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Yishay Mansour

Publications and source records attributed to Yishay Mansour.

At least 19 recordsLinked to original sources

Machine Unlearning as Private Retroactive Algorithms

Machine unlearning typically aims to emulate retraining from scratch: upon a deletion request, the unlearning algorithm should produce an outcome that would have been obtained had the deleted point never been included. Recent work has shown that this emulation requirement carries no meaningful privacy semantics against an adversary who observes a sequence of releases. Machine unlearning is thus not a privacy question per se, but rather a data maintenance question, which is precisely the subject of retroactive algorithms. These are algorithms supporting modifications of past operations, guaranteeing that all subsequent answers reflect the revised history as if it had always been in force. We put forward a definition of private retroactive algorithms, combining the retroactivity requirement with differential privacy under continual observation. We present constructions achieving both privacy and retroactivity at no asymptotic cost over privacy alone for linear statistics, clustering, and histograms, alongside impossibility results.

cs.CR

Beyond Binary: Continuous State Optimization with Graph-Structured Objectives

Large-scale learning systems often face the challenge of balancing multiple, potentially competing objectives, such as fairness, accuracy, and latency. While recent work has formalized this as an optimization problem over binary states, many real-world control parameters, such as fairness thresholds, diversity mixing rates, or resource budgets, are continuous. In this work, we extend the framework to \emph{continuous state spaces}. We model the problem as minimizing a sum of linear objectives subject to \emph{movement costs} that penalize system instability. We capture the local structure of the objectives using a \emph{dependency graph} (or factor graph), where each objective is determined by a subset of the state attributes. To address the tension between exploration and stability, we propose \emph{Lazy Graph-LinUCB}, an algorithm that performs lazy updates to minimize switching costs while maintaining near-optimal regret. Beyond stability, we introduce three advanced mechanisms to exploit the underlying graph structure: (1) an \emph{asynchronous} update schedule that eliminates synchronization overhead in sparse graphs; (2) an \emph{adaptive} algorithm that learns the graph structure from data; and (3) a \emph{joint estimator} that leverages data sharing among correlated objectives to significantly tighten regret bounds. Empirically, we demonstrate that these structural exploitations reduce movement costs by more than a factor of three in heterogeneous systems while maintaining similar cumulative losses.

cs.LG

Is Randomness Necessary for Adaptive Data Analysis?

The Adaptive Data Analysis (ADA) problem formalizes the challenge of preventing false discovery and overfitting when a dataset is repeatedly reused. Formally, our input is a dataset containing $n$ i.i.d.\ samples from an unknown distribution $P$ over a domain $X$, and our goal is to answer a sequence of $k$ adaptively chosen statistical queries with respect to $P$. The main question is how many queries we can support (i.e., how large $k$ can be), primarily as a function of the number of samples $n$. This question has been intensively studied and is relatively well-understood for randomized mechanisms: there are computationally efficient mechanisms that support $k \approx n^2$ queries, and no computationally efficient mechanism can answer $k \gg n^2$ queries. In this paper, we address a fundamental question: is randomness necessary for ADA? Despite a decade of work on ADA, this question remains open. A folklore observation dating back to the initial works on ADA is that randomness is {\em not} necessary when the analyst is computationally bounded. Yet, the necessity of randomness against computationally unbounded analysts has remained elusive. Our main contribution resolves this gap in the information-theoretic setting. Perhaps surprisingly, we show that randomness is strictly necessary to answer a non-trivial number of adaptive queries: when the analyst is unbounded, any deterministic mechanism can be forced to fail after just $k = \tilde{O}(n)$ queries.

cs.CR

Near-Optimal Stochastic Linear Bandits with Delay

We study stochastic linear bandits with delayed feedback under several delay models and establish near-optimal regret guarantees. Our results identify when delayed linear bandits exhibit the same qualitative behavior as multi-armed bandits (MAB), and when the linear structure creates fundamentally new challenges. Specifically, (1) for \emph{loss-independent delays}, where the delay does not depend on the realized loss (but potentially depends on the arm), we show that delays incur only an additive regret penalty. Under stochastic delays, this penalty scales with the expected delay, while under adversarial delays, it scales with the maximum number of outstanding observations. Notably, both delay penalties are dimension-free, improving upon the state-of-the-art results; (2) for \emph{loss-dependent delays}, we show that linear bandits are substantially harder than MAB: unlike in MAB, we prove matching (up to log factors) upper and lower bounds in linear bandits, whose delay penalty depends on the square root of the dimension. (3) for the \emph{delay-as-payoff model}, a special case of loss-dependent delay, we show that the optimal MAB guarantee, which depends only on the delay of the optimal arm, is also unattainable in linear bandits. Together, these results provide a sharp characterization of how delayed feedback interacts with linear generalization.

