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Yiran Zhong

Publications and source records attributed to Yiran Zhong.

84 records · Page 5Linked to original sources

Efficient Depth Completion Using Learned Bases

In this paper, we propose a new global geometry constraint for depth completion. By assuming depth maps often lay on low dimensional subspaces, a dense depth map can be approximated by a weighted sum of full-resolution principal depth bases. The principal components of depth fields can be learned from natural depth maps. The given sparse depth points are served as a data term to constrain the weighting process. When the input depth points are too sparse, the recovered dense depth maps are often over smoothed. To address this issue, we add a colour-guided auto-regression model as another regularization term. It assumes the reconstructed depth maps should share the same nonlocal similarity in the accompanying colour image. Our colour-guided PCA depth completion method has closed-form solutions, thus can be efficiently solved and is significantly more accurate than PCA only method. Extensive experiments on KITTI and Middlebury datasets demonstrate the superior performance of our proposed method.

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Displacement-Invariant Cost Computation for Efficient Stereo Matching

Although deep learning-based methods have dominated stereo matching leaderboards by yielding unprecedented disparity accuracy, their inference time is typically slow, on the order of seconds for a pair of 540p images. The main reason is that the leading methods employ time-consuming 3D convolutions applied to a 4D feature volume. A common way to speed up the computation is to downsample the feature volume, but this loses high-frequency details. To overcome these challenges, we propose a \emph{displacement-invariant cost computation module} to compute the matching costs without needing a 4D feature volume. Rather, costs are computed by applying the same 2D convolution network on each disparity-shifted feature map pair independently. Unlike previous 2D convolution-based methods that simply perform context mapping between inputs and disparity maps, our proposed approach learns to match features between the two images. We also propose an entropy-based refinement strategy to refine the computed disparity map, which further improves speed by avoiding the need to compute a second disparity map on the right image. Extensive experiments on standard datasets (SceneFlow, KITTI, ETH3D, and Middlebury) demonstrate that our method achieves competitive accuracy with much less inference time. On typical image sizes, our method processes over 100 FPS on a desktop GPU, making our method suitable for time-critical applications such as autonomous driving. We also show that our approach generalizes well to unseen datasets, outperforming 4D-volumetric methods.

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Displacement-Invariant Matching Cost Learning for Accurate Optical Flow Estimation

Learning matching costs has been shown to be critical to the success of the state-of-the-art deep stereo matching methods, in which 3D convolutions are applied on a 4D feature volume to learn a 3D cost volume. However, this mechanism has never been employed for the optical flow task. This is mainly due to the significantly increased search dimension in the case of optical flow computation, ie, a straightforward extension would require dense 4D convolutions in order to process a 5D feature volume, which is computationally prohibitive. This paper proposes a novel solution that is able to bypass the requirement of building a 5D feature volume while still allowing the network to learn suitable matching costs from data. Our key innovation is to decouple the connection between 2D displacements and learn the matching costs at each 2D displacement hypothesis independently, ie, displacement-invariant cost learning. Specifically, we apply the same 2D convolution-based matching net independently on each 2D displacement hypothesis to learn a 4D cost volume. Moreover, we propose a displacement-aware projection layer to scale the learned cost volume, which reconsiders the correlation between different displacement candidates and mitigates the multi-modal problem in the learned cost volume. The cost volume is then projected to optical flow estimation through a 2D soft-argmin layer. Extensive experiments show that our approach achieves state-of-the-art accuracy on various datasets, and outperforms all published optical flow methods on the Sintel benchmark.

