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Yishay Mansour

Publications and source records attributed to Yishay Mansour.

At least 127 records · Page 7Linked to original sources

Beyond Individual and Group Fairness

We present a new data-driven model of fairness that, unlike existing static definitions of individual or group fairness is guided by the unfairness complaints received by the system. Our model supports multiple fairness criteria and takes into account their potential incompatibilities. We consider both a stochastic and an adversarial setting of our model. In the stochastic setting, we show that our framework can be naturally cast as a Markov Decision Process with stochastic losses, for which we give efficient vanishing regret algorithmic solutions. In the adversarial setting, we design efficient algorithms with competitive ratio guarantees. We also report the results of experiments with our algorithms and the stochastic framework on artificial datasets, to demonstrate their effectiveness empirically.

cs.LG↗

Detecting malicious PDF using CNN

Malicious PDF files represent one of the biggest threats to computer security. To detect them, significant research has been done using handwritten signatures or machine learning based on manual feature extraction. Those approaches are both time-consuming, require significant prior knowledge and the list of features has to be updated with each newly discovered vulnerability. In this work, we propose a novel algorithm that uses an ensemble of Convolutional Neural Network (CNN) on the byte level of the file, without any handcrafted features. We show, using a data set of 90000 files downloadable online, that our approach maintains a high detection rate (94%) of PDF malware and even detects new malicious files, still undetected by most antiviruses. Using automatically generated features from our CNN network, and applying a clustering algorithm, we also obtain high similarity between the antiviruses' labels and the resulting clusters.

cs.CR↗

Three Approaches for Personalization with Applications to Federated Learning

The standard objective in machine learning is to train a single model for all users. However, in many learning scenarios, such as cloud computing and federated learning, it is possible to learn a personalized model per user. In this work, we present a systematic learning-theoretic study of personalization. We propose and analyze three approaches: user clustering, data interpolation, and model interpolation. For all three approaches, we provide learning-theoretic guarantees and efficient algorithms for which we also demonstrate the performance empirically. All of our algorithms are model-agnostic and work for any hypothesis class.

cs.LG↗

Unknown mixing times in apprenticeship and reinforcement learning

We derive and analyze learning algorithms for apprenticeship learning, policy evaluation, and policy gradient for average reward criteria. Existing algorithms explicitly require an upper bound on the mixing time. In contrast, we build on ideas from Markov chain theory and derive sampling algorithms that do not require such an upper bound. For these algorithms, we provide theoretical bounds on their sample-complexity and running time.

cs.LG↗

Reinforcement Learning with Feedback Graphs

We study episodic reinforcement learning in Markov decision processes when the agent receives additional feedback per step in the form of several transition observations. Such additional observations are available in a range of tasks through extended sensors or prior knowledge about the environment (e.g., when certain actions yield similar outcome). We formalize this setting using a feedback graph over state-action pairs and show that model-based algorithms can leverage the additional feedback for more sample-efficient learning. We give a regret bound that, ignoring logarithmic factors and lower-order terms, depends only on the size of the maximum acyclic subgraph of the feedback graph, in contrast with a polynomial dependency on the number of states and actions in the absence of a feedback graph. Finally, we highlight challenges when leveraging a small dominating set of the feedback graph as compared to the bandit setting and propose a new algorithm that can use knowledge of such a dominating set for more sample-efficient learning of a near-optimal policy.

cs.LG↗

Adversarially Robust Streaming Algorithms via Differential Privacy

A streaming algorithm is said to be adversarially robust if its accuracy guarantees are maintained even when the data stream is chosen maliciously, by an adaptive adversary. We establish a connection between adversarial robustness of streaming algorithms and the notion of differential privacy. This connection allows us to design new adversarially robust streaming algorithms that outperform the current state-of-the-art constructions for many interesting regimes of parameters.

