabulary Audio-Visual Event Localization (OV-AVEL) problem, which requires localizing audio-visual events and predicting explicit categories for both seen and unseen data at inference. To address this new task, we propose the OV-AVEBench dataset, comprising 24,800 videos across 67 real-life audio-visual scenes (seen:unseen = 46:21), each with manual segment-level annotation. We also establish three evaluation metrics for this task. Moreover, we investigate two baseline approaches, one training-free and one using a further fine-tuning paradigm. Specifically, we utilize the unified multimodal space from the pretrained ImageBind model to extract audio, visual, and textual (event classes) features. The training-free baseline then determines predictions by comparing the consistency of audio-text and visual-text feature similarities. The fine-tuning baseline incorporates lightweight temporal layers to encode temporal relations within the audio and visual modalities, using OV-AVEBench training data for model fine-tuning. We evaluate these baselines on the proposed OV-AVEBench dataset and discuss potential directions for future work in this new field.

cs.CV

LASP-2: Rethinking Sequence Parallelism for Linear Attention and Its Hybrid

Linear sequence modeling approaches, such as linear attention, provide advantages like linear-time training and constant-memory inference over sequence lengths. However, existing sequence parallelism (SP) methods are either not optimized for the right-product-first feature of linear attention or use a ring-style communication strategy, which results in lower computation parallelism, limits their scalability for longer sequences in distributed systems. In this paper, we introduce LASP-2, a new SP method to enhance both communication and computation parallelism when training linear attention transformer models with very-long input sequences. Compared to previous work LASP, LASP-2 rethinks the minimal communication requirement for SP on linear attention layers, reorganizes the whole communication-computation workflow of LASP. In this way, only one single AllGather collective communication is needed on intermediate memory states, whose sizes are independent of the sequence length, leading to significant improvements of both communication and computation parallelism, as well as their overlap. Additionally, we extend LASP-2 to LASP-2H by applying similar communication redesign to standard attention modules, offering an efficient SP solution for hybrid models that blend linear and standard attention layers. Our evaluation on a Linear-Llama3 model, a variant of Llama3 with linear attention replacing standard attention, demonstrates the effectiveness of LASP-2 and LASP-2H. Specifically, LASP-2 achieves training speed improvements of 15.2% over LASP and 36.6% over Ring Attention, with a sequence length of 2048K across 64 GPUs. The Code is released as a part of: https://github.com/OpenSparseLLMs/Linear-MoE.

cs.LG

MiniMax-01: Scaling Foundation Models with Lightning Attention

We introduce MiniMax-01 series, including MiniMax-Text-01 and MiniMax-VL-01, which are comparable to top-tier models while offering superior capabilities in processing longer contexts. The core lies in lightning attention and its efficient scaling. To maximize computational capacity, we integrate it with Mixture of Experts (MoE), creating a model with 32 experts and 456 billion total parameters, of which 45.9 billion are activated for each token. We develop an optimized parallel strategy and highly efficient computation-communication overlap techniques for MoE and lightning attention. This approach enables us to conduct efficient training and inference on models with hundreds of billions of parameters across contexts spanning millions of tokens. The context window of MiniMax-Text-01 can reach up to 1 million tokens during training and extrapolate to 4 million tokens during inference at an affordable cost. Our vision-language model, MiniMax-VL-01 is built through continued training with 512 billion vision-language tokens. Experiments on both standard and in-house benchmarks show that our models match the performance of state-of-the-art models like GPT-4o and Claude-3.5-Sonnet while offering 20-32 times longer context window. We publicly release MiniMax-01 at https://github.com/MiniMax-AI.

cs.CL

Tri-Ergon: Fine-grained Video-to-Audio Generation with Multi-modal Conditions and LUFS Control

Video-to-audio (V2A) generation utilizes visual-only video features to produce realistic sounds that correspond to the scene. However, current V2A models often lack fine-grained control over the generated audio, especially in terms of loudness variation and the incorporation of multi-modal conditions. To overcome these limitations, we introduce Tri-Ergon, a diffusion-based V2A model that incorporates textual, auditory, and pixel-level visual prompts to enable detailed and semantically rich audio synthesis. Additionally, we introduce Loudness Units relative to Full Scale (LUFS) embedding, which allows for precise manual control of the loudness changes over time for individual audio channels, enabling our model to effectively address the intricate correlation of video and audio in real-world Foley workflows. Tri-Ergon is capable of creating 44.1 kHz high-fidelity stereo audio clips of varying lengths up to 60 seconds, which significantly outperforms existing state-of-the-art V2A methods that typically generate mono audio for a fixed duration.

cs.CV

Deep Non-rigid Structure-from-Motion Revisited: Canonicalization and Sequence Modeling

Non-Rigid Structure-from-Motion (NRSfM) is a classic 3D vision problem, where a 2D sequence is taken as input to estimate the corresponding 3D sequence. Recently, the deep neural networks have greatly advanced the task of NRSfM. However, existing deep NRSfM methods still have limitations in handling the inherent sequence property and motion ambiguity associated with the NRSfM problem. In this paper, we revisit deep NRSfM from two perspectives to address the limitations of current deep NRSfM methods : (1) canonicalization and (2) sequence modeling. We propose an easy-to-implement per-sequence canonicalization method as opposed to the previous per-dataset canonicalization approaches. With this in mind, we propose a sequence modeling method that combines temporal information and subspace constraint. As a result, we have achieved a more optimal NRSfM reconstruction pipeline compared to previous efforts. The effectiveness of our method is verified by testing the sequence-to-sequence deep NRSfM pipeline with corresponding regularization modules on several commonly used datasets.

cs.CV

A Generative Victim Model for Segmentation

We find that the well-trained victim models (VMs), against which the attacks are generated, serve as fundamental prerequisites for adversarial attacks, i.e. a segmentation VM is needed to generate attacks for segmentation. In this context, the victim model is assumed to be robust to achieve effective adversarial perturbation generation. Instead of focusing on improving the robustness of the task-specific victim models, we shift our attention to image generation. From an image generation perspective, we derive a novel VM for segmentation, aiming to generate adversarial perturbations for segmentation tasks without requiring models explicitly designed for image segmentation. Our approach to adversarial attack generation diverges from conventional white-box or black-box attacks, offering a fresh outlook on adversarial attack strategies. Experiments show that our attack method is able to generate effective adversarial attacks with good transferability.

cs.CV