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Yiren Lu

Publications and source records attributed to Yiren Lu.

32 records · Page 2Linked to original sources

Toward Minimum Graphic Parity Networks

Quantum circuits composed of CNOT and $R_z$ are fundamental building blocks of many quantum algorithms, so optimizing the synthesis of such quantum circuits is crucial. We address this problem from a theoretical perspective by studying the graphic parity network synthesis problem. A graphic parity network for a graph $G$ is a quantum circuit composed solely of CNOT gates where each edge of $G$ is represented in the circuit, and the final state of the wires matches the original input. We aim to synthesize graphic parity networks with the minimum number of gates, specifically for quantum algorithms addressing combinatorial optimization problems with Ising formulations. We demonstrate that a graphic parity network for a connected graph with $n$ vertices and $m$ edges requires at least $m+n-1$ gates. This lower bound can be improved to $m+Ω(m) = m+Ω(n^{1.5})$ when the shortest cycle in the graph has a length of at least five. We complement this result with a simple randomized algorithm that synthesizes a graphic parity network with expected $m + O(n^{1.5}\sqrt{\log n})$ gates. Additionally, we begin exploring connected graphs that allow for graphic parity networks with exactly $m+n-1$ gates. We conjecture that all such graphs belong to a newly defined graph class. Furthermore, we present a linear-time algorithm for synthesizing minimum graphic parity networks for graphs within this class. However, this graph class is not closed under taking induced subgraphs, and we show that recognizing it is $\textsf{NP}$-complete, which is complemented with a fixed-parameter tractable algorithm parameterized by the treewidth.

quant-ph↗

S4-Driver: Scalable Self-Supervised Driving Multimodal Large Language Modelwith Spatio-Temporal Visual Representation

The latest advancements in multi-modal large language models (MLLMs) have spurred a strong renewed interest in end-to-end motion planning approaches for autonomous driving. Many end-to-end approaches rely on human annotations to learn intermediate perception and prediction tasks, while purely self-supervised approaches--which directly learn from sensor inputs to generate planning trajectories without human annotations often underperform the state of the art. We observe a key gap in the input representation space: end-to-end approaches built on MLLMs are often pretrained with reasoning tasks in 2D image space rather than the native 3D space in which autonomous vehicles plan. To this end, we propose S4-Driver, a scalable self-supervised motion planning algorithm with spatio-temporal visual representation, based on the popular PaLI multimodal large language model. S4-Driver uses a novel sparse volume strategy to seamlessly transform the strong visual representation of MLLMs from perspective view to 3D space without the need to finetune the vision encoder. This representation aggregates multi-view and multi-frame visual inputs and enables better prediction of planning trajectories in 3D space. To validate our method, we run experiments on both nuScenes and Waymo Open Motion Dataset (with in-house camera data). Results show that S4-Driver performs favorably against existing supervised multi-task approaches while requiring no human annotations. It also demonstrates great scalability when pretrained on large volumes of unannotated driving logs.

cs.CV↗

BARD-GS: Blur-Aware Reconstruction of Dynamic Scenes via Gaussian Splatting

3D Gaussian Splatting (3DGS) has shown remarkable potential for static scene reconstruction, and recent advancements have extended its application to dynamic scenes. However, the quality of reconstructions depends heavily on high-quality input images and precise camera poses, which are not that trivial to fulfill in real-world scenarios. Capturing dynamic scenes with handheld monocular cameras, for instance, typically involves simultaneous movement of both the camera and objects within a single exposure. This combined motion frequently results in image blur that existing methods cannot adequately handle. To address these challenges, we introduce BARD-GS, a novel approach for robust dynamic scene reconstruction that effectively handles blurry inputs and imprecise camera poses. Our method comprises two main components: 1) camera motion deblurring and 2) object motion deblurring. By explicitly decomposing motion blur into camera motion blur and object motion blur and modeling them separately, we achieve significantly improved rendering results in dynamic regions. In addition, we collect a real-world motion blur dataset of dynamic scenes to evaluate our approach. Extensive experiments demonstrate that BARD-GS effectively reconstructs high-quality dynamic scenes under realistic conditions, significantly outperforming existing methods.

cs.CV↗

Improving Agent Behaviors with RL Fine-tuning for Autonomous Driving

A major challenge in autonomous vehicle research is modeling agent behaviors, which has critical applications including constructing realistic and reliable simulations for off-board evaluation and forecasting traffic agents motion for onboard planning. While supervised learning has shown success in modeling agents across various domains, these models can suffer from distribution shift when deployed at test-time. In this work, we improve the reliability of agent behaviors by closed-loop fine-tuning of behavior models with reinforcement learning. Our method demonstrates improved overall performance, as well as improved targeted metrics such as collision rate, on the Waymo Open Sim Agents challenge. Additionally, we present a novel policy evaluation benchmark to directly assess the ability of simulated agents to measure the quality of autonomous vehicle planners and demonstrate the effectiveness of our approach on this new benchmark.