cs.LG

The Sample Complexity of Multiclass and Sparse Contextual Bandits

We study contextual bandits in the stochastic i.i.d.\ setting, where a learner observes contexts drawn from an unknown distribution, selects actions from a finite set $A$, and aims to identify an approximately optimal policy from a given class based on bandit feedback. Motivated by bandit multiclass classification with zero-one rewards, we focus on the \emph{$s$-sparse} setting in which, for every context, the reward vector has $L_1$-norm at most $s \ll |A|$. Our main result is the design of algorithms that, with high probability, output an $\epsilon$-optimal policy compared to policy class $\Pi$ using $\tilde{O} ((s/\epsilon^2 + |A|/\epsilon)\log |\Pi|/\delta)$ samples. We extend this bound to general Natarajan classes and complement it with a matching lower bound (up to logarithmic factors), thereby closing a substantial gap left by prior work (Erez et al., 2024, 2025), which incurred an additional $\Theta(|A|^9)$ dependence. We obtain these results via two complementary approaches. First, we analyze contextual bandits through the lens of contextual decision making with structured observations, designing an exploration-by-optimization algorithm whose sample complexity is governed by the \emph{decision-estimation coefficient} (DEC; Foster et al., 2021, 2022). We show that, with $s$-sparse rewards, the induced model class admits a sharp DEC bound that scales with $s$ and directly yields the optimal rate. Since this approach is largely information-theoretic and involves solving complex min-max optimization problems, we also develop a second, more specialized algorithmic method based on a low-variance exploration technique. This approach leads to concrete, tractable algorithms and naturally extends to contextual combinatorial semi-bandits, leading to improved sample complexity guarantees for bandit multiclass list classification.

cs.LG

Theoretical Foundations and Effective Algorithms for Policy-Aware Simulator Learning

Model-based reinforcement learning (MBRL) agents typically learn world models by minimizing predictive loss. However, powerful RL optimizers inevitably exploit minor model inaccuracies, leading to simulator exploitation and a reality gap where policies succeed in simulation but fail in the real world. We propose that the objective for learning simulators should be strategic robustness rather than predictive accuracy, and formulate this as a zero-sum minimax game between a model player and an adversarial policy player. We provide a comprehensive theoretical analysis: (1) an online learning guarantee showing the game is learnable with sublinear regret bounds; (2) a tractable critic-based simplification bounding the global policy-value gap by the local critic's loss; and (3) an Error-MDP duality, proving that finding the worst-case policy is formally dual to a standard RL problem where the reward is the one-step critic error. This duality yields a provably convergent active data selection algorithm. Experiments on continuous control tasks demonstrate that our approach reduces prediction error in strategically important regions by $1.5$-$2.2\times$ and enables policies trained purely in simulation to match near-optimal real-world performance.

cs.LG

Collaborating in Multi-Armed Bandits with Strategic Agents

We study collaborative learning in multi-agent Bayesian bandit problems, where strategic agents collectively solve the same bandit instance. While multiple agents can accelerate learning by sharing information, strategic agents might prefer to free-ride and avoid exploration. We consider a setting with persistent agents that participate in multiple time periods. This is in contrast to most previous works on incentives in multi-agent MAB, which assume short-lived agents, namely each agent has a single decision to make and optimizes their expected reward in that single decision. As in the multi-agent MAB model with incentives, our model does not have monetary transfers, and the only incentives are through information sharing. We propose \texttt{CAOS}, a mechanism that sustains collaboration as a Nash equilibrium while achieving strong regret guarantees. Our results demonstrate that collaborative exploration can be sustained purely through information sharing, achieving performance close to that of fully cooperative systems despite strategic behavior.