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Hierarchical Neural Architecture Search for Deep Stereo Matching

To reduce the human efforts in neural network design, Neural Architecture Search (NAS) has been applied with remarkable success to various high-level vision tasks such as classification and semantic segmentation. The underlying idea for the NAS algorithm is straightforward, namely, to enable the network the ability to choose among a set of operations (e.g., convolution with different filter sizes), one is able to find an optimal architecture that is better adapted to the problem at hand. However, so far the success of NAS has not been enjoyed by low-level geometric vision tasks such as stereo matching. This is partly due to the fact that state-of-the-art deep stereo matching networks, designed by humans, are already sheer in size. Directly applying the NAS to such massive structures is computationally prohibitive based on the currently available mainstream computing resources. In this paper, we propose the first end-to-end hierarchical NAS framework for deep stereo matching by incorporating task-specific human knowledge into the neural architecture search framework. Specifically, following the gold standard pipeline for deep stereo matching (i.e., feature extraction -- feature volume construction and dense matching), we optimize the architectures of the entire pipeline jointly. Extensive experiments show that our searched network outperforms all state-of-the-art deep stereo matching architectures and is ranked at the top 1 accuracy on KITTI stereo 2012, 2015 and Middlebury benchmarks, as well as the top 1 on SceneFlow dataset with a substantial improvement on the size of the network and the speed of inference. The code is available at https://github.com/XuelianCheng/LEAStereo.

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Deblurring by Realistic Blurring

Existing deep learning methods for image deblurring typically train models using pairs of sharp images and their blurred counterparts. However, synthetically blurring images do not necessarily model the genuine blurring process in real-world scenarios with sufficient accuracy. To address this problem, we propose a new method which combines two GAN models, i.e., a learning-to-Blur GAN (BGAN) and learning-to-DeBlur GAN (DBGAN), in order to learn a better model for image deblurring by primarily learning how to blur images. The first model, BGAN, learns how to blur sharp images with unpaired sharp and blurry image sets, and then guides the second model, DBGAN, to learn how to correctly deblur such images. In order to reduce the discrepancy between real blur and synthesized blur, a relativistic blur loss is leveraged. As an additional contribution, this paper also introduces a Real-World Blurred Image (RWBI) dataset including diverse blurry images. Our experiments show that the proposed method achieves consistently superior quantitative performance as well as higher perceptual quality on both the newly proposed dataset and the public GOPRO dataset.

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Noise-Aware Unsupervised Deep Lidar-Stereo Fusion

In this paper, we present LidarStereoNet, the first unsupervised Lidar-stereo fusion network, which can be trained in an end-to-end manner without the need of ground truth depth maps. By introducing a novel "Feedback Loop'' to connect the network input with output, LidarStereoNet could tackle both noisy Lidar points and misalignment between sensors that have been ignored in existing Lidar-stereo fusion studies. Besides, we propose to incorporate a piecewise planar model into network learning to further constrain depths to conform to the underlying 3D geometry. Extensive quantitative and qualitative evaluations on both real and synthetic datasets demonstrate the superiority of our method, which outperforms state-of-the-art stereo matching, depth completion and Lidar-Stereo fusion approaches significantly.

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Stereo Computation for a Single Mixture Image

This paper proposes an original problem of \emph{stereo computation from a single mixture image}-- a challenging problem that had not been researched before. The goal is to separate (\ie, unmix) a single mixture image into two constitute image layers, such that the two layers form a left-right stereo image pair, from which a valid disparity map can be recovered. This is a severely illposed problem, from one input image one effectively aims to recover three (\ie, left image, right image and a disparity map). In this work we give a novel deep-learning based solution, by jointly solving the two subtasks of image layer separation as well as stereo matching. Training our deep net is a simple task, as it does not need to have disparity maps. Extensive experiments demonstrate the efficacy of our method.

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Adversarial Spatio-Temporal Learning for Video Deblurring

Camera shake or target movement often leads to undesired blur effects in videos captured by a hand-held camera. Despite significant efforts having been devoted to video-deblur research, two major challenges remain: 1) how to model the spatio-temporal characteristics across both the spatial domain (i.e., image plane) and temporal domain (i.e., neighboring frames), and 2) how to restore sharp image details w.r.t. the conventionally adopted metric of pixel-wise errors. In this paper, to address the first challenge, we propose a DeBLuRring Network (DBLRNet) for spatial-temporal learning by applying a modified 3D convolution to both spatial and temporal domains. Our DBLRNet is able to capture jointly spatial and temporal information encoded in neighboring frames, which directly contributes to improved video deblur performance. To tackle the second challenge, we leverage the developed DBLRNet as a generator in the GAN (generative adversarial network) architecture, and employ a content loss in addition to an adversarial loss for efficient adversarial training. The developed network, which we name as DeBLuRring Generative Adversarial Network (DBLRGAN), is tested on two standard benchmarks and achieves the state-of-the-art performance.