cs.AI↗

End to End Face Reconstruction via Differentiable PnP

This is a challenge report of the ECCV 2022 WCPA Challenge, Face Reconstruction Track. Inside this report is a brief explanation of how we accomplish this challenge. We design a two-branch network to accomplish this task, whose roles are Face Reconstruction and Face Landmark Detection. The former outputs canonical 3D face coordinates. The latter outputs pixel coordinates, i.e. 2D mapping of 3D coordinates with head pose and perspective projection. In addition, we utilize a differentiable PnP (Perspective-n-Points) layer to finetune the outputs of the two branch. Our method achieves very competitive quantitative results on the MVP-Human dataset and wins a $3^{rd}$ prize in the challenge.

cs.CV↗

View-consistent Object Removal in Radiance Fields

Radiance Fields (RFs) have emerged as a crucial technology for 3D scene representation, enabling the synthesis of novel views with remarkable realism. However, as RFs become more widely used, the need for effective editing techniques that maintain coherence across different perspectives becomes evident. Current methods primarily depend on per-frame 2D image inpainting, which often fails to maintain consistency across views, thus compromising the realism of edited RF scenes. In this work, we introduce a novel RF editing pipeline that significantly enhances consistency by requiring the inpainting of only a single reference image. This image is then projected across multiple views using a depth-based approach, effectively reducing the inconsistencies observed with per-frame inpainting. However, projections typically assume photometric consistency across views, which is often impractical in real-world settings. To accommodate realistic variations in lighting and viewpoint, our pipeline adjusts the appearance of the projected views by generating multiple directional variants of the inpainted image, thereby adapting to different photometric conditions. Additionally, we present an effective and robust multi-view object segmentation approach as a valuable byproduct of our pipeline. Extensive experiments demonstrate that our method significantly surpasses existing frameworks in maintaining content consistency across views and enhancing visual quality. More results are available at https://vulab-ai.github.io/View-consistent_Object_Removal_in_Radiance_Fields.

cs.CV↗

iSLAM: Imperative SLAM

Simultaneous Localization and Mapping (SLAM) stands as one of the critical challenges in robot navigation. A SLAM system often consists of a front-end component for motion estimation and a back-end system for eliminating estimation drifts. Recent advancements suggest that data-driven methods are highly effective for front-end tasks, while geometry-based methods continue to be essential in the back-end processes. However, such a decoupled paradigm between the data-driven front-end and geometry-based back-end can lead to sub-optimal performance, consequently reducing the system's capabilities and generalization potential. To solve this problem, we proposed a novel self-supervised imperative learning framework, named imperative SLAM (iSLAM), which fosters reciprocal correction between the front-end and back-end, thus enhancing performance without necessitating any external supervision. Specifically, we formulate the SLAM problem as a bilevel optimization so that the front-end and back-end are bidirectionally connected. As a result, the front-end model can learn global geometric knowledge obtained through pose graph optimization by back-propagating the residuals from the back-end component. We showcase the effectiveness of this new framework through an application of stereo-inertial SLAM. The experiments show that the iSLAM training strategy achieves an accuracy improvement of 22% on average over a baseline model. To the best of our knowledge, iSLAM is the first SLAM system showing that the front-end and back-end components can mutually correct each other in a self-supervised manner.

cs.RO↗

Waymax: An Accelerated, Data-Driven Simulator for Large-Scale Autonomous Driving Research

Simulation is an essential tool to develop and benchmark autonomous vehicle planning software in a safe and cost-effective manner. However, realistic simulation requires accurate modeling of nuanced and complex multi-agent interactive behaviors. To address these challenges, we introduce Waymax, a new data-driven simulator for autonomous driving in multi-agent scenes, designed for large-scale simulation and testing. Waymax uses publicly-released, real-world driving data (e.g., the Waymo Open Motion Dataset) to initialize or play back a diverse set of multi-agent simulated scenarios. It runs entirely on hardware accelerators such as TPUs/GPUs and supports in-graph simulation for training, making it suitable for modern large-scale, distributed machine learning workflows. To support online training and evaluation, Waymax includes several learned and hard-coded behavior models that allow for realistic interaction within simulation. To supplement Waymax, we benchmark a suite of popular imitation and reinforcement learning algorithms with ablation studies on different design decisions, where we highlight the effectiveness of routes as guidance for planning agents and the ability of RL to overfit against simulated agents.

cs.RO↗

PyPose v0.6: The Imperative Programming Interface for Robotics

PyPose is an open-source library for robot learning. It combines a learning-based approach with physics-based optimization, which enables seamless end-to-end robot learning. It has been used in many tasks due to its meticulously designed application programming interface (API) and efficient implementation. From its initial launch in early 2022, PyPose has experienced significant enhancements, incorporating a wide variety of new features into its platform. To satisfy the growing demand for understanding and utilizing the library and reduce the learning curve of new users, we present the fundamental design principle of the imperative programming interface, and showcase the flexible usage of diverse functionalities and modules using an extremely simple Dubins car example. We also demonstrate that the PyPose can be easily used to navigate a real quadruped robot with a few lines of code.