cs.LG

Scale-Sensitive Shattering: Learnability and Evaluability at Optimal Scale

We study the optimal scale at which real-valued function classes exhibit uniform convergence and learnability. Our main result establishes a scale-sensitive generalization of the fundamental theorem of PAC learning: for every bounded real-valued class and every $\gamma>0$, uniform convergence at scale $\gamma$, agnostic learnability at scale $\gamma/2$, and finiteness of the fat-shattering dimension at every scale $\gamma'>\gamma$ are equivalent. This resolves a question by Anthony and Bartlett (Cambridge Univ. Press 1999) on the precise scales governing learnability, refuting a conjecture attributed there to Phil Long that a multiplicative 2-factor gap is unavoidable, and improves the upper bounds of Bartlett and Long (JCSS 1998), which incur such a loss. The key technical ingredient is a direct bound on empirical $\ell_\infty$ covering numbers, avoiding the standard detour through packing numbers. As a consequence, we obtain sharp asymptotic metric-entropy bounds in terms of the fat-shattering scale $\gamma$: an $O(\log^2 n)$ bound holds already at scale $\gamma/2$, while an $O(\log n)$ bound holds at scale $2\gamma$. We further show that the $O(\log^2 n)$ bound is sometimes tight. These results resolve open questions by Alon et al. (JACM 1997) and Rudelson and Vershynin (Ann. of Math. 2006). As an application, we establish a sharp dichotomy for bounded integral probability metrics: every such IPM is either estimable or cannot be weakly evaluated within any multiplicative factor $c<3$, while $3$-weak evaluability always holds, resolving an open question from Aiyer et al. (ICML 2026). We also highlight several open questions on quantitative sample complexity and evaluability.

cs.LG

Online Set Learning from Precision and Recall Feedback

We consider the problem of learning an unknown subset $N_\text{target}$ of a domain in an online setting. In each round $t$, the learner predicts a set of items ${N}_t$ and receives one of two types of feedback, each with equal probability: precision feedback, in which a randomly chosen item from the predicted set $N_t$ is revealed and the learner is told whether it belongs to $N_\text{target}$ (incurring a reward if it does), or recall feedback, in which a randomly chosen item from the target set $N_\text{target}$ is revealed and the learner is told whether it belongs to $N_t$ (incurring a reward if it does). The goal is to maximize the cumulative reward over time. This simple online set learning problem abstracts a variety of learning scenarios with precision- and recall-type feedback. We show that a hypothesis class (a family of subsets of the domain) is learnable in this setting if and only if it has finite Vapnik-Chervonenkis (VC) dimension, mirroring the classical PAC characterization. However, the resulting algorithmic structure is markedly more intricate: in contrast to standard Probably Approximately Correct (PAC) learning -- where the algorithmic landscape is governed by the simple principle of Empirical Risk Minimization (ERM) -- our partial feedback model can invalidate ERM and even all proper learning rules. We develop algorithms to address the dependencies induced by the feedback, obtaining regret guarantees in both the realizable and agnostic settings. Our results provide a qualitative characterization of learnability in this model, addressing its most basic question, while pointing to a range of natural and intriguing open questions, including the determination of optimal regret rates.

cs.LG

Cost-Aware Learning

We consider the problem of Cost-Aware Learning, where sampling different components of a finite-sum objective incurs different costs. The objective is to reach a target error while minimizing the total cost. We propose Cost-Aware SGD, which uses a distribution based on gradient norms and costs to sample components. We provide a thorough analysis of this algorithm, including cost-improvement bounds over baselines, a characterization of distribution proxy sub-optimality, and a lower bound. We apply our theoretical insights to reinforcement learning with language models, where the computational cost of sequence-level policy gradients varies with length. We find that the advantage magnitude serves as a high-fidelity proxy for gradient norms, and use this to introduce Cost-Aware GRPO. Empirical results on 1.5B, 4B, and 8B LLMs demonstrate that this algorithm significantly reduces the tokens used in policy optimization while matching or exceeding baseline accuracy.