cs.DS↗

Near-optimal Regret Bounds for Stochastic Shortest Path

Stochastic shortest path (SSP) is a well-known problem in planning and control, in which an agent has to reach a goal state in minimum total expected cost. In the learning formulation of the problem, the agent is unaware of the environment dynamics (i.e., the transition function) and has to repeatedly play for a given number of episodes while reasoning about the problem's optimal solution. Unlike other well-studied models in reinforcement learning (RL), the length of an episode is not predetermined (or bounded) and is influenced by the agent's actions. Recently, Tarbouriech et al. (2019) studied this problem in the context of regret minimization and provided an algorithm whose regret bound is inversely proportional to the square root of the minimum instantaneous cost. In this work we remove this dependence on the minimum cost---we give an algorithm that guarantees a regret bound of $\widetilde{O}(B_\star |S| \sqrt{|A| K})$, where $B_\star$ is an upper bound on the expected cost of the optimal policy, $S$ is the set of states, $A$ is the set of actions and $K$ is the number of episodes. We additionally show that any learning algorithm must have at least $Ω(B_\star \sqrt{|S| |A| K})$ regret in the worst case.

cs.LG↗

Planning in Hierarchical Reinforcement Learning: Guarantees for Using Local Policies

We consider a settings of hierarchical reinforcement learning, in which the reward is a sum of components. For each component we are given a policy that maximizes it and our goal is to assemble a policy from the individual policies that maximizes the sum of the components. We provide theoretical guarantees for assembling such policies in deterministic MDPs with collectible rewards. Our approach builds on formulating this problem as a traveling salesman problem with discounted reward. We focus on local solutions, i.e., policies that only use information from the current state; thus, they are easy to implement and do not require substantial computational resources. We propose three local stochastic policies and prove that they guarantee better performance than any deterministic local policy in the worst case; experimental results suggest that they also perform better on average.

cs.LG↗

Thompson Sampling for Adversarial Bit Prediction

We study the Thompson sampling algorithm in an adversarial setting, specifically, for adversarial bit prediction. We characterize the bit sequences with the smallest and largest expected regret. Among sequences of length $T$ with $k < \frac{T}{2}$ zeros, the sequences of largest regret consist of alternating zeros and ones followed by the remaining ones, and the sequence of smallest regret consists of ones followed by zeros. We also bound the regret of those sequences, the worse case sequences have regret $O(\sqrt{T})$ and the best case sequence have regret $O(1)$. We extend our results to a model where false positive and false negative errors have different weights. We characterize the sequences with largest expected regret in this generalized setting, and derive their regret bounds. We also show that there are sequences with $O(1)$ regret.

cs.LG↗

Top-k Combinatorial Bandits with Full-Bandit Feedback

Top-k Combinatorial Bandits generalize multi-armed bandits, where at each round any subset of $k$ out of $n$ arms may be chosen and the sum of the rewards is gained. We address the full-bandit feedback, in which the agent observes only the sum of rewards, in contrast to the semi-bandit feedback, in which the agent observes also the individual arms' rewards. We present the Combinatorial Successive Accepts and Rejects (CSAR) algorithm, which generalizes SAR (Bubeck et al, 2013) for top-k combinatorial bandits. Our main contribution is an efficient sampling scheme that uses Hadamard matrices in order to estimate accurately the individual arms' expected rewards. We discuss two variants of the algorithm, the first minimizes the sample complexity and the second minimizes the regret. We also prove a lower bound on sample complexity, which is tight for $k=O(1)$. Finally, we run experiments and show that our algorithm outperforms other methods.