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3D Geometry-Aware Semantic Labeling of Outdoor Street Scenes

This paper is concerned with the problem of how to better exploit 3D geometric information for dense semantic image labeling. Existing methods often treat the available 3D geometry information (e.g., 3D depth-map) simply as an additional image channel besides the R-G-B color channels, and apply the same technique for RGB image labeling. In this paper, we demonstrate that directly performing 3D convolution in the framework of a residual connected 3D voxel top-down modulation network can lead to superior results. Specifically, we propose a 3D semantic labeling method to label outdoor street scenes whenever a dense depth map is available. Experiments on the "Synthia" and "Cityscape" datasets show our method outperforms the state-of-the-art methods, suggesting such a simple 3D representation is effective in incorporating 3D geometric information.

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Open-World Stereo Video Matching with Deep RNN

Deep Learning based stereo matching methods have shown great successes and achieved top scores across different benchmarks. However, like most data-driven methods, existing deep stereo matching networks suffer from some well-known drawbacks such as requiring large amount of labeled training data, and that their performances are fundamentally limited by the generalization ability. In this paper, we propose a novel Recurrent Neural Network (RNN) that takes a continuous (possibly previously unseen) stereo video as input, and directly predicts a depth-map at each frame without a pre-training process, and without the need of ground-truth depth-maps as supervision. Thanks to the recurrent nature (provided by two convolutional-LSTM blocks), our network is able to memorize and learn from its past experiences, and modify its inner parameters (network weights) to adapt to previously unseen or unfamiliar environments. This suggests a remarkable generalization ability of the net, making it applicable in an {\em open world} setting. Our method works robustly with changes in scene content, image statistics, and lighting and season conditions {\em etc}. By extensive experiments, we demonstrate that the proposed method seamlessly adapts between different scenarios. Equally important, in terms of the stereo matching accuracy, it outperforms state-of-the-art deep stereo approaches on standard benchmark datasets such as KITTI and Middlebury stereo.

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Self-Supervised Learning for Stereo Matching with Self-Improving Ability

Exiting deep-learning based dense stereo matching methods often rely on ground-truth disparity maps as the training signals, which are however not always available in many situations. In this paper, we design a simple convolutional neural network architecture that is able to learn to compute dense disparity maps directly from the stereo inputs. Training is performed in an end-to-end fashion without the need of ground-truth disparity maps. The idea is to use image warping error (instead of disparity-map residuals) as the loss function to drive the learning process, aiming to find a depth-map that minimizes the warping error. While this is a simple concept well-known in stereo matching, to make it work in a deep-learning framework, many non-trivial challenges must be overcome, and in this work we provide effective solutions. Our network is self-adaptive to different unseen imageries as well as to different camera settings. Experiments on KITTI and Middlebury stereo benchmark datasets show that our method outperforms many state-of-the-art stereo matching methods with a margin, and at the same time significantly faster.

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Robust Multi-body Feature Tracker: A Segmentation-free Approach

Feature tracking is a fundamental problem in computer vision, with applications in many computer vision tasks, such as visual SLAM and action recognition. This paper introduces a novel multi-body feature tracker that exploits a multi-body rigidity assumption to improve tracking robustness under a general perspective camera model. A conventional approach to addressing this problem would consist of alternating between solving two subtasks: motion segmentation and feature tracking under rigidity constraints for each segment. This approach, however, requires knowing the number of motions, as well as assigning points to motion groups, which is typically sensitive to the motion estimates. By contrast, here, we introduce a segmentation-free solution to multi-body feature tracking that bypasses the motion assignment step and reduces to solving a series of subproblems with closed-form solutions. Our experiments demonstrate the benefits of our approach in terms of tracking accuracy and robustness to noise.

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