cs.LG

A Theoretical Framework for Statistical Evaluability of Generative Models

Statistical evaluation aims to estimate the generalization performance of a model using held-out i.i.d. test data sampled from the ground-truth distribution. In supervised learning settings such as classification, performance metrics such as error rate are well-defined, and test error reliably approximates population error given sufficiently large datasets. In contrast, evaluation is more challenging for generative models due to their open-ended nature: it is unclear which metrics are appropriate and whether such metrics can be reliably evaluated from finite samples. In this work, we introduce a theoretical framework for evaluating generative models and establish evaluability results for commonly used metrics. We study two categories of metrics: test-based metrics, including integral probability metrics (IPMs), and R\'enyi divergences. We show that IPMs with respect to any bounded test class can be evaluated from finite samples up to multiplicative and additive approximation errors. Moreover, when the test class has finite fat-shattering dimension, IPMs can be evaluated with arbitrary precision. In contrast, R\'enyi and KL divergences are not evaluable from finite samples, as their values can be critically determined by rare events. We also analyze the potential and limitations of perplexity as an evaluation method.

cs.LG

Learning from Equivalence Queries, Revisited

Modern machine learning systems, such as generative models and recommendation systems, often evolve through a cycle of deployment, user interaction, and periodic model updates. This differs from standard supervised learning frameworks, which focus on loss or regret minimization over a fixed sequence of prediction tasks. Motivated by this setting, we revisit the classical model of learning from equivalence queries, introduced by Angluin (1988). In this model, a learner repeatedly proposes hypotheses and, when a deployed hypothesis is inadequate, receives a counterexample. Under fully adversarial counterexample generation, however, the model can be overly pessimistic. In addition, most prior work assumes a \emph{full-information} setting, where the learner also observes the correct label of the counterexample, an assumption that is not always natural. We address these issues by restricting the environment to a broad class of less adversarial counterexample generators, which we call \emph{symmetric}. Informally, such generators choose counterexamples based only on the symmetric difference between the hypothesis and the target. This class captures natural mechanisms such as random counterexamples (Angluin and Dohrn, 2017; Bhatia, 2021; Chase, Freitag, and Reyzin, 2024), as well as generators that return the simplest counterexample according to a prescribed complexity measure. Within this framework, we study learning from equivalence queries under both full-information and bandit feedback. We obtain tight bounds on the number of learning rounds in both settings and highlight directions for future work. Our analysis combines a game-theoretic view of symmetric adversaries with adaptive weighting methods and minimax arguments.

cs.LG

Robust Temporal Guarantees in Budgeted Sequential Auctions

In modern advertising platforms, learning algorithms are deployed by budget-constrained bidders to maximize their accumulated value. These algorithms often offer classical utility guarantees like no-regret, i.e., the agent's utility is at least the utility achieved by some benchmark in which it is assumed that every other agent's bidding remains the same. These guarantees offer compelling properties: They are optimal against stationary competition distributions, and in unconstrained settings, the resulting empirical distribution of play induced by no-regret dynamics approximates a Coarse Correlated Equilibrium. However, no-regret algorithms are easily manipulable, and in budgeted settings, no stronger notion of regret (such as swap regret) is currently known that would limit such manipulation. We propose a very simple learning algorithm for budgeted sequential auctions where agents maximize their total number of wins and show that it has surprisingly appealing properties. We analyze this algorithm from two perspectives. First, we show that when an agent with a $\rho$ fraction of the total budget uses this algorithm, then she is guaranteed to win at least $\rho T - O(\sqrt T)$ of the total $T$ rounds. This result holds for adversarial behavior by the other agents, as long as they respect their own budget restrictions. Second, we examine the scenario when all the agents follow our algorithm. By the first result, every agent's total wins are proportional to her budget, up to the additive $O(\sqrt T)$ term. In addition, we show that this result holds in a much stronger sense: after an initial period of $O(\sqrt T \log T)$ rounds, every agent gets the same guarantee over any time interval. For intervals of length $O(\sqrt T)$, we show that the deviation from the desired number of wins is an additive constant.

cs.GT

Optimal Regret for Policy Optimization in Contextual Bandits

We present the first high-probability optimal regret bound for a policy optimization technique applied to the problem of stochastic contextual multi-armed bandit (CMAB) with general offline function approximation. Our algorithm is both efficient and achieves an optimal regret bound of $\widetilde{O}(\sqrt{ K|\mathcal{A}|\log|\mathcal{F}|})$, where $K$ is the number of rounds, $\mathcal{A}$ is the set of arms, and $\mathcal{F}$ is the function class used to approximate the losses. Our results bridge the gap between theory and practice, demonstrating that the widely used policy optimization methods for the contextual bandit problem can achieve a rigorously-proved optimal regret bound. We support our theoretical results with an empirical evaluation of our algorithm.