cs.RO↗

Imitation Is Not Enough: Robustifying Imitation with Reinforcement Learning for Challenging Driving Scenarios

Imitation learning (IL) is a simple and powerful way to use high-quality human driving data, which can be collected at scale, to produce human-like behavior. However, policies based on imitation learning alone often fail to sufficiently account for safety and reliability concerns. In this paper, we show how imitation learning combined with reinforcement learning using simple rewards can substantially improve the safety and reliability of driving policies over those learned from imitation alone. In particular, we train a policy on over 100k miles of urban driving data, and measure its effectiveness in test scenarios grouped by different levels of collision likelihood. Our analysis shows that while imitation can perform well in low-difficulty scenarios that are well-covered by the demonstration data, our proposed approach significantly improves robustness on the most challenging scenarios (over 38% reduction in failures). To our knowledge, this is the first application of a combined imitation and reinforcement learning approach in autonomous driving that utilizes large amounts of real-world human driving data.

cs.AI↗

QAOA with fewer qubits: a coupling framework to solve larger-scale Max-Cut problem

Maximum cut (Max-Cut) problem is one of the most important combinatorial optimization problems because of its various applications in real life, and recently Quantum Approximate Optimization Algorithm (QAOA) has been widely employed to solve it. However, as the size of the problem increases, the number of qubits required will become larger. With the aim of saving qubits, we propose a coupling framework for designing QAOA circuits to solve larger-scale Max-Cut problem. This framework relies on a classical algorithm that approximately solves a certain variant of Max-Cut, and we derive an approximation guarantee theoretically, assuming the approximation ratio of the classical algorithm and QAOA. Furthermore we design a heuristic approach that fits in our framework and perform sufficient numerical experiments, where we solve Max-Cut on various $24$-vertex Erdős-Rényi graphs. Our framework only consumes $18$ qubits and achieves $0.9950$ approximation ratio on average, which outperforms the previous methods showing $0.9778$ (quantum algorithm using the same number of qubits) and $0.9643$ (classical algorithm). The experimental results indicate our well-designed quantum-classical coupling framework gives satisfactory approximation ratio while reduces the qubit cost, which sheds light on more potential computing power of NISQ devices.

quant-ph↗

Hierarchical Model-Based Imitation Learning for Planning in Autonomous Driving

We demonstrate the first large-scale application of model-based generative adversarial imitation learning (MGAIL) to the task of dense urban self-driving. We augment standard MGAIL using a hierarchical model to enable generalization to arbitrary goal routes, and measure performance using a closed-loop evaluation framework with simulated interactive agents. We train policies from expert trajectories collected from real vehicles driving over 100,000 miles in San Francisco, and demonstrate a steerable policy that can navigate robustly even in a zero-shot setting, generalizing to synthetic scenarios with novel goals that never occurred in real-world driving. We also demonstrate the importance of mixing closed-loop MGAIL losses with open-loop behavior cloning losses, and show our best policy approaches the performance of the expert. We evaluate our imitative model in both average and challenging scenarios, and show how it can serve as a useful prior to plan successful trajectories.

cs.RO↗

Improving CNN-based Planar Object Detection with Geometric Prior Knowledge

In this paper, we focus on the question: how might mobile robots take advantage of affordable RGB-D sensors for object detection? Although current CNN-based object detectors have achieved impressive results, there are three main drawbacks for practical usage on mobile robots: 1) It is hard and time-consuming to collect and annotate large-scale training sets. 2) It usually needs a long training time. 3) CNN-based object detection shows significant weakness in predicting location. We propose an improved method for the detection of planar objects, which rectifies images with geometric information to compensate for the perspective distortion before feeding it to the CNN detector module, typically a CNN-based detector like YOLO or MASK RCNN. By dealing with the perspective distortion in advance, we eliminate the need for the CNN detector to learn that. Experiments show that this approach significantly boosts the detection performance. Besides, it effectively reduces the number of training images required. In addition to the novel detection framework proposed, we also release an RGBD dataset and source code for hazmat sign detection. To the best of our knowledge, this is the first work of image rectification for CNN-based object detection, and the dataset is the first public available hazmat sign detection dataset with RGB-D sensors.

cs.RO↗

ADAIL: Adaptive Adversarial Imitation Learning

We present the ADaptive Adversarial Imitation Learning (ADAIL) algorithm for learning adaptive policies that can be transferred between environments of varying dynamics, by imitating a small number of demonstrations collected from a single source domain. This is an important problem in robotic learning because in real world scenarios 1) reward functions are hard to obtain, 2) learned policies from one domain are difficult to deploy in another due to varying source to target domain statistics, 3) collecting expert demonstrations in multiple environments where the dynamics are known and controlled is often infeasible. We address these constraints by building upon recent advances in adversarial imitation learning; we condition our policy on a learned dynamics embedding and we employ a domain-adversarial loss to learn a dynamics-invariant discriminator. The effectiveness of our method is demonstrated on simulated control tasks with varying environment dynamics and the learned adaptive agent outperforms several recent baselines.

cs.LG↗