cs.LG↗

Privately Learning Thresholds: Closing the Exponential Gap

We study the sample complexity of learning threshold functions under the constraint of differential privacy. It is assumed that each labeled example in the training data is the information of one individual and we would like to come up with a generalizing hypothesis $h$ while guaranteeing differential privacy for the individuals. Intuitively, this means that any single labeled example in the training data should not have a significant effect on the choice of the hypothesis. This problem has received much attention recently; unlike the non-private case, where the sample complexity is independent of the domain size and just depends on the desired accuracy and confidence, for private learning the sample complexity must depend on the domain size $X$ (even for approximate differential privacy). Alon et al. (STOC 2019) showed a lower bound of $Ω(\log^*|X|)$ on the sample complexity and Bun et al. (FOCS 2015) presented an approximate-private learner with sample complexity $\tilde{O}\left(2^{\log^*|X|}\right)$. In this work we reduce this gap significantly, almost settling the sample complexity. We first present a new upper bound (algorithm) of $\tilde{O}\left(\left(\log^*|X|\right)^2\right)$ on the sample complexity and then present an improved version with sample complexity $\tilde{O}\left(\left(\log^*|X|\right)^{1.5}\right)$. Our algorithm is constructed for the related interior point problem, where the goal is to find a point between the largest and smallest input elements. It is based on selecting an input-dependent hash function and using it to embed the database into a domain whose size is reduced logarithmically; this results in a new database, an interior point of which can be used to generate an interior point in the original database in a differentially private manner.

cs.DS↗

Apprenticeship Learning via Frank-Wolfe

We consider the applications of the Frank-Wolfe (FW) algorithm for Apprenticeship Learning (AL). In this setting, we are given a Markov Decision Process (MDP) without an explicit reward function. Instead, we observe an expert that acts according to some policy, and the goal is to find a policy whose feature expectations are closest to those of the expert policy. We formulate this problem as finding the projection of the feature expectations of the expert on the feature expectations polytope -- the convex hull of the feature expectations of all the deterministic policies in the MDP. We show that this formulation is equivalent to the AL objective and that solving this problem using the FW algorithm is equivalent well-known Projection method of Abbeel and Ng (2004). This insight allows us to analyze AL with tools from convex optimization literature and derive tighter convergence bounds on AL. Specifically, we show that a variation of the FW method that is based on taking "away steps" achieves a linear rate of convergence when applied to AL and that a stochastic version of the FW algorithm can be used to avoid precise estimation of feature expectations. We also experimentally show that this version outperforms the FW baseline. To the best of our knowledge, this is the first work that shows linear convergence rates for AL.

cs.LG↗

Individual Regret in Cooperative Nonstochastic Multi-Armed Bandits

We study agents communicating over an underlying network by exchanging messages, in order to optimize their individual regret in a common nonstochastic multi-armed bandit problem. We derive regret minimization algorithms that guarantee for each agent $v$ an individual expected regret of $\widetilde{O}\left(\sqrt{\left(1+\frac{K}{\left|\mathcal{N}\left(v\right)\right|}\right)T}\right)$, where $T$ is the number of time steps, $K$ is the number of actions and $\mathcal{N}\left(v\right)$ is the set of neighbors of agent $v$ in the communication graph. We present algorithms both for the case that the communication graph is known to all the agents, and for the case that the graph is unknown. When the graph is unknown, each agent knows only the set of its neighbors and an upper bound on the total number of agents. The individual regret between the models differs only by a logarithmic factor. Our work resolves an open problem from [Cesa-Bianchi et al., 2019b].

cs.LG↗

The Role of A-priori Information in Networks of Rational Agents

Until now, distributed algorithms for rational agents have assumed a-priori knowledge of $n$, the size of the network. This assumption is challenged here by proving how much a-priori knowledge is necessary for equilibrium in different distributed computing problems. Duplication - pretending to be more than one agent - is the main tool used by agents to deviate and increase their utility when not enough knowledge about $n$ is given. The a-priori knowledge of $n$ is formalized as a Bayesian setting where at the beginning of the algorithm agents only know a prior $σ$, a distribution from which they know $n$ originates. We begin by providing new algorithms for the Knowledge Sharing and Coloring problems when $n$ is a-priori known to all agents. We then prove that when agents have no a-priori knowledge of $n$, i.e., the support for $σ$ is infinite, equilibrium is impossible for the Knowledge Sharing problem. Finally, we consider priors with finite support and find bounds on the necessary interval $[α,β]$ that contains the support of $σ$, i.e., $α\leq n \leq β$, for which we have an equilibrium. When possible, we extend these bounds to hold for any possible protocol.

cs.DC↗

Online Revenue Maximization for Server Pricing

Efficient and truthful mechanisms to price resources on remote servers/machines has been the subject of much work in recent years due to the importance of the cloud market. This paper considers revenue maximization in the online stochastic setting with non-preemptive jobs and a unit capacity server. One agent/job arrives at every time step, with parameters drawn from an underlying unknown distribution. We design a posted-price mechanism which can be efficiently computed, and is revenue-optimal in expectation and in retrospect, up to additive error. The prices are posted prior to learning the agent's type, and the computed pricing scheme is deterministic, depending only on the length of the allotted time interval and on the earliest time the server is available. If the distribution of agent's type is only learned from observing the jobs that are executed, we prove that a polynomial number of samples is sufficient to obtain a near-optimal truthful pricing strategy.

cs.GT↗

Graph-based Discriminators: Sample Complexity and Expressiveness

A basic question in learning theory is to identify if two distributions are identical when we have access only to examples sampled from the distributions. This basic task is considered, for example, in the context of Generative Adversarial Networks (GANs), where a discriminator is trained to distinguish between a real-life distribution and a synthetic distribution. % Classically, we use a hypothesis class $H$ and claim that the two distributions are distinct if for some $h\in H$ the expected value on the two distributions is (significantly) different. Our starting point is the following fundamental problem: "is having the hypothesis dependent on more than a single random example beneficial". To address this challenge we define $k$-ary based discriminators, which have a family of Boolean $k$-ary functions $\mathcal{G}$. Each function $g\in \mathcal{G}$ naturally defines a hyper-graph, indicating whether a given hyper-edge exists. A function $g\in \mathcal{G}$ distinguishes between two distributions, if the expected value of $g$, on a $k$-tuple of i.i.d examples, on the two distributions is (significantly) different. We study the expressiveness of families of $k$-ary functions, compared to the classical hypothesis class $H$, which is $k=1$. We show a separation in expressiveness of $k+1$-ary versus $k$-ary functions. This demonstrate the great benefit of having $k\geq 2$ as distinguishers. For $k\geq 2$ we introduce a notion similar to the VC-dimension, and show that it controls the sample complexity. We proceed and provide upper and lower bounds as a function of our extended notion of VC-dimension.

cs.LG↗

Learning to Screen

Imagine a large firm with multiple departments that plans a large recruitment. Candidates arrive one-by-one, and for each candidate the firm decides, based on her data (CV, skills, experience, etc), whether to summon her for an interview. The firm wants to recruit the best candidates while minimizing the number of interviews. We model such scenarios as an assignment problem between items (candidates) and categories (departments): the items arrive one-by-one in an online manner, and upon processing each item the algorithm decides, based on its value and the categories it can be matched with, whether to retain or discard it (this decision is irrevocable). The goal is to retain as few items as possible while guaranteeing that the set of retained items contains an optimal matching. We consider two variants of this problem: (i) in the first variant it is assumed that the $n$ items are drawn independently from an unknown distribution $D$. (ii) In the second variant it is assumed that before the process starts, the algorithm has an access to a training set of $n$ items drawn independently from the same unknown distribution (e.g.\ data of candidates from previous recruitment seasons). We give tight bounds on the minimum possible number of retained items in each of these variants. These results demonstrate that one can retain exponentially less items in the second variant (with the training set).

cs.LG↗

Efficient candidate screening under multiple tests and implications for fairness

When recruiting job candidates, employers rarely observe their underlying skill level directly. Instead, they must administer a series of interviews and/or collate other noisy signals in order to estimate the worker's skill. Traditional economics papers address screening models where employers access worker skill via a single noisy signal. In this paper, we extend this theoretical analysis to a multi-test setting, considering both Bernoulli and Gaussian models. We analyze the optimal employer policy both when the employer sets a fixed number of tests per candidate and when the employer can set a dynamic policy, assigning further tests adaptively based on results from the previous tests. To start, we characterize the optimal policy when employees constitute a single group, demonstrating some interesting trade-offs. Subsequently, we address the multi-group setting, demonstrating that when the noise levels vary across groups, a fundamental impossibility emerges whereby we cannot administer the same number of tests, subject candidates to the same decision rule, and yet realize the same outcomes in both groups.

cs.LG↗