cs.LG

Near-Optimal Regret for Policy Optimization in Contextual MDPs with General Offline Function Approximation

We introduce \texttt{OPO-CMDP}, the first policy optimization algorithm for stochastic Contextual Markov Decision Process (CMDPs) under general offline function approximation. Our approach achieves a high probability regret bound of $\widetilde{O}(H^4\sqrt{T|S||A|\log(|\mathcal{F}||\mathcal{P}|)}),$ where $S$ and $A$ denote the state and action spaces, $H$ the horizon length, $T$ the number of episodes, and $\mathcal{F}, \mathcal{P}$ the finite function classes used to approximate the losses and dynamics, respectively. This is the first regret bound with optimal dependence on $|S|$ and $|A|$, directly improving the current state-of-the-art (Qian, Hu, and Simchi-Levi, 2024). These results demonstrate that optimistic policy optimization provides a natural, computationally superior and theoretically near-optimal path for solving CMDPs.

cs.LG

Learning Conditional Averages

We introduce the problem of learning conditional averages in the PAC framework. The learner receives a sample labeled by an unknown target concept from a known concept class, as in standard PAC learning. However, instead of learning the target concept itself, the goal is to predict, for each instance, the average label over its neighborhood -- an arbitrary subset of points that contains the instance. In the degenerate case where all neighborhoods are singletons, the problem reduces exactly to classic PAC learning. More generally, it extends PAC learning to a setting that captures learning tasks arising in several domains, including explainability, fairness, and recommendation systems. Our main contribution is a complete characterization of when conditional averages are learnable, together with sample complexity bounds that are tight up to logarithmic factors. The characterization hinges on the joint finiteness of two novel combinatorial parameters, which depend on both the concept class and the neighborhood system, and are closely related to the independence number of the associated neighborhood graph.

cs.LG

Online Learning in MDPs with Partially Adversarial Transitions and Losses

We study reinforcement learning in MDPs whose transition function is stochastic at most steps but may behave adversarially at a fixed subset of $\Lambda$ steps per episode. This model captures environments that are stable except at a few vulnerable points. We introduce \emph{conditioned occupancy measures}, which remain stable across episodes even with adversarial transitions, and use them to design two algorithms. The first handles arbitrary adversarial steps and achieves regret $\tilde{O}(H S^{\Lambda}\sqrt{K S A^{\Lambda+1}})$, where $K$ is the number of episodes, $S$ is the number of state, $A$ is the number of actions and $H$ is the episode's horizon. The second, assuming the adversarial steps are consecutive, improves the dependence on $S$ to $\tilde{O}(H\sqrt{K S^{3} A^{\Lambda+1}})$. We further give a $K^{2/3}$-regret reduction that removes the need to know which steps are the $\Lambda$ adversarial steps. We also characterize the regret of adversarial MDPs in the \emph{fully adversarial} setting ($\Lambda=H-1$) both for full-information and bandit feedback, and provide almost matching upper and lower bounds (slightly strengthen existing lower bounds, and clarify how different feedback structures affect the hardness of learning).

cs.LG

The Horizon Threshold in Cooperative Multi-Agent Reward-Free Exploration

We study cooperative multi-agent reinforcement learning in the setting of reward-free exploration, where multiple agents jointly explore an unknown MDP in order to learn its dynamics (without observing rewards). We focus on a tabular finite-horizon MDP and adopt a phased learning framework. In each learning phase, multiple agents independently interact with the environment. More specifically, in each learning phase, each agent is assigned a policy, executes it, and observes the resulting trajectory. Our primary goal is to characterize the tradeoff between the number of learning phases and the number of agents, especially when the number of learning phases is small. Our results identify a regime change governed by the horizon $H$. When the number of learning phases equals $H$, we present a computationally efficient algorithm that uses only $\tilde{O}(S^6 H^6 A / \epsilon^2)$ agents to obtain an $\epsilon$ approximation of the dynamics (i.e., yields an $\epsilon$-optimal policy for any reward function). We complement our algorithm with a lower bound showing that any algorithm restricted to $\rho < H$ phases requires at least $A^{H/\rho}$ agents to achieve constant accuracy. Thus, we show that having $\Theta(H)$ learning phases is both necessary and sufficient when restricting the number of agents to be polynomial.

cs